World Serpent Arena

Game Master Monkeygod


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Navasi, Human, outlaw Envoy 4 | SP 24/24; HP 28/28 | RP 4/4 | EAC 17; KAC 18 | Fort +1; Ref +6; Will +6 | Init: +2 | Perc: +5; Perc. +7

is it Annie's turn? I lost track.

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

Yes


Grushdeva du kalt misht

35 ft range on that... unless you can cast farther/it can move?

Also miss.


Navasi, Human, outlaw Envoy 4 | SP 24/24; HP 28/28 | RP 4/4 | EAC 17; KAC 18 | Fort +1; Ref +6; Will +6 | Init: +2 | Perc: +5; Perc. +7

She is only 30 feet up and yes per summoner: summon monster 2 SLA 10/day cast as stndard action duration 1 min/level.

per the summon rules, once summoned it gets its full round of actions.

and yeah If that did hit I would have been wondering what you were doing here.


Grushdeva du kalt misht

Ah ok...


Male Archangel of Awesome Paladin of Badassery 20

WSA Roll20


Grushdeva du kalt misht

Uhhhh..... AC 15 and what else?


Navasi, Human, outlaw Envoy 4 | SP 24/24; HP 28/28 | RP 4/4 | EAC 17; KAC 18 | Fort +1; Ref +6; Will +6 | Init: +2 | Perc: +5; Perc. +7

isnt your summon a full round?


Grushdeva du kalt misht
The Roughnecks wrote:
isnt your summon a full round?

Nope, :) I haven't taken an action this round... why would the dirt beside me bubble and churn if I am going to summon in six seconds?


Navasi, Human, outlaw Envoy 4 | SP 24/24; HP 28/28 | RP 4/4 | EAC 17; KAC 18 | Fort +1; Ref +6; Will +6 | Init: +2 | Perc: +5; Perc. +7

sorry I thought last round you were defensive (hence the AC 31)

as its been drilled into me by numerous DM's fight defensively requires you to attack and I was reading your description of taking a defensive stance and the increased AC as full defense action not casting a spell.

either way I did not hit you with the slam. unless as was argued ad-nausium you did not state you were casting defensively and since it was a full round casting does Lala get an attack of oppurtunity?

my answer is the same as it was last time and say no so need DM interpret this.

also I do believe the badgers attacks all happen together not in sequence so his next round would gain the rage bonuses.


Grushdeva du kalt misht

Full defense. (Full round)

Boosts AC, No casting.

And they happen as a full attack. One hit (First) the others get boosted because of Ferocity.


ok so last round no casting...where did badger come from?

this round you cast...still no badger. (1 round casting time)

will wait for GM then on this as I cannot tell anything you are doing.

If I were DM for this:

you gave no description as to what you were doing via game mechanics so I would void everything and thus did nothing.

last round confusing, what did you do? full defense no casting yet you did cast? via description?

round before did you cast then? I don't know (should have a spellcraft to notice spellcasting and what spell)

also no ferocity on simultaneous attacks.


Grushdeva du kalt misht

Druid.

Class Feature: Animal Companion (Dire Badger)

Rude response that I posted in haste:
The DM got this information because I PM'd it to him.

I don't have to send you all my metagame information because Your Character Doesn't know. therefore YOU shouldn't know.

The DM gave me permission to have it burrow up next to me. and he didn't tell me I had to announce that I had it. If he wanted you to know, he would've told you about it.

Also in case you are wondering

Animal Feat: Sure footed, allows five foot step up out of the hole, so you gain no height advantage.

Any other questions?

EDIT: I Spoilered my response...

Sorry about that.

(Genuine apology)


Navasi, Human, outlaw Envoy 4 | SP 24/24; HP 28/28 | RP 4/4 | EAC 17; KAC 18 | Fort +1; Ref +6; Will +6 | Init: +2 | Perc: +5; Perc. +7

ok did not know it was animal companion so I am corrected thank you.

that is my bad so apologies then...

never even thought about height advantage honestly.

question is the badger next to Lala or under Lala?


HP: 32/32 BAB: 3 Fort:5 Ref:1 WIll:6 AC:27 Flatfooted: 27 Touch:11 Treeling Druid 4 Sorcerer 4
The Roughnecks wrote:

ok did not know it was animal companion so I am corrected thank you.

that is my bad so apologies then...

never even thought about height advantage honestly.

question is the badger next to Lala or under Lala?

next to, the badger came up adjacent to Spirit, they are side by side

using Num pad because WSA R20 isn't up

Lala is 5
Badger is 3
Spirit is 2


Male Archangel of Awesome Paladin of Badassery 20

Working on the R20,

But yes, I allowed it much like I said I would allow you to make a Concentration check to cast defensively, since you didn't know/forgot that rule.

Spirit forgot his animal companion, and I see no reason to be a jerk GM, despite this being a to the death arena.


Navasi, Human, outlaw Envoy 4 | SP 24/24; HP 28/28 | RP 4/4 | EAC 17; KAC 18 | Fort +1; Ref +6; Will +6 | Init: +2 | Perc: +5; Perc. +7

yeah I am straight on that I thought he was using summon nature's ally spell. I am good there... it was my mistake that I made.

question now to the DM is allowing the badger to use its ferocitty mid attack since it took damage on the hit.

I thought since both claws are the same attack bonus they occur at the same time, thus damage recieved via touching the elemental does not trigger the ferocity in the middle of the attack. but instead at the end of the round.


Grushdeva du kalt misht

If the badger would have died from the damage of the first hit,

Would you argue to let the badger have the other two attacks?

No.


Navasi, Human, outlaw Envoy 4 | SP 24/24; HP 28/28 | RP 4/4 | EAC 17; KAC 18 | Fort +1; Ref +6; Will +6 | Init: +2 | Perc: +5; Perc. +7

if the badger died from the first hit I would have wondered why use it (if a single 1d4 damage could have killed it.)

but to answer your question yes I would allow the other attacks as they would have all happeneded together then the fire damage would have occured.

edit -- actually I would have had the ferocity kick in before it died possibly saveing its life from the Con boost

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

Via raw the ferosity starts next round, though I admit that doesn't make sense


Grushdeva du kalt misht
Lord Foul II wrote:
Via raw the ferosity starts next round, though I admit that doesn't make sense

Ferocity is actually the Defensive ability that allows it to continue fighting after dropping below 0 HP

Rage or Blood Rage is the ability that grants +4STR+4CON-2AC


Grushdeva du kalt misht

Reread the ability,

The rage does take effect next turn.

You guys are correct. My mistake.

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

But like I said that doesn't make much sense


Grushdeva du kalt misht

It apparently takes 6 seconds to register pain....


RETIRED

Is Cliff boarding the door or jumping out the window? I need to know before I post.
Plus, just as a note. He doesn't know I'm after him. I could just be getting a strategical advantage on Annie.
But, whatevs.


M death touched aasimar 4 magus (Myrmidarch)/4 quinningog zen archer monk

the point is that I don't know where you are, but you know where I am, to level the playing field, I move,
but whether or not I bar the door or jump is dependant on whether or not I find something to bar it with


RETIRED

How does cliff jump 75 feet?! O_O
And, as I've said, in going up through the building he was in.


M death touched aasimar 4 magus (Myrmidarch)/4 quinningog zen archer monk

fifty foot movement rate, running start,
I'm a monk


Still! That's a quarter of a football field!


M death touched aasimar 4 magus (Myrmidarch)/4 quinningog zen archer monk

is it not more strange that I can run the length of one in fast in under 12 seconds?
if we are not going to question that then we shouldn't question my jumping skills.


RETIRED

Yes. That's also strange. It just hadn't come up yet.


M death touched aasimar 4 magus (Myrmidarch)/4 quinningog zen archer monk

How about that I can punch someone with lightning


M death touched aasimar 4 magus (Myrmidarch)/4 quinningog zen archer monk

you went up 4 stories in two rounds?? Also opening a door is a move action


M Hobgoblin

Still here..


RETIRED

Fine. Whatever. I jump out the window at Annie since she's right there.
Still need to know what action that is.


Grushdeva du kalt misht

Uhhh.... it was a double move to get there.... you can't double move up and jump back


RETIRED

Fine whatever.
My turn is wasted moving. Not like I could do anything constructive in this anyways.


M death touched aasimar 4 magus (Myrmidarch)/4 quinningog zen archer monk

If you would like, and the DM was willing I could help you rebuild your character slightly,


Male Archangel of Awesome Paladin of Badassery 20

Sometimes, turns are "wasted". Summoning, moving into position, etc.

But, if you would like to rebuild, that's completely fine, but it won't take affect until next fight.


I don't want to rebuild. I just want to not suck at everything about pathfinder.

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

:( sad face
You don't suck at everything, you are an excellent role player and you make very original characters, outside of an arena that's half the game right there,
shall I PM you the recommended rebuild anyway, do with it what you will?
Plus you've been playing for less than a year, the rest will come with expirence


Male Weremonkey Rogue/Ranger/Trickster

Less than a year?

I screwed up plenty in my first few years of 3.x, some bad, some amusing, but as I read more and more, and became a LOT more comfortable and familiar with the rules, my characters became better and better.

Hang in there Magic dude, it'll get better for you too. If you ever have any questions, for this game or any other, feel free to shoot me a PM, and I'll do what I can do help ya out.


Navasi, Human, outlaw Envoy 4 | SP 24/24; HP 28/28 | RP 4/4 | EAC 17; KAC 18 | Fort +1; Ref +6; Will +6 | Init: +2 | Perc: +5; Perc. +7

And remember, you got some cool buds here on these boards.

EDIT:

Spirit... you said caster level check. just so you know the spell is listed as SR: no

unless you have something else that requires the check.


Male Archangel of Awesome Paladin of Badassery 20

Who are my next two teams, I know two of the fighters, but my question to who they are they are facing I do not believe was answered.

Spirit, just curious, why does your Badger have +4 to hit on your sheet, then rolled with a +7?


Grushdeva du kalt misht

Rage grants +2 and I think I mis-typed


Male Archangel of Awesome Paladin of Badassery 20

For this attack:

Spirit of the Wild wrote:

An enormous badger erupts from the dirt, smacking the living rock and flame, its spadelike claws capable of burrowing through stone tearing through the elemental's hide and its teeth drive into it...

1d20+7 claw
1d20+7 claw
1d20+2 bite

1d4+2
1d4+2
1d8+4

AC and any damage from attack?

It should be what? I believe this is pre-rage.

Or if its post rage, factor that in, but let me see what exactly we have numbers wise. PM if you wish it private.


Grushdeva du kalt misht

Oh lol base dire badger 4, animal companion+3


ZURNZAL — HP 60/65 | AC 19 CMD 26 | Fort +8 Reflex +11 Will +5 | Perception +11 Initiative +2 pre-gen sheet
Voice of Awesomeness wrote:
Who are my next two teams, I know two of the fighters, but my question to who they are they are facing I do not believe was answered.

As of about a week ago, we had Meng and Palls up and ready to fight me and Alicarus.


Male Aasimar Inquisitor 2 | AC 17, touch 14, FF 13 | Fort +5, Ref +4, Will +6 | HP 14/17 | Init +7, Perception +8, Sense Motive +11

Yeah, I was ready to enter the arena alongside Eben against, I believe, Meng and Palls.

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