World Serpent Arena

Game Master Monkeygod


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Death_Keeper wrote:

Grid

-- T -
[-][A]-
[-][-]-

This is the area. T- Tacita, A- Annie

[-]Greased area

Show me where you move to get away from both without a withdraw action

Darn this lack of grid

We'll do it num pad style

789
456
123

8- Tacita
9,6,3-Empty
4,5,1,2-Greased -marked with bold
5-Annie

people marked in itallics

number pad style 5' step to 3 no grease no Tacita away from both


Male Aberrant Aegis/Rogue (Physical Exemplar)

Who are the next two teams?

Sczarni

just so you know, SLA all take the same action that the spell they mimic take. Most spells selected are standards, but if you had say the Aasimar racial that summons, that's a full round for you. Likewise if you had say "feather fall" you could use it as an immediate action.

With all the custom race stuff, alot of us selected cool spells for at-wills etc, she's a gnome race variant that apparently are all summoners =D

Also Roll20.net would be very very useful for this.... or a google doc I've seen people use it, but I think that requires a little more personal knowledge to use.

SLA get concentration checks, you can cast defensively etc (on the plus side your caster level for SLA are your lvl/hd not your highest spell casting class, so if you multiclassed you're not penalized, and your stat is your highest attribute)


Grushdeva du kalt misht
Edward Sobel wrote:

number pad style 5' step to 3 no grease no Tacita away from both

thats not a valid move because it's either 7.5 feet away or 10 depending on how you get there....

it can never be 5 ft...

DM!

I really hate a 5ft diagonal step. it can/should never be able to be used, because she ends up at the cross of the

56
23

she would end up 1/2 way between the tiles...


ZURNZAL — HP 60/65 | AC 19 CMD 26 | Fort +8 Reflex +11 Will +5 | Perception +11 Initiative +2 pre-gen sheet
Palls Rhetovan wrote:
Who are the next two teams?

Me and Alicarus versus you and the half-dragon, right? I think that's the only remaining combatants.


IIRC the five foot step diagonally just goes to the diagonal square, not the cross.


Male Aberrant Aegis/Rogue (Physical Exemplar)

I'm partnered with someone who hasn't spoken up yet.


Grushdeva du kalt misht

....then why is it listed as a 5 foot step? because you move 5 feet. diagonal 5' step is 7.5 ergo: impossible

5' step diagonal and then 5' step diagonal is 15 feet of movement


RETIRED

OK.
So.
I'm gonna need some hand holding here.
How much HP do I have and what is the field like now?
Kitty is very confused...


Navasi, Human, outlaw Envoy 4 | SP 24/24; HP 28/28 | RP 4/4 | EAC 17; KAC 18 | Fort +1; Ref +6; Will +6 | Init: +2 | Perc: +5; Perc. +7
Tacita Venator wrote:

OK.

So.
I'm gonna need some hand holding here.
How much HP do I have and what is the field like now?
Kitty is very confused...

I can hold your hand hehehehehe


ZURNZAL — HP 60/65 | AC 19 CMD 26 | Fort +8 Reflex +11 Will +5 | Perception +11 Initiative +2 pre-gen sheet
Palls Rhetovan wrote:
I'm partnered with someone who hasn't spoken up yet.

Ah. So are you holding out for playing with them? Or would you be willing to partner with someone who's ready while we wait for your original partner to speak up?


HP: 32/32 BAB: 3 Fort:5 Ref:1 WIll:6 AC:27 Flatfooted: 27 Touch:11 Treeling Druid 4 Sorcerer 4
Tacita Venator wrote:

OK.

So.
I'm gonna need some hand holding here.
How much HP do I have and what is the field like now?
Kitty is very confused...

If new actions are approved: 17+1d6 damage total. You are next to a greased patch,no summoned creature, you get an AoO and it is my 2nd round


Male Archangel of Awesome Paladin of Badassery 20

Alright, lets clarify some things:

With the additional weighing in from Latnz, I will agree that Annie's Summon is a full-round action.

2) Being in the middle of the Grease, she can't five foot step out, as she'd still have 5 feet to go. Definitely no diagonal 5-foot step, for the reasons DK mentioned.

Triple: Tacita does in fact need to make the Ref save, for walking right into the Grease. Did she run in or walk into the area for the attack? Gonna say if she ran in, its +2 to the DC, as that makes sense.

Home Run: I'll check out Roll20, as if that has an easy to use map, I am all for that. I just don't want to have to make maps, as that would take way too much time, since each fight will likely be in a different locale.

Pentagon: Yes, Tacita does have DR. Silly kitty forgot that. If DK's math was correct, she has 12 HP left and is not dead. More if Tibbers isn't summoned.

Does this take care of everything??


Male Aberrant Aegis/Rogue (Physical Exemplar)
Eben's Circus wrote:
Ah. So are you holding out for playing with them? Or would you be willing to partner with someone who's ready while we wait for your original partner to speak up?

On a given day, I can shout from my room to his and get him moving if need be.


ZURNZAL — HP 60/65 | AC 19 CMD 26 | Fort +8 Reflex +11 Will +5 | Perception +11 Initiative +2 pre-gen sheet

I'm just antsy to get into an arena. We have 4 available combatants, I guess ultimately it's up to you and Awesome, though.


Male Tiefling Brawler Arcanist Gestalt

if you did I'd recommend putting them into two seperate threads, or use the discussion to side to run one, and gameplay for the other so they aren't entertwined and confused =D


ZURNZAL — HP 60/65 | AC 19 CMD 26 | Fort +8 Reflex +11 Will +5 | Perception +11 Initiative +2 pre-gen sheet

Definitely agreed. A new thread would be awesome.


RETIRED

So I'm taking damage from cliff and from the fire shield.
Let me math.
Aoo if needed. I don't know how cast defensive works. Never played a caster.
1d20 + 9 ⇒ (15) + 9 = 24to hit
1d6 + 3 + 1 + 1 ⇒ (3) + 3 + 1 + 1 = 8


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Navasi, Human, outlaw Envoy 4 | SP 24/24; HP 28/28 | RP 4/4 | EAC 17; KAC 18 | Fort +1; Ref +6; Will +6 | Init: +2 | Perc: +5; Perc. +7

well no diagonal 5' step changes all of my tactics going forward. as it has been the accepted standard for as long as I can remember that 5' diagonal was allowed. but lets remember that when looking at reach and area effects and other movement please.

also if not a 5' step no threat from melee when diagonal either without a reach weapon. (standard melee weapon can only reach to an adjacent 5' square). and since we have decided that diagonal is more than 5' thus no reach and thus no threaten.

don't mind making this ruling but lets make sure we carry it forward to ALL aspects of 5' spacing.

also you have increased the area of effect of grease as it is only a 10' square. you have to be able to 5' step out no matter unless it is bigger than 10' square.

and since we are changing spells why not make my summon ediolon a standard action.


RETIRED

I have 27 minus how much for shock shield?


M death touched aasimar 4 magus (Myrmidarch)/4 quinningog zen archer monk

Remember to subtract one on your turn, also are you at 1/4 hp or less
I want to know if I can smell you


Navasi, Human, outlaw Envoy 4 | SP 24/24; HP 28/28 | RP 4/4 | EAC 17; KAC 18 | Fort +1; Ref +6; Will +6 | Init: +2 | Perc: +5; Perc. +7

tacita ---

cast defensively means I can make a concentration check with a DC of 15 plus double the spell level. If successful then I can cast the spell without taking an attack of opportunity.

concentration is 1d20 +caster level, + casting stat modifier, +additional bonuses (like combat casting feat)

Annie draws the attack due to movement when she levitated straight up 30 feet.

also tac will need the reflex save when she initially attacked Annie if she fails she is prone and the first attack on Annie did not happen.


Grushdeva du kalt misht
The Roughnecks wrote:

well no diagonal 5' step changes all of my tactics going forward. as it has been the accepted standard for as long as I can remember that 5' diagonal was allowed. but lets remember that when looking at reach and area effects and other movement please.

also if not a 5' step no threat from melee when diagonal either without a reach weapon. (standard melee weapon can only reach to an adjacent 5' square). and since we have decided that diagonal is more than 5' thus no reach and thus no threaten.

don't mind making this ruling but lets make sure we carry it forward to ALL aspects of 5' spacing.

also you have increased the area of effect of grease as it is only a 10' square. you have to be able to 5' step out no matter unless it is bigger than 10' square.

and since we are changing spells why not make my summon ediolon a standard action.

ACTUALLY.... point 1. A diagonal 5' step (even when allowed in the past) is actually 7.5 or 10 foot. IF I ever allowed that you have to use a 5ft step next turn as well to finish your movement.

2. if you are 5ft wide as a GNOME You are the fattest thing since the nutty professor. a. your stance roughly as a human is 2.5 ft. as a gnome it would be closer to 1.5 ft. so at 2ft in the center you have Four point five feet in any direction of grease. HOWEVER your 1.5 foot stance means you would remain 2/3 of the way on the grease even after a 5ft step.

Because summon eidolon would be full round


RETIRED

I don't know if I have the bleed or not.
If bleed is applied to the first point, I block with my DR.
If it is applied to the lasr, it doesn't make sense to me that I bleed profusely after blocking most all of the damage.
Annie-K thanks.
Also, I did the acrobatics when I moved in. I wasn't in the area when the grease happened on the casting turn, so I just do the acrobatics to move through. :)
Cliff, I'm just above half, so no.

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1
The Roughnecks wrote:

well no diagonal 5' step changes all of my tactics going forward. as it has been the accepted standard for as long as I can remember that 5' diagonal was allowed. but lets remember that when looking at reach and area effects and other movement please.

also if not a 5' step no threat from melee when diagonal either without a reach weapon. (standard melee weapon can only reach to an adjacent 5' square). and since we have decided that diagonal is more than 5' thus no reach and thus no threaten.

don't mind making this ruling but lets make sure we carry it forward to ALL aspects of 5' spacing.

also you have increased the area of effect of grease as it is only a 10' square. you have to be able to 5' step out no matter unless it is bigger than 10' square.

and since we are changing spells why not make my summon ediolon a standard action.

i agree with each of your points, except the last one


ZURNZAL — HP 60/65 | AC 19 CMD 26 | Fort +8 Reflex +11 Will +5 | Perception +11 Initiative +2 pre-gen sheet

It would simplify things immensely if we played the rules as if we were on a grid, even if there isn't a map.

I'd highly suggest we do that.


Grushdeva du kalt misht

diagonal attacks are still believable because your lateral distance using arms is (much) greater than your legs


Death_Keeper wrote:
diagonal attacks are still believable because your lateral distance using arms is (much) greater than your legs

Unless, of course, you're Skeleton Jack or Slenderman. :)


Male Archangel of Awesome Paladin of Badassery 20

Don't we have 5 combatants, as who is Jen playing?


Navasi, Human, outlaw Envoy 4 | SP 24/24; HP 28/28 | RP 4/4 | EAC 17; KAC 18 | Fort +1; Ref +6; Will +6 | Init: +2 | Perc: +5; Perc. +7

look we need to apply one set of rules here. If I do not occupy a 5' square then i cannot have a 5' reach in melee thus cannot attack.

rules a re there a size small creature occupies a 5' square period. a 5' step is into any adjacent square. not limited by real world calculations or nuances.


Grushdeva du kalt misht
The Roughnecks wrote:

look we need to apply one set of rules here. If I do not occupy a 5' square then i cannot have a 5' reach in melee thus cannot attack.

rules a re there a size small creature occupies a 5' square period. a 5' step is into any adjacent square. not limited by real world calculations or nuances.

On a map, yes, but this is much grittier and meaner than a map. you are out of the grease.

Have you ever watched a duel?

the people are CONSTANTLY moving, back and forth.... they DO NOT stand perfectly still and take swings at each other in turn.

that 5 foot area is you, dancing around dodging slashes, returning thrusts and what not. Your gnome is not a 5 foot by 5 foot rectangle that goes up to your height.


Male Tiefling Brawler Arcanist Gestalt

also when using a grid you can move 5 ft square per 5 ft of movement (even diagonally per the book) so you can 5ft diaganol raw btw. (see the diagram in combat under min movement

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1
Death_Keeper wrote:
The Roughnecks wrote:

look we need to apply one set of rules here. If I do not occupy a 5' square then i cannot have a 5' reach in melee thus cannot attack.

rules a re there a size small creature occupies a 5' square period. a 5' step is into any adjacent square. not limited by real world calculations or nuances.

On a map, yes, but this is much grittier and meaner than a map. you are out of the grease.

Have you ever watched a duel?

the people are CONSTANTLY moving, back and forth.... they DO NOT stand perfectly still and take swings at each other in turn.

that 5 foot area is you, dancing around dodging slashes, returning thrusts and what not. Your gnome is not a 5 foot by 5 foot rectangle that goes up to your height.

your right, though for the purpose of this discussion he'd be a rectangular prism


Grushdeva du kalt misht

And.... you can take two five foot steps, and go 15 feet... because you can take a five foot step diagonal

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

How can you take 2 five foot steps?


Grushdeva du kalt misht
Lord Foul II wrote:
How can you take 2 five foot steps?

two turns.

turn 1 5'step
turn 2 5'step

total distance 15'

5+5=15.... This is why that is wrong


If it's an arena, then we should actually follow the established RAW, which is 5-foot diagonal steps. If you've seen the spell templates (cone, circle, etc), those do not make much sense either, but at least it's not something that needs to be ruled on because they are already there.

5-foot is just an abstraction.

---

I am here, as is Captain Fremont.

Sczarni

there is a suggestion to make every second diaganol cost two units of movement rather than 1... btw. but the first is always 5ft any direction. like a king on a chess board.


Grushdeva du kalt misht

why would a natural spell... aka grease... be a perfect 10x10 square that you MUST place in such a way that your target gets to leave it at will... without fail...


Grushdeva du kalt misht
lantzkev wrote:
there is a suggestion to make every second diaganol cost two units of movement rather than 1... btw. but the first is always 5ft any direction. like a king on a chess board.

and if you never take the 2nd diagonal you still gained 2.5 feet of movement in addition to what you started with...

Hexagons are better for this sort of thing

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

Hexagons do suck for running in a strait line though


Grushdeva du kalt misht
Lord Foul II wrote:
Hexagons do suck for running in a strait line though

Best were the days when things were measured in actual dimensions... like feet...


Male Archangel of Awesome Paladin of Badassery 20

Movement stuff

The first diagonal is one square. I take it this means 5ft.

The second one would be two aka 10ft.

Does this help? Can we move on the fighting now?


Grushdeva du kalt misht

I did move on the fighting, We are waiting on Tacita

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

Please let us, I want to shoot people some more


Grushdeva du kalt misht

Actually, we are waiting on Annie to make (or fail) her save first...


Navasi, Human, outlaw Envoy 4 | SP 24/24; HP 28/28 | RP 4/4 | EAC 17; KAC 18 | Fort +1; Ref +6; Will +6 | Init: +2 | Perc: +5; Perc. +7

what is the DC?


Grushdeva du kalt misht
The Roughnecks wrote:

what is the DC?

Check gameplay


Navasi, Human, outlaw Envoy 4 | SP 24/24; HP 28/28 | RP 4/4 | EAC 17; KAC 18 | Fort +1; Ref +6; Will +6 | Init: +2 | Perc: +5; Perc. +7

I saw that but the spell says Fort negates. so what is the fort save DC first.

also the spell says a size small creature need to make a DC 20 fly check (at -4 penalty) to move against the force of the wind. I am levitating, not flying so I auto move. no fly check required.

final point to remember no damage as I am not size tiny.


Navasi, Human, outlaw Envoy 4 | SP 24/24; HP 28/28 | RP 4/4 | EAC 17; KAC 18 | Fort +1; Ref +6; Will +6 | Init: +2 | Perc: +5; Perc. +7

also are we waiting on Tacita's reflex save for the grease?

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