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About Spirit of the WildEquipment: +1 Armor [full plate dragonscale]2500
220
Treeling:
Plant (10 RP)
This type encompasses humanoid-shaped vegetable creatures. Note that regular plants, such as those found in ordinary gardens and fields, lack Wisdom and Charisma scores and are not creatures, but objects, even though they are alive. A plant race has the following features. • Plants have the low-light vision racial trait. • Plants are immune to all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms). • Plants are immune to paralysis, poison, polymorph, sleep effects, and stunning. • Plants breathe and eat, but do not sleep, unless they want to gain some beneficial effect from this activity. This means that a plant creature can sleep in order to regain spells, but sleep is not required to survive or stay in good health. • Hydrated Vitality (3 RP): Prerequisite: Outsider (native) with ties to the Plane of Water, fey type, or plant type; Benefit: Members of this race gain fast healing 2 for 1 round anytime they submerge completely within a body of natural salt water, fresh water, or brackish water. Stagnant, poisoned, or trapped water (such as water within an artificial pit or a bag of holding) does not activate this ability. Members of this race can heal up to 2 hit points per level per day with this ability, after which it ceases to function. • Camouflage (1 RP): Prerequisites: None; Benefit: Choose a ranger favored terrain type. Members of this race gain a +4 racial bonus on Stealth checks while within that terrain type. • Fertile Soil (2 RP): Prerequisite: Outsider (native) with ties to the Plane of Earth, fey type, or plant type; Benefit: Sorcerer members of this race with the verdant bloodline treat their Charisma score as 2 points higher for all sorcerer spells and class abilities. Clerics who are members of this race with the Plant domain use their domain powers and spells at +1 caster level. This trait does not give members of this race early access to level-based powers; it only affects powers that they could already use without this trait • Burrow (3 RP): Prerequisite: Normal speed; Benefit: Members of this race gain a burrow speed of 20 feet. Special: This trait can be taken twice. The second time it is taken, the burrow speed increases to 30 feet. • Spell Resistance, Greater (3 RP): Prerequisites: None; Benefit: Members of this race gain spell resistance equal to 11 + their character level. • Treespeech (2 RP): Prerequisite: Plant type; Benefit: Members of this race have the ability to converse with plants as if subject to a continual speak with plants spell. • Fast (1 RP): Prerequisite: Normal speed; Benefit: Members of this race gain a +10 foot bonus to their base speed. Special: This trait can be taken more than once, but each time it is, the cost increases by 1 RP. Its effects stack. Traits and Feats:
Traits
Beast of the Society (Druid, Society) A master druid revealed to you greater secrets of concentration when changing your form into that of an animal. Benefit: Whenever you use your wild shape class ability to turn yourself into a Small or Medium-sized animal, the effect lasts for 2 hours per druid level instead of 1 hour per druid level. Planar Savant You have always had an innate sense of the workings of the planes and their denizens. Benefit: You may use your Charisma modifier when making Knowledge (planes) checks instead of your Intelligence modifier Havoc of the Society (Sorcerer, Society)
Your faith in the natural world or one of the gods of nature makes it easy for you to pick up on related concepts.
Planar Wild Shape
Spells: Druid: 2: Bulls Strength, Bear’s Endurance
Sorcerer: 2: Gust of Wind
Badger, Dire:
A tremendous badger snarls and scrapes its wicked, shovel-like claws. Stocky muscles ripple beneath its streaked and shaggy fur. Init +6; Senses low-light vision, scent; Perception +10 DEFENSE AC 15, touch 13, flat-footed 13 (+2 Dex, +3 natural) hp 33 (4d8+9) Fort +10, Ref +9, Will +3
OFFENSE
STATISTICS
Skills Escape Artist +6, Perception +10; Racial Modifiers +4 Escape Artist ECOLOGY
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