Treant

Spirit of the Wild's page

36 posts. Alias of Death_Keeper.


Race

Treeling

Classes/Levels

Druid 4 Sorcerer 4

Gender

HP: 32/32 BAB: 3 Fort:5 Ref:1 WIll:6 AC:27 Flatfooted: 27 Touch:11

Strength 14
Dexterity 10
Constitution 14
Intelligence 12
Wisdom 15
Charisma 15

About Spirit of the Wild

Equipment: +1 Armor [full plate dragonscale]2500
+1Shield [+3AC]1250
Longspear +1 (defending) 2005
Amulet of natural armor +1 2000

220

Treeling:
Plant (10 RP)
This type encompasses humanoid-shaped vegetable creatures. Note that regular plants, such as those found in ordinary gardens and fields, lack Wisdom and Charisma scores and are not creatures, but objects, even though they are alive. A plant race has the following features.
• Plants have the low-light vision racial trait.
• Plants are immune to all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms).
• Plants are immune to paralysis, poison, polymorph, sleep effects, and stunning.
• Plants breathe and eat, but do not sleep, unless they want to gain some beneficial effect from this activity. This means that a plant creature can sleep in order to regain spells, but sleep is not required to survive or stay in good health.
• Hydrated Vitality (3 RP): Prerequisite: Outsider (native) with ties to the Plane of Water, fey type, or plant type; Benefit: Members of this race gain fast healing 2 for 1 round anytime they submerge completely within a body of natural salt water, fresh water, or brackish water. Stagnant, poisoned, or trapped water (such as water within an artificial pit or a bag of holding) does not activate this ability. Members of this race can heal up to 2 hit points per level per day with this ability, after which it ceases to function.
• Camouflage (1 RP): Prerequisites: None; Benefit: Choose a ranger favored terrain type. Members of this race gain a +4 racial bonus on Stealth checks while within that terrain type.
• Fertile Soil (2 RP): Prerequisite: Outsider (native) with ties to the Plane of Earth, fey type, or plant type; Benefit: Sorcerer members of this race with the verdant bloodline treat their Charisma score as 2 points higher for all sorcerer spells and class abilities. Clerics who are members of this race with the Plant domain use their domain powers and spells at +1 caster level. This trait does not give members of this race early access to level-based powers; it only affects powers that they could already use without this trait
• Burrow (3 RP): Prerequisite: Normal speed; Benefit: Members of this race gain a burrow speed of 20 feet. Special: This trait can be taken twice. The second time it is taken, the burrow speed increases to 30 feet.
• Spell Resistance, Greater (3 RP): Prerequisites: None; Benefit: Members of this race gain spell resistance equal to 11 + their character level.
• Treespeech (2 RP): Prerequisite: Plant type; Benefit: Members of this race have the ability to converse with plants as if subject to a continual speak with plants spell.
• Fast (1 RP): Prerequisite: Normal speed; Benefit: Members of this race gain a +10 foot bonus to their base speed. Special: This trait can be taken more than once, but each time it is, the cost increases by 1 RP. Its effects stack.

Traits and Feats:
Traits
Beast of the Society (Druid, Society)
A master druid revealed to you greater secrets of concentration when changing your form into that of an animal.
Benefit: Whenever you use your wild shape class ability to turn yourself into a Small or Medium-sized animal, the effect lasts for 2 hours per druid level instead of 1 hour per druid level.
Planar Savant
You have always had an innate sense of the workings of the planes and their denizens.
Benefit: You may use your Charisma modifier when making Knowledge (planes) checks instead of your Intelligence modifier

Havoc of the Society (Sorcerer, Society)
Through countless hours studying vast libraries of arcane power, you have learned how to cause greater damage to your foes.
Benefit: Whenever you cast a spell that deals damage, you gain a +1 trait bonus to the total damage dealt. This damage is considered force damage regardless of the type of damage dealt by the spell.
Devotee of the Green

Your faith in the natural world or one of the gods of nature makes it easy for you to pick up on related concepts.
Benefits: You gain a +1 trait bonus on Knowledge (geography) and Knowledge (nature) checks, and one of these skills (your choice) is always a class skill for you.

Planar Wild Shape
You can infuse your wild shape with planar strength.
Prerequisite: Wild shape class feature, Knowledge (planes) 5 ranks.
Benefit: When you use wild shape to take the form of an animal, you can expend an additional daily use of your wild shape class feature to add the celestial template or fiendish template to your animal form. (Good druids must use the celestial template, while evil druids must use the fiendish template.) If your form has the celestial template and you score a critical threat against an evil creature while using your form’s natural weapons, you gain a +2 bonus on the attack roll to confirm the critical hit. The same bonus applies if your form has the fiendish template and you score a critical threat against a good creature.
Natural Spell
You can cast spells even while in a form that cannot normally cast spells.
Prerequisites: Wis 13, wild shape class feature.
Benefit: You can complete the verbal and somatic components of spells while using wild shape. You substitute various noises and gestures for the normal verbal and somatic components of a spell.
You can also use any material components or focuses you possess, even if such items are melded within your current form. This feat does not permit the use of magic items while you are in a form that could not ordinarily use them, and you do not gain the ability to speak while using wild shape.
Combat Expertise (Combat)
You can increase your defense at the expense of your accuracy.
Prerequisite: Int 13.
Benefit: You can choose to take a –1 penalty on melee attack rolls and combat maneuver checks to gain a +1 dodge bonus to your Armor Class. When your base attack bonus reaches +4, and every +4 thereafter, the penalty increases by –1 and the dodge bonus increases by +1. You can only choose to use this feat when you declare that you are making an attack or a full-attack action with a melee weapon. The effects of this feat last until your next turn.

Spells:

Druid:

2: Bulls Strength, Bear’s Endurance
1: Magic Fang, Obscuring Mist
0: Create water, Detect Magic, Stabilize, Resistance

Sorcerer:

2: Gust of Wind
1: Entangle, Enlarge Person, Mage Armor, Grease, Feather Fall

Badger, Dire:

A tremendous badger snarls and scrapes its wicked, shovel-like claws. Stocky muscles ripple beneath its streaked and shaggy fur.
Init +6; Senses low-light vision, scent; Perception +10
DEFENSE
AC 15, touch 13, flat-footed 13 (+2 Dex, +3 natural)
hp 33 (4d8+9)

Fort +10, Ref +9, Will +3
Defensive Abilities ferocity

OFFENSE
Speed 30 ft., burrow 10 ft.
Melee bite +8 (1d6+3), 2 claws +8 (1d4+3)
Special Attacks blood rage

STATISTICS
Str 16, Dex 15, Con 17, Int 2, Wis 12, Cha 9
Base Atk +5; CMB +7; CMD 19 (23 vs. trip)
Feats Improved Initiative, Skill Focus (Perception), Sure Footed, Endurance

Skills Escape Artist +6, Perception +10; Racial Modifiers +4 Escape Artist

ECOLOGY
A relentless predator, the violent and territorial dire badger hunts frequently, killing and devouring a variety of easy prey such as rabbits, deer, and occasionally livestock. These creatures are unafraid of attacking creatures larger than they are, drawing upon an almost legendary tenacity that has won them honor and respect among many races, particularly forest-dwelling gnomes.
Dire badgers reside in deep burrows and warrens dug with their monstrous claws—but unlike typical badgers, a dire badger’s claws are capable of tunneling through solid rock. Dire badgers possess little patience for disturbances or interruptions. Utterly fearless creatures, when confronted they attack brutally, and if injured, they violently erupt into a killing frenzy.
Dire badgers stand 4 feet tall at the shoulder, and weigh 500 pounds.