World Serpent Arena
Game Master
Monkeygod
Grushdeva du kalt misht
Gods above, that was too much realism crud over 5ft steps fir my tastes. Thus is a game that has rules for use when playing it. Let's just use those already. Do they always make sense? No. Do they have to? No.
Grushdeva du kalt misht
Jerrie wrote: Gods above, that was too much realism crud over 5ft steps fir my tastes. Thus is a game that has rules for use when playing it. Let's just use those already. Do they always make sense? No. Do they have to? No. Do they have to? YES.
ignoring the fact that 5+5=15 is improper math.
otherwise I would be sitting pretty at 764 Hp.
The rules are there for a reason. If you want to measure things in something other than 5ft squares, Warhammer should do nicely.
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If I want to move from 5 to 1 or 3, by the rules, it only takes a 5ft step. No more no less. A lot of posts could have been saved.
Grushdeva du kalt misht
Jerrie wrote: The rules are there for a reason. If you want to measure things in something other than 5ft squares, Warhammer should do nicely.
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If I want to move from 5 to 1 or 3, by the rules, it only takes a 5ft step. No more no less. A lot of posts could have been saved.
I enjoy warhammer... Because 5" = 5"
Not 7.5inches = 5 inches
It's an abstraction. If you don't like it, house rule it away in your games and don't use it in games that aren't yours. Simple.
Grushdeva du kalt misht
I don't use it.
and my house rule is listed above. you use up your five foot step next turn to make up for the discrepancy in distance.
I hope your games are all the better for you and your players then. That is all that needs to be said anymore, since such a house rule has no bearing here."
I recall that you were speaking about how during a combatant's turn, they weave and bob around, which is why they could attack diagonally 5ft.
But a five-step is also an abstraction. It doesn't literally mean a 5-ft step, it just means part of the weaving and bobbing happens to including one square over. Of course, I don't mind; it actually gives a concrete mechanical advantage. :p
ZURNZAL — HP 60/65 | AC 19 CMD 26 | Fort +8 Reflex +11 Will +5 | Perception +11 Initiative +2 pre-gen sheet
I'm gonna repeat, let's just use the rules given. We all know them and they're in the book and the system was built around them.
It simplifies things.
RETIRED
I don't need to make a reflex save. I wasn't in the area when it was cast. I only need to make acrobatics checks when moving.
:)
Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1
I thought you had to make the save upon entering the area?
Grushdeva du kalt misht
She has to make one on my turn, but I dismiss as a free action.
†
A grease spell covers a solid surface with a layer of slippery grease. Any creature in the area when the spell is cast must make a successful Reflex save or fall. A creature can walk within or through the area of grease at half normal speed with a DC 10 Acrobatics check. Failure means it can't move that round (and must then make a Reflex save or fall), while failure by 5 or more means it falls (see the Acrobatics skill for details). Creatures that do not move on their turn do not need to make this check and are not considered flat-footed.
†
No reflex. Just acrobatics. Reflex if I fail.
Now. Is it my turn and can we move on?
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♣♠Magic♦♥ wrote: No reflex. Just acrobatics. Reflex if I fail.
Now. Is it my turn and can we move on?
Your go, I'm dying of boredom
†
I'm getting to cover first. Once I'm out of Cliff's sight and away from Annie I manifest Prevenom in another round with that and a normal move.
Male Archangel of Awesome Paladin of Badassery 20
Sorry for the delay, I was out most of yesterday and last night.
So its Eben and Alicarus, Palls and Meng, and do we have teammate for Shyv?
and is there anybody else I am missing?
Once I get this straightened out(Hopefully by tonite), I'll create a new thread for the next fight.
ZURNZAL — HP 60/65 | AC 19 CMD 26 | Fort +8 Reflex +11 Will +5 | Perception +11 Initiative +2 pre-gen sheet
Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1
Grushdeva du kalt misht
Lord Foul II wrote: Is it my turn now? Yup
M death touched aasimar 4 magus (Myrmidarch)/4 quinningog zen archer monk
cool
two questions,
one: can I see spirit
and two: if I spent a move action to reposition myself first, can I see tacita
Male Archangel of Awesome Paladin of Badassery 20
Yes, you can see Spirit, and depending, you might be able to see Tacita.
Grushdeva du kalt misht
O.o the whole point of my move was to take cover from him..... how am I still tarhetable?
Male Archangel of Awesome Paladin of Badassery 20
OK, scratch that, neither can be seen by Cliff, I had forgotten Spirit moved.
Signed up for rolld20, started a campaign, same name as this. Not sure if I need to do something to enable you guys to join, or not, but I will work on it tomorrow if so.
Navasi, Human, outlaw Envoy 4 | SP 24/24; HP 28/28 | RP 4/4 | EAC 17; KAC 18 | Fort +1; Ref +6; Will +6 | Init: +2 | Perc: +5; Perc. +7
can Annie see where anyone went?
she is 30 feet straight up from her orginal position in the "street" which was where the grease spell went off.
I can roll a perception if needed not that it would do her any good of course.
Grushdeva du kalt misht
You can see me :) for now
Male Tiefling Brawler Arcanist Gestalt
Navasi, Human, outlaw Envoy 4 | SP 24/24; HP 28/28 | RP 4/4 | EAC 17; KAC 18 | Fort +1; Ref +6; Will +6 | Init: +2 | Perc: +5; Perc. +7
Ok, I wasn't sure if spirit still did the obscuring mist spell or not.
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The Roughnecks wrote: Ok, I wasn't sure if spirit still did the obscuring mist spell or not. nope, gust of wind
M death touched aasimar 4 magus (Myrmidarch)/4 quinningog zen archer monk
The main point of taking the high ground is so I could see other people, ok if I spent a move action, who can I see.
Grushdeva du kalt misht
In a town, where there are buildings High ground just means you can see other high ground, the cracks and crevaces are where people who don't have ranged stuff go
Male Archangel of Awesome Paladin of Badassery 20
You might be able to spot Taci. I assume once she gets into the alley, she'll hide.
I'll need an opposed Stealth vs Perception check, in game.
You can't see Spirit, though Annie can.
M death touched aasimar 4 magus (Myrmidarch)/4 quinningog zen archer monk
Re: tacita,
Very nice, well then, I suppose I just gotta make my next hit count for double then,
And if I still can't see you next round I must then instead ensure you are incapable of hitting me,
Grushdeva du kalt misht
M death touched aasimar 4 magus (Myrmidarch)/4 quinningog zen archer monk
Tacita please make another stealth check, and describe (or pm to the DM) your intended path, are you climbing, are you going inside, are you still outside, are you going to go up a different building and later jump to this one?
Male Archangel of Awesome Paladin of Badassery 20
While I appreciate the assist, I was going to post exactly this. Please refrain from such posts so as to not to have too many people telling the PCs what to do.
Now, why are you saying she needs another Stealth check?
M death touched aasimar 4 magus (Myrmidarch)/4 quinningog zen archer monk
Because she's mooving and I'm looking specifically for her as she's coming at me?
Actually that reminds me, either make a concentration check to hide the manifestation to let me take a DC 15 perception check from your casting of prevenom
Grushdeva du kalt misht
Factor in Walls and distance
Its not a flat 15
M death touched aasimar 4 magus (Myrmidarch)/4 quinningog zen archer monk
Distance I believe is +1 per 10 or 30ft, I'll go look it up, or we could just call it a +5 so we don't have to figure how far we are appart in a 3d map type thing.
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Each wall or floor is +10 +20 if stone
Navasi, Human, outlaw Envoy 4 | SP 24/24; HP 28/28 | RP 4/4 | EAC 17; KAC 18 | Fort +1; Ref +6; Will +6 | Init: +2 | Perc: +5; Perc. +7
Going out tonight hope to post later
Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1
RETIRED
Why do I need to make a check to hide it when you already can't see me? I am pretty sure those rules apply when you actually see someone and you notice them do the magic, but you already have no idea where I am.
This just seems like a cheap way to get another chance to notice me.
I imagine that you're about on the third floor. (If you're not at least that far, you aren't very good at being a sniper...)
I had intended to just go through the side door of the building you're in and come up through behind you.
M death touched aasimar 4 magus (Myrmidarch)/4 quinningog zen archer monk
Fair enough, though I will note that if you're within 30ft I do get bonuses against you,
I'm fine with simply failing this round of perception checks, but you should realize it should take you several rounds to get to me then,
As a third note the extra chance to notice is what you pay for not having verbal somatic or material components
Male Archangel of Awesome Paladin of Badassery 20
OK guys,
Let's try to do without these rules debates. I am already worried we've lost players who haven't chimed in lately due to them. If that's the case, I might just shut this game down.
Male Aasimar Inquisitor 2 | AC 17, touch 14, FF 13 | Fort +5, Ref +4, Will +6 | HP 14/17 | Init +7, Perception +8, Sense Motive +11
I'm still around, but I do agree that the rules debates are a lot of unnecessary back-and-forth. I think if we want to clarify something, we post our question and let the GM decide, because it's his ruling.
ZURNZAL — HP 60/65 | AC 19 CMD 26 | Fort +8 Reflex +11 Will +5 | Perception +11 Initiative +2 pre-gen sheet
I'm still here.
I know Awesome is attempting to run this thing narratively, but many of these issues would be greatly simplified with a reference map. Even if it's not an interactive one with character tokens on it. It woud clear up tactical movement, visibility, and LoS questions fairly easily.
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I would appreciate knowing what "the boneyard" is
Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1
I assume the NN plane of death
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