Type Outsider (native) 3 RP: for purposes related to type Wade is considered half undead, as such things like favored enemy (undead) is 50% effective on him (so favored enemy 2 works on him but is treated as favored enemy 1)
Size Medium 0 RP
Base Speed Normal 0 RP
Climb (2 RP)
Prerequisites: None.
Benefit: Members of this race have a climb speed of 20 feet, and gain the +8 racial bonus on Climb checks that a climb speed normally grants.
Swim (2 RP)
Prerequisites: None.
Benefit: Members of this race have a swim speed of 30 feet and gain the +8 racial bonus on Swim checks that a swim speed normally grants.
Ability Score Modifiers
Advanced (4 RP)
Prerequisites: Advanced or monstrous power level.
Modifiers: Pick either mental or physical ability scores. Members of this race gain a +2 bonus to all of those scores, a +4 bonus to one score of the other type
+2 to all mental stats, +4 to dex
Fast (1 RP)
Prerequisites: Normal speed.
Benefit: Members of this race gain a +10 foot bonus to their base speed.
Special: This trait can be taken more than once, but each time it is, the cost increases by 1 RP. Its effects stack.
Advanced Wisdom (+2) 4 RP
Languages Standard 0 RP
Racial Traits
Defense Racial Traits
Celestial resistance 3 RP
Energy Resistance (1 RP) (fire)
Skeletal Damage Reduction (2 RP) ( DR 5/bludgeon)
Feat and Skill Racial Traits
specific bonus feat (2 RP) Life Dominate soul (dhampir racial feat)
Magical Racial Traits
Lightbringer (2 RP)
Prerequisites: None.
Benefit: Members of this race are immune to light-based blindness and dazzle effects, and are treated as one level higher when determining the effects of any light-based spells or effects they cast (including spell-like and supernatural abilities). If a member of this race has an Intelligence of 10 or higher, it gains the following spell-like ability:
At Will—light
Stonecunning (1 RP)
Prerequisites: None.
Benefit: Members of this race receive a +2 bonus on Perception checks to notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.
Senses Racial Traits
Darkvision 60 ft. — RP
Carrion Sense (1 RP)
Prerequisites: None.
Benefit: Members of this race have a natural ability to sniff out carrion. This functions like the scent ability, but only for corpses and badly wounded creatures (creatures with 25% or fewer hit points).
Weakness Racial Traits
Light sensitivity –1 RP
Negative energy affinity –1 R
Delicious (–1 RP): members of this race take a –2 penalty on Escape Artist and combat maneuver checks made to escape a grapple against any creature that has a bite attack with the grab ability.