Amin Jalento

Clifford "Cliff" Barton's page

328 posts. Alias of Lord Foul II.


Race

death touched aasimar

Classes/Levels

4 magus (Myrmidarch)/4 quinningog zen archer monk

Gender

M

Size

M

Alignment

Neutral Good

Languages

common, celestial, undercomon, sylvan, elven, draconic, infernal

Strength 12
Dexterity 14
Constitution 12
Intelligence 20
Wisdom 20
Charisma 10

About Clifford "Cliff" Barton

HP 40
Base speed 50
swim speed 40
climb speed 30

AC [18] = 10 +2 [Dex] +5 [Wis] +1 [Monk AC Bonus]
Touch AC [18] Flat-Footed [16]

BASE ATTACK BONUS
+3
Basic Melee Attack +4
Basic Ranged Attack +8

longbow +10
within 30 ft +1
When using arcana pool +1
against medium opponents +1
flurry -1

Damage 1d8+1d6+1+1
When using arcana pool another +1
When not making a flurry of blows another +5

FORTITUDE SAVE
+5 = 4 [base] +1 [Con]
REFLEX SAVE
+6 = 4 [base] +2 [Dex]
WILL SAVE
+9 = 4 [base] +5 [Wis]

CMB
+5 = 4 [Monk level] +1 [Str] +0 [size]
CMD
+22. = 10 +3 [BAB] +1 [Str] +2 [Dex] +0 [size] +5 [Wis] +1 [Monk CMD Bonus]

racial:
Type Outsider (native) 3 RP: for purposes related to type Wade is considered half undead, as such things like favored enemy (undead) is 50% effective on him (so favored enemy 2 works on him but is treated as favored enemy 1) 
Size Medium 0 RP 
Base Speed Normal 0 RP 
Climb (2 RP)
Prerequisites: None.
Benefit: Members of this race have a climb speed of 20 feet, and gain the +8 racial bonus on Climb checks that a climb speed normally grants.
Swim (2 RP)
Prerequisites: None.
Benefit: Members of this race have a swim speed of 30 feet and gain the +8 racial bonus on Swim checks that a swim speed normally grants.

Ability Score Modifiers 
Advanced (4 RP) 
Prerequisites: Advanced or monstrous power level. 
Modifiers: Pick either mental or physical ability scores. Members of this race gain a +2 bonus to all of those scores, a +4 bonus to one score of the other type 
+2 to all mental stats, +4 to dex
Fast (1 RP)
Prerequisites: Normal speed.
Benefit: Members of this race gain a +10 foot bonus to their base speed.
Special: This trait can be taken more than once, but each time it is, the cost increases by 1 RP. Its effects stack.

Advanced Wisdom (+2) 4 RP
Languages Standard 0 RP 
Racial Traits 
Defense Racial Traits 
Celestial resistance 3 RP 
Energy Resistance (1 RP) (fire)
Skeletal Damage Reduction (2 RP) ( DR 5/bludgeon) 
Feat and Skill Racial Traits 
specific bonus feat (2 RP) Life Dominate soul (dhampir racial feat) 
Magical Racial Traits 
Lightbringer (2 RP) 
Prerequisites: None. 
Benefit: Members of this race are immune to light-based blindness and dazzle effects, and are treated as one level higher when determining the effects of any light-based spells or effects they cast (including spell-like and supernatural abilities). If a member of this race has an Intelligence of 10 or higher, it gains the following spell-like ability: 
At Will—light
Stonecunning (1 RP)

Prerequisites: None.
Benefit: Members of this race receive a +2 bonus on Perception checks to notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.

Senses Racial Traits 
Darkvision 60 ft. — RP
Carrion Sense (1 RP) 
Prerequisites: None. 
Benefit: Members of this race have a natural ability to sniff out carrion. This functions like the scent ability, but only for corpses and badly wounded creatures (creatures with 25% or fewer hit points).
Weakness Racial Traits 
Light sensitivity –1 RP 
Negative energy affinity –1 R
Delicious (–1 RP): members of this race take a –2 penalty on Escape Artist and combat maneuver checks made to escape a grapple against any creature that has a bite attack with the grab ability.

spells, magus arcana and ki abilities:

Magus Spells Per Day
Level 0 4 + 2 [Int]Level 1 3 + 2 [Int]Level 2 1 + 1 [Int]
Arcana pool 8 lasts 2 minutes not one
Ki pool 7 points

By spending 1 point from his ki pool, a monk can do one of the following:

Make one additional attack at his highest attack bonus when making a flurry of blows attack, or
Increase his speed by 20 feet for 1 round, or
Give himself a +4 dodge bonus to AC for 1 round.
increase the range increment for his bow by 50 feet for 1 round.
Arcana pool
+1 enchantment bonus to weapon
Arcane accuracy swift action +intelgance to hit


feats:

Extra magus arcana (bonded item: weapon (bow))
craft wonderous

Bonus feats
perfect strike
focused shot
improved unarmed strike
Weapon focus (longbow)
Percise shot
Point blank shot
point blank master



equipment(tentative):
+1shocking composite longbow
Quivver enchanted with continuous abundant ammunition
Blood crystal bleeding arrow
Drow poison arrow
Raining arrow
Cold iron arrow

skills:

SKILLS
SKILL Total + Ability Mod. + Ranks + Misc.
Acrobatics* +9 = DEX 2+4+3
Appraise +5 = INT 5+0+0
Bluff +5 = CHA 0+2+3
Climb* +14 = STR 1+2+3+8
Craft +5 = INT 5+0+0
Craft +5 = INT 5+0+0
Craft +5 = INT 5+0+0
Diplomacy +1 = CHA 0+1+0
Disable Device*† +3 = DEX 2+1+0
Disguise +0 = CHA 0+0+0
Escape Artist* +6 = DEX 2+1+3
Fly* +2 = DEX 2+0+0
Handle Animal† +0 = CHA 0+0+0
Heal +8 = WIS 5+1+3
Intimidate +4 = CHA 0+1+3
K (Arcana)† +12 = INT 5+4+3
K (Dungeoneering)† +9 = INT 5+1+3
K (Engineering)† +5 = INT 5+0+0
K (Geography)† +5 = INT 5+0+0
K (History)† +9 = INT 5+1+3
K (Local)† +9 = INT 5+1+3
K (Nature)† +5 = INT 5+0+0
K (Nobility)† +5 = INT 5+0+0
K (Planes)† +10 = INT 5+2+3
K (Religion)† +10 = INT 5+2+3
Linguistics† +5 = INT 5+0+0
Perception +12 = WIS 5+4+3
Perform +0 = CHA 0+0+0
Perform +0 = CHA 0+0+0
Profession† +5 = WIS 5+0+0
Profession† +5 = WIS 5+0+0
Ride +6 = DEX 2+1+3
Sense Motive +12 = WIS 5+4+3
Sleight of Hand*† +3 = DEX 2+1+0
Spellcraft† +12 = INT 5+4+3
Stealth* +9 = DEX 2+4+3
Survival +6 = WIS 5+1+0
Swim* +13 = STR 1+1+3+8
Use Magic Device† +0 = CHA 0+0+0

previous campaign version of this hero:

stats
str 13
dex 8
con 10
int 13
wis 16
cha 18
saves
Reflex: +4
Fort: +7
Will: +8
+4 to saves vs enchantment spells.
Feets: skill focus knowlege (religion) eldritch heritage, beliker's bite.
Bonus feets
Improved unarmed strike, Weapon focus: long bow, perfect strike, craft wondrous, point blank shot

AC 15 19 with mage armor or shield 23 with both
Bonus to hit with bow +8, +9 withen 30ft. -2 on a flurry

Equipment
+1 shocking adaptive long bow
Quiver of abundant amo
One cold iron arrow

Movement rate 40.
AC 14
Spells known
Mage armor, shield, alarm, obscuring mist, magic missile, burning hands,
Initiative +1

Bloodline abilities
Smite evil 7 times a day +4 to hit +4 to damage against evil

XP 12265