
GM Kim |

Linguistics can only be tried if you have ranks in it. And in this case, you need to be fluent in Osiriani or Ancient Osiriani to attempt a Linguistics check, otherwise you cannot. Sorry if that wasn't clear. Otherwise, anyone may make an Intelligence check. Taking the current two rolls...
Zaquielle's Intelligence check: 17 - 1 = 16
Shandor's Intelligence check: 18 + 1 = 19

![]() |

Shandor has one rank in Linguistics.
"I think I figured it out."
He then presses the circle under the wave (10) on the first line,
the scarab (6) on the second line,
then the scorpion (9) on the third line,
and finally the sphinx (4) on the last line.

GM Kim |

Right, but he's not fluent in Osiriani or Ancient Osiriani, which is the problem. But both of you made the Intelligence check, so its a moot point, anyways.
Each of the symbols slides an inch into the wall as he presses them. After pressing the final one, everyone waits with bated breath, expecting someting, anything, to happen. But nothing happens. Was Shandor correct? Did he over-think it? Under-think it? Is there nothing to be puzzled out after all? It's a tough question to answer!

![]() |

Oh right, sorry!
"Mhh, nothing. We should keep in mind this succession of symbols - circle under wave, scarab, scorpion, sphinx - they may be of use later perhaps?"

![]() |

Linguistics can only be tried if you have ranks in it. And in this case, you need to be fluent in Osiriani or Ancient Osiriani to attempt a Linguistics check, otherwise you cannot. Sorry if that wasn't clear. Otherwise, anyone may make an Intelligence check. Taking the current two rolls...
** spoiler omitted **
Zaquielle has 1 rank in linguistics to take her from -1 to +0 on rolls... it's how she learned Ancient Osiriani.... she's not the brightest spark ...

GM Kim |

Gotcha. Didn't see it in her list of trained skills at first. Regardless, she made the DC with either check with her roll.

![]() |

Natalia mumbles to herself, in a quite unladylike like manner, "I knew I should have used Enlarge Person. I #@&%ing knew it!"
She picks herself up, and quite uncharacteristically moves carefully to the side of the trap. "Rodrigo, are you all right?"
She'll do what she can to help Rodrigo climb back up
climb/STR check - to aid another or pull him out: 1d20 + 4 ⇒ (16) + 4 = 20: Does she still have the rope? If not, she'll let down one of her own.
Once she has helped Rodrigo back up, and has healed him, she tries to rid herself of some of the water and muck that she's acquired. Seeing that this is a quite impossible task, especially for someone bedecked in full combat plate, she moves to Shandor, asking, "Shandor, would you mind casting a prestidigitation when have a moment?" She does looks quite uncomfortable.

![]() |

The orc grins. "Mmph, using the raw power of Thassilon to do the laundry. How the mighty have fallen." he ironizes before complying.

![]() |

"Well, cannot be any worse than using the Blessings of Aroden to heal a cow," says Lady Natalia with a grin. "Thank you, good sir!"

![]() |

I'm alright ! Don't worry Lady Natalia. It's my job to take all the traps. You must be protected, but thanks for asking my lady.
responded Rodrigo to Lady Natalia worries
Thanks to the rope he was able to climb with ease and joined his comrades.
He took his wand and asked to be cure from his wounds
CLW: 1d8 + 1 ⇒ (3) + 1 = 4
Did you find the meaning to all of this ? he asked looking at the hieroglyph

![]() |

"It may not be meant for these symbols to be pressed here, but I surmise there will be of further significance deeper in those ruins. We should keep them in mind for now."

![]() |

Sorry for my slowness. It sounds like Zaquielle and Shandor already got everything on their rolls, but just in case:
Linguistics + Osiriani + Ancient Osiriani: 1d20 + 6 ⇒ (13) + 6 = 19
Sharna makes a noise of deep interest and satisfaction, forgetting about Rodrigo's pain in favor of studying the hieroglyphs. She lowers back to the ground again and walks normally over to the wall to examine them.
She nods along with Shandor and Zaquielle's observations, watching intently as the orc presses on the walls.
"I believe your calculations are correct," she tells Shandor. "Ten, six, nine, four... perhaps it opens something in another part of the complex? As you say, we shall remember the sequence."
Sharna moves to the faint outline of the door, and probes at it with her fingers, while Ra sulks and says things in bird-language to the effect of Mistress, you can't fault me for not seeing these things, they were under the water!
Ra perception on the north-wall door: 1d20 + 17 ⇒ (19) + 17 = 36

![]() |

"Becareful where you land Sharna." says Zaquielle as she steps out the distance to the next trap, from down below. "The area in front of the doors is likely trapped." Zaquielle studies the condition of the flagstones and the floor, "'tis well you can fly Sharna, you and your pet.".
Perception (taking a 10) 10 + 11 = 21 to study the flagstones in front of the door.

GM Kim |

Sure enough, as soon as the words are out of her mouth, Sharna steps upon the trapped flagstones and triggers the tiles to fall. Ra shrieks out in objection at the sudden hole, but Sharna immediately steps back from the gaping hole.
DC 15 Reflex to avoid: 1d20 + 2 ⇒ (15) + 2 = 17
Ra examines the outline of the door, but is unable to discern any way to open the large slaps of stone set deep within the wall.

![]() |

"Sharna, are you still able to hover? If so, I could push you in front of the door, in order to examine it. Otherwise, I could use my Enlarge Person spell, and try and hold Rodrigo out far enough so that he could investigate the doorway. If I stand at the side, I would assume he'd have enough room to check out the door."

![]() |

Levitate last for eight minutes from the time Sharna first cast it to come up and enter the room from below. I think we'd still be under that 8 minute window, but I'll let the GM weigh in with a yes or no on that. But if Ra's 36 didn't see anything...
Sharna steps back, with a wry snort at the aptness of Zaquielle's warning as the floor caves away beneath her. Ra flaps his wings and scolds his mistress in a series of shrieks right in her ear, which causes the witch to grimace.
"Moving before the door is not an issue, but Ra's eyes are far keener than mine, and he tells me that he perceives no mechanical way to open the door. I can likely do nothing more there."
She looks thoughtful. "We have now discovered three of the four holes-with-pits we noticed on the lower level. There was one more at the end of that tunnel, though, as I recall. If we cannot get this door open, we might be best suited by ascending through that one."
(On the map, the fog-of-war's been put back in place over the last section of the tunnel that we got to. I'm assuming that was an accident?)

GM Kim |

It's up to you. I assumed that when you descended to the ground and walked to the door that you had dismissed it (She lowers back to the ground again and walks normally over to the wall to examine them.) But you could've descended and then just walked across the floor while keeping it active, too.
As for the bottom being covered back with fog of war, it's no accident. Since there's nobody down there to see it, and it kind of gives away the locations of the traps.

![]() |

I walked on the ground because I literally can't propel myself forward using Levitate. But there's no sane reason to dismiss it before the 8-minute window is up (unlike the Fly SLA I get from the Hex, the Levitate lasts the solid 8 minutes and can't be broken up into minutes of usage), especially when we're in an area that we already know is riddled with pit traps. My question was just whether the 8-minute window was up.
Fair enough re fog-of-war.
Anyway, if nobody else objects or wants to do more stuff in this room, Sharna's going to start returning back downstairs while she still has enough levitate left to get down without climbing.

GM Kim |

No, the eight minutes would not be up, yet. If everyone's going to go back to the other set of spikes, I'll say the eight minutes is up shortly after that, giving you enough time to get up without needing to climb.

![]() |

"Well, then, let's go around. We already found another way up, so let's just use it."
Given how much time has past, before we go back up, Natalia will recast her Shield of Faith and her Bull's Strength.

![]() |

Zaquielle follows the others back down, taking up a position at the rear to cover their backs.She braces herself against the spikes against the likely onrush of water when Sharna opens the trap doors.

![]() |

When they have returned to the last section of spikes, Sharna lets Rodrigo and Ra look it over once more for any signs of trouble, or sounds from the room above. Then she levitates up to hover at the tunnel's ceiling level, standing off to one side so the water doesn't drench her when it pours down.
Ra's awareness of any trouble: 1d20 + 17 ⇒ (15) + 17 = 32
The bird settles on her shoulder in his customary position. Sharna uses her rarely-used club to poke and prod at the tiles, studying the way they fit together to find a weak spot.
Kn Engineering, if applicable: 1d20 + 6 ⇒ (18) + 6 = 24
Disable device, trained, if needed: 1d20 + 1 ⇒ (13) + 1 = 14
Moved Sharna on the map, but she is not attempting to open anything until the rest of the party is with her.

![]() |

I have moved Natalia down by the spikes... waiting for the fog of war to be lifted. Is it safe to assume the rest of us are coming down?

GM Kim |

Activating the rope of climbing, it anchors itself to one of the statues on either side of the northern door and drops below into the hallway below. The group climbs / floats downward and moves north and around the bend to the final (maybe?) set of spikes in the hallway.
Unlike the previous traps in the lower hall, this trap in the out of the way bend cannot be triggered from beneath. It seems as if it is triggered elsewhere.

![]() |

Zaquielle gets up as nothing happens, "Is it stuck, or can we find how its activated. I'll see if anything up stairs has stirred. The puzzle probably opens the doors...if we can see how the key works."
Zaquielle climbs back up to the room above, looking to see if anywhere in the hieroglyphs have been disturbed by their activity.
Using 10 on perception 10 + 11 = 21

![]() |

I am assuming that the two that have deciphered things have explained it to the rest of us?
"Agreed, Zaquielle. I think that Shandor's solution may be flawed. I am thinking that the first cypher tells us what the NUMBERS are, and the second is the key, right?
I am assuming that no numbers are duplicated, and that all numbers are represented. However, I am stumped right now.
Shandor, would you mind explaining how you got to your solution?"

![]() |

You assume well!
Shandor proceeds to explaining how the cipher works - or at least how he thinks it works. "Every symbol corresponds to a number. By using the first cipher to understand the operation symbols and the second cipher for the numbers, a simple mathematical operation allows to deduce those four numbers. Child's play, really."

![]() |

"Interesting. It looks like the first set are sort of superfluous. Really, the only thing we needed for this would be the operators. So, I've done some thinking, and I think I agree with your assessment. Now, we need to figure out why this didn't work."
She thinks about this as well...
[b]"However, let's let Rodrigo take a look on this side, and perhaps he can jigger something up and bypass the whole puzzle lock."[/b[

GM Kim |

To keep things flowing...
Nobody is able to figure out a way to trigger the the trap in the lower hallway from underneath. It must be triggered from elsewhere.
The same goes for the door in room with the hieroglyphs. The doors seem to be too deeply recessed for any access to whatever is preventing them from opening. It seems that the only way forward is to figure out this puzzle...
Will the group figure out the puzzle before them? Is there an answer? Would Aram hold the key to their dilemma? Would Aram be happy to see these seasoned pathfinders coming back empty-handed and with more questions? Could the key to this whole thing hang on Al Suresh, who hasn't moved from his spot by the spikes in fifteen, twenty minutes? Is it really that comfortable there? Only time will tell, and it seems as time itself is holding its breath, watching to see how this ends.

![]() |

Zaquielle goes back to the puzzle, then presses all the symobols of the first equation in order, followed by the wave and waits a moment to see what happens, If nothing happens she follows the sequence for all the equations with the answers they used before. "I hate their riddles" she says with a tinge of anger and frustration in her voice.

![]() |

Thoughtfully, Sharna returns to the room with the puzzle as well. She had checked Shandor's initial translation of the cipher, and found that her own mind agreed with his conclusions: could they have missed something? She mulls the hieroglyphs over in silence, Ra being 'helpful' here and there with annoying noises in her ear.
Brain's too dead for puzzly goodness. I'll try and make a serious stab at it tomorrowish, just wanted to establish Sharna back with the group.

![]() |

Shandor sighs, then attempts a last possibility, pressing all four answer symbols at the same time.
I really don't understand what we're doing wrong. That's the last possibility that occured to me today, but if it's not that, I'm at a complete loss as to what we should do...

GM Kim |

I'll assume Rodrigo just takes 20, or even 10 to reset the trap, and then his roll above is enough to disable the trap so that the floor remains in place and can be walked over normally. Though relooking at it, there shouldn't be a reset (I goofed), but trying to speed things along, hopefully nobody minds?
Rodrigo is able to slowly bring the floor back up using its mechanical triggering device and then locks it into place with a quick cut of a wire here and a jammed gear there. The floor once again looks sturdy.
Puzzling over their predicament, Shandor suddenly has an idea. Directing three others to the other three parts of the puzzle, they all press the corresponding tiles simultaneously. As they do so, the door to the north slowly opens.
Beyond the heavy door, a short stairway leads up to the center of a hallway with identical doors at either end. The floor here is barely damp. Each doorway features a simple stone handle. On the passage's northern wall are two figures in bas-relief: to the west, a human man holding an ankh in one hand and a khopesh in the other; to the east; a jackal-headed man double-wielding twin kukris.

![]() |

Thinking that we've been pretty lucky, so far, Natalia moves up to the "T" in the passage. This is based on the description, since the fog of war has not been cleared Looking to the left, it seems likely that this would be where the trap door that we could not open would be. So, she will move to the door on the right (east?).
perception: 1d20 + 9 ⇒ (17) + 9 = 26 Checking the door.
Before touching anything, she will cast Enlarge Person on herself. If given the "all clear" by Ra and Rodrigo, she'll open the door. Otherwise, she'll wait for Rodrigo to check it out.

![]() |

Shandor attempts to hide his surprise to have been capable of finding out the answer to their riddle in the end. His face remains emotionless, and he nods to Lady Natalia when she makes a move forward.

GM Kim |

Rodrigo finds no traps, but does notice that the door is locked. Taking his time, he is able to eventually open the lock (I'll just assume you're taking 20 again on the lock).
After Rodrigo unlocks the door, Lady Natalia casts a spell, calling on the power of her "dead" god, and becomes much larger, filling the otherwise large hallway. Opening the door, you find a room filled with brilliant treasure. From every angle, gold, silver, and myriad gems catch the light. While the floor is a soupy morass and mold grows up the walls, the Dog Pharaoh's treasures sit atop shelves untouched by the grime below. An ornate sarcophagus lies on a dais at the far end of the room, mod growing up its sides.

![]() |

Appraise: 1d20 + 5 ⇒ (5) + 5 = 10
Perception: 1d20 + 10 ⇒ (19) + 10 = 29
Look ! The mold of the south wall had grown in a strange way. May be there is a secret entrance here ?
Said Rodrigo
Do we take all theses treasures now or do we explore further and come back later ?

![]() |

Perception 1d20 + 11 ⇒ (9) + 11 = 20
Perception 1d20 + 11 ⇒ (11) + 11 = 22
"Bah, fakes all of them" says Zaquielle as she enters the treasure hall, following after Natalia enters.. "Left here as a decoy." She is just about to turn from the away, when she takes a second look at the south wall. "That mold there, do you notice there's something unnatural about it. Why is it so linear?" she questions. "Any idea what mold it is?"

![]() |

"Some kind of secret door, maybe? Or one of these oozes that jump you on the first occasion?"

![]() |

Sharna delicately facepalms when, in the midst of her running her calculations again, Shandor solves the riddle.
She offers the orc a rueful smile (hidden by the veil, but her eyes crinkle, anyway) as they proceed to the next chamber. "How often we overthink, hmm?"
She glances at the statues with interest, noting their styling, then follows along to the room that overwhelms with its opulent treasure piles.
Sharna Perception: 1d20 + 6 ⇒ (18) + 6 = 24
Ra Perception: 1d20 + 17 ⇒ (11) + 17 = 28
"Ha. Bright baubles for Ra to play with, but nothing worth taking back with us, I fear. An elaborate hoax..."
Rodrigo's observation draws her eyes. Sharna slips into the room and takes a moment to study the mold in question, her head cocked, while Ra moves from one shoulder to the other.
Knowledge Nature on the mold?: 1d20 + 10 ⇒ (10) + 10 = 20

GM Kim |

Sharna's keen eye is able to determine that yes, it is indeed mold. On closer inspection, she find that it outlines half of a secret door, confirming one of Shandor's suspicions. Though a jumping ooze would be magnificent. Just saying. The door looks like it is counterweighted to slide open with just a firm push.
And Al Suresh finally found the time to come up out of his hole! This is indeed a wondrous day for the Society!