Fighter

Zaquielle's page

106 posts. Organized Play character for Deevor.


Full Name

Zaquielle of the Red Sands

Race

Human

Classes/Levels

Ranger 6

Spoiler:
HPs 40/40 AC21,T14,FF17 Fort+5(6 cold) Ref+11, Will+5 Init:+6 Perc +11

Gender

Female

Alignment

Neutral Good

Deity

Sarenrae

Languages

Common, Osiriani, Anient Osiriani

Occupation

Profession (herbalist)

Strength 12
Dexterity 19
Constitution 10
Intelligence 8
Wisdom 14
Charisma 14

About Zaquielle

Zaquielle's details will be updated to the current paper details if selected to play a PBP PFS game.

Deevor:

12784 -6

Ranger 6th:

Zaquielle
Female Human (Garundi) Ranger 6
NG Medium humanoid (human)
Init +6; Senses Perception +11
--------------------
Defense
--------------------
AC 21, touch 14, flat-footed 17 (+5 armor, +2 shield, +4 Dex)
hp 40 (6d10)
Fort +6 (+5 circumstance bonus vs. cold weather), Ref +10, Will +5
--------------------
Offense
--------------------
Speed 30 ft.
Melee scimitar +7/+2 (1d6+1/18-20)
Ranged +1 composite longbow +12/+7 (1d8+2/×3) and
. . longbow +11/+6 (1d8/×3)
Special Attacks favored enemies (evil outsiders +2, undead +4)
Ranger Spells Prepared (CL 3rd; concentration +5):
1st—feather step (DC 13), Aspect of the Falcon
--------------------
Statistics
--------------------
Str 12, Dex 19, Con 10, Int 8, Wis 14, Cha 14
Base Atk +6; CMB +7; CMD 21
Feats Deadly Aim, Endurance, Improved Precise Shot, Point-Blank Shot, Precise Shot, Rapid Shot, Weapon Focus (longbow)
Traits reactionary, sacred touch
Skills Acrobatics +5, Climb +6, Handle Animal +9, Heal +6, Knowledge (dungeoneering) +3, Knowledge (geography) +3, Knowledge (nature) +8, Knowledge (religion) +0, Linguistics +0, Perception +11, Profession (herbalist) +6, Ride +7, Stealth +12, Survival +11 (+14 to track), Swim +5
Languages Common, Osiriani, Osiriani, Ancient
SQ combat styles (archery), favored terrain (desert +2), hunter's bonds (hunter's bond [companions]), track, wild empathy +8
Combat Gear cold iron arrows (50), potion of fly, potion of fly, potion of water breathing (2), scroll of delay poison, delay poison, delay poison, delay poison, delay poison, delay poison, scroll of endure elements, scroll of endure elements, scroll of endure elements, scroll of endure elements, scroll of longstrider, longstrider, longstrider, longstrider, longstrider, longstrider, scroll of restoration, lesser, restoration, lesser, scroll of speak with animals, speak with animals, silver arrows (50), wand of cure light wounds (50 charges), alchemist's fire (5), antiplague (4), antitoxin (2); Other Gear +1 chain shirt, leather armor, +1 buckler, buckler, +1 composite longbow, blunt arrows (20), flight arrows (40), longbow, scimitar, cloak of resistance +1, efficient quiver, handy haversack, wayfinder, backpack, cold weather outfit, courtier's outfit, jewelry, waterskin, wayfinder, map of the silken way through the zho mountains (+2 survival&track), 15,957 gp
--------------------
TRACKED RESOURCES
--------------------
Alchemist's fire - 0/5
Antiplague - 0/4
Antitoxin - 0/2
Blunt arrows - 0/20
Cold Iron arrows - 0/50
Flight arrows - 5/40
Light (At will) - 0/0
Potion of fly - 0/1
Potion of fly - 0/1
Potion of water breathing - 0/2
silver arrows - 0/50
Wand of cure light wounds (50 charges) - 10/50
--------------------
Special Abilities
--------------------
Antitoxin This substance counteracts a specific toxin. If you drink a vial of antitoxin, you gain a +5 alchemical bonus on Fortitude saving throws against poison for 1 hour.

Alchemical Power Component
Like antiplague, this substance can augment certain healing spells.
Neutralize Poison (M): Add +2 on your caster level check to neutralize poison on a target creature. Antitoxin has no effect when you cast the spell on an object.
Cold weather outfit +5 Fort save vs. cold weather.
Deadly Aim -2/+4 Trade a penalty to ranged attacks for a bonus to ranged damage.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Favored Enemy (Evil Outsiders +2) (Ex) +2 to rolls vs Favored Enemy (Evil Outsiders).
Favored Enemy (Undead +4) (Ex) +4 to rolls vs Favored Enemy (Undead).
Favored Terrain (Desert +2) (Ex) +2 to rolls vs Favored Terrain (Desert).
Hunting Companions (2 rounds) (Ex) Grant half favored enemy bonus to allies in 30' as move action.
Improved Precise Shot Ignore AC bonuses and miss chance from anything less than total cover/concealment.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Potion of fly Add this item to create a potion of a chosen spell.
Potion of fly Add this item to create a potion of a chosen spell.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Sacred Touch You were exposed to a potent source of positive energy as a child, perhaps by being born under the right cosmic sign, or maybe because one of your parents was a gifted healer. As a standard action, you may automatically stabilize a dying creature mer
Scroll of delay poison, delay poison, delay poison, delay poison, delay poison, delay poison Add this item to create a scroll with spells on it.
Scroll of endure elements Add this item to create a scroll with spells on it.
Scroll of endure elements Add this item to create a scroll with spells on it.
Scroll of endure elements Add this item to create a scroll with spells on it.
Scroll of endure elements Add this item to create a scroll with spells on it.
Scroll of longstrider, longstrider, longstrider, longstrider, longstrider, longstrider Add this item to create a scroll with spells on it.
Scroll of restoration, lesser, restoration, lesser Add this item to create a scroll with spells on it.
Scroll of speak with animals, speak with animals Add this item to create a scroll with spells on it.
Track +3 Add the listed bonus to survival checks made to track.
Wand of cure light wounds (50 charges) Add this item to create a wand of a chosen spell.
Wild Empathy +8 (Ex) Improve the attitude of an animal, as if using Diplomacy.
--------------------
Background
From a nomadic tribe from the desert, (DM please insert name if you want a name). Her father, Rhachan Haduru, was the cleric in the tribe and often took his daughter on missions to get rid of the desert undead and outsiders. She learnt a lot, but did not have the absolute faith her father had, instead she started to understand the desert and mountains more and had a talent for tracking. Her father taught her about alchemy and herbs for healing as part of his clerical domain. Whilst her uncle taught her the way to make bows and traps to help in her training from Ahbu'Dansdhuk the tribes ranger and guide through the desert. She learnt many skills from him.
Unfortunately, her father died on one of her missions and in accordance with the tribal custom, she was going to be forced to marry Rashu Kuhmjan one of the tribes
unmarried men. She loathed this man and ran away from the tribe, since when she has wandered the desert and mountains searching for the undead that killed her father and earning money as a guide to traveling parties.
Her last job as a guide bought a rich merchant through the desert, on a quiet and unnoticed route known to Zaquielle and few others, to Katapesh. Despite her protestations, Abu Nadri the rich merchant, kept her in his pay to protect him whilst he did some business in Katapesh City.With his business settled, he recommended her to the local Pathfinder Lodge and she has now been contacted and asked on her first Pathfinder mission.

Appearance
A smallish thin wiry girl, noticeable for her long freely flowing red hair, an unusual color for those from Osirion. She wears an old piece of leather armour, ingrained with red and black sand. The armour has dulled metal studs protruding from the greased but cracked and patched surface of the armor. She flits nimbly on her feet, never standing still very long in one place, a bundle of nervous energy. In one hand she carries an ornate brown longbow with one arrow always ready to be cocked fired, over her back quivers with plenty of sharp bright pointed arrows, twinkling in the sunlight. Also on her back is a little used buckler, as though she had bought it new very recently, the small picture of skeleton cowering from a cleric of Sarenrae holding up his holy symbol clearly visible. By her side, a flail hangs loosely attached to her brown leather belt. On her back a cloak of dark browny yellow and kahki wavy lines, it too shows the sands of the desert ingrained within its fibres, showing it has been worn by the young girl for some time. In her red hair, dried desert flowers, prove the femininity of the warrior woman. Her eyes, a brown color are alive with a vibrancy, that comes with youth and dart about searching out features in her surroundings, in much the same way she cannot keep still. The eyes though are smiling and friendly when they alight on you and take in your features, as is the smile that grows on dark complexion as she notes you as a friend.

Journal in HeroLab:

Zaquielle

Adventure: Date (game world): 2012/04/30; Date (real world): 2012/04/22
XP Reward: 1 XP; Net Cash: 507 GP

GM Ian Humby (ISH) GM Pathfinder Society #2801
Also picked up flask of Alchemists Fire

-------------------------

Adventure: Date (game world): 2012/04/30; Date (real world): 2012/04/22
Osirion; Prestige Award: 2; Prestige Spent: 0

- no notes -

-------------------------

Adventure: Date (game world): 2012/05/14; Date (real world): 2012/06/13
XP Reward: 1 XP; Net Cash: 479 GP

- no notes -

-------------------------

Adventure: Date (game world): 2012/06/25; Date (real world): 2012/06/26
XP Reward: 1 XP; Net Cash: 106 GP

Bought 150gp Scroll Cure Disease - used to alleviate the effects of Leprosy contracted.
Bought 100gp 4xScrolls of Endure Elements
Bought 100gp 2xVials of Antitoxin

Bought 100gp Map of the Silken Way through the Zho Mountains (When in the Zho Mountains or traveliing the Silken Way, this map grants a +2 circumstance bonus on Survival and Track checks. Using the map in this way takes 1 minute.)

-------------------------

Adventure: Date (game world): 2012/06/25; Date (real world): 2012/06/26
Osirion; Prestige Award: 2; Prestige Spent: 0

- no notes -

-------------------------

Adventure: Date (game world): 2012/07/10; Date (real world): 2012/07/29
XP Reward: 1 XP; Net Cash: 1617 GP

Bought Cold Weather Gear 8GP

-------------------------

Adventure: Date (game world): 2012/07/10; Date (real world): 2012/07/29
Osirion; Prestige Award: 2; Prestige Spent: 0

- no notes -

-------------------------

Adventure: Date (game world): 2012/07/23; Date (real world): 2012/08/09
XP Reward: 1 XP; Net Cash: 966 GP

Bought:
Coutier's Clothing 30GP
Gems and adornments: 50GP

-------------------------

Adventure: Date (game world): 2012/07/23; Date (real world): 2012/08/09
Osirion; Prestige Award: 2; Prestige Spent: 0

- no notes -

-------------------------

Adventure: Date (game world): 2012/08/13; Date (real world): 2012/08/14
XP Reward: 1 XP; Net Cash: 1402 GP

Bought:
Masterwork +1 Strength Adjusted Longbow 500GP (100 Composite, 100 +1 Adjustment, 300 Masterwork)
Wand of Cure Light Wounds 2PP

-------------------------

Adventure: Date (game world): 2012/08/13; Date (real world): 2012/08/14
Osirion; Prestige Award: 2; Prestige Spent: 2

- no notes -

-------------------------

Adventure: Date (game world): 2012/08/29; Date (real world): 2012/10/08
XP Reward: 1 XP; Net Cash: 1892 GP

Bought +1 Chain Shirt

-------------------------

Adventure: Date (game world): 2012/08/00; Date (real world): 2012/10/08
Osirion; Prestige Award: 2; Prestige Spent: 0

- no notes -

-------------------------

Adventure: Date (game world): 2012/09/10; Date (real world): 2012/10/08
XP Reward: 1 XP; Net Cash: 1921 GP

+1 Cloak of Resistance

-------------------------

Adventure: Date (game world): 2012/09/10; Date (real world): 2012/10/08
Osirion; Prestige Award: 2; Prestige Spent: 0

- no notes -

-------------------------

Adventure: Date (game world): 2012/10/01; Date (real world): 2012/10/08
XP Reward: 1 XP; Net Cash: 1270 GP

Buys: +1 magical enhancement for +1 str adjusted composite longbow 2000gp

-------------------------

Adventure: Date (game world): 2012/10/01; Date (real world): 2012/10/08
Osirion; Prestige Award: 2; Prestige Spent: 0

- no notes -

-------------------------

Adventure: Date (game world): 2012/10/22; Date (real world): 2013/01/05
XP Reward: 1 XP; Net Cash: 3266 GP

Buy Handy Haversack 2000gp
Buy Arrows 20 1 gp
Buy Silvered Arrows (40) 6gp
Buy Cold Iron Arrows (40) 4gp
Buy Blunt Arrows (40) 4gp

-------------------------

Adventure: Date (game world): 2012/10/22; Date (real world): 2013/01/05
Osirion; Prestige Award: 2; Prestige Spent: 0

- no notes -

-------------------------

Adventure: Date (game world): 2012/11/12; Date (real world): 2013/01/05
XP Reward: 1 XP; Net Cash: 1375 GP

- no notes -

-------------------------

Adventure: Date (game world): 2012/11/12; Date (real world): 2013/01/05
Osirion; Prestige Award: 2; Prestige Spent: 0

- no notes -

-------------------------

Adventure: Date (game world): 2012/12/17; Date (real world): 2013/01/05
XP Reward: 1 XP; Net Cash: 1316 GP

- no notes -

-------------------------

Adventure: Date (game world): 2012/12/17; Date (real world): 2013/01/05
Osirion; Prestige Award: 2; Prestige Spent: 0

- no notes -

-------------------------

Adventure: Date (game world): 2013/01/28; Date (real world): 2014/03/15
XP Reward: 1 XP; Net Cash: 1255 GP

- no notes -

-------------------------

Adventure: Date (game world): 2013/01/28; Date (real world): 2014/03/15
Osirion; Prestige Award: 2; Prestige Spent: 0

- no notes -

-------------------------

Adventure: Date (game world): 2013/02/18; Date (real world): 2014/03/15
XP Reward: 1 XP; Net Cash: 2578 GP

- no notes -

-------------------------

Adventure: Date (game world): 2013/02/18; Date (real world): 2014/03/15
Osirion; Prestige Award: 2; Prestige Spent: 0

- no notes -

-------------------------

Adventure: Date (game world): 2013/03/04; Date (real world): 2014/03/15
XP Reward: 1 XP; Net Cash: 1499 GP

- no notes -

-------------------------

Adventure: Date (game world): 2013/03/04; Date (real world): 2014/03/15
Osirion; Prestige Award: 2; Prestige Spent: 0

- no notes -
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0ld stuff:

ZAQUIELLE CR 1/2
Female Human Ranger 1
NG Medium Humanoid (Human)
Init +6; Senses Perception +6
--------------------
DEFENSE
--------------------
AC 17, touch 14, flat-footed 13 (+2 armor, +1 shield, +4 Dex)
hp 10 (1d10)
Fort +2, Ref +6, Will +2
--------------------
OFFENSE
--------------------
Spd 30 ft.
Melee Scimitar +2 (1d6+1/18-20/x2) and
Unarmed Strike +2 (1d3+1/20/x2)
Ranged Longbow +5 (1d8/20/x3)
Ranger Spells Known (CL 0, 2 melee touch, 5 ranged touch):
--------------------
STATISTICS
--------------------
Str 12, Dex 18, Con 10, Int 8, Wis 14, Cha 14
Base Atk +1; CMB +2; CMD 16
Feats Point Blank Shot, Vermin Heart
Traits Reactionary, Sacred Touch
Skills Acrobatics +3, Climb +0, Craft (Traps) -3, Escape Artist +3, Fly +3, Handle Animal +6, Heal +6, Knowledge (Dungeoneering) +3, Knowledge (Nature) +3, Perception +6, Ride +3, Stealth +7, Survival +6, Swim +0
Languages Common
SQ Enemies: Undead (+2 bonus) (Ex), Track +1, Wild Empathy +3 (Ex)
Combat Gear Arrows, Flight (40), Buckler, Leather, Longbow, Scimitar; Other Gear Backpack (44 @ 14.56 lbs), Flint and steel, Waterskin, Flask of Alchemists Fire
--------------------
SPECIAL ABILITIES
--------------------
Enemies: Undead (+2 bonus) (Ex) +2 to rolls vs Undead.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Sacred Touch You were exposed to a potent source of positive energy as a child, perhaps by being born under the right cosmic sign, or maybe because one of your parents was a gifted healer. As a standard action, you may automatically stabilize a dying creature mer
Track +1 +1 to survival checks to track.
Vermin Heart Wild Empathy & spells that target animals may be used on Vermin.
Wild Empathy +3 (Ex) Improve the attitude of an animal, as if using Diplomacy.

--------------------
Background:

From a nomadic tribe from the desert, (DM please insert name if you want a name). Her father, Rhachan Haduru, was the cleric in the tribe and often took his daughter on missions to get rid of the desert undead and outsiders. She learnt a lot, but did not have the absolute faith her father had, instead she started to understand the desert and mountains more and had a talent for tracking. Her father taught her about alchemy and herbs for healing as part of his clerical domain. Whilst her uncle taught her the way to make bows and traps to help in her training from Ahbu'Dansdhuk the tribes ranger and guide through the desert. She learnt many skills from him.
Unfortunately, her father died on one of her missions and in accordance with the tribal custom, she was going to be forced to marry Rashu Kuhmjan one of the tribes
unmarried men. She loathed this man and ran away from the tribe, since when she has wandered the desert and mountains searching for the undead that killed her father and earning money as a guide to traveling parties.
Her last job as a guide bought a rich merchant through the desert, on a quiet and unnoticed route known to Zaquielle and few others, to Katapesh. Despite her protestations, Abu Nadri the rich merchant, kept her in his pay to protect him whilst he did some business in Katapesh City.With his business settled, he recommended her to the local Pathfinder Lodge and she has now been contacted and asked on her first Pathfinder mission.

Appearance:

A smallish thin wiry girl, noticeable for her long freely flowing red hair, an unusual color for those from Osirion. She wears an old piece of leather armour, ingrained with red and black sand. The armour has dulled metal studs protruding from the greased but cracked and patched surface of the armor. She flits nimbly on her feet, never standing still very long in one place, a bundle of nervous energy. In one hand she carries an ornate brown longbow with one arrow always ready to be cocked fired, over her back quivers with plenty of sharp bright pointed arrows, twinkling in the sunlight. Also on her back is a little used buckler, as though she had bought it new very recently, the small picture of skeleton cowering from a cleric of Sarenrae holding up his holy symbol clearly visible. By her side, a flail hangs loosely attached to her brown leather belt. On her back a cloak of dark browny yellow and kahki wavy lines, it too shows the sands of the desert ingrained within its fibres, showing it has been worn by the young girl for some time. In her red hair, dried desert flowers, prove the femininity of the warrior woman. Her eyes, a brown color are alive with a vibrancy, that comes with youth and dart about searching out features in her surroundings, in much the same way she cannot keep still. The eyes though are smiling and friendly when they alight on you and take in your features, as is the smile that grows on dark complexion as she notes you as a friend.

old character details:

KARSIELLE CR 1/2
Male Human Ranger 1
NG Medium Humanoid (Human)
Init +6; Senses Perception +6
--------------------
DEFENSE
--------------------
AC 17, touch 14, flat-footed 13 (+3 armor, +4 Dex)
hp 10 (1d10)
Fort +2, Ref +6, Will +2
--------------------
OFFENSE
--------------------
Spd 30 ft.
Melee Mace, Heavy +2 (1d8+1/20/x2) and
Unarmed Strike +2 (1d3+1/20/x2)
Ranged Longbow +5 (1d8/20/x3)
Ranger Spells Known (CL 0, 2 melee touch, 5 ranged touch):
--------------------
STATISTICS
--------------------
Str 12, Dex 18, Con 10, Int 8, Wis 14, Cha 14
Base Atk +1; CMB +2; CMD 16
Feats Deadly Aim -1/+2, Point Blank Shot
Traits Reactionary, Sacred Touch
Skills Acrobatics +3, Climb +4, Escape Artist +3, Fly +3, Handle Animal +6, Knowledge: Engineering +0, Knowledge: Nature +3, Perception +6, Ride +3, Stealth +7, Survival +6, Swim +0
Languages Common
SQ Enemies: Undead (+2 bonus) (Ex), Track +1, Wild Empathy +3 (Ex)
Combat Gear Arrows, Flight (20), Buckler, Longbow, Mace, Heavy, Studded Leather;
--------------------
TRACKED RESOURCES
--------------------
Arrows, Flight - 0/20
--------------------
SPECIAL ABILITIES
--------------------
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Enemies: Undead (+2 bonus) (Ex) +2 to rolls vs Undead.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Sacred Touch You were exposed to a potent source of positive energy as a child, perhaps by being born under the right cosmic sign, or maybe because one of your parents was a gifted healer. As a standard action, you may automatically stabilize a dying creature mer
Track +1 +1 to survival checks to track.
Wild Empathy +3 (Ex) Improve the attitude of an animal, as if using Diplomacy.

Still need to get teh gear and stuff correctly done, but the general stats seem there.

Old Character Stats kept for reference only Noot Current for Karsielle

General Stats:

HP 19 Speed 20ft Weight limits 50/100/150 Current HP 19
Encumbrance Medium with backpack
Encumbrance Light without backpack
Money 29.9.8 gp.sp.cp
Initiative 8

Defense:

Normal: Armour Studded Leather, AC 3, Armour Check -1
Melee: Buckler, AC 1, Armour Check -1
Normal: AC 17 = 10 + 3 + 0 + 4 + 0 + 0 + 0 + 0
Melee: AC 18 = 10 + 3 + 1 + 4 + 0 + 0 + 0 + 0
Touch(14) Flatfooted(13)
CMD 18 = 10 + 3 + 5 + 0 + 0

Attack:

Base Attack 3
Melee 4 = 3 + 1

    Flail: +4/1d8+1: Crit x2: Reach 10ft
    Dagger: +4/1d4+1: Crit: 19-20/x2

Ranged 7 = 3 + 4
Longbow +8/1d8: Crit: x3: Range 100ft
Longbow +7/1d8+2: Crit: x3: Range 100ft (with Deadly Aim)
Dagger +7/1d4+1: Crit: 19-20/x2: Range 10ft
Dagger +6/1d4+3: Crit: 19-20/x2: Range 10ft (with Deadly Aim)
+1/+1 for targets within 30ft
CMB 4 = 3 + 1 + 0

Saves:

  • 4 Fort(3+1)
  • 7 Reflex(3+4)
  • 3 Will(1+2)


Spells:

Concentration = +5

Skills:

Total - Skill = Ability Mod + Ranks + Skill additions
Armour Check -1

  • 3 Acrobatics = 4 + 0 +-1
  • 3 Appraise = 3 + 0 + 0
  • 0 Bluff = 0 + 0 + 0
  • 8 Craft(alchemy) = 3 + 2 + 5
  • 7 Craft(bows) = 3 + 1 + 5
  • 7 Craft(bows) = 3 + 1 + 5
  • 4 Climb = 1 + 1 + 2
  • 0 Diplomacy = 0 + 0 + 0
  • 0 Disguise = 0 + 0 + 0
  • 3 Fly = 4 + 0 + -1
  • 8 Heal = 2 + 3 + 3
  • 0 Intimidate = 0 + 0 + 0
  • 9 Knowledge Dungeons = 3 + 3 + 3
  • 9 Knowledge Geography = 3 + 3 + 3
  • 9 Knowledge Nature = 3 + 3 + 3
  • 8 Perception = 2 + 3 + 3
  • 8 Profession (apothecary/herbalist) = 3 + 2 + 3
  • 7 Ride = 4 + 1 + 2
  • 2 Sense Motive = 2 + 0 + 0
  • 3 Spellcraft = 3 + 0 + 0
  • 9 Stealth = 4 + 3 + 2
  • 8 Survival = 2 + 3 + 3
  • 9 Tracking 1/2 speed = 2 + 3 + 4
  • 4 Tracking normal speed = 2 + 3 + -1
  • -11 Tracking x2 speed = 2 + 3 + -16
  • 4 Swim = 1 + 1 + 2
  • 8 Resist exhaustion damage = 1 + 1 + 6


Feats, Abilities and Talents:

Feats

  • Weapon Focus(Longbow)
  • Point Blank Shot
  • Precise Shot (2nd level Ranger)
  • Deadly Aim
  • Endurance (3rd level Ranger)

Class Abilities Ranger

  • Favored Enemy: Undead
  • Wild Empathy
  • Track
  • Combat Style: Ranged
  • Favored Terrain: Desert

Equipment:

10gp Explorers Outfit/8lbs
55gp Artisans Tools Masterwork/5lbs
2gp Backpack/2lbs
5gp Rations x 10/10lbs
7gp Hooded lantern/2lbs
5sp Oil/5lbs
3gp Waterskin x 3/12lbs
1gp Flint and Steel/-
2cp Whetstone/1lb
5sp Winter blanket/3lbs
----
84gp 0sp 2cp Mundane / 47lbs

75 gp Longbow/3lbs
3 gp 60 Arrows (3x20)/9lbs
8 gp Flail/5lbs
10 gp Dagger x 5/5lbs
25 gp Studded Leather Armour/20lbs
15 gp Buckler/5lbs
-------
136gp armor and weapons / 47lbs
-------

84.0.2 - mundane /47
136.0.0 - weapons and armour /47
------- /---
220.0.2 94

250.0.0 Initial Funds
220.0.2 Spent
-------
29.9.8 In purse
-------


Notes:

Favoured Class Ranger
+1 HP Lvl 1,2,3
+ 2 dex for lev 1