Battle Herald

Lady Natalia Landros's page

280 posts. Organized Play character for Silbeg.


Full Name

Lady Natalia "Talia" Landros

Race

Current AC: 23[26] | AC22[25] | touch11 [14] | flat21 [24] | CMB +9, CMD 21 | HP 75 | Fort+7; Ref+6; Will+7; Percept+8/Sense Motive+9 | Init+1

Classes/Levels

Dailys:
3rd Level Spells 4[4], 2nd Level Spells 6[5], 1st Level Spells 8[5], Surprising Charge 1[1]

Gender

Female Human (Taldan) Battle Oracle 9 | Me in my shirt! |

Size

M

Age

22

Alignment

LG

Deity

"Aroden"

Languages

Taldane (Common), Celestial, Azlanti, Infernal

Occupation

Priestess of the Last of the Azlanti

Strength 14
Dexterity 12
Constitution 14
Intelligence 13
Wisdom 8
Charisma 20

About Lady Natalia Landros

Lady Natalia Landros
Female human (Taldan) oracle 9 (Pathfinder RPG Advanced Player's Guide 42)
LG Medium humanoid (human)
Init +1; Senses Perception +11
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Defense
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AC 23, touch 12, flat-footed 22 (+10 armor, +1 deflection, +1 Dex, +1 natural)
hp 75 (9d8+27) (currently 53)
Fort +7 (+5 circumstance bonus vs. cold weather), Ref +6, Will +7
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee +2 adamantine nodachi +12/+7 (1d10+6/15-20) or
. . cold iron dagger +9/+4 (1d4+3/19-20) or
. . mwk cold iron nodachi +11/+6 (1d10+4/15-20) or
. . silver heavy mace +9/+4 (1d8+3)
Ranged darkwood composite longbow +8/+3 (1d8+3/×3) or
. . javelin +7 (1d6+3)
Oracle Spells Known (CL 9th; concentration +14)
. . 4th (5/day)—blessing of fervor[APG] (DC 19), cure critical wounds, restoration, wall of fire
. . 3rd (7/day)—cure serious wounds, daylight, dispel magic, invisibility purge, magic vestment, remove curse, remove disease
. . 2nd (7/day)—align weapon, cure moderate wounds, fog cloud, grace[APG], hold person (DC 17), remove paralysis, lesser restoration, spear of purity[UM] (DC 17)
. . 1st (8/day)—bless, cure light wounds, divine favor, enlarge person (DC 16), murderous command[UM] (DC 16), shield of faith, unbreakable heart[ISWG]
. . 0 (at will)—create water, detect magic, enhanced diplomacy, guidance, mending, read magic, resistance, stabilize
. . Mystery Battle
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Statistics
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Str 16, Dex 12, Con 14, Int 14, Wis 8, Cha 20
Base Atk +6; CMB +9; CMD 21
Feats Extra Revelation[APG], Furious Focus[APG], Improved Critical (nodachi), Power Attack, Step Up, Toughness, Weapon Focus (nodachi)
Traits fashionable, fate's favored
Skills Acrobatics -4 (-8 to jump), Bluff +18, Diplomacy +18, Heal +4, Intimidate +17, Knowledge (engineering) +6, Knowledge (history) +7, Knowledge (nobility) +3, Knowledge (planes) +8, Knowledge (religion) +9, Perception +11, Ride +0, Sense Motive +12, Spellcraft +14, Survival -1 (+1 to avoid becoming lost)
Languages Azlanti, Celestial, Common, Hallit, Infernal
SQ oracle's curse (tongues), revelations (skill at arms, surprising charge 2/day, war sight, weapon mastery)
Combat Gear extend metamagic rod (lesser), jingasa of the fortunate soldier[UE], potion of cure light wounds, potion of fly, scroll of lesser (x5) restoration, scroll of suppress charms and compulsions (x5), wand of cure light wounds (34 charges), wand of protection from evil (49 charges), alchemist's fire (2), antiplague[APG], antitoxin, holy water (3); Other Gear +1 full plate, +2 adamantine nodachi[UC], cold iron dagger, darkwood composite longbow (+3 Str) with 50 cold iron arrows, javelin (3), mwk cold iron nodachi[UC], silver heavy mace, amulet of natural armor +1, belt of giant strength +2, cloak of resistance +2, headband of alluring charisma +2, ring of protection +1, traveler's any-tool[UE], wayfinder[ISWG], backpack, cold weather outfit, earplugs[APG], silk rope (50 ft.), silver holy symbol of Aroden, wrist sheath, spring loaded (3), wrist sheath, spring loaded, 16,080 gp, 9 sp, 7 cp
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Special Abilities
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Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Step Up When a foe makes a 5 ft step away from you, you can move 5 ft to follow them.
Surprising Charge (2/day) (Ex) Move your speed as an immediate action.
Tongues (Celestial, Infernal) You can only understand and speak two languages in combat.
War Sight (Su) Take your choice of 2 initiative rolls. Always act in the surprise round.
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