Wonders in the Weave - Part I: The Dog Pharaoh's Tomb (Inactive)

Game Master Warped

On an isolated demiplane, the Pathfinders explore an Osirian ruin transported from Golarion by a powerful sorcerer centuries ago. And though the Pathfinder Society believes the fruits of their delve to be ripe for the picking, the unnatural landscape surrounding the tomb and a run-in with an unexpected guest make getting out with the treasure a tough task for the PCs.

Wonder in the Weave Map

Initiatives:
[dice=Al Suresh]d20+2[/dice]
[dice=Natalia]d20+1[/dice]
[dice=Rodrigo]d20+2[/dice]
[dice=Shandor]d20+12[/dice]
[dice=Sharna]d20+4[/dice]
[dice=Zaquielle]d20+6[/dice]

Perceptions:
[dice=Al Suresh]d20+3[/dice]
[dice=Natalia]d20+9[/dice]
[dice=Rodrigo]d20+10[/dice]
[dice=Shandor]d20+11[/dice]
[dice=Sharna]d20+8[/dice]
[dice=Ra]d20+17[/dice]
[dice=Zaquielle]d20+11[/dice]


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Silver Mount Collection Map | Beacon Below Map

The passages are big enough for medium sized creatures to swim through. There do not seem to be any further hazards, however.

Sovereign Court

Female Human (Taldan) Battle Oracle 9 | Me in my shirt! | Current AC: 23[26] | AC22[25] | touch11 [14] | flat21 [24] | CMB +9, CMD 21 | HP 75 | Fort+7; Ref+6; Will+7; Percept+8/Sense Motive+9 | Init+1
Dailys:
3rd Level Spells 4[4], 2nd Level Spells 6[5], 1st Level Spells 8[5], Surprising Charge 1[1]

"There are passages here, but I am going to have to dismiss my spell to go through them. Before I do so, let's carefully search this room, though."

Dark Archive

Shandor Arvandru, Male Human (Varisian) Sorcerer (Tattooed Sorcerer) 11 | HP 93/93 | AC:18 T:12 FF:16 CMD: 15 | F+14 R+10 W+11 | Init +13 | Perception +17 (+2 dim light, +2 haunts) | Darkvision 60 ft.

Shandor seems bored beyond reckoning. "I'll help you in your search. Let's be done with it."

Perception: 1d20 + 9 ⇒ (17) + 9 = 26 Searching the room.


Silver Mount Collection Map | Beacon Below Map

Searching the room yields a small cache of gems and stones at the bottom of the water just inside the tunnel on in the room's southeast corner.

The Exchange

AC 4 hp 5/8 Paralyze/Poison 13, Rod/Staff/Wand 14, Petrify/Polymorph 12, Breath Weapon 16, Spells 15

Treasure finally he says with a big Grin

Sovereign Court

Female Human (Taldan) Battle Oracle 9 | Me in my shirt! | Current AC: 23[26] | AC22[25] | touch11 [14] | flat21 [24] | CMB +9, CMD 21 | HP 75 | Fort+7; Ref+6; Will+7; Percept+8/Sense Motive+9 | Init+1
Dailys:
3rd Level Spells 4[4], 2nd Level Spells 6[5], 1st Level Spells 8[5], Surprising Charge 1[1]

To be thorough, she'll make sure to use Detect Magic on the sarcophagus at the far end.
perception for searching: 1d20 + 9 ⇒ (16) + 9 = 25

Once we have fully searched the room, Natalia is going to dismiss the Enlarge person.

Scarab Sages

Female Human Witch 10 | AC 17/t13/f17 | F+8, R+6, W+12 | Per +9, Init +4 | HP 62+12/62 || Ra's current AC: 24 | Ra HP: -3/31 | Ra Perception: +18

"Will any here have exceptional difficulty in swimming?" Sharna asks the others, with a sidelong glance at Landros's heavy armor. "I have a concoction that may assist with that. But if you feel competent in your own abilities..."

Ra watches the water fixedly. He can swim. He doesn't like to. And he has a sneaking suspicion Mom is going to put him inside a carrying case.

Ra looks for things to vent his bird-like anger on: 1d20 + 17 ⇒ (1) + 17 = 18

Scarab Sages

Female Human Ranger 6
Spoiler:
HPs 40/40 AC21,T14,FF17 Fort+5(6 cold) Ref+11, Will+5 Init:+6 Perc +11

Zaquieele moves up to the door, watching from the outside with her bow, waiting for one of the armored to check the resting place of the dead. "Be quick, before you disturb the rest of those here."


Silver Mount Collection Map | Beacon Below Map

Al Suresh looks over, "Oh look, water."

Shandor, growing ever more bored, growls in frustration, "Would you fools just do something, already. The air here does my dry disposition no good!"

Lady Natalia, poking at the hole on the far wall, sighs a silent prayer to her dead god and dismisses her spell, bringing her back to a normal size, "Very well, though we might want to check out the rest of the tomb before we do."

Zaquielle speaks up at this point, "Do not worry about that, I have raided the fake treasury for anything especially sparkly and have determined that the fog of war'd areas are just decoys setup by the gm to make us think that there were other unexplored sections of the tombs."

Sharna, stuffing her pet bird into a familiar satchel, nods thoughtfully, feathers flying here and there, "Very well, then. Shall we begin our swim, then? Those of you in heavier armor may wish to take it off, though I believe the swim will be easy enough without having to take such precautions."

Rodrigo pipes up at this comment, "This is excellent, yes? With ladies taking off clothes to make swim, Rodrigo will be brave and swim behind to keep good lookout! Ladies be very grateful to Rodrigo and imbue him with their gratitude at a later date!"

Grabbing up the unmoving Al Suresh, the group then proceeds to swim through the crack in the far wall, secure in the knowledge that there is absolutely nothing left in the tomb for them to plunder document.


Silver Mount Collection Map | Beacon Below Map

The dark and claustrophobic passage through the foundations of the tomb opens into the overcast swamp. The back of the tomb is much like the front, with gnarled swamp trees fighting for space on the dryer bits of ground and reeds, grass, and open stagnant water claiming the rest. To the east the ground raises slightly. Between two bone and leather fetishes lies a path that has seen recent use, the grass and marsh weeds broken down into a matted mush.

At the other end of the underwater tunnel, you find a beaten path through the swamp. Where the path leads, however, will need to wait, since as soon as you emerge from the water, you find yourselves face to face with a man surrounded by a contingent of lizardfolk.

The man is a thin, goateed Garundi man with piercing blue eyes and hair pulled back in a short ponytail, dressed in muddy studded leather armor. He seems surprised to see you, but recovers quickly, "Welcome... Pathfinders, I can tell. We're just about done here, so don't let us get in your way."

Dark Archive

Shandor Arvandru, Male Human (Varisian) Sorcerer (Tattooed Sorcerer) 11 | HP 93/93 | AC:18 T:12 FF:16 CMD: 15 | F+14 R+10 W+11 | Init +13 | Perception +17 (+2 dim light, +2 haunts) | Darkvision 60 ft.

"Interesting, and who might you be?" deigns Shandor with a contempting sneer.


Silver Mount Collection Map | Beacon Below Map

"Me? I'm no one compared to such prestigious people as yourselves!" he replies with a big grin. "Names Geric. just an unaffiliated treasure hunter."

Scarab Sages

Female Human Witch 10 | AC 17/t13/f17 | F+8, R+6, W+12 | Per +9, Init +4 | HP 62+12/62 || Ra's current AC: 24 | Ra HP: -3/31 | Ra Perception: +18

Sharna looks over the man and the various lizardfolk with him with a cool eye. Competition, is it? She releases Ra from his carrying case, and the bird shrieks indignantly while Sharna stands there dripping.

"I am called Sharna al-Subaiyyat, Geric. I would say it is a pleasure, but under the circumstances... you'll forgive my curiosity, but how exactly have you come to be here? You are correct we are Pathfinders-- and we had not anticipated that anyone else would have access to this place. It would be of considerable... interest to the Society to know that there are others with the freedom to come and go... and to take from the Society that which we deem our own."

Seeing as it's within the blasted tapestry...

She stares stonily at 'Geric' and his presumed lizardfolk allies.

Intimidate: 1d20 + 8 ⇒ (18) + 8 = 26
What does an indignant Ra see-- and how many lizardfolk is a contingent?: 1d20 + 17 ⇒ (7) + 17 = 24

GM:
There's a few actions I'd like to do right here assuming we're not currently in combat, but I don't know how many rounds you're granting us of free actions, etc.

1st priority: Get Ra out
2nd priority: make an Intimidate check on Geric
3rd priority: use Flight hex on herself (it's Su, so no gestures or components, activates mentally). That doesn't mean she's currently flying, it's just activated so that she now has a fly speed, etc.


Silver Mount Collection Map | Beacon Below Map

"Hey, now! No need to get hostile," he says, holding his hands up. "I just found a portal in a cave, made my way in and found myself here. I befriended these, uh, lizardfolk and they asked me to help them loot some treasure room they were always too scared to plunder themselves, is all. No harm done, yeah?"

Ra can see that the man is wearing a signet ring.

Signet Ring according to Ra:
Intelligence check: 1d20 - 1 ⇒ (3) - 1 = 2

It's a pretty ring.

Sharna:
All of those are doable and fine, yes.

Scarab Sages

Female Human Witch 10 | AC 17/t13/f17 | F+8, R+6, W+12 | Per +9, Init +4 | HP 62+12/62 || Ra's current AC: 24 | Ra HP: -3/31 | Ra Perception: +18

Ra shrieks and trills and asks his mistress if he can have the shiny? Sharna sighs and gestures for him to be quiet-- though she does glance the way of the ring that he mentions.

"A cave where, Master Geric?" she says with implacable persistence. "And these lizardfolk were native here?" Her skepticism is rather obvious.

Sense Motive: 1d20 + 5 ⇒ (2) + 5 = 7

If necessary, Sharna perception to see the ring: 1d20 + 6 ⇒ (11) + 6 = 17 (Add 2 if this is considered bright light, but I doubt it)
Int check from Sharna, if needed/useful: 1d20 + 5 ⇒ (8) + 5 = 13

Sharna also looks to see if any of these lizardmen, or Geric, have obvious plunder from the tomb with them. How intensely irritating to have been beaten to the rewards of the tomb, she supposes. Her own sense of fair play might let the man go, but then, she somehow doubts all her colleagues would share that attitude. Or that Aram Zey would be terribly understanding, either. Still, she is much more worried (and wagers that Aram Zey might be so as well) about the idea that there are entrances to the Tapestry's demiplane that are not under Society control.

...Well those were some awful rolls


Silver Mount Collection Map | Beacon Below Map

The man sighs, "Look, you guys seem like nice people, but this is starting to get boring. I mean, I'm behind schedule as it is. You understand, I'm sure." Turning to the lizardmen, he points to the group and shouts, "Svent astahi!"

Draconic:
"Kill them!"

The lizardmen hiss at you and prepare to attack!

Knowledge (local) DC 11:
Lizardfolk are proud and powerful reptilian predators that make their communal homes in scattered villages deep within swamps and marshes. Uninterested in colonization of the dry lands and content with the simple weapons and rituals that have served them well for millennia, lizardfolk are viewed by many other races as backwater savages, but within their isolated communities lizardfolk are actually a vibrant people filled with tradition and an oral history stretching back to before humans walked upright. Most lizardfolk stand 6 to 7 feet tall and weigh 200 to 250 pounds, their powerful muscles covered in scales of gray, green, or brown. Some breeds have short dorsal spikes or brightly colored frills, and all swim well by moving with flicks of their powerful 4-foot-long tails. While completely at home in the water, they breathe air and return to their clustered mound-dwellings to breed and sleep. As their reptilian blood makes them sluggish in the cold, most lizardfolk hunt and work during the day and retreat to their homes at night to curl up with other tribesmen in the shared warmth of large peat fires. Though generally neutral, lizardfolks' standoffish demeanor, staunch rejection of civilization's "gifts," and legendary ferocity in battle cause them to be viewed negatively by most humanoids. These traits stem from good reasons, however, as their own slow rate of reproduction is no match for warm-blooded humanoids, and those tribes who don't defend their wetland territories to the last breath quickly find themselves overwhelmed by the mammalian hordes. As for their tendency to consume the bodies of dead friends and enemies alike, the practical lizardfolk are quick to point out that life is hard in the swamp, and nothing should go to waste. The lizardfolk presented here dwell in a swampy environment. Lizardfolk tribes can exist in other environments as well, but they lose their swim speed and instead gain a climb speed of 15 feet.

Lizardfolk can hold their breath for a larger amount of time than other humanoids.

Initiative:
Al Suresh: 1d20 + 2 ⇒ (16) + 2 = 18
Natalia: 1d20 + 1 ⇒ (19) + 1 = 20
Rodrigo: 1d20 + 2 ⇒ (2) + 2 = 4
Shandor: 1d20 + 12 ⇒ (1) + 12 = 13
Sharna: 1d20 + 4 ⇒ (19) + 4 = 23
Zaquielle: 1d20 + 6 ⇒ (7) + 6 = 13
Lizardfolk: 1d20 + 2 ⇒ (13) + 2 = 15

Group 1 is up! The water is considered to be difficult terrain. The enemies here will go on Tuesday unless everyone posts their actions before then.

Group 1
Sharna
Natalia
Al Suresh

Critters
Treasure Hunter
Lizardfolk

Group 2
Zaquielle
Shandor
Rodrigo

Scarab Sages

Female Human Witch 10 | AC 17/t13/f17 | F+8, R+6, W+12 | Per +9, Init +4 | HP 62+12/62 || Ra's current AC: 24 | Ra HP: -3/31 | Ra Perception: +18

Kn Local: 1d20 + 6 ⇒ (18) + 6 = 24

"Fool," says Sharna, shortly and irritably. "On your own head be it, then."

Her fingers fly, she speaks, and points-- a thin tendril of reddish mist arises from her hand to settle over Geric and two of his lizard colleagues.

Casting Confusion, Will save DC 19, on Geric and the two frontmost lizardfolk. Sadly, I don't think I can get three of the lizards.

Sharna than drifts ten feet off the ground and forward a bit, out of the dragging, irritating water. Ra shrieks smugly from her shoulder.

"I should like to take that man alive, if we might," the witch says. "But I confess I will not be terribly upset if not."

(Sharna is floating 5' above Zaquielle at the moment, despite where shown on the map.)

Sovereign Court

Female Human (Taldan) Battle Oracle 9 | Me in my shirt! | Current AC: 23[26] | AC22[25] | touch11 [14] | flat21 [24] | CMB +9, CMD 21 | HP 75 | Fort+7; Ref+6; Will+7; Percept+8/Sense Motive+9 | Init+1
Dailys:
3rd Level Spells 4[4], 2nd Level Spells 6[5], 1st Level Spells 8[5], Surprising Charge 1[1]

Natalia thinks that it is time to get this over with. She moves forward twenty feet, and casts bless.
"შეიძლება Aroden გაუძღვება თქვენი მხრივ, და გაფიცვის შიში თქვენი გული! მიერ მფარველად კაცობრიობა, ჩვენ უნდა გამარჯვებულია!"

infernal:
May Aroden guide your hand, and strike fear from your hearts! by the protector of humanity, we shall be victorious!

i will move my fig tomorrow, when I am not on the iPad

Dark Archive

Shandor Arvandru, Male Human (Varisian) Sorcerer (Tattooed Sorcerer) 11 | HP 93/93 | AC:18 T:12 FF:16 CMD: 15 | F+14 R+10 W+11 | Init +13 | Perception +17 (+2 dim light, +2 haunts) | Darkvision 60 ft.

My init mod is +13 actually, but it doesn't change anything.

Scarab Sages

Female Human Ranger 6
Spoiler:
HPs 40/40 AC21,T14,FF17 Fort+5(6 cold) Ref+11, Will+5 Init:+6 Perc +11

Now this isn't gonna be pretty is it ....

The Exchange

AC 4 hp 5/8 Paralyze/Poison 13, Rod/Staff/Wand 14, Petrify/Polymorph 12, Breath Weapon 16, Spells 15

Round 1

Cast Shield move while drawing his weapon (arcane pool, for shock and frost)

Wrong move there pal. he simply says with a smile


Silver Mount Collection Map | Beacon Below Map

Will Saves:
Treasure Hunter: 1d20 + 4 ⇒ (15) + 4 = 19
Lizardfolk 1: 1d20 + 0 ⇒ (20) + 0 = 20
Lizardfolk 2: 1d20 + 0 ⇒ (20) + 0 = 20

Huh. Well, that's fortunate. For me, at least...

Shrugging off the powerful effects of Sharna's spell with ease, the two lizardfolk up front and the back two move into position, preparing wicked looking javelins as well.

The treasure hunter grins at Al Suresh's comment and utters some arcane words, after which Al's scimitar is covered in grease!

Spoiler:
1d100 ⇒ 44

Spellcraft DC 16:
He cast grease

Al Suresh Reflex save: 1d20 + 4 ⇒ (1) + 4 = 5

His scimitar slips through his grasp, falling unseen into the swamp water.

The party is up! Al will need to make a DC 12 Reflex save to pick up his weapon. The critters will go again on Wednesday unless everyone posts their actions before then.

Party
Party Buffs - +1 morale bonus on attack rolls and on saving throws against fear effects
Zaquielle
Shandor
Rodrigo
Sharna [Ra - 20/21 HP]
Natalia
Al Suresh [44/45 HP; 19 non-lethal]

Critters
Treasure Hunter
Lizardfolk

Sovereign Court

Female Human (Taldan) Battle Oracle 9 | Me in my shirt! | Current AC: 23[26] | AC22[25] | touch11 [14] | flat21 [24] | CMB +9, CMD 21 | HP 75 | Fort+7; Ref+6; Will+7; Percept+8/Sense Motive+9 | Init+1
Dailys:
3rd Level Spells 4[4], 2nd Level Spells 6[5], 1st Level Spells 8[5], Surprising Charge 1[1]

"გათიშეთ გადატანა თქვენი იარაღი, თქვენ სულელი!"

Infernal:
Hang onto your weapon, you fool!

spellcraft: 1d20 + 9 ⇒ (7) + 9 = 16
"ისე, თუ როგორიცაა მარტივი მართლწერის როგორც, რომელიც მუშაობს ჩვენთვის, შესაძლოა, კიდევ ერთი "მარტივი" მართლწერის იმუშავებს მათ!"
Infernal:
Well, if such as simple spell as that works on us, maybe another "simple" spell will work on them!

She moves forward (as indicated on the map) and casts Murderous Command (Will save, DC16) on the Lizardfolk on the path, almost directly in front of her.

'I could get closer, but I think that I should not let myself get surrounded,' she thinks.

Dark Archive

Shandor Arvandru, Male Human (Varisian) Sorcerer (Tattooed Sorcerer) 11 | HP 93/93 | AC:18 T:12 FF:16 CMD: 15 | F+14 R+10 W+11 | Init +13 | Perception +17 (+2 dim light, +2 haunts) | Darkvision 60 ft.

Shandor wades in the shallow bog and gets into position. The runes on his torso flare to life and the orc's eyes burn with fiery wrath. With an arcane power word, an arc of fire surges from his hands towards the treasure hunter. The flames hit him with full force, then spread to two of the lizardfolks.

Casting burning arc on the treasure hunter, with the two southernmost lizardfolks (n°2 and 4) as secondary targets.
Primary target (Ref DC 20 halves): 8d6 + 8 ⇒ (6, 2, 6, 3, 3, 1, 1, 4) + 8 = 34
Secondary target - Lizardfolk n°2 (Ref DC 20 halves): 4d6 + 4 ⇒ (4, 1, 6, 1) + 4 = 16
Secondary target - Lizardfolk n°4 (Ref DC 20 halves): 2d6 + 2 ⇒ (4, 5) + 2 = 11

Scarab Sages

Female Human Witch 10 | AC 17/t13/f17 | F+8, R+6, W+12 | Per +9, Init +4 | HP 62+12/62 || Ra's current AC: 24 | Ra HP: -3/31 | Ra Perception: +18

Sharna floats forward in the air to be slightly closer to Landros, who is taking the fight to their enemy.

5-foot step forward/diagonal in the air, as it were.

DC 15 flight check to hover, if this counts as a hover, which Sharna cannot fail (base Fly skill +11, +4 for currently having a flight maneuverability of 'good')

"Ancestors... bless this woman, grant her your guidance!" the witch breathes. And then she laughs eerily, while Ra shrieks triumphantly from her shoulder.

Fortune Hex on Natalia. Natalia, you may reroll one d20 per round for the duration of the Fortune hex, and take the higher result. The duration will be 'as long as Sharna doesn't need to spend her move action to do something other than laugh like a crazy lady', essentially, but a minimum of the next 3 rounds.

Sovereign Court

Female Human (Taldan) Battle Oracle 9 | Me in my shirt! | Current AC: 23[26] | AC22[25] | touch11 [14] | flat21 [24] | CMB +9, CMD 21 | HP 75 | Fort+7; Ref+6; Will+7; Percept+8/Sense Motive+9 | Init+1
Dailys:
3rd Level Spells 4[4], 2nd Level Spells 6[5], 1st Level Spells 8[5], Surprising Charge 1[1]

Natalia looks up at Sharna, with a look of non-comprehension, and then slight concern with the 'laughing like a crazy lady'. She shakes her head and says, "რა არის გიჟები ჯადოქრებს, იცინის ბრძოლაში?"

infernal:
What is with crazy witches! laughing in battle?

Remember, she can't understand you, thought it really doesn't matter for this. Let's see if that double roll helps Natalia get some crits!

Scarab Sages

Female Human Witch 10 | AC 17/t13/f17 | F+8, R+6, W+12 | Per +9, Init +4 | HP 62+12/62 || Ra's current AC: 24 | Ra HP: -3/31 | Ra Perception: +18

She wasn't really speaking to Natalia, so yeah. :P It goes off regardless of it Natalia understands her or not. And yep, here's hoping!


Silver Mount Collection Map | Beacon Below Map

Lizardfolk 1 Will Save DC 16: 1d20 + 0 ⇒ (9) + 0 = 9

Treasure Hunter Reflex Save DC 20: 1d20 + 10 ⇒ (17) + 10 = 27

Lizardfolk 2 Reflex Save DC 18: 1d20 + 0 ⇒ (9) + 0 = 9

Lizardfolk 4 Reflex Save DC 18: 1d20 + 0 ⇒ (1) + 0 = 1

Unless I'm missing something, the DC should drop by 2 for the secondary targets. Not that it matters in this case, however.

The lizardfolk on the path looks around at its allies with a confused look in its eyes after Lady Natalia vehemently orders it to attacks its own allies.

Flames arc from Shandor to the treasure hunter, who expertly avoids the arc. After the arc misses him, it splits and slams into two of the other lizardmen, frying one and dropping him instantly.

Sharna continues to float in the air, calling out blessings to her allies and cackling in the process.

Group 1
Party Buffs - +1 morale bonus on attack rolls and on saving throws against fear effects
Zaquielle
Rodrigo
Al Suresh [44/45 HP; 19 non-lethal]

Critters
Treasure Hunter
Lizardfolk 1
Lizardfolk 3
Lizardfolk 4 [0/11 HP]

Group 2
Shandor
Sharna [Ra - 20/21 HP]
Natalia

Dark Archive

Shandor Arvandru, Male Human (Varisian) Sorcerer (Tattooed Sorcerer) 11 | HP 93/93 | AC:18 T:12 FF:16 CMD: 15 | F+14 R+10 W+11 | Init +13 | Perception +17 (+2 dim light, +2 haunts) | Darkvision 60 ft.

You're right about the DC! Copy/paste error I believe. Sorry about that. By the way, do I smell Evasion? ;)

Dark Archive

M Human Fighter (4) / Rogue (5)
Spoiler:
AC 23 T 14 FF 20| HP 67/67 | F +10 R +10 W +9* | Init +2, Perc +16, SM +5

the manoeuvrabiltiy bonus don't work with fly spell because it's not a natural fly speed

(Infernal) არ ინერვიულოთ Lady Natalia! Sharna მხოლოდ დაგლოცოთ ერთად წარმატებას მისი წინაპარი. რა თქმა უნდა, ერთი უცნაური რამ მისი ბარბაროსული ქვეყანაში.:
Don't worry Lady Natalia ! Sharna just bless you with the luck of her ancestor. Surely one of the strange things of her barbarian country.

said Rodrigo to Lady Natalia.

Then he used his wrist sheath to take his wand swift action and tried to cast a shield

UMD DC20: 1d20 + 10 ⇒ (5) + 10 = 15

then he moved through the mudy water to follow lady Natalia while draped his red cape over his arm

Scarab Sages

Female Human Witch 10 | AC 17/t13/f17 | F+8, R+6, W+12 | Per +9, Init +4 | HP 62+12/62 || Ra's current AC: 24 | Ra HP: -3/31 | Ra Perception: +18

I stand correct. In that case, I get a +4 bonus on fly because 'The subject (of the flight spell) gains a bonus on Fly skill checks equal to 1/2 your caster level.' Which would be +4. Still can't fail the DC 15.

The Exchange

AC 4 hp 5/8 Paralyze/Poison 13, Rod/Staff/Wand 14, Petrify/Polymorph 12, Breath Weapon 16, Spells 15

is the grease off my weapon since it is now somewhat submerged? or i will still have a slippery weapon if i recover it?

Scarab Sages

Female Human Ranger 6
Spoiler:
HPs 40/40 AC21,T14,FF17 Fort+5(6 cold) Ref+11, Will+5 Init:+6 Perc +11

Zaquielle sends flights of arrows at the man casting the spells.

Deadly Aim, Improved Precise Shot, Precise Shot, Rapid Shot
Longbow attack 1: 1d20 + 12 - 2 - 2 ⇒ (7) + 12 - 2 - 2 = 15 Damage: 1d8 + 2 + 4 ⇒ (7) + 2 + 4 = 13
Longbow attack 2: 1d20 + 7 - 2 - 2 ⇒ (7) + 7 - 2 - 2 = 10 Damage: 1d8 + 2 + 4 ⇒ (2) + 2 + 4 = 8
Longbow rapid attack: 1d20 + 12 - 2 - 2 ⇒ (13) + 12 - 2 - 2 = 21 Damage: 1d8 + 2 + 4 ⇒ (7) + 2 + 4 = 13


Silver Mount Collection Map | Beacon Below Map

You'll have a slippery weapon if you recover it.

Rodrigo slips a wand from up his sleeve and starts shaking it around to no avail. Zaquielle unleashes a furious onslaught of arrows, but only one strikes the man.

Group 1
Party Buffs - +1 morale bonus on attack rolls and on saving throws against fear effects
Al Suresh [44/45 HP; 19 non-lethal]

Critters
Treasure Hunter [40/53 HP]
Lizardfolk 1
Lizardfolk 3
Lizardfolk 4 [0/11 HP]

Group 2
Shandor
Sharna [Ra - 20/21 HP]
Natalia
Zaquielle
Rodrigo


Silver Mount Collection Map | Beacon Below Map

The lizardfolk whisper amongst themselves, taking bets on whether Al will try to retrieve his weapon. The treasure hunter just stands there, smirking at the confused look on Al's face.

Shandor grunts in boredom, about to walk over and retrieve the blasted thing for the magus himself. If he could be bothered for such menial labor, that is. Sharna continues to cackle from above, filling the otherwise silent air with madness. Ra shrieks along with her. Are they laughing at poor Al? Trying, in some odd way, to fill him with confidence?

Natalia waits patiently, tapping her spear sword against the ground, eyeing the gambling lizardfolk. Zaquielle, on the other hand, fidgets nervously, wanting to darken the sky with arrows. She doesn't care at what they hit, as long as the sky is dark with her arrows, she is content.

Rodrigo is just stoked to be here with so many of the beautiful ladies, yes?

Poor Al Suresh continues to stand sadly, looking at the murky swamp water with a perplexed frown as he tries to decide on what to do.

The Exchange

AC 4 hp 5/8 Paralyze/Poison 13, Rod/Staff/Wand 14, Petrify/Polymorph 12, Breath Weapon 16, Spells 15

Deciding it was not worth it he Casted a Shocking grasp spell and Move again a target while a small dagger appeared in his hand.

Getting dagger from Spring loaded wrist coil (Free), cast a spell, Move to target, Arcane Pool (swift to make +1 weapon + Frost)

Dagger: 1d20 + 10 + 3 + 1 ⇒ (8) + 10 + 3 + 1 = 221d4 + 5 ⇒ (1) + 5 = 6 +Frost: 1d6 ⇒ 3 +Shocking Grasp: 5d6 ⇒ (3, 1, 4, 5, 6) = 19

DM let me know if my target is the spellcaster? Also i have included the +3 to hit for him having either a metal armor or a metal weapon from Shocking Grasp spell

Current AC 26


Silver Mount Collection Map | Beacon Below Map

It is the one who cast grease, yes, but he is not wearing any metal armor and does not have a metal weapon out. Yet.

Also, can you explain why your current AC is 26? Not sure where that's coming from. And where the +10 is coming from. I can only see where he would get a +9 with a normal dagger.

The Exchange

AC 4 hp 5/8 Paralyze/Poison 13, Rod/Staff/Wand 14, Petrify/Polymorph 12, Breath Weapon 16, Spells 15

yes Correct i forgot to not apply the Weapon Focus. I casted shield post it on :Sunday, 10:13 PM |

If my attack hits him Al suresh will use his Lingering Pain Arcana: . All damage from that attack (including damage from a spell cast using the spellstrike ability) is considered continuous damage for the purposes of any concentration checks made by the target prior to the beginning of the magus’s next turn


Silver Mount Collection Map | Beacon Below Map

Fair enough, forgot about his shield. And you didn't hit.

Al Suresh rushes forward with a dagger appearing suddenly in his hand. He swipes at the treasure hunter, but his swing is wide, missing completely.

The first lizardfolk steps up to his friend next to him, stabbing at him with his javelin, clawing and biting at the same time.

Javelin: 1d20 - 2 ⇒ (1) - 2 = -1
Claw: 1d20 + 0 ⇒ (14) + 0 = 14
Bite: 1d20 + 0 ⇒ (13) + 0 = 13

Luckily for his friend, he fails miserably. His friend hisses at him, but charges at the man wielding a dagger, pulling a morningstar out while he does so.

Charge!: 1d20 + 2 + 2 ⇒ (18) + 2 + 2 = 22

His swing goes wide, however. During his rush, though, he provokes another attack from his ally!

AoO: 1d20 - 2 ⇒ (3) - 2 = 1

His string of bad luck holds up and once again he misses his target. The final lizardfolk drops his javelin and runs to confront the armored woman, drawing a morningstar as he moves, provoking an attack of opportunity from Al Suresh. The treasure hunter draws a short sword and salutes Al Suresh as he shifts to a flanking position with the lizardfolk, striking at the magus from behind.

Short Sword: 1d20 + 11 + 2 ⇒ (18) + 11 + 2 = 31
Damage with Sneak Attack: 1d6 + 3 + 4d6 ⇒ (4) + 3 + (5, 2, 3, 4) = 21

He plunges the short sword into Al's side, causing some serious damage.

The party's up! The critters will act again on Thursday unless everyone posts their actions before then.

Party
Party Buffs - +1 morale bonus on attack rolls and on saving throws against fear effects
Al Suresh [23/45 HP; 19 non-lethal]
Shandor
Sharna [Ra - 20/21 HP]
Natalia
Zaquielle
Rodrigo

Critters
Treasure Hunter [40/53 HP]
Lizardfolk 1
Lizardfolk 3
Lizardfolk 4 [0/11 HP]

Dark Archive

Shandor Arvandru, Male Human (Varisian) Sorcerer (Tattooed Sorcerer) 11 | HP 93/93 | AC:18 T:12 FF:16 CMD: 15 | F+14 R+10 W+11 | Init +13 | Perception +17 (+2 dim light, +2 haunts) | Darkvision 60 ft.

Shandor draws a rod from his haversack and magics comes to life once again, this time under the form of three arcane missiles aimed at the caster and two lizardfolks. Strangely, with the influence of the rod, each of the missile resembles a ram, seeking to knock their target off their feet.

Using my Toppling Rod of Metamagic, Lesser to make my magic missiles make a trip attempt.

MM1 vs. Treasure Hunter: 1d4 + 2 ⇒ (3) + 2 = 5 Trip: 1d20 + 12 ⇒ (15) + 12 = 27
MM2 vs. Lizardfolk 3: 1d4 + 2 ⇒ (1) + 2 = 3 Trip: 1d20 + 12 ⇒ (9) + 12 = 21
MM3 vs. Lizardfolk 4: 1d4 + 2 ⇒ (2) + 2 = 4 Trip: 1d20 + 12 ⇒ (7) + 12 = 19

Dark Archive

M Human Fighter (4) / Rogue (5)
Spoiler:
AC 23 T 14 FF 20| HP 67/67 | F +10 R +10 W +9* | Init +2, Perc +16, SM +5

@Al Suresh : using spring loaded sheath is a swift action not a free action.
@Sandor : casting a spell from a rod is a full round action for a sorcerer, you can't draw it and cast a spell in the same round, yeah I know, it sucks

Rodrigo moved to be near the two lizardfolk engaged with his comrades and strike at the one against Al-Suresh, droping his wand at his feet and striking with his sword two handed.

Don't panick, the cavalry is here !

Cold Iron Aldori sword, masterwork with PA: 1d20 + 12 + 1 ⇒ (19) + 12 + 1 = 321d8 + 13 ⇒ (1) + 13 = 14
Crit Confirm: 1d20 + 12 + 1 ⇒ (2) + 12 + 1 = 151d8 + 13 ⇒ (5) + 13 = 18

Dark Archive

Shandor Arvandru, Male Human (Varisian) Sorcerer (Tattooed Sorcerer) 11 | HP 93/93 | AC:18 T:12 FF:16 CMD: 15 | F+14 R+10 W+11 | Init +13 | Perception +17 (+2 dim light, +2 haunts) | Darkvision 60 ft.

I didn't know that. Are you sure? I thought the full-round action only applied to spells you cast with your own metamagic feats. Are wizards also affected by this? In any way, I'll let the GM rule.

If Shandor can't do what was stated above:
Shandor will draw the rod and still cast magic missile, albeit without the extra effect, with the same targets.

Scarab Sages

Female Human Ranger 6
Spoiler:
HPs 40/40 AC21,T14,FF17 Fort+5(6 cold) Ref+11, Will+5 Init:+6 Perc +11

I assume that the treasure hunter is tripped by the first MM, in which case Zaquielle climbs up onto the island and shoots.
Hoping to get a better angle on the lizard folk and the treasure hunter, Zaquielle climbs up the nearest dry land in the swamp, before targetting the lizard man flanking Al. "I hope you enjoy this lizard." she says as an arrow flies out from her bow.

bless, point blank, precise shot, improved precise shot, deadly aim
+1 composite bow attack 1d20 + 12 + 1 + 1 - 2 ⇒ (12) + 12 + 1 + 1 - 2 = 24 damage 1d8 + 2 + 1 + 4 ⇒ (4) + 2 + 1 + 4 = 11

If the treasure hunter still stands up, Zaquielle will instead target him.


Silver Mount Collection Map | Beacon Below Map

He's right. p. 484 in the core rulebook. I didn't know about the spring loaded wrist sheath, though. Which is amusing since if he had it on his belt he would've been fine!

Scarab Sages

Female Human Witch 10 | AC 17/t13/f17 | F+8, R+6, W+12 | Per +9, Init +4 | HP 62+12/62 || Ra's current AC: 24 | Ra HP: -3/31 | Ra Perception: +18

(On phone, can't move on map, but 5 foot forward)

"Enough of this!" Sharna mutters. "Ancestors- blind that fool before he does further damage."

(Casting blindness, fort 17, on Geric. Sooner or later Kim has to fail a save against me... move action to keep laughing in... irritation? :p )

Scarab Sages

Female Human Witch 10 | AC 17/t13/f17 | F+8, R+6, W+12 | Per +9, Init +4 | HP 62+12/62 || Ra's current AC: 24 | Ra HP: -3/31 | Ra Perception: +18

(Have now moved Sharna)

The Exchange

AC 4 hp 5/8 Paralyze/Poison 13, Rod/Staff/Wand 14, Petrify/Polymorph 12, Breath Weapon 16, Spells 15

5 damage is converted to subdual damage thanks to ablative barrier / So no swift Arcane pool on previous round

Wincing from the pain Al Suresh turns to look the one who stab him.

You are messing with the wrong people

Round 3

Spell Combat: Shocking Grasp, Arcane Accuracy (swift)

Spell strike Shocking grasp (from previous round) Dagger: 1d20 + 8 + 1 - 2 + 2 + 3 ⇒ (7) + 8 + 1 - 2 + 2 + 3 = 191d6 + 4 ⇒ (4) + 4 = 8 + Shocking Grasp: 5d6 ⇒ (4, 3, 3, 4, 5) = 19 vs the treasure hunter

Concentration: 1d20 + 8 ⇒ (10) + 8 = 18

Spell strike Shocking grasp Dagger: 1d20 + 8 + 1 - 2 + 2 + 3 ⇒ (20) + 8 + 1 - 2 + 2 + 3 = 321d6 + 4 ⇒ (3) + 4 = 7 + Shocking Grasp: 5d6 ⇒ (6, 5, 5, 3, 4) = 23 vs the lizzardfolk if the treasure hunter is dead

Crit Conf Spell strike Shocking grasp Dagger: 1d20 + 8 + 1 - 2 + 2 + 3 ⇒ (14) + 8 + 1 - 2 + 2 + 3 = 261d6 + 4 ⇒ (1) + 4 = 5 + Shocking Grasp: 5d6 ⇒ (3, 2, 1, 5, 3) = 14 vs the lizzardfolk if the treasure hunter is dead

i have included the +3 from Shocking Grasp spell

Current AC 26


Silver Mount Collection Map | Beacon Below Map

Will Save: 1d20 + 4 ⇒ (10) + 4 = 14

Shandor sends out a fusillade of magic missiles, each striking their target. The lizardfolk in front of Lady Natalia drops to the ground, slowly bleeding to death. But the missile intended for the treasure hunter gets absorbed by an invisible field. Rodrigo rushes forward to save Al Suresh, and with a might blow cleaves into the lizardfolk flanking Al, dropping him, as well.

Zaquielle fires an arrow at the treasure hunter, but the arrow as well is knocked aside by some invisible field, clattering uselessly into the tall grass. Sharna continues to float in the air, and utters arcane words of power, causing the treasure hunters eyes to glaze over, and continues laughing as the GM cries.

Al's first dagger strike still misses the blinded man, but his second dagger strike succeeds, sending massive amounts of electricity through the mans body. He slumps to the ground, still grinning that he almost had Al, and would have bested him if not for those dirty, dirty tricks.

Would reroll Al's damage since I doubt his dagger does d6 damage, but the end result will still be the same... If Sharna hadn't blinded him, he'd still be alive, too!

All that remains is a single lizardfolk, looking genuinely terrified. He looks to Lady Natalia, as does everyone else, waiting to see what she will do. Crickets can be heard in the background as everyone waits to see the true outcome of this slaughter.

Group 1
Party Buffs - +1 morale bonus on attack rolls and on saving throws against fear effects
Natalia

Critters
Lizardfolk

Group 2
Al Suresh [28/45 HP; 24 non-lethal]
Shandor
Sharna [Ra - 20/21 HP]
Zaquielle
Rodrigo

Sovereign Court

Female Human (Taldan) Battle Oracle 9 | Me in my shirt! | Current AC: 23[26] | AC22[25] | touch11 [14] | flat21 [24] | CMB +9, CMD 21 | HP 75 | Fort+7; Ref+6; Will+7; Percept+8/Sense Motive+9 | Init+1
Dailys:
3rd Level Spells 4[4], 2nd Level Spells 6[5], 1st Level Spells 8[5], Surprising Charge 1[1]

With a shout to Aroden, Natalia charges get remaining lizard folk, swinging her nodachi with all her strength and fury.

furious focus on a charge: 1d20 + 11 + 2 + 1 ⇒ (14) + 11 + 2 + 1 = 28
furious focus on a charge(fortune hex: 1d20 + 14 ⇒ (12) + 14 = 26
She hits hard for damage: 1d10 + 10 ⇒ (6) + 10 = 16

She prepares for the counter strike, while hoping that the lizard has seen its last.

Dark Archive

Shandor Arvandru, Male Human (Varisian) Sorcerer (Tattooed Sorcerer) 11 | HP 93/93 | AC:18 T:12 FF:16 CMD: 15 | F+14 R+10 W+11 | Init +13 | Perception +17 (+2 dim light, +2 haunts) | Darkvision 60 ft.

Should the last lizardfolk be still standing after this, Shandor sends a volley of deadly arcane missiles to finish the job:

MM: 3d4 + 6 ⇒ (2, 1, 3) + 6 = 12

**************

After the fight:

Shandor tries to calm his inner beast down with little success at first, for the exhilaration of magical energies surging through his body and channeled through his tattoos was too high. When he eventually does calm down, the orc looks for clues on their attacker, searching him.

Perception: 1d20 + 9 ⇒ (17) + 9 = 26

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