
| Synxol | 
 
	
 
                
                
              
            
            Not sure how much it helps in terms of healing Dorian with his negative energy affinity, but both Daxniss and Wrathe have a rank in Use Magic Device, so if we trip over an inexpensive wand of inflict light wounds we could do some downtime healing. Having to roll each time for UMB is not as sexy as Ssilax casting a spell, but it gives other options.
--
Scrolls of Inflict Wounds might also be worth looking into.
--
Also Dorian might want to start investing in Potions of Inflict Wounds, so he stops bleeding on my shoes.
--
This feels very monkish:
Godless Healing
You have mastered a specialized and complex technique to ignore pain by focusing your belief on the self rather than relying on faith.
Prerequisites: Cannot have a patron deity.
Benefit: Once per day when you have half your total hit points or fewer, you may heal yourself of an amount of damage equal to 1d8 plus your total Hit Dice as a move action. This is a supernatural ability.
Special: You can take this feat more than once. Each time you do, you may heal yourself one additional time per day.
--
Or start self flagellation (probably would only work at low levels, or in a tight pinch, since you'll crush the Will save in short order):

| Synxol | 
 
	
 
                
                
              
            
            Dorian appears to be in a turkey stupour, cool to NPC him through helping pull on the staff?
Strength Check (Dorian): 1d20 + 3 ⇒ (16) + 3 = 19
You've stopped at a spot where I'm unsure if we should be posting or not. Are we all waiting for Daxniss to make a Will save before we post - or have we been tagged?

|  Michael New | 
 
	
 
                
                
              
            
            I've put a map in my last post. To make it bigger, you can use your browser's zoom (ctrl+ or ctrl=, or command+ or command=).
We're in combat rounds now, so please stick to move action + std action + swift action, and keep your moves accurate.
I put your characters where I thought they would be. Argon is ahead because he moves fastest, and was in the front to start. If on a computer (not a phone or tablet) you can use your mouse to move your character's icon. Then just hit the enter key, and you'll note the URL changes. Copy the URL and include it in your post. Before you do this, make sure you have the latest map from the latest post, so that you get others' moves.
It's diffucult terrain (half movement) unless you stay in the path in the middle. If a square has 'rubble' in it but it is more than half empty, and the center of the square does not contain the rubble, I consider the square NOT difficult terrain; if the square has rubble in the middle, or around the middle, it IS difficult terrain. The squares with vertical lines represent boxes or other large obstructions which are two feet high; they can be jumped or moved through as difficult terrain.
Let me know if you have questions.

| Wrathe Sepai | 
 
	
 
                
                
              
            
            They're 10'x10' squares?
p.s. lol I had to edit and change my post realizing I had spoken of geeking the mage. I blame tentacle boy!

| Synxol | 
 
	
 
                
                
              
            
            So, the silent image spell allows you to do five 10' cubes, not one 50' cube. Where are you putting the 10' cubes?
One on him, and the rest around to make it as close to a half-circular cloud in his area that can be done with the wall blocking that side.
Use your discretion. As long as it's logical and effective, the mechanics don't really matter (can be non-optimized if that makes it cooler).
Immersion FTW!

| Wrathe Sepai | 
 
	
 
                
                
              
            
            I moved Me'lar as well (to where I would imagine we would end up if she complies), in a hopeful manner...please feel to throw her back if needs be.

| Synxol | 
 
	
 
                
                
              
            
            1 Month Challenge:
To any that post every day between now, including today, and February 9 they will have all the negative effects of one of their Character Flaws removed. The flaw will continue to remain (should it be something like a strange shadow, or animals scared to come near you, you'll have the ability to concentrate to counter it at any point where you feel like it would be a serious detriment, and only have it be in effect when you wish it to exist), and will have roleplaying value, but there will be no in-game negatives.
Those that are still in the running as of February 9 will be enrolled in the next 1 month challenge, with a much sexier reward.
Game on!

| Wrathe Sepai | 
 
	
 
                
                
              
            
            Can someone please place Dorian in the square diagonally behind Argon. Full move as he is moving stealthily.
Done.

| Synxol | 
 
	
 
                
                
              
            
            What is your current walking order? You can only go single file... I have Argon then Me'lar so far
Forget where we had that established marching and watch order, but I know that Wrathe is right in the middle of the pack in the marching order.
Your light source will be obviously visible as soon as the room is entered by... whoever is coming.
Thought we doused light sources back before we went through the doors and met Me'lor's papa.

|  Michael New | 
 
	
 
                
                
              
            
            Re: Marching order. Let's say it is now Argon, Me'lar, Daxniss, Wrathe, Dorian, Ssilax. I figure Dorian wouldn't want to be last considering the state of his health. Let me know if you prefer a different order....
Regarding light. Sometimes I forget... Yes, you doused your lights, and then you relied upon fungal glow for a while, and Me'lar had a candle for a time but snuffed it when you were able to rely upon fungal glow in the farms. So there is still fungal glow in this cavern, but it is on the dim side. Apologies for not describing this adequately in context.
But there was still some kind of light coming down the hallway, because there were dark sections, and the humans cannot abide the darkness.

| Wrathe Sepai | 
 
	
 
                
                
              
            
            A thought,
With us sharing the load I find that there's more potential time for each of us. With that in mind I'm wondering if there would be interest in a second game - perhaps with the same makeup of rotating DMs?
What are people's thoughts on this?

|  Michael New | 
 
	
 
                
                
              
            
            Attacks of opportunity only right now, please, but if you wish your character to be attacked by the golem, please state that he/she moved toward it. This was what I was trying to say, and perhaps it was not so clear :-)
If you are not one of the three in melee, you can shoot missiles or spells from a bit farther (10 feet away).

|  Michael New | 
 
	
 
                
                
              
            
            Synxol wrote:A thought,
With us sharing the load I find that there's more potential time for each of us. With that in mind I'm wondering if there would be interest in a second game - perhaps with the same makeup of rotating DMs?
What are people's thoughts on this?
Always interesting, but I'm not sure I have much time....

| Synxol | 
 
	
 
                
                
              
            
            Thoughts on employing this?
"A character can take a swift action in place of a move action and may take a swift or a move action in place of a standard action. This means that each round a character may elect to:
Make 3 swift actions. 
Make 2 swift actions and 1 move action. 
Make 2 swift actions and 1 standard action. 
Make 1 swift action and 2 move actions. 
Make 1 swift action, 1 move action and 1 standard action. 
Make 1 swift action and a full round/attack action.
Also, a character gets 1 immediate action per round when it is not his turn (assuming there is opportunity for one) but this does not count against the number of actions he normally takes on his turn. Finally, Quickened spells are reduced from standard actions to move actions and only spells that can be cast as standard actions are eligible for the feat to be applied."

|  Michael New | 
 
	
 
                
                
              
            
            I always thought the RAW were a bit silly, as you could only have one swift action per turn, even if that's all you did. The last three on the list are RAW.
Your proposal is basically to allow the last two in your list but allow downgrading of actions from std to move and from move to swift.
It makes sense to me. The only concern is that there are some things that are only swift actions, and now you'd be able to do two or even three of them in a round. But it's at the expense of move or std actions, so it may be okay.

|  Michael New | 
 
	
 
                
                
              
            
            Re: Wrathe's actions in the game. The golem won initiative, so he acts first this round. You get attacks of opportunity (nothing else) before that because of what it was trying to do (there's no rule written for trying to climb off a ladder into someone's space; well, bull rush I suppose, but that would also generate an AOO anyways).
Given that, if you'd like to change Wrathe's action I'll allow it.

| Synxol | 
 
	
 
                
                
              
            
            Re: Wrathe's actions in the game. The golem won initiative, so he acts first this round. You get attacks of opportunity (nothing else) before that because of what it was trying to do (there's no rule written for trying to climb off a ladder into someone's space; well, bull rush I suppose, but that would also generate an AOO anyways).
Given that, if you'd like to change Wrathe's action I'll allow it.
Never really have been great on the "crunch" aspect of the game, so I am sure I am missing the obvious:
"You can move 5 feet in any round when you don't perform any other kind of movement."
and...
"You can perform one swift action per turn without affecting your ability to perform other actions."
"You can take a swift action anytime you would normally be allowed to take a free action. "
(the only mention I can find that relates to the above)
"In general, speaking is a free action that you can perform even when it isn't your turn. "
Do those not count around AoO?
Either way, leave him to swing. It's the only time he's ever hit something he's swung at.
While we're blowing the dust off the rulebook, I'm wondering about the Grease spell conveying a +10 difficulty to climb (the only mention I can find for the +10 is a bonus provided to escape artist).
Wouldn't movement have dropped the construct to half speed (not sure if it would have made it all the way up the ladder) with an acrobatics check and potentially forced a Reflex save vs. falling?

|  Michael New | 
 
	
 
                
                
              
            
            I couldn't find any rules about rungs, so I went with the Climb DC modifier "surface is slippery" and doubled it. I interpreted the grease spell as meaning the creature is walking on a greased floor or steps, though I see your point too. I will figure something out, as I think you are right. I guess I rushed my reading of the spell.
In terms of AOOs, they do not happen on your turn. They are a free attack during your opponent's turn, just before they do what provoked the AOO.
So yes, on your turn (which happens after the golem's, (if it doesn't slip off), because it won initiative), you can do those things.
Dorian, you can't flurry with an AOO. It's a single attack.

| Wrathe Sepai | 
 
	
 
                
                
              
            
            In terms of AOOs, they do not happen on your turn. They are a free attack during your opponent's turn, just before they do what provoked the AOO.
So yes, on your turn (which happens after the golem's, (if it doesn't slip off), because it won initiative), you can do those things.
Gotcha, and thanks for the information, 'twas my error.
Wrathe will exploit the AoO opening, and then when it comes to his turn (should he still have a pulse) he'll do all sorts of fancy.

| Tentacledone | 
 
	
 
                
                
              
            
            Sorry about the late post. I was running late for work last night, and didn't verify whether or not my post had dropped, apologies :)
As far as started another game, I'm not really exactly overflowing with free time currently, so that's not something I really want to dive into right now. Especially since I have the feeling I would end up having to start it. My creative levels are a touch low this time of year. Customer Service will suck whatever energies you have out, leaving you nothing more than a withered corpse-drone, mindlessly obeying our overseers.

|  Michael New | 
 
	
 
                
                
              
            
            Yes, that does remind me of customer service drones I deal with....
On a related note, I got another email from Rogers (my cable provider) indicating they're still working on the issue that I can't watch on-demand videos. I logged this issue on Nov 21, when my son wanted to watch a Harry Potter movie. Rogers hates children, obviously.

| Wrathe Sepai | 
 
	
 
                
                
              
            
            I calculate a DC of 24 for the staff. Is there another +1 I'm missing somewhere?
24 works for me.
---
I see you only rolled one Reflex save. Regarding...
"Glancing around he does a quick range finding to determine if he could catch all of them in the area of effect, and place it in a way that would not harm any farmers, or others that are not pursuing them."
You had not addressed that in your initial reply, I was hoping you would enlighten me if not (though I remember you mentioning over 100' range connected with why a rock throw was unsuccessful, though less than 200' width of the room...though not sure where the others are in relation to the golem without a map if we're needing to be very specific with such things), were the others part of the same Reflex save?
--
Are we currently being able to be seen due to dim fungal light climbing the chimney-like structure?

| Wrathe Sepai | 
 
	
 
                
                
              
            
            Worry not, we will DM in your absence.
/scene is a Sunny D Commercial
"Who wants vorpal nail clippers?"
p.s. I added in some NPC and Dorian's strength check to expedite matters., since apparently anyone with any level of wizard training cannot roll over 10 with bonuses, and Daxniss alone cannot lift Argon's 300 lbs.
 
	
 
     
     
     
 
                
                