With Strange Aeons Even Death May Die

Game Master Synxol

We each dwell upon an island forged by our ignorance amidst the black seas of infinity. Should your feeble mind correlate the seemingly disassociated contents of your skull, thus affording you an opportunity to leave your island behind, terrifying vistas of reality will entomb you and you will never know peace.

It was only a matter of time...every species can smell its own extinction. The last ones left won't have a pretty time of it.


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Game master

" We are going to play a game, it is called who is your daddy and what does he do?"


The gifts have no real monetary value, they are more along the sentimental lines of paintings, rings of flowers, hand stitched fabrics, and the like.


Male Half-Orc bard

Awwwwww I was going to have fun with the potions after taste in my next post. :)


Calvoric Tsador wrote:
Awwwwww I was going to have fun with the potions after taste in my next post. :)

Aftertaste away, I just wanted to mend the holes in your hands so you stop creeping people out.

They may be odourless, but I'm cool with them tasting like Satan's taint.


Dandelion (Half-Orc Oracle of Nature)

Working on clanging Dandelion, but will likely finish tomorrow...

Anyone have good spell suggestions?

Nice potions!


Male Half-Orc bard

Besides create food and water, dispel magic, I would say Daylight might not be a bad call. Greater stunning barrier, remove disease, resis energy communal, life shield, magic circle against evil, and current serious wounds


Dandelion (Half-Orc Oracle of Nature)

Yes, lots of good spells! I think I get 1 first level, 3 second levels and 2 third levels. Thanks for the suggestions.


  • Paizo sources
  • You start as a child/immature specimen of your race (http://www.d20pfsrd.com/bestiary/monster-listings/templates/simple-templat e-young-cr-1)
  • Alignments: Any, as is my norm these concepts are a device to flesh out the character and not manacles that dictate all behaviour, some of the nicest people occasionally do bad things
  • Experience: does not exist in the traditional sense, expect to progress much slower than has been my norm in the past as this game will be much more story-driven
  • 43 point buy, no score below 10
  • Traits: 2
  • Drawbacks: please take 2 from the following list: http://www.d20pfsrd.com/traits/drawbacks
  • Races: Any up to 11 RP, or should you wish to craft your own race you have up to 11 RP to make one (http://www.d20pfsrd.com/gamemastering/other-rules/creating-new-races) and will need to pen a full write-up describing all manner of aspects of the race you have created
  • Classes: All available (minus classes that are more modern like gunslinger)
  • Starting gold: none, you are a street urchin
  • Equipment: you have one prized possession from your family up to a 36gp value
  • Maximum hit points at all levels
  • Hero points are active
  • Rolls will be done as normal in the game thread by the players and DM alike
  • Myth-Weavers as usual for character sheets, please do not post this link until requested
  • Game will pick up at the end of this very game thread, though I ask everyone to fashion a new alias for their character
  • Mana system is live. e.g. If you can cast 4x first level spells and 3x second level spells, you have 10 mana total, which can be used in any combination you wish.
  • Magical and masterwork armour only has Armour Check Penalties based on weight, DEX limits and arcane penalties remain as normal
  • Gods: Using Pathfinder deities
  • You start alone, not knowing any other character
  • World: Sel Torin
  • Notes: Humans are dominant both in numbers (over 85% of the population) and influence (every major city is controlled by them), other races are treated as second-class citizens or much worse the more monstrous they look, arcane casters live in fear for their lives, all worship of evil deities has been outlawed, human armies march upon their neighbours perpetrating unspeakable atrocities on those that stand in their way
  • Background: You are the unwashed, desperately clinging to life in the gutters of whatever city the fates have cast you. Clutched in your tiny child hands is the only remnant of your family. Your bones ride against your scarred skin beneath the rags that wrap around you, speaking to a short lifetime of poverty, disease, malnutrition, and an existence constantly on the run from those that would perpetrate against you for your meagre scraps of food, meting out beatings, slavery, and worse.


Dandelion (Half-Orc Oracle of Nature)

Dandelion is leveled finally!

Also, wondering if Grendel provided water breathing to us all?

Also, Dandelion may have an easy way through the lock, or bars.


Dandelion (Half-Orc Oracle of Nature)

Hopefully it's obvious, but:

Barkskin
Find Traps
Erosion Touch (7th level revelation): (Su): As a melee touch attack, you can deal 1d6 points of damage per level to objects or constructs. If used against an object in another creature's possession, treat this attack as a sunder combat maneuver. You can use this ability once per day, plus one time per day for every three levels you possess (now: 3/d).

Call me destructo.


Cthulhu-Spawn DM/crazy person

Considering he had no idea that we were using the underwater passage, no, he hasn't provided anybody with Waterbreathing. I thought the hidden passage was the way into Stormhold, not Muaem.


Dandelions wrote:
Also, Dandelion may have an easy way through the lock, or bars.

Easy indeed, especially when I roll almost maximum damage.

Do you have a link to the different oracle revelations? The Paizo SRD seems to be bereft of them beyond a vague description that they exist and when you get them.

Tentacledone wrote:
I thought the hidden passage was the way into Stormhold, not Muaem.

"Calvoric remembers a first-hand story he had heard from a thief who had escaped from Muaem using ancient tunnels that were built to permit the nobility to escape in times of siege and surface within the deepest depths of Lake Ibey. The tunnels are reputedly guarded by golems, doors locks by magical means, and full of deadly traps. He is confident that he can find the entrance given enough time and sufficient stealth to avoid detection."

If memory serves, the party had sought to use the tunnel to avoid the hundreds of monsters laying siege to spired city, which holds the gnome that Bragh had sketched, and hopefully the answer to the mysteries of the vampire's tattoos.


"...and remind his twitching muscles that he was the one in charge."

In charge!

So punny it hertz.

/rimshot


Dandelion (Half-Orc Oracle of Nature)

Those revelations are all revealed on the main Oracle page.

http://paizo.com/pathfinderRPG/prd/advanced/baseClasses/oracle.html

Look under Nature for Dandelion's.


Danke, I really need to check the PRD, and not just the SRD all the time.


Dandelion (Half-Orc Oracle of Nature)

I'm sure the SRD must have it. They usually have more, not less... Just disorganized differently.

Yeah, you need to drill down into the particular oracular mystery:
http://www.d20pfsrd.com/classes/base-classes/oracle/mysteries/paizo---oracl e-mysteries/nature


Dandelion (Half-Orc Oracle of Nature)

Strange how it keeps adding a space in that url, even after I delete and retype that word.


Dandelion (Half-Orc Oracle of Nature)

"By this point in the group's travels the others have become accustomed to mouth words for Dandelion that he is unable to read on his own."

I read this in two possible ways:
1. The others can state they convey the message to Dandelion as they have been doing until now, or
2. I should assume they have done so.

I don't want to assume the wrong one, so, which is it?


Male Half-Orc bard

go with two, Calvoric would mouth the words that the lovable golem asked us..


Cthulhu-Spawn DM/crazy person

Yeah, number 2 would be right. Its not like there going to suddenly forget that Dandelion isn't able to hear.

Personally, I'm wondering if Cure Blindness/Deafness is going to solve this little issue for us :)

On that note, I should check to see if druids get that spell, or if it's just clerics :P

As far as the riddle goes, I could only think of "in the dark" for an answer, how about you guys?


Many times I will provide information to one of the players, and the other players react as if that information has been relayed to them as well. This is less work for all involved and much quicker, which I appreciate.

As long as it's not a time sensitive bomb ticking down moment in time, and I don't have sneaksie hobbit characters that are purposefully hiding information from the other players, then I would imagine that you all are sharing what you learn.


Dandelion (Half-Orc Oracle of Nature)

Sadly, I doubt any spell is going to remove an Oracle's curse, at least permanently.

I know the answer for the second one, but is that enough?


Any way of curing the oracle's curse would also remove the oracle's abilities and spells.


Dandelion (Half-Orc Oracle of Nature)

Then let's not do that, shall we?


In the frost giant's sack is....: 1d100 ⇒ 16

Charred corpse of Small humanoid

In the frost giant's sack is....: 1d100 ⇒ 50

+1 warhammer

In the frost giant's sack is....: 1d100 ⇒ 33

Large broken leather armor


Dandelion (Half-Orc Oracle of Nature)

Never seen that before... How the hell did you summon a friggin volcano?


Cthulhu-Spawn DM/crazy person

Volcanic Storm, a spell I've always wanted to use, over several character and haven't had the opportunity :)

http://www.d20pfsrd.com/magic/all-spells/v/volcanic-storm

its fun!


Dandelion (Half-Orc Oracle of Nature)

Just what a frost giant wants!


Game master

Just what a frost giant needs!


Whatever makes a frost giant happy sets him free

I wanna thank you for givin' a frost giant time to bleed

/dances


WRU dice?

Guess we're going digital old school for our 4 Diplomacy Checks....

Influence Attitude: Unfriendly, CHA 9
Dandelion, +2 aid another, +2 giant weapon, +2 giant eye: 1d20 + 8 + 2 + 2 + 2 ⇒ (6) + 8 + 2 + 2 + 2 = 20 Indifferent
Calvoric (Aid Another): 1d20 + 9 ⇒ (4) + 9 = 13 success, conveys +2 to Dandelion's roll

Make Request: Help Stormhold Outpost, give dangerous aid +10, additional request (use of the ship) +5
Dandelion, +2 aid another, +2 giant weapon, +2 giant eye: 1d20 + 8 + 2 + 2 + 2 - 10 - 5 ⇒ (18) + 8 + 2 + 2 + 2 - 10 - 5 = 17 success x2
Calvoric (Aid Another): 1d20 + 9 ⇒ (13) + 9 = 22 success, conveys +2 to Dandelion's roll

Guess it's nice at times to pull back the "skin" of the game and see the inner workings of what I am doing behind the scenes.


Xthian Shadowcaster Conjurer / Gestalt Druid

Acting as a conduit of the forces of the universe makes me thirsty.


Dandelion (Half-Orc Oracle of Nature)

Have a beer.

Short post. I wanted to write more but my day is full of occurrences, events, tasks and other nonmagical spells. (Though I did drop off a dual-wand-wielding wizard at his friend's house.)


Male Dragonkin Cleric/Wizard level 12

Peeking into this strange room.


Racial References:
Alman

Wyrmtouched


Male Argon Gestalt Slayer-Cleric 12

Let me know if you can't see the Alman doc.


Game master

I'm thinking about rewarding players with RP points every level, Loki and I have been talking about it, thoughts?
Also side note, did not have my phone, was unable to post


Evil JB wrote:
I'm thinking about rewarding players with RP points every level, Loki and I have been talking about it, thoughts?

I sent you with a novella breaking down my position JB. It's long enough that I probably should have put chapter headings, and had another writer do an introduction to me (Tolstoy?).


Dandelion (Half-Orc Oracle of Nature)

What are RP points?


Dandelions wrote:
What are RP points?

RP - Racial Points

Not sure how we would grow stronger (perhaps Splinter trains us after we do the backstroke in the foxfire mixture that spilled out from the container with the nuclear waste symbol on it), but we would advance as races as we advance as classes.

So you could be an elf that the next level is able to take darkvision (seems to have worked for the drow), and so on.

p.s. I'm hoping we all sell our souls to a greater daemon or something so it's Spawn-esque.


Game master

I have the email I just wanted to get everyone else's thoughts on the subject and I would use good old H.P. to write your forward.


Eeeny, meany, miny....

1d3 ⇒ 1

Hey Moe!


Male Half-Orc bard

Wankers! :)


XTHIAN
The word Xthian roughly translates as "cursed ones" in old Elvish, as the essence of these pitiful creatures are a curse saturated within their very flesh shortening their lives, but conveying dark power. Those that sign an Asmodean contract are wise to scrutinize every clause, vague description, and possible double meaning, lest they agree to something that is all but impossible, causing them to breach the contract. A favourite sanction of The Prince of Darkness, for such a breach, is to collect from a member of the signer's family; though the contract does not say how this debt will be collected, or from whom. As an immortal creature this debt collection can transpire generations later. One day the infant simply disappears from its cradle, torturously never to be seen by its family again, as the infant is brought back to serve in Hell.

A microscopic number of Xthians have thrown off their chains and escaped back to the Material Plane...

Physical Description, Lifespan and Rebirth
As the creature affected, though much more gaunt. Xthian will potentially live half as long as is expected of the creature affected, and will likely be insane long before they reach the end of their days.

Society
It is rare for a Xthian to meet another member of its race outside of Hell, causing Xthian to be eternal outsiders that do not organize themselves within classic societal structures or associations. Xthians tend to live in the shadows on the fringes of cities, forgoing interactions as often as they are able.

Relations
Xthian often have difficulty interacting with other races, on both emotional and physical levels, since they were born knowing only untold pain and continual anguish. Xthian live a solitary life devoid of community generally feeling divorced from the communities they find themselves part of.

Alignment and Religion
Xthian are free spirits, typically adhering to their own consciences, rather than what society might expect of them. They are always chaotic in nature as a reaction to the psychotically-strict regime they were born into. Xthian lack religious traditions, which leaves them free to worship any deity they wish.

Adventures
Xthian are driven by an uncontrollable sense of wanderlust as they constantly seek out new experiences, and to feed their ravenous curiosity about all things.

Xthian are defined by their class levels - they do not possess racial HD. They have the following racial traits:

  • Type: Humanoid
  • Size: Medium
  • Speed: 30'
  • Ability Score Modifiers: -2 Strength, -2 Dexterity, -2 Constitution, +4 Intelligence: Xthian have impossibly agile minds, yet are physically weak
  • Greater Spell Resistance: Xthian enigmatic minds make them especially resistant to magics.
  • Change Shape, Greater: Deception is a key tactic to fit in amongst their prey and Xthian innately learn to blend in with their victims (ability to alter their form into other humanoids and gain: darkvision, low-light vision, scent, 30' swim)
  • Low-Light Vision: Xthian are neither creatures of darkness, nor light, and as such excel in environments of low-light conditions
  • Constant Spell-Like Divination: Detect Magic: Xthian see the world in a polychromatic wash of magical energies
  • Gift of Tongues: Xthian's keen minds are incredibly astute, making them innate polyglots (+1 to Bluff, +1 to Diplomacy, gains 2 languages with each rank of Linguistics)
  • Light Blindness: Xthian are especially susceptible to bright lights. Abrupt exposure to any bright light blinds Xthian for 1 round. On subsequent rounds, they are dazzled as long as they remain in the affected area.
Languages: Xthian begin play speaking Common and Infernal. Xthian with high intelligence scores can choose from the following: Undercommon, Abyssal, Elven, Dwarven, Halfling, and Gnomish.

Race Point Cost

  • Humanoid (0)
  • Size: Medium (0)
  • Speed: Normal (0)
  • Ability Score Modifier: Paragon (1)
  • Language: Standard (0)
  • Change Shape, Greater (6)
  • Greater Spell Resistance (3)
  • Low-Light Vision (1)
  • Constant Spell-Like Divination: Detect Magic (3)
  • Gift of Tongues (2)
  • Light Blindness (-2, DM approval)
  • Total 14 RP


Game master

Looks good I'll have a post out soon, I feel asleep this morning leveling Calvoric, just have to pick up equipment.


Lesser Minor (Calvoric): 1d100 ⇒ 52 No special qualities
Lesser Minor (Dandelion): 1d100 ⇒ 68 No special qualities
Lesser Minor (Grendel): 1d100 ⇒ 91 No special qualities
Lesser Minor (Jaevan): 1d100 ⇒ 85 No special qualities
Greater Medium (Calvoric): 1d100 ⇒ 88 No special qualities
Lesser Minor (Calvoric): 1d100 ⇒ 10 Body slot
Lesser Minor (Dandelion): 1d100 ⇒ 67 Wrist slot
Lesser Minor (Grendel): 1d100 ⇒ 58 Shoulder slot
Lesser Minor (Jaevan): 1d100 ⇒ 82 Slotless
Greater Medium (Calvoric): 1d100 ⇒ 44 Headband slot
Lesser Minor Body (Calvoric): 1d100 ⇒ 94 Robe of Bones
Lesser Minor Wrist (Dandelion): 1d100 ⇒ 70 Bracers of Steadiness
Lesser Minor Shoulder (Grendel): 1d100 ⇒ 42 Shield Cloak
Lesser Minor Slotless (Jaevan): 1d100 ⇒ 2 Universal Solvent
Greater Medium Headband (Calvoric): 1d100 ⇒ 88 Headband of Knucklebones


Prophesies

  • An ancient, slithering evil dwells within a previously unknown land beyond the shadow chains, and it is feeding on the essence of goodly and lowly creatures from beyond the known world who are battling it even now.
  • The portal between worlds must be closed. The dreams of the abducted must end.
Vampires
  • Xelien (dead)
  • Dimqu (dead)
  • Bragh (undead)
  • Aryaa (location unknown)


Dandelion (Half-Orc Oracle of Nature)

btw, Dandelion now has an init of +0, and the Scent ability.

So you guys should bath more often.


Male Half-Orc bard

lol, I got an extra feat, so I took silent spell and power attack, along with a ring of sustenance which, may or may not be a moot point, along with a silver longsword + 1 so that way if I need more magical power thanks to Magus aura, I only need to use one arcana pool to add flaming or a few other abilities to my sword.


Cthulhu-Spawn DM/crazy person

I love it when I forget to hit save after leveling up and vamping out and close the Myth-Weaver sheet.

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