| Dandelions |
Working on clanging Dandelion, but will likely finish tomorrow...
Anyone have good spell suggestions?
Nice potions!
| Calvoric Tsador |
Besides create food and water, dispel magic, I would say Daylight might not be a bad call. Greater stunning barrier, remove disease, resis energy communal, life shield, magic circle against evil, and current serious wounds
| Dandelions |
Yes, lots of good spells! I think I get 1 first level, 3 second levels and 2 third levels. Thanks for the suggestions.
| Synxol |
- Paizo sources
- You start as a child/immature specimen of your race (http://www.d20pfsrd.com/bestiary/monster-listings/templates/simple-templat e-young-cr-1)
- Alignments: Any, as is my norm these concepts are a device to flesh out the character and not manacles that dictate all behaviour, some of the nicest people occasionally do bad things
- Experience: does not exist in the traditional sense, expect to progress much slower than has been my norm in the past as this game will be much more story-driven
- 43 point buy, no score below 10
- Traits: 2
- Drawbacks: please take 2 from the following list: http://www.d20pfsrd.com/traits/drawbacks
- Races: Any up to 11 RP, or should you wish to craft your own race you have up to 11 RP to make one (http://www.d20pfsrd.com/gamemastering/other-rules/creating-new-races) and will need to pen a full write-up describing all manner of aspects of the race you have created
- Classes: All available (minus classes that are more modern like gunslinger)
- Starting gold: none, you are a street urchin
- Equipment: you have one prized possession from your family up to a 36gp value
- Maximum hit points at all levels
- Hero points are active
- Rolls will be done as normal in the game thread by the players and DM alike
- Myth-Weavers as usual for character sheets, please do not post this link until requested
- Game will pick up at the end of this very game thread, though I ask everyone to fashion a new alias for their character
- Mana system is live. e.g. If you can cast 4x first level spells and 3x second level spells, you have 10 mana total, which can be used in any combination you wish.
- Magical and masterwork armour only has Armour Check Penalties based on weight, DEX limits and arcane penalties remain as normal
- Gods: Using Pathfinder deities
- You start alone, not knowing any other character
- World: Sel Torin
- Notes: Humans are dominant both in numbers (over 85% of the population) and influence (every major city is controlled by them), other races are treated as second-class citizens or much worse the more monstrous they look, arcane casters live in fear for their lives, all worship of evil deities has been outlawed, human armies march upon their neighbours perpetrating unspeakable atrocities on those that stand in their way
- Background: You are the unwashed, desperately clinging to life in the gutters of whatever city the fates have cast you. Clutched in your tiny child hands is the only remnant of your family. Your bones ride against your scarred skin beneath the rags that wrap around you, speaking to a short lifetime of poverty, disease, malnutrition, and an existence constantly on the run from those that would perpetrate against you for your meagre scraps of food, meting out beatings, slavery, and worse.
| Dandelions |
Dandelion is leveled finally!
Also, wondering if Grendel provided water breathing to us all?
Also, Dandelion may have an easy way through the lock, or bars.
| Dandelions |
Hopefully it's obvious, but:
Barkskin
Find Traps
Erosion Touch (7th level revelation): (Su): As a melee touch attack, you can deal 1d6 points of damage per level to objects or constructs. If used against an object in another creature's possession, treat this attack as a sunder combat maneuver. You can use this ability once per day, plus one time per day for every three levels you possess (now: 3/d).
Call me destructo.
| Synxol |
Also, Dandelion may have an easy way through the lock, or bars.
Easy indeed, especially when I roll almost maximum damage.
Do you have a link to the different oracle revelations? The Paizo SRD seems to be bereft of them beyond a vague description that they exist and when you get them.
I thought the hidden passage was the way into Stormhold, not Muaem.
If memory serves, the party had sought to use the tunnel to avoid the hundreds of monsters laying siege to spired city, which holds the gnome that Bragh had sketched, and hopefully the answer to the mysteries of the vampire's tattoos.
| Dandelions |
Those revelations are all revealed on the main Oracle page.
http://paizo.com/pathfinderRPG/prd/advanced/baseClasses/oracle.html
Look under Nature for Dandelion's.
| Dandelions |
I'm sure the SRD must have it. They usually have more, not less... Just disorganized differently.
Yeah, you need to drill down into the particular oracular mystery:
http://www.d20pfsrd.com/classes/base-classes/oracle/mysteries/paizo---oracl e-mysteries/nature
| Dandelions |
Strange how it keeps adding a space in that url, even after I delete and retype that word.
| Dandelions |
"By this point in the group's travels the others have become accustomed to mouth words for Dandelion that he is unable to read on his own."
I read this in two possible ways:
1. The others can state they convey the message to Dandelion as they have been doing until now, or
2. I should assume they have done so.
I don't want to assume the wrong one, so, which is it?
| Tentacledone |
Yeah, number 2 would be right. Its not like there going to suddenly forget that Dandelion isn't able to hear.
Personally, I'm wondering if Cure Blindness/Deafness is going to solve this little issue for us :)
On that note, I should check to see if druids get that spell, or if it's just clerics :P
As far as the riddle goes, I could only think of "in the dark" for an answer, how about you guys?
| Synxol |
Many times I will provide information to one of the players, and the other players react as if that information has been relayed to them as well. This is less work for all involved and much quicker, which I appreciate.
As long as it's not a time sensitive bomb ticking down moment in time, and I don't have sneaksie hobbit characters that are purposefully hiding information from the other players, then I would imagine that you all are sharing what you learn.
| Dandelions |
Sadly, I doubt any spell is going to remove an Oracle's curse, at least permanently.
I know the answer for the second one, but is that enough?
| Dandelions |
Never seen that before... How the hell did you summon a friggin volcano?
| Synxol |
WRU dice?
Guess we're going digital old school for our 4 Diplomacy Checks....
Influence Attitude: Unfriendly, CHA 9
Dandelion, +2 aid another, +2 giant weapon, +2 giant eye: 1d20 + 8 + 2 + 2 + 2 ⇒ (6) + 8 + 2 + 2 + 2 = 20 Indifferent
Calvoric (Aid Another): 1d20 + 9 ⇒ (4) + 9 = 13 success, conveys +2 to Dandelion's roll
Make Request: Help Stormhold Outpost, give dangerous aid +10, additional request (use of the ship) +5
Dandelion, +2 aid another, +2 giant weapon, +2 giant eye: 1d20 + 8 + 2 + 2 + 2 - 10 - 5 ⇒ (18) + 8 + 2 + 2 + 2 - 10 - 5 = 17 success x2
Calvoric (Aid Another): 1d20 + 9 ⇒ (13) + 9 = 22 success, conveys +2 to Dandelion's roll
Guess it's nice at times to pull back the "skin" of the game and see the inner workings of what I am doing behind the scenes.
| Wrathe Sepai |
Acting as a conduit of the forces of the universe makes me thirsty.
| Dandelions |
Have a beer.
Short post. I wanted to write more but my day is full of occurrences, events, tasks and other nonmagical spells. (Though I did drop off a dual-wand-wielding wizard at his friend's house.)
| Synxol |
I'm thinking about rewarding players with RP points every level, Loki and I have been talking about it, thoughts?
I sent you with a novella breaking down my position JB. It's long enough that I probably should have put chapter headings, and had another writer do an introduction to me (Tolstoy?).
| Synxol |
What are RP points?
RP - Racial Points
Not sure how we would grow stronger (perhaps Splinter trains us after we do the backstroke in the foxfire mixture that spilled out from the container with the nuclear waste symbol on it), but we would advance as races as we advance as classes.
So you could be an elf that the next level is able to take darkvision (seems to have worked for the drow), and so on.
p.s. I'm hoping we all sell our souls to a greater daemon or something so it's Spawn-esque.
| Synxol |
XTHIAN
The word Xthian roughly translates as "cursed ones" in old Elvish, as the essence of these pitiful creatures are a curse saturated within their very flesh shortening their lives, but conveying dark power. Those that sign an Asmodean contract are wise to scrutinize every clause, vague description, and possible double meaning, lest they agree to something that is all but impossible, causing them to breach the contract. A favourite sanction of The Prince of Darkness, for such a breach, is to collect from a member of the signer's family; though the contract does not say how this debt will be collected, or from whom. As an immortal creature this debt collection can transpire generations later. One day the infant simply disappears from its cradle, torturously never to be seen by its family again, as the infant is brought back to serve in Hell.
A microscopic number of Xthians have thrown off their chains and escaped back to the Material Plane...
Physical Description, Lifespan and Rebirth
As the creature affected, though much more gaunt. Xthian will potentially live half as long as is expected of the creature affected, and will likely be insane long before they reach the end of their days.
Society
It is rare for a Xthian to meet another member of its race outside of Hell, causing Xthian to be eternal outsiders that do not organize themselves within classic societal structures or associations. Xthians tend to live in the shadows on the fringes of cities, forgoing interactions as often as they are able.
Relations
Xthian often have difficulty interacting with other races, on both emotional and physical levels, since they were born knowing only untold pain and continual anguish. Xthian live a solitary life devoid of community generally feeling divorced from the communities they find themselves part of.
Alignment and Religion
Xthian are free spirits, typically adhering to their own consciences, rather than what society might expect of them. They are always chaotic in nature as a reaction to the psychotically-strict regime they were born into. Xthian lack religious traditions, which leaves them free to worship any deity they wish.
Adventures
Xthian are driven by an uncontrollable sense of wanderlust as they constantly seek out new experiences, and to feed their ravenous curiosity about all things.
Xthian are defined by their class levels - they do not possess racial HD. They have the following racial traits:
- Type: Humanoid
- Size: Medium
- Speed: 30'
- Ability Score Modifiers: -2 Strength, -2 Dexterity, -2 Constitution, +4 Intelligence: Xthian have impossibly agile minds, yet are physically weak
- Greater Spell Resistance: Xthian enigmatic minds make them especially resistant to magics.
- Change Shape, Greater: Deception is a key tactic to fit in amongst their prey and Xthian innately learn to blend in with their victims (ability to alter their form into other humanoids and gain: darkvision, low-light vision, scent, 30' swim)
- Low-Light Vision: Xthian are neither creatures of darkness, nor light, and as such excel in environments of low-light conditions
- Constant Spell-Like Divination: Detect Magic: Xthian see the world in a polychromatic wash of magical energies
- Gift of Tongues: Xthian's keen minds are incredibly astute, making them innate polyglots (+1 to Bluff, +1 to Diplomacy, gains 2 languages with each rank of Linguistics)
- Light Blindness: Xthian are especially susceptible to bright lights. Abrupt exposure to any bright light blinds Xthian for 1 round. On subsequent rounds, they are dazzled as long as they remain in the affected area.
Race Point Cost
- Humanoid (0)
- Size: Medium (0)
- Speed: Normal (0)
- Ability Score Modifier: Paragon (1)
- Language: Standard (0)
- Change Shape, Greater (6)
- Greater Spell Resistance (3)
- Low-Light Vision (1)
- Constant Spell-Like Divination: Detect Magic (3)
- Gift of Tongues (2)
- Light Blindness (-2, DM approval)
- Total 14 RP
| Synxol |
Lesser Minor (Calvoric): 1d100 ⇒ 52 No special qualities
Lesser Minor (Dandelion): 1d100 ⇒ 68 No special qualities
Lesser Minor (Grendel): 1d100 ⇒ 91 No special qualities
Lesser Minor (Jaevan): 1d100 ⇒ 85 No special qualities
Greater Medium (Calvoric): 1d100 ⇒ 88 No special qualities
Lesser Minor (Calvoric): 1d100 ⇒ 10 Body slot
Lesser Minor (Dandelion): 1d100 ⇒ 67 Wrist slot
Lesser Minor (Grendel): 1d100 ⇒ 58 Shoulder slot
Lesser Minor (Jaevan): 1d100 ⇒ 82 Slotless
Greater Medium (Calvoric): 1d100 ⇒ 44 Headband slot
Lesser Minor Body (Calvoric): 1d100 ⇒ 94 Robe of Bones
Lesser Minor Wrist (Dandelion): 1d100 ⇒ 70 Bracers of Steadiness
Lesser Minor Shoulder (Grendel): 1d100 ⇒ 42 Shield Cloak
Lesser Minor Slotless (Jaevan): 1d100 ⇒ 2 Universal Solvent
Greater Medium Headband (Calvoric): 1d100 ⇒ 88 Headband of Knucklebones
| Synxol |
Prophesies
- An ancient, slithering evil dwells within a previously unknown land beyond the shadow chains, and it is feeding on the essence of goodly and lowly creatures from beyond the known world who are battling it even now.
- The portal between worlds must be closed. The dreams of the abducted must end.
- Xelien (dead)
- Dimqu (dead)
- Bragh (undead)
- Aryaa (location unknown)
| Dandelions |
btw, Dandelion now has an init of +0, and the Scent ability.
So you guys should bath more often.
| Calvoric Tsador |
lol, I got an extra feat, so I took silent spell and power attack, along with a ring of sustenance which, may or may not be a moot point, along with a silver longsword + 1 so that way if I need more magical power thanks to Magus aura, I only need to use one arcana pool to add flaming or a few other abilities to my sword.