With Strange Aeons Even Death May Die

Game Master Synxol

We each dwell upon an island forged by our ignorance amidst the black seas of infinity. Should your feeble mind correlate the seemingly disassociated contents of your skull, thus affording you an opportunity to leave your island behind, terrifying vistas of reality will entomb you and you will never know peace.

It was only a matter of time...every species can smell its own extinction. The last ones left won't have a pretty time of it.


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Xthian Shadowcaster Conjurer / Gestalt Druid
Argon Alma wrote:
Oh, can we edit that? I can't seem to.

Sadly, just the "owner"/creator (I am become death, destroyer of player characters) can edit the Campaign Info tab. I looked to see if I could add others to it, but I'd have to transfer ownership time and again. I'll offer to do the updating for the group (beatification incoming!).

So, if you cats want to throw out your answers to the character generation questions in the Discussion thread I'll update the Campaign Info thingy.


Male Argon Gestalt Slayer-Cleric 12

Sounds good.

Noticed a typo: Progue, should be Prologue?


Male Argon Gestalt Slayer-Cleric 12

Argon Alma

Description

Argon is tall and medium set, but is stronger than he looks. He stands up very straight, and when he looks you in the eye, you notice his brown eyes with oval-shaped irises. His red-brown hair matches his tanned skin, and he seems relaxed most of the time. Indeed, he likes to joke around.

Still, Argon is quiet religious, and though he likes to joke, it is never about his god. He is very serious about the gods and the afterlife, and is more than willing to explain his knowledge and views to anyone who will listen; or even those who may not want to. This discrepancy between his humorous self and serious self makes him come across as immature, but when he is set on something, those who know him know he is very stubborn, strong, and smart about it. Once he sets his mind to something, he focuses on it until done. This can lead to situation where he carries on a conversation while focusing on other things he is doing.

Argon has a distrust of authority, which came out in his training, but existed from back when his parents were alive. This is part of why he mistrusts other religions, too.

He is very interested in buildings, how they are designed and how they are built. He also has an interest in criminals, and has shown interest in becoming a town guard or bounty hunter.

Argon can be overly zealous and somewhat single-minded when doing something. He often does not pay attention to the world outside the areas that interest him most.

History
Argon moved to Caern at the age of seven, but his world fell to pieces when his mother was traveling and died in an accident at sea, while at the same time his father at home was killed by a street gang. Argon was left without parents very suddenly, and was out on the street soon after. The only keepsake he had of his parents is a beautiful medallion, square with rounded corners, in bronze with silver trim; with a likeness of the three of them in relief upon it. His mother had made it and given it to him before she left.

Deity
Ptah, god of Architecture, craftsmanship, creation, metalworking

Possible family supports
Argon's family is all dead, aside from an older sister who still lives on Almas. She is eight years older than Argon, and she's named Xenon. She was left behind as she was promised as a wife, to a wealthy merchant.

Reasons for becoming a Slayer
Running around the streets of Caern as an urchin with funny eyes, he had to defend himself. He learned to be sneaky, and how to fight.

Family Heirloom
The only keepsake he had of his parents is a beautiful medallion, square with rounded corners, in bronze with silver trim; with a likeness of the three of them in relief upon it. His mother had made it and given it to him before she left, and died aboard ship.

Goals/Purpose
For Argon, he would love to be a part of cleaning up the Umbral lands of Saevia; he would like to become a great warrior, serving the cause of good wherever he goes; and he would someday like to have his own castle, a beautiful work of architecture, designed with his help, overlooking the sea which faces (purportedly) out towards the mystical island of Almas.

Reasons for becoming an adventurer
Argon does not think of himself as an adventurer. He wishes to do the right thing.

Religion
Argon is quite religious. He believes the gods are above us, and we should serve them. At least, those worthy of being served. But even if you serve an evil god, you ought to serve faithfully and do your best.

Wealth and status
Wealth alone is not very important. Status, somewhat. He has ambitions and a meaningful status is a part of where he would like to be in the future.

Enemies
Argon has several times run into a criminal named Comely Caelum, whom he thinks killed his father and who is a generally bad character in Caern.

Ever been arrested
No

View on other races
Argon is not impressed with Half-Orcs, but is willing to give any individual a chance.

View on magic
Magic is an interesting and sometimes frightening power. Argon has a slight understanding of how it works but has never tried to practice it except for a couple failed attempts at arcane spells in his youth.


Added, and typo fixed.


Male Argon Gestalt Slayer-Cleric 12

Was discussing with Synxol the possibility of changes to the character before hitting the all-important level 1.

I said I thought minor changes should be fine (i.e. a trait or drawback). Further, I think anything that is still in line with what your character has done before level 1 should be an acceptable change. Having Argon suddenly casting spells because he's now a Magus would be a bit too much.

That said, I was considering why I had chosen Ptah instead of Brigh as Argon's god. I think the only reason is that Ptah also represents architecture and Brigh doesn't. Perhaps not too important, so I'm thinking I may change that choice to Brigh. She's still very much in line with Argon's interests, having the Domains of Artifice, Earth, Fire, Knowledge with Subdomains of Construct, Metal, Smoke, Thought. Perhaps Argon will dip a level of Inquisitor in there somewhere. Or perhaps not, we'll see.


Argon Alma wrote:
Was discussing with Synxol the possibility of changes to the character before hitting the all-important level 1.

I am totally on board with it, since we have a 4 year hiatus coming up, and everyone has had a test drive of their character to this point. I like people having the ability to make little adjustments right up to the point where you post as a level 1 character.


Cthulhu-Spawn DM/crazy person

I say stick with Ptah since Argon has clearly had a focus on architecture, plus I tossed in a npc and everything :P

I hope everybody had a good time. When I get out of work tomorrow, I'll send you over my notes Mike.

Also, I had a final couple of gifts. 1: Dainoth creates a small copper amulet for each of you. It allows you use it like the Messenger Spell 2x per day. 2: Left over loot from Baga Yaga that Dainoth hands out to them. You each get 250gp in small gems. 3: Minor Contact: a minor contact is pretty much a slight step up from a friendly acquaintance. They might be able to help out in a small way in some circumstances, dependent upon DM approval.

Typically these ends being a small bonus on Gathering Info, or maybe Knowledge, or perhaps Profession checks. This last bonus is more of a "flavor" bonus, not meant to unbalance gameplay. More for enhancing role-playing. Obviously, this should be someone that fits in with your character. For example: Ssilax sure as hell wouldn't be bumping into any of the royal family/powerful noble house and chat them up. More likely, he would end up with someone he healed while working with Velinioas.

In Shadowrun terms, this wouldn't even be a level one contact :P More like .5/.5, lol.

Sovereign Court

Male Human Unchained Rogue 1

Dorian's Background
Twelve and a century ago, Dorian's father was a minor nobles son. He enjoyed all the rights and privileges afford one of rank. Being the fourth son, Dorian's father was free to run wild, as the family business affairs would be carried-out by his elder brothers. On Dorian's father's seventeenth birthday, he receive his first trip into the city. Awed by the sights and sounds, he began a weekly pilgrimage. Unknown to Dorian's father, his visits caught the eye of a mysterious gentleman. A fortnight prior to Dorian's father's eighthteenth birthday, he was visited by said gentleman. The pain, the fear, the shameful ecstasy, drowned Dorian's father into a century long maelstrom, that has repeatedly driven home the weight of discouragement. Twelve years ago, a fleeting night of forgetful bliss (with some nobleman's daughter), produce an illegitimate child name Dorian. Ashamed the mother hung herself and no one knows of the father. Abandoned on the steps of the temple of Irori, Dorian was raised as an acolyte, student, warrior. He was taught exercises of meditation to allow him to suppress his base urges. Dorian strong belief in self-control, allow him to constantly wage war with his greatest enemy...himself!

Family
Who knows where his vampiric father is these days. His mother's family disowned him at birth.

Chosen profession
Dorian's fate seems to have been given to Irori. Dorian has dedicated his young life in His teachings.

heirloom
The necklace is an actual silver holy symbol of Irori's blue open-palm hand.

Goals
Dorian's only goal--as of yet--seems to be a living example of Irori.

Why an Adventurer?
Not really his aim, although he does enjoy the action!

Religious?
Devotedly!

Wealth/status
Only as a means to protect his friends.

Enemies?
Most living folk!

Arrested?
Not yet, but it is bound to happen....

Other races/magic
Dorian's experiences stem from two places: the Temple of Irori and the basement of Dainoth.
It seems normal to him!

Sovereign Court

Male Human Unchained Rogue 1

I have been toying with him dipping into inquisitors. It really seems to fit.
Hmm...let me look at the VMR in the unchained book...

Sovereign Court

Male Human Unchained Rogue 1

Never mind. I like the idea, but the chosen class abilities seems lacking.


Dorian "Grey" wrote:
Dorian's Background

Added


Xthian Shadowcaster Conjurer / Gestalt Druid

BTW, just wondering for your character J.

You have her spelled "Daxiss" on your MW, but "Daxniss" on the boards. I see we've adopted your boardhandle in game, is that the correct one?

Silver Crusade

..^]

Sure, go ahead, give everyone some money.... ;-)

This Messenger spell you speak of... is it like the Message spell, or is it another, non-standard spell?

Silver Crusade

..^]

So, thank you Russ for a fine introduction to ourselves, and to the city of Caern!

Watch for more adventure soon!


Game master

'Tis indeed Daxniss, I must have forgotten to fix that in MW.

Silver Crusade

..^]

I'm out with the family most of the day (this a holiday here - thanksgiving). Needless to say, I have lots to do, and you will start seeing posts from me later today or tonight.

Please choose one item you found, stole or were given, of 50gp value or less, which bears a semblance of your personal symbol.


Xthian Shadowcaster Conjurer / Gestalt Druid
Michael New wrote:
Please choose one item you found, stole or were given, of 50gp value or less, which bears a semblance of your personal symbol.

Wrathe's amulet was worn and had a broken chain. Would it be acceptable to have it repaired, which brings it up to 50gp value?


Cthulhu-Spawn DM/crazy person
Wrathe Sepai wrote:
Michael New wrote:
Please choose one item you found, stole or were given, of 50gp value or less, which bears a semblance of your personal symbol.
Wrathe's amulet was worn and had a broken chain. Would it be acceptable to have it repaired, which brings it up to 50gp value?

Nope! It has to be something different! Mwahhahahahahaa!!!!


Cthulhu-Spawn DM/crazy person

Ssilax's Background:

Possible family supports?
-None. Ssilax's family and relatives where all slain as he watched the day the human knights arrived. His only family now is Nethys, Dog, Dainoth and the other orphans.

How did Ssilax get started as a Theurge?
-The dragonkin was raised from birth to be a cleric of Nethys. His keen mind rapidly began to unravel the mysteries of the Arcane as he studied the Divine, for Nethys the two are almost the same to begin with.
Ssilax's arcane studies advanced greatly under Dainoth's tutelage. The thought of not learning more about magic is alien to Ssilax. Magic almost seems to sing with a siren's call to the dragonkin, whispering its secrets to him. He learns new formula and divine theory faster than a being has a right to. Perhaps his draconic blood pumping through his veins has something to do with the ease in with he learns.

What is your family heirloom? What is it and why is it important?
-Ssilax's family heirloom a small disc about 2 inches in diameter with the thickness of a gold coin. It has a surprisingly detailed image of platinum dragon roaring. On the reverse side small, intricate grooves can be seen when closely examined. It is part of three pieces that have been separated. The second and third pieces slide into the grooves in order, each having a different depiction of the platinum dragon representing different draconic virtues.
Unknown to Ssilax, is a depiction of the goodly dragon god Bahamut (he's big on other planes). It has been in his family for as long as it has existed. Other than it being the last connection to his slain mother and family, when the talisman is reassembled, it greatly enhances dragonic bloodlines and powers. How, he hasn't a clue, nor is Ssilax really sure about the other pieces.

Ssilax's goals/purpose
-Having been told his supposed destiny is to bring about some great "Change," the dragonkin often wonders what this is. Ssilax is extremely skeptical that he is the one that is depicted. He doesn't think his god made a mistake, rather the church. Ssilax knows he isn't a hero, he feels more a coward than anything.
His overarching goal is to continue to delve deeper into the divine and arcane mysteries. All too similar to his deity, Ssilax is consumed by an insatiable curiosity with magic. Following that, his goal is to stay alive. After all, his appearance is enough to get him in trouble.
A skilled healer, does try to help out as much as he can when he works in the Ivy and the Puddles district. The dragonkin is starting to earn a reputation as "The Cowled Healer" due to his coverings, and a deliverer of babies. He wishes to learn more about anatomy, healing techniques, anything that can continue to help.
Ssilax reasons that combining the arcane, divine, alchemy he can do the most good for the oppressed. And maybe, just maybe stick a thorn in the bootheel of those that are stepping on the throats to weak to fight back.
He would like to meet a dragon. And not as a meal.

Why did you become an adventurer?
-Really having little choice, there are few places he can go to continue to learn more. The church of Nethys would love to have him, however the Arch-Magus's spies would finish the job they started. Adventuring will theoretically allow him to gain enough income to remain semi-autonomous.

How religious is Ssilax?
-Very religious, perhaps not as divinely so as a cleric or paladin. But enough so that he can channel the divine power of Nethys. While he carries the Mark of Nethys upon his scaled face, the dragonkin doesn't act like one marked by their god. He seems both honored and terrified by the prospect. Ssilax understands all to well that Nethys is truly all knowing, but also, is truly insane. Part of him still blames Nethys for letting his family be murdered, and probably always will.

How important are wealth and status to you?
-Fairly important, especially wealth, for several reasons. Magical research is far from cheap, not to mention trying to procure materials could be expensive. Plus, there was something about the thought of a cave full of coins, gems, jewels, arts and magic items that stirs something primal within the dragonkin. Status is less important considering Ssilax tries to go unnoticed as much as possible.

Do you have any enemies?
-Does one ever truly know who their enemies are?

Have you ever been arrested?
-Considering that would probably be the end of his life, no, he has not. And will try to avoid being so at all costs.

Views on other races?
-General distrust, especially of humans. As long as he is left alone, Ssilax doesn't really care to much about others. They are not dragonkin, nor dragons.

Views on magic?
-Ssilax views magic as a force of Nature, touching everything in existence. It is a force that can be influenced and controlled and should be used with respect and care. Those that abuse the gift should have it removed from them grasp. Forever.
That being said, magic practically flows in the dragonkin's veins, and it is something that he has been around his entire life.


Cthulhu-Spawn DM/crazy person
Michael New wrote:

Sure, go ahead, give everyone some money.... ;-)

This Messenger spell you speak of... is it like the Message spell, or is it another, non-standard spell?

This spell is a little different. It allows you to send a message like the Message spell, however it's directly to another of the amulets (not all at once). It has a range of 1 mile. Similar to Dainoth's and others amulets, people can hear you talk, but do not hear the response from the other amulet.


Male Argon Gestalt Slayer-Cleric 12
Wrathe Sepai wrote:
Michael New wrote:
Please choose one item you found, stole or were given, of 50gp value or less, which bears a semblance of your personal symbol.
Wrathe's amulet was worn and had a broken chain. Would it be acceptable to have it repaired, which brings it up to 50gp value?

Sure, and it doesn't have to be worth 50gp. It can be less if you like.

Sovereign Court

Male Human Unchained Rogue 1

I got the image in my head of Dorian having a 50gp pimp stick for some reason....lol


Female Wyrmtouched Gestalt Unchained Rogue Sorcerer level 12

Daxniss background

Daxniss had experienced loss at an early age, watching human knights killing her parents and everyone else in her village. The wrymtouched tribe had lived near a silver dragon's lair and since the human knights care little about those that were not human. Daxniss' mother had hidden her daughter well enough that she was spared from being found but not able to shelter Daxniss from the horror of everything thing that she knew.

Daxniss' training
After the attack from the Stalker which has changed Daxniss in ways that she would never know. Daxniss enjoys the thrill of the sneaking around and finding out where people are hiding things.

What is your family heirloom? What is it and Why is it important?
Her mother's Harrow cards set. The Harrow cards have been passed mother to daughter for many generations. Daxniss mother taught her the basics of telling fortunes, and the meaning behind the cards are open to interruption of the person telling the fortune. Every now and than they hold different meanings, on rare occasions, Fate herself passes along a reading to Daxniss however, the cards themselves have no magic themselves.

Daxniss goals/ purpose
Daxniss wants to do more for those that are not human, urchins, the lost non human and human. She wants to build a safe haven for those that need a chance. It will take a long time and may not even be realized in her life.

Why did you want to become an adventurer?
How else can one acquire enough wealth to build a city and enough fundage to ensure that the Haven not get raided for not being human.

How Religious is Daxniss?
Enough that she goes to some services every now and then, she is fully sold on one deity. [/b]

How important is wealth and status to Daxniss
Daxniss is a rogue. Status helps hide you, allowing one to get a chance to get away with things

Do you have any Enemies?
One's ally today could be tomorrow's enemy.

Have you ever been arrested?
Doing her best to not get caught is very important, the last thing she wants is to get caught.

Views on other races?
Live and let live, attack me and I attack back however Daxniss is distrustful of humans, still not everyone is a horrible person.

Views on magic?
Magic is magic, a tool that can be used for good or evil.


Tentacledone wrote:
Ssilax' background
Daxniss Sassith wrote:
Daxniss' background

Added x2.


Cthulhu-Spawn DM/crazy person
Dorian "Grey" wrote:
I got the image in my head of Dorian having a 50gp pimp stick for some reason....lol

Hahahahahahahaha!!!

Silver Crusade

..^]

Hey all,

I anticipate a slight lull as everyone (well, almost everyone) gets his character sheet finished up. I also have a bit of reading to do :-). I will post tonight, after which you might want to adjust your sheet a bit.

Question for Wrathe.... Where did all those spells in your spellbook come from?

Comment for Daxniss. Your ranks in Disable Device are higher than permitted (2, for level 1).

Please let me know when your sheet is ready for inspection by the Character Sheet Inspection Committee, otherwise known as "Pazuzu's Posterior Probe."

Silver Crusade

..^]

A quick guideline to character sheets....

Could you list your abilities under the headings Class (or Slayer, for instance) Abilities, Race abilities, Feats, Traits, Drawbacks so that I know what each one is?

For Feats, please indicate where it is from. Shorthand such as "L1: Two Weapon Fighting" to indicate a Level 1 feat, or M1 if it is a class ability for a Monk.

I don't mind if you combine Feats with Class feats such as Monk bonus feats. In that case, a shorthand such as:

M1: Improved Unarmed Strike
MB1: Dodge

should suffice. The key is that I look at it and know what ability it is and where it came from.

I tend to put numbers with the shorthand so that I can keep count, and also list them later on in my sheet, so they're easy to look up without having to go to the books. But that's your option.

Silver Crusade

..^]

Three traits and two drawbacks, right?

And we're using Mana for spells? I don't recall that ever being discussed...


Cthulhu-Spawn DM/crazy person

Yes, 3 traits and 2 drawback. Yeah, pretty much the same house rules as our previous games.

Sovereign Court

Male Human Unchained Rogue 1

I owe myself a trait.


Michael New wrote:
Question for Wrathe.... Where did all those spells in your spellbook come from?

Wrathe and Ssilax have been sharing spells throughout the game based on the little bits of coinage that have found their way to the PC's pockets. There has been a bit of overlap, but you're seeing the initial/bonus spells, then 100gp worth of the 120gp of starting gold you spoke of, and all 250gp that Russ gave at the end in small gems. Each of these purchased using the Level x Level x 25gp thing from the book.

Ssilax is yet to have spent all of his Benjamins, so it should be changing as soon as he's up to date.

Michael New wrote:
Three traits and two drawbacks, right?

2 traits and 2 drawbacks each.

Bonuses have been provided at certain points of the game that have most of the group at 3 traits. Bonuses doled out along the way will not be automatically conveyed to newer players, such as the +1 Favoured Class bonus to both Skills & Hit Points.

With so many benevolent DMs giving out gifts along the way it might be difficult to keep track of, so I'm glad you're organizing it for us Mike.

Michael New wrote:
And we're using Mana for spells? I don't recall that ever being discussed...

As per the "Character Generation" spoiler tag here:

  • House Rule: Mana system is live. e.g. If you can cast 4x first level spells and 3x second level spells, you have 10 mana total, which can be used in any combination you wish.

    Michael New wrote:
    A quick guideline to character sheets....

    Traits are below "Description" among the "Character Traits", and Drawbacks are found in the "Character Flaws" section right next to it.

    Wrathe is ready to be checked over.

  • Sovereign Court

    Male Human Unchained Rogue 1

    Hmmm...so much for his undead training...lol.

    Silver Crusade

    ..^]

    For spells, I think a fair house rule is to make a spell cost the same as a scroll cost. Rules as written would also require writing into your book (10gp for 1st level spells), but that is such a waste of time and resource (Person A creates a scroll, person B destroys it writing it into a spellbook) that any intelligent wizards (there are a few of those, aren't there?) would bypass the scroll part in about 0.1 milliseconds.

    So yes, spell cost == scroll cost.

    Will continue the probing....


    Dorian "Grey" wrote:
    Hmmm...so much for his undead training...lol.

    Offer to do an ongoing journal of the group's adventures and I'll hand you a feat, or two traits if you would rather!

    Heck, you could make it something that your character chronicles in-game if you want for bonus experience. They're really useful for players and DM, since they give a quick reference in broad strokes, which people really love when they're in a rush.

    Small Print:
    We don't use XP :)

    Sovereign Court

    Male Human Unchained Rogue 1

    Not too tech savvy, but I want to help if I can.

    Silver Crusade

    ..^]

    I'm wondering where all the race write-ups are?

    Could we get a link to them from the Campaigns page, either in a list or on each character's area at the top? (wish I could do that myself!)

    Almans are here: https://docs.google.com/document/d/1lC1DMW3VauzJ89UrRaQVODGQfnwkM8quLlxTsnE THss/edit#heading=h.w39ui1dvddv6


    Female Wyrmtouched Gestalt Unchained Rogue Sorcerer level 12

    hmm it looks like I forgot to add traits to my character sheet, I'll have to look into it and double check my character sheet, also fixed my my skill points as well.

    Silver Crusade

    ..^]

    For an ongoing journal, the game record serves as our story. What we've done before is make an organized list of places, people, things that have and may still be important parts of the game. Google docs is great for that kind of thing, because you can share it, anyone can edit it, and you never lose it because it is in the cloud.

    As an example, Russ sent me a list of characters and what they are and I turned that into the start of that. I could give you that as a starting point, though I'd need to make a player-friendly version first (redacting all the interesting stuff ;-)).

    I'll see if I can find the one we did for an older game...

    Silver Crusade

    ..^]

    Ah, unfortunately the Necropolis glossary seems to be gone.

    I found the Everquest one, though I liked the Necropolis one better I think.

    Silver Crusade

    ..^]

    Wrathe:

    On your spell list you have a mana of 4. Is that 3 + your shadow spell, or 3 plus your conjuration spell? Please keep the three separate to avoid any confusion in my small squishy grey matter.

    If you have 11 torches, they weigh 11 lbs.

    Just waiting on racial info to look up some stuff...


    Michael New wrote:

    Ah, unfortunately the Necropolis glossary seems to be gone.

    I found the Everquest one, though I liked the Necropolis one better I think.

    Ah Everquest! I loves me that RPG, but sadly can never get a game that lasts more than a week, unless I'm running it of course.

    Michael New wrote:
    Could we get a link to them from the Campaigns page, either in a list or on each character's area at the top? (wish I could do that myself!)

    Done.

    Michael New wrote:

    Wrathe:

    On your spell list you have a mana of 4. Is that 3 + your shadow spell, or 3 plus your conjuration spell? Please keep the three separate to avoid any confusion in my small squishy grey matter.

    If you have 11 torches, they weigh 11 lbs.

    Done.

    Mike, is there an expected time of day that you plan on posting around? Just wondering since I generally post in the mornings (prior to ~7:30am MST) before running off to school/work/life.


    Cthulhu-Spawn DM/crazy person

    Here is the link for Dragonkin. Personally, I think that they should have a bite and claw attack, but, I didn't make the race, lol. The seem a bit underpowered, especially in comparison to the races that the rest of you are running :P

    http://www.d20pfsrd.com/races/3rd-party-races/kobold-press/dragonkin

    Silver Crusade

    ..^]

    Thanks for the link.

    I imagine I'll be posting in the evenings, very roughly 10pm EST. Other times in the day are busier...


    Female Wyrmtouched Gestalt Unchained Rogue Sorcerer level 12

    https://docs.google.com/document/d/1oKR-PjHKC1m-XyU5mD1OySyWDAFqA8dkYouvbkH fzvk/edit]

    Silver Crusade

    ..^]

    Ooh, thanks.

    That should be all the custom races, I think.

    I will post tonight even though not all sheets have been submitted for the probing treatment. Tonight it will be......

    The Beginning.

    I hope you are ready.


    Female Wyrmtouched Gestalt Unchained Rogue Sorcerer level 12

    Daxniss was fixed last night, if you need to double check my character sheet, you are welcome to :)

    Silver Crusade

    ..^]

    "A naked young woman stands before you, holding a deck of cards."

    Some clothes might be a good idea! And possibly other equipment?


    Female Wyrmtouched Gestalt Unchained Rogue Sorcerer level 12

    Well crap. I'm invisible can anyone see me :)
    Fixed... again I wasn't certain there was any fundage for equipment so I left that on blank, added some basic stuff, I am going with the thought process that thieves tools are out of the picture at the moment.

    Sovereign Court

    Male Human Unchained Rogue 1

    I still need to make purchases. Max class gp (monk...lol), plus 250gp?

    Silver Crusade

    ..^]

    No, thieves' tools are fine. You have contacts you can purchase them from....

    Basically, you're all starting at 1st level so you get your starting money, plus the 250gp from Russ, I mean, Baba Yaga. That should be plenty. Argon is glad he can buy Masterwork armor and avoid armor check penalties entirely.

    Please fill the equipment out on your sheet as is normal, along with weight, location, and anything else descriptive or non-standard about it.

    Ultimate Equipment has all sorts of neat things you can buy nowadays!

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