Wrathe Sepai |
You may purchase regular (mundane) equipment if you forgot to last night.
I looked through the book, but couldn't find what I was looking for.
What's the blackmarket value of severed hands and eyeballs? I am just asking for a friend...yeah, that's it.
Also, does this place have riding animals that we could buy/rent?
Wrathe Sepai |
He hopes the spellcasters have something up their sneaky sleeves
17 months later and we are all level 2.
What we have up our collective sleeves is Prestidigitation.
Wrathe Sepai |
Oh, and which way does Wrathe retreat?
Whichever :)
Whatever is worse for all of us. He can fall down a hill if you want :)
Daxniss Sassith |
Can't.... move..... icon... on.... phone.
Daxniss Sassith |
No I didn't, I was in a hurry at work to write a post. I'LL try an acrobatics check as soon as I get off from work. Sorry about that, I'll make sure it doesn't happen again :)
Wrathe Sepai |
We had Ssilax/dog withdrawing, Daxniss moving forward, Argon taking the front spot (with Daxniss flanking?), and Wrathe filling in the empty spot.
I updated the map hoping to guess where people thought the would end up, please adjust as you feel makes sense.
p.s. I suck at the whole grid/miniatures thing, so bear with my brain that cannot grasp why two people cannot stand in the same 5' space :)
Michael New |
I don't think Daxniss can reach there in one round, as she's about 60' away, plus to flank she'll need to move past the goblins.
The whole grid thing is to simplify combat. Two people can stand in the same 5' square, and even move past each other in it. But they can't fight in it (by the rules). I think the reasoning (besides the simplification aspect) is that you're swinging weapons around, and you're liable to chop off your friend's foot or nose if you're too close to each other.
I'll try to keep it simple (as in this case, it's all single file; in other cases it may be a wide open room/field.).
Wrathe Sepai |
Simple is good!
I think it's mainly because we haven't done it.
But yeah, simple is good.
Oh, and the spiders are dispersed and effectively dead.
I love feeling them squish under my feets!
Daxniss Sassith |
It's cool, I thought the spiders were still alive, so I made a acrobatics check to move through a non existing swarm. that is why I did a double move instead. I found out when I looked at the map, there was no way I could attack a goblin. Regretfully I was unable to delete the earlier post to fix my goof.
Spider jam anyone?
Wrathe Sepai |
I have to admit that I love how you're running Argon and DMing at the same time. It's a little like multiple personalities. I'm just waiting for a fight with the DM over a call he made.
Daxniss Sassith |
Work is super busy atm. Will try to get a post out soonish
Daxniss Sassith |
As far as I understood the plan it was just going to be Daxniss and Argon going.
Daxniss Sassith |
Whoops I forgot to update them, I remember getting them from Rygear at the dock the right meow.
Rygear smiles at Wrathe and says, "Yes, of course I would be willing. But I cannot do it today, and I have to leave tomorrow morning. I would suggest you all compose a last wishes statement and get each other to memorize them. You'll have time aboard ship."
Day turns to night, and you eat dinner with Me'lar in the guest dining room. She's concerned for her future, but you reassure her of the wisdom and caring of Nelina. Rygear plans to escort her to the city, along with a troop of guards.
It is a full night's sleep you get, the first in what seems like ages, even though it's been but a few days. Morning is dark in the sub-basement, and Rygear wakes you so that you can all say goodbye. It is a short goodbye, as he does not tarry. Me'lar seems reluctant but resolved. She has put her life and future into the hands of strangers, and though it seems obvious she will be better off than in her home, uncertainty of life in the city is as much a concern for her as it is for everyone else.
The day passes slowly. You were moving so quickly before that waiting now seems painful, especially in a place where you must be hidden, with no books to peruse and little else to do.
You are summoned, for the ship has been spotted. As you gather on the wall of the keep in the flat and muted light of an overcast dusk, you see a small ship approach - very small. It cannot come to shore as there is nowhere for it to moor, so it drops anchor a few hundred feet off. You wonder if it is the right ship, but soon enough you see Rygear himself being lowered in a rowboat. He bravely takes up the oars and pulls the boat toward shore. No shark bites the boat in twain, and no tentacles rise from beneath the waves, and he makes it to shore, rubbing his arms. You are brought down by the Commander to meet Rygear, and pull him in. He gets out of the small craft and pulls it to a safe spot, saying he would like to talk to you before you go.
He brings you up to the rocky shore, holding a sack, and when it is dry he says, "I managed to get some stuff done in Caern. No word on Dainoth, unfortunately. I spoke to Storm. She was shocked to learn that her friend, the Lillend, had been killed. She felt guilty about it, since she had asked her to watch for you and protect you, though she was glad that her dying spell may have saved you from whatever trap was on the path back there. I asked about the Azata of Doldrom, but she did not know much - only that they live in the clouds above the big mountain, and that they are very difficult to find and negotiate with. You have a tough task, and it just might not work, but I still think it's worth trying."
"Oh, Me'lar is safely with Nelina. The two seemed to hit it off. Nelina has a way with teenagers, I suppose... I also picked up a few things."
He reaches into the sack and pulls out a small bunch (5) of arrows tied together with a leather cord, and hands them to Argon. Wrathe can see they have a mild magical aura. "Use them well, to save lives." Next he pulls out two small vials of liquid and hands them to Daxniss. "To enhance your abilities." Finally, he pulls out a scroll case and says, "These might have caused problems, were they found by the wrong person. Some are clerical in nature and some arcane. For the two of you to fight over, Daxniss and Wrathe. It's all I could come up with in such a short time."
He waits for you all to clamber into the boat, and then says, "One more thing - this is not the Lucky Blue, as you may have noticed. For your safety we've changed the plan. This small ship - the Message Bottle, will be taking you the whole way, and there's no need for disguises, because the crew are all pirates and scoundrels. Don't let them walk all over you. You'll have to work, helping do whatever the Captain asks of you, as they are short a few crew. But you'll be more comfortable, and won't have to hide belowdecks. So this is it. Good luck, and may the gods shine on your path." He waits for questions, and then pushes you out into the cold salty water.
Although looking at the passage it doesn't say that it would be two potion of invisiblity. They could be two potions of Cat's grace. This a bad thought process on my end. I have updated the character sheet to reflect the remaining potion. If you want me to change the potion to Cat's grace let me know and I will.
Daxniss Sassith |
Oh yeah and I agree I just wanted to double check things, I'll update Danxniss right meow, about the last potion that is, her money's are updated to the correct amount.
Daxniss Sassith |
Is Daxniss near Argon? I'm not a 100 percent sure where he is, I'll be moving at a double move action of flight.
Michael New |
It is clear that Momoridica will recover. She is soon going to reward you all with gifts from her special stash.
Each of you choose one or two magic items worth a total of no more than $4500 pieces of gold. (she has a magic bag that you dial into, I guess). Those will be yours to keep. Please do this before the hand-off to Loki.
Also, it's that time... CLANG! you are now level 2. No, wait... 3! (effective after a good sleep)
Wrathe Sepai |
Wrathe is done
Magical Items: Ring of Sustenance, Handy Haversack
Argon Alma |
Argon chose a Mithral Breastplate (not magical but it's okay) and a Traveler's Any-Tool. Now he's ready for anything. Maybe. If it's not too big and scary....
Also, he is CLAMGED!
Daxniss Sassith |
Daxniss is almost ready just have to pick skills and two items