With Strange Aeons Even Death May Die

Game Master Synxol

We each dwell upon an island forged by our ignorance amidst the black seas of infinity. Should your feeble mind correlate the seemingly disassociated contents of your skull, thus affording you an opportunity to leave your island behind, terrifying vistas of reality will entomb you and you will never know peace.

It was only a matter of time...every species can smell its own extinction. The last ones left won't have a pretty time of it.


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Silver Crusade

..^]

It's that time.

CLAMGGG!!!!!

You are level 2.


Michael New wrote:

It's that time.

CLAMGGG!!!!!

You are level 2.

/clutches Oscar statue to chest

Done.

When does this take effect?

Have we regained spells, or will that require rest? Has Dorian healed up some damage?

Silver Crusade

..^]

Hit points and spells after a rest. You will likely get to rest soon, barring unforeseen doubles tennis matches breaking out.


A great discussion on staves in Pathfinder

LINK


Cthulhu-Spawn DM/crazy person

That was a pretty cool link. More so with the casters in the party :P Thanks Loki!

Huzzah!! Level up dance!


Cthulhu-Spawn DM/crazy person

Working on teh clang, just thought I'd mention that I loved the map. Brings back a lot of memories of hastily making a map that was suddenly asked for, or I forgot to make earlier :)


Female Wyrmtouched Gestalt Unchained Rogue Sorcerer level 12

Ah well leveling up time, tee hee, I'll work on leveling up Daxniss right meow.

Sovereign Court

Male Human Unchained Rogue 1

I apologize to the group. I am considering dropping from the group. My schedule has really picked up with my regional PFS games. I just got back from MichCon. We have started Seasons 5 & 6 On Thursdays. We have two tables going, so we switch DM every other week. Also, my "Eyes" group have reached 15th. We are playing them to 20th, then our DM is going to write up a session for taking the star stone test.

I appreciate the fun.


Game master

Right on, I understand being very busy, my work seclude makes it difficult at times to post as much as I'd like to and my Sunday group is going to want me to start being DM for Pathfinder soon. Our current Sunday 3.5 DM will be going back to class so I'll have to take over and keep running my Pathfinder game.


Dorian "Grey" wrote:
I appreciate the fun.

Your death will be bloody, horrific, and forever act as a warning to all that consider taking your place.

Take care Jason, it was fun.


Xthian Shadowcaster Conjurer / Gestalt Druid
Tentacledone wrote:
just thought I'd mention that I loved the map. Brings back a lot of memories of hastily making a map that was suddenly asked for, or I forgot to make earlier :)

This.

I totally concur, brings me back to 4 of my group huddled around a Wendy's napkin, after a repast of hydrogenated oil and dubious meat, plotting our next move.

Heck, if I go anymore retro I might need to start wearing leg warmers, superskinny jeans, hairspraying my coif into oblivion, and looking for my Walkman to listen to the latest release from Quiet Riot.

Silver Crusade

..^]

You're traveling downstream. Not sure why you thought otherwise.


/lure

/lies in wait stifling giggles

/movement

/anticipation

Michael New wrote:
You're traveling downstream. Not sure why you thought otherwise.

I'm so glad you wanted me to post this fun article!

"How To Remember The Difference Between Upstream And Downstream
Posted on April 18, 2012 by Jackson West

A vexing problem that has confounded many would-be outdoorsineers is this: how does one remember the difference between the terms “upstream” and “downstream”? Unlike the difference between left and right, which has an easy mnemonic device1, there is no easy way to remember which part of a river is upstream.

This confusion has gotten many trouble, and can indeed be quite dangerous. Take the sad tale of the great adventurer Willard P. Scott. Leaving camp one morning in search of berries and lichen to eat, he instructed his team to meet him upstream in one hour. It being early, nobody gave much thought to what he had said, and it was not until Mr. Scott was already away from the camp that someone realized they had no idea if they were supposed to go in the direction that the river was flowing, or in the opposite direction that the river was flowing. Soon the camp was split between the two possible descriptions of “upstream”. A great argument ensued with valid statements made by both sides. Did “upstream” refer to the flow of time, so that as we move “up” (that is to say, forward in time) we would move to a point that occurs later on the river? Or did “upstream” refer to a more literal “up”, being a point in the river at a higher elevation?

No breakthrough could be made and after a few hours the group decided to abandon the expedition and leave Mr. Scott to his fate. Willard waited for the rest of his group, but they never showed up and he was eventually eaten by a crocodile.

As this example goes to show, danger is lurking around every corner in the wilderness and even the simplest mistakes can lead to a painful and frightening death. This is not to suggest that the outdoorsineer should live in fear of the wilderness. It is to suggest, however, that the outdoorsineer treat the wilderness with a good deal of respect.

To the question, then, of which way on a river is “upstream” and which way is “downstream”. The easiest way to commit the difference to memory is to think about it in psychological terms:

As you walk along a river in the direction that a river is flowing, you are likely to eventually reach a city. The urban blight and low socioeconomic status of the people in that city will depress you, and thus your mood will go down, and thus you can be said to be going “downstream”.

As a corollary to this, as you walk along a river in the direction opposite its current, you will eventually reach the source of the river, which will likely be a waterfall or a melting glacier. You will marvel at this piece of natural beauty and your mood will be lifted, which is to say it will “go up”, and thus we can say that you will be going “upstream”.

This is a complicated way to remember a seemingly simple concept but at the moment, it is the only surefire way to do it."

Silver Crusade

..^]

I don't get it. Rivers flow downhill.

Silver Crusade

..^]

And I still don't understand why you thought you were going upstream. Was it something I said?

:-o

Silver Crusade

..^]
Dorian "Grey" wrote:

I apologize to the group. I am considering dropping from the group. My schedule has really picked up with my regional PFS games. I just got back from MichCon. We have started Seasons 5 & 6 On Thursdays. We have two tables going, so we switch DM every other week. Also, my "Eyes" group have reached 15th. We are playing them to 20th, then our DM is going to write up a session for taking the star stone test.

I appreciate the fun.

I'm a bit confused. You said you're considering leaving but you didn't actually say you were leaving.

Silver Crusade

..^]

Ssilax, you need a spellcraft check to determine what spell was cast.

Silver Crusade

..^]
Wrathe Sepai wrote:
Tentacledone wrote:
just thought I'd mention that I loved the map. Brings back a lot of memories of hastily making a map that was suddenly asked for, or I forgot to make earlier :)

This.

I totally concur, brings me back to 4 of my group huddled around a Wendy's napkin, after a repast of hydrogenated oil and dubious meat, plotting our next move.

Heck, if I go anymore retro I might need to start wearing leg warmers, superskinny jeans, hairspraying my coif into oblivion, and looking for my Walkman to listen to the latest release from Quiet Riot.

You already have a 10 AC with no armor or bonuses. May as well go 100% retro.


Xthian Shadowcaster Conjurer / Gestalt Druid
Michael New wrote:
I don't get it. Rivers flow downhill.

Probably I'm not picturing it correctly.

Was the water not flowing down on us as we climbed the half-pipe chimney, and cascading down upon us as we climbed the knotted rope with our blind companion - as if we were moving closer to the source of the flow/moving upstream?

Then when we're atop the climb the river is leading off into the darkness, which seemed confusing (unless the top of the climb was the source of water flowing up like a volcano, and pushing downward from that location), though it does follow the downstream comment.

Either way, it's a fun opportunity to post that fun article. I like the relation of the stream to socio-economic status and urban blight.

Michael New wrote:
You already have a 10 AC with no armor or bonuses. May as well go 100% retro.

Treseme offers a +1 to attacks against my hair.

The leg warmers provide me with endure elements permanent-like.


Dorian (Dhampir Monk)

Dhampir

Dorian's Background:

Twelve and a century ago, Dorian's father was a minor nobles son. He enjoyed all the rights and privileges afford one of rank. Being the fourth son, Dorian's father was free to run wild, as the family business affairs would be carried-out by his elder brothers. On Dorian's father's seventeenth birthday, he receive his first trip into the city. Awed by the sights and sounds, he began a weekly pilgrimage. Unknown to Dorian's father, his visits caught the eye of a mysterious gentleman. A fortnight prior to Dorian's father's eighthteenth birthday, he was visited by said gentleman. The pain, the fear, the shameful ecstasy, drowned Dorian's father into a century long maelstrom, that has repeatedly driven home the weight of discouragement. Twelve years ago, a fleeting night of forgetful bliss (with some nobleman's daughter), produce an illegitimate child name Dorian. Ashamed the mother hung herself and no one knows of the father. Abandoned on the steps of the temple of Irori, Dorian was raised as an acolyte, student, warrior. He was taught exercises of meditation to allow him to suppress his base urges. Dorian strong belief in self-control, allow him to constantly wage war with his greatest enemy...himself!

Possible family supports?
Who knows where his vampiric father is these days. His mother's family disowned him at birth.

Why did your character get started in their chosen class?
Dorian's fate seems to have been given to Irori. Dorian has dedicated his young life in His teachings.

Why is your family heirloom important to you and what is its story?
The necklace is an actual silver holy symbol of Irori's blue open-palm hand.

Character's goals/purpose?
Dorian's only goal--as of yet--seems to be a living example of Irori.

Why become an adventurer?
Not really his aim, although he does enjoy the action!

How religious (the gods do exist, but do you care)?
Devotedly!

How important is the accumulation of wealth and status?
Only as a means to protect his friends.

Do you have any enemies?
Most living folk!

Have you ever been arrested?
Not yet, but it is bound to happen...

What is your view on other races?
Dorian's experiences stem from two places: the Temple of Irori and the basement of Dainoth.

View on magic?
It seems normal to him!

Silver Crusade

..^]

I'm sure I responded to your earlier question, but I guess I failed to post it....

The river is flowing 'north' to 'south' where you were, including at the place you entered it. On one bank of the river was the opening you entered in, and at that point, some of the water (not a lot) flowed over the side down to the cavern below, where you started your climb.

I hope that makes more sense.


Michael New wrote:
I'm a bit confused. You said you're considering leaving but you didn't actually say you were leaving.

If I was a betting man...

KILL HIM and FEAST ON HIS BONES!


Xthian Shadowcaster Conjurer / Gestalt Druid
Michael New wrote:
Me'lar has no money

If memory serves Me'lar is rolling in all of our benjamins, and is richer than all of us.

Garcon, this round will be on the NPC : )

Silver Crusade

..^]

Yes, I guess she would not have given it to her father before leaving, would she?


Thoughts on implementing these?

- Background Skills

Personally I love the idea as it is reminiscent of all the times I've given the group extra skill points to buy something that fleshes out their character further.

- Automatic Bonus Progression

Feels nice to put roleplay before maximizing power.

Silver Crusade

..^]

That second one makes me think, "why bother?" If you don't want magic plusses in your game, just lower the difficulty of the challenges. Or increase the babs and saving throws. To me it looks like an exercise in game balance without any net benefit.

Silver Crusade

..^]

I really like the background skills section. I typically like to choose some background skills for RP purposes only - it fills out the character the way I see him.

I also like how they added more details of how craft, profession and perform work.

I haven't looked into Unchained at all really, just read how the changed some classes like monk and rogue.


Michael New wrote:
That second one makes me think, "why bother?" If you don't want magic plusses in your game, just lower the difficulty of the challenges. Or increase the babs and saving throws. To me it looks like an exercise in game balance without any net benefit.

My hope would be that it would encourage roleplay (or at least gives the option), as slots are freed up for things that do not necessarily optimize their character for combat survivability/ability, and the balance is maintained without everyone seeking to maximize the power of their character that their gold can purchase.

e.g. Rather than everyone seeking out the Cloak of Resistance (some of the best bang for one's buck), someone doesn't lose ground if they purchase a Cloak of Human Guise or Shawl of Life-Keeping.

Silver Crusade

..^]

The GM could just remove any items with plusses from the game, is what I'm suggesting.


Cthulhu-Spawn DM/crazy person

The background skills is kinda neat, the Auto Progression stuff, not as much. Role playing is pretty much gonna happen with our core group, because that's what we enjoy. Besides, most of the time in these games, we're given an amount of gold and told to go nuts, so picking items is not really a critical issue.


kk, let's throw in the background skills :)

Go picks em my preciouses.

Silver Crusade

..^]

Thinking of switching my 2nd level Slayer Talent. I think it was a mistake to pick trapfinding, as Daxniss is quite alright at that.


Cthulhu-Spawn DM/crazy person

Not that I am opposed to this switch, but, what where you thinking of taking. Plus, we really haven't rested (fully leveled up), so no permanent changes would take place until then anyway :P

Silver Crusade

..^]

I'm toying with either Double Slice, Combat Expertise (for other future feats like Improved Trip), or Two-Weapon Defense. Or Weapon Focus, or Improved Unarmed Strike. Tough choices.


Cthulhu-Spawn DM/crazy person

lol, those are indeed tough choices :)


Michael New wrote:
I'm toying with either Double Slice, Combat Expertise (for other future feats like Improved Trip), or Two-Weapon Defense. Or Weapon Focus, or Improved Unarmed Strike. Tough choices.

Improved Unarmed Strike won't step on any toes in a short while.

/Nostradamus

Silver Crusade

..^]

To summarize:

Background skills, we get 2 per level, and can convert existing ones to background skills.

So we should each have 4 of them plus our adventuring skills, or more if you like.

Sound right?

Background skills:

Quote:

Appraise

Artistry
Craft
Handle Animal
Knowledge (engineering)
Knowledge (geography)
Knowledge (history)
Knowledge (nobility)
Linguistics
Lore
Perform
Profession
Sleight of Hand


Male Argon Gestalt Slayer-Cleric 12

I think Argon is going to stick with his trapfinding. Disable Device is more than just picking locks, and it fits with his interest in metal and mechanical things.

Silver Crusade

..^]

Sorry, Wrathe senses no deception in the homeys out front.

Next time, avoid posting in the last post on a page, will ya? ;-)


Xthian Shadowcaster Conjurer / Gestalt Druid
Michael New wrote:

So we should each have 4 of them plus our adventuring skills, or more if you like.

Sound right?

Yup!


Cthulhu-Spawn DM/crazy person

Did Wrathe get chocked out by the Man in Black and we miss it?!

:)


Xthian Shadowcaster Conjurer / Gestalt Druid
Tentacledone wrote:

Did Wrathe get chocked out by the Man in Black and we miss it?!

:)

People with 6 fingers are everywhere.

Silver Crusade

..^]

Ssilax may want to make a heal check..


Cthulhu-Spawn DM/crazy person

oh, sorry, I forgot to add that he was taking 20, or 10, if taking 20 cannot happen with the Heal skill.


For some reason I imagine that I just prodded a corpse with my master's staff.

BTW who's up for a shadow puppet show with Dainoth's severed hand?

Silver Crusade

..^]

Running behind. Will post later tonight...

Silver Crusade

..^]

My reading of the constant spell-like ability Detect Magic is that it is always on, but requires concentration (a std action) as per the spell in order for it to be used effectively.

What do you all think?

Silver Crusade

..^]

There's also a whole discussion on the paizo messageboards about whether a person with Detect Magic can see an invisible creature, and how well. With Detect Magic being always on for Wrathe, we should iron out those details now.

I'm of the opinion that if we still require concentration to sense magic auras, as per the spell, I think it's not too overpowered to sense the auras of invisible objects.

(60' cone, or 113 five foot squares):
1st Round: Presence or absence of magical auras.

2nd Round: Number of different magical auras and the power of the most potent aura.

3rd Round: The strength and location of each aura. If the items or creatures bearing the auras are in line of sight, you can make Knowledge (arcana) skill checks to determine the school of magic involved in each. (Make one check per aura: DC 15 + spell level, or 15 + 1/2 caster level for a nonspell effect.) If the aura emanates from a magic item, you can attempt to identify its properties (see Spellcraft).

According to that, in the 3rd round you could get the strength and location of the aura of an invisible creature, but since it can't be seen, you wouldn't be able to determine magic schools (though it would be logical that illusion is involved).

Some have argued that it is too powerful for a 0-level spell to be able to trump a 2nd level spell, but I think the limitations (takes 3 rounds of concentrating to pinpoint) mitigate that somewhat, and any invisible creature being detected ought to move.


It's a roleplaying quirk permitting him ongoing access to a cantrip.

Don't care.


Xthian Shadowcaster Conjurer / Gestalt Druid
Synxol wrote:

1 Month Challenge:

To any that post every day between now, including today, and February 9 they will have all the negative effects of one of their Character Flaws removed. The flaw will continue to remain (should it be something like a strange shadow, or animals scared to come near you, you'll have the ability to concentrate to counter it at any point where you feel like it would be a serious detriment, and only have it be in effect when you wish it to exist), and will have roleplaying value, but there will be no in-game negatives.

Those that are still in the running as of February 9 will be enrolled in the next 1 month challenge, with a much sexier reward.

Game on!

As of Tuesday, if you've posted everyday, then congrats.

Should you go the next month you can either pick another trait, or eliminate a negative one!

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