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"Stupid beasts! Stop walking on my toes and beard!"
Tired of being tramped, Darvik flies up high enough to not be trampled. Doesn't really look like anybody but me needs healing, so I'll just stay up there and wait either for someone to want to be healed, or a giant to kill to come over here. I'll use some charges from my wand of cure serious wounds to heal me up until there's something else I need to do.
CSW: 3d8 + 9 ⇒ (5, 6, 4) + 9 = 24 for the first charge after I fly up.
If I get one more round of wand curing in, then I'll head for the closest giant still roaming free and needing death to be brought to them by the sweet and loving impact of The Anvil on a Stick.

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The big critter uphill from Duhwoo gets his attacks -- the penalty for attacking uphill balancing Duhwoo's Inspire Courage bonus:
first attack, using Dazing Assault: 1d20 + 35 - 5 ⇒ (12) + 35 - 5 = 42
20% miss chance due to blinking: 1d100 ⇒ 13 ...
iterative #1, using Dazing Assault: 1d20 + 25 - 5 ⇒ (12) + 25 - 5 = 32
20% miss chance due to blinking: 1d100 ⇒ 87
if AC 32 hits, then 2d4 + 35 + 1 ⇒ (2, 1) + 35 + 1 = 39 points of damage -- and a DC 26 Fort save...
iterative #2, using Dazing Assault: 1d20 + 20 - 5 ⇒ (4) + 20 - 5 = 19
20% miss chance due to blinking: 1d100 ⇒ 3 ...
iterative #3, using Dazing Assault: 1d20 + 15 - 5 ⇒ (10) + 15 - 5 = 20
20% miss chance due to blinking: 1d100 ⇒ 69
if AC 20 hits, then 2d4 + 35 ⇒ (3, 1) + 35 = 39 points of damage -- and a DC 26 Fort save...
Haste attack, using Dazing Assault: 1d20 + 35 - 5 ⇒ (10) + 35 - 5 = 40
20% miss chance due to blinking: 1d100 ⇒ 9 ...
gosh, I'm glad that's only a 20% miss chance making me miss more than half of the time -- I wish the 50% miss chance made my foes miss anywhere near that often!

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That thing certainly has screamed you this fight.. Anyway we can just call this Vuvu? They are well past the chance of winning by now..

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Sigh..
She'll burn 21 down with another scorching ray..
1d20 + 17 ⇒ (7) + 17 = 24
1d20 + 17 ⇒ (9) + 17 = 26
1d20 + 17 ⇒ (11) + 17 = 28
4d6 + 1 ⇒ (2, 6, 3, 5) + 1 = 17 +8 more
4d6 + 1 ⇒ (2, 1, 6, 6) + 1 = 16 +8 more
4d6 + 1 ⇒ (4, 6, 6, 5) + 1 = 22 +11 more
82 damage total..

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did you get my attacks

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When Duhwoo's uphill target drops, he'll use his <Cleaving Finish> superpower to make a free smack on that thing behind and below him:
Cleaving Finish attack, using Dazing Assault, with uphill and Bardsong bonus: 1d20 + 35 - 5 + 1 + 1 ⇒ (9) + 35 - 5 + 1 + 1 = 41
20% miss chance due to blinking: 1d100 ⇒ 34
if AC 41 hits, then 2d4 + 35 + 1 ⇒ (4, 3) + 35 + 1 = 43 points of damage -- and a DC 26 Fort save...
this may well be the first time I've actually remembered to use that feat!

MiniGM |

1d20 ⇒ 18 fort save made
1d20 ⇒ 6 AOO on Darvic misses
The mammoth is furious at Woo and it stomps and slams and gores at him
4d20 ⇒ (7, 2, 6, 18) = 33 luckily for the Mammoth it needs 1's to miss, unlike the rest of you that it needs 20's
4d6 + 1d8 + 27 - 9 ⇒ (1, 1, 2, 5) + (3) + 27 - 9 = 30 to Woo
4d100 ⇒ (84, 74, 83, 4) = 245 one stomp misses, damage above adjusted
4d20 ⇒ (11, 10, 19, 10) = 50 boulders fly at Avoreal all miss. go ahead

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While I'm up here, I'll give myself another pop off the wand of CSW, then move over toward 19 to prepare to go back down and kill it.
CSW:: 3d8 + 9 ⇒ (4, 5, 4) + 9 = 22

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Vars will fly over to 19 and smack it once.
power attack, dazing assault, fervor for +2s
to hit: 1d20 + 25 ⇒ (4) + 25 = 29 damage: 1d8 + 30 ⇒ (8) + 30 = 38 fortitude save DC 26
not even sure if that hit -meh

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Duhwoo would get "Come and Get Me" AoO's on each of those Mammoth attacks:
first AoO, using Dazing Assault, with uphill and Bard Song: 1d20 + 35 - 5 + 1 + 1 ⇒ (6) + 35 - 5 + 1 + 1 = 38
20% miss chance due to blinking: 1d100 ⇒ 92
if AC 36 hits, then 2d4 + 35 + 1 ⇒ (4, 3) + 35 + 1 = 43 points of damage -- and a DC 26 Fort save...
2nd AoO, using Dazing Assault, with uphill and Bard Song: 1d20 + 35 - 5 + 1 + 1 ⇒ (20) + 35 - 5 + 1 + 1 = 52
20% miss chance due to blinking: 1d100 ⇒ 28
crit confirm check: 1d20 + 35 - 5 + 1 + 1 ⇒ (17) + 35 - 5 + 1 + 1 = 49
for 4d4 + 74 ⇒ (1, 2, 4, 4) + 74 = 85 points of damage -- and a DC 26 Fort save...
3rd AoO, using Dazing Assault, with uphill and Bard Song: 1d20 + 35 - 5 + 1 + 1 ⇒ (16) + 35 - 5 + 1 + 1 = 48
20% miss chance due to blinking: 1d100 ⇒ 73
crit confirm check: 1d20 + 35 - 5 + 1 + 1 ⇒ (13) + 35 - 5 + 1 + 1 = 45
for 4d4 + 74 ⇒ (4, 4, 2, 4) + 74 = 88 points of damage -- and a DC 26 Fort save...
_____________________________________
that takes care of Duhwoo's AoO's during the Beast's turn -- now Duhwoo is ready for his own attacks (he has 2 rounds of Bard Song left...):
first attack, using Dazing Assault, with uphill and Bard Song: 1d20 + 35 - 5 + 1 + 1 ⇒ (13) + 35 - 5 + 1 + 1 = 45
20% miss chance due to blinking: 1d100 ⇒ 91
for 2d4 + 35 + 1 ⇒ (4, 2) + 35 + 1 = 42 points of damage -- and a DC 26 Fort save...
iterative #1, using Dazing Assault, with uphill and Bard Song: 1d20 + 25 - 5 + 1 + 1 ⇒ (10) + 25 - 5 + 1 + 1 = 32
20% miss chance due to blinking: 1d100 ⇒ 63
if AC 32 hits, then 2d4 + 35 + 1 ⇒ (1, 4) + 35 + 1 = 41 points of damage -- and a DC 26 Fort save...
iterative #2, using Dazing Assault, with uphill and Bard Song: 1d20 + 20 - 5 + 1 + 1 ⇒ (14) + 20 - 5 + 1 + 1 = 31
20% miss chance due to blinking: 1d100 ⇒ 14
if AC 31 hits, then 2d4 + 35 + 1 ⇒ (3, 2) + 35 + 1 = 41 points of damage -- and a DC 26 Fort save...
iterative #3, using Dazing Assault, with uphill and Bard Song: 1d20 + 15 - 5 + 1 + 1 ⇒ (18) + 15 - 5 + 1 + 1 = 30
20% miss chance due to blinking: 1d100 ⇒ 90
crit confirm check: 1d20 + 15 - 5 + 1 + 1 ⇒ (1) + 15 - 5 + 1 + 1 = 13
if AC 30 hits, then 2d4 + 35 + 1 ⇒ (1, 3) + 35 + 1 = 40 points of damage -- and a DC 26 Fort save...
Haste attack, using Dazing Assault, with uphill and Bard Song: 1d20 + 35 - 5 + 1 + 1 ⇒ (4) + 35 - 5 + 1 + 1 = 36
20% miss chance due to blinking: 1d100 ⇒ 71
if AC 36 hits, then 2d4 + 35 + 1 ⇒ (2, 2) + 35 + 1 = 40 points of damage -- and a DC 26 Fort save...
*no* misses due to Blinking! maybe the law of averages *will* catch up with me!

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oh.
well, he's raging, so he pretty much has to charge something: he'll do a flying charge at #6! still using Lunge, Power Attack, Reckless Abandon, Dazing Assault, and "Come and Get Me", of course...
so using the first attack from above, he hit AC 46 with the charge bonus (no more uphill): and his Britches o' Chargin' add 2d6 ⇒ (2, 5) = 7 so he does 48 points.
if #6 attacks Duhwoo, let me know if you want to just use the above iterative rolls, of have me re-roll for his "Come and Get Me" AoO's...

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Once it's my turn again, I'll go set up flanking with Vars on the giant if I can do it without getting in the reverse gravity field. Otherwise I just go kill the giant #19.
I'll be driving back to Denver from Las Vegas tomorrow, so I won't be back online until late Sunday night.

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Cure serious wand is 3d8+5, not 3d8+9, unless you purchased it at a higher caster level..
Avoreal will pull out her wand o magic missiles and fire it at #6..
5d4 + 5 ⇒ (2, 1, 3, 2, 3) + 5 = 16

duhwoo |
if #6 attacks Duhwoo, let me know if you want to just use the above iterative rolls, of have me re-roll for his "Come and Get Me" AoO's...
(note that using the die rolls from my iterative attacks above for Duhwoo's AoOs would hit much higher AC -- all would hit 37+ -- than those attacks did, since AoOs don't get the iterative attack adjustments used above...)

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Lithuan shoots a few more arrows at the closest targets, somewhat ineffectually.
Pew, pew
[spoiler=Attack Routines]
Manyshot, Rapid Shot, Deadly Aim; Feats: Point Blank, Improved Precise Shot, Clustered Shot (DR applied once); Materials/Qualities: Cold Iron, Holy/Good, Seeking (Ignores Miss)
Attack 1: 1d20 + 28 ⇒ (3) + 28 = 31
Damage: 2d8 + 44 ⇒ (1, 6) + 44 = 51 physical +2d6 ⇒ (6, 3) = 9 acid 2d6 ⇒ (5, 2) = 7 fire +4d6 ⇒ (1, 2, 1, 1) = 5 holy
Attack 2: 1d20 + 28 ⇒ (4) + 28 = 32
Damage: 1d8 + 28 ⇒ (4) + 28 = 32 physical +1d6 ⇒ 1 acid +1d6 ⇒ 4 fire +2d6 ⇒ (2, 2) = 4 holy
Attack 3: 1d20 + 23 ⇒ (7) + 23 = 30
Damage: 1d8 + 22 ⇒ (1) + 22 = 23 physical +1d6 ⇒ 2 acid +1d6 ⇒ 5 fire +2d6 ⇒ (2, 6) = 8 holy
Attack 4: 1d20 + 18 ⇒ (1) + 18 = 19
Damage: 1d8 + 22 ⇒ (8) + 22 = 30 physical +1d6 ⇒ 1 acid +1d6 ⇒ 2 fire +2d6 ⇒ (2, 1) = 3 holy
Harumph

MiniGM |

Now I can call it. Floaters are out of boulders, and Lithuan killed the last non floating one. I assume Lithuan will ust kill them.
Searching the camp reveals
If the camp is looted, the PCs can recover
four barrels of fine red wine (frozen) worth 200 gp each,
crates packed with 24 place settings of gold-and-enamel
plates marked with the arms of Irrisen with matching
silverware (worth 100 gp per setting), and a total of 15,000
gp in assorted valuables and goods.

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Considering it says I have more HP than I start with, I would dispute that statement. I'll assume it means 94 currently, and I then need about 70 HP of healing. We can just tap with infernal healing wands on the way in the chariot.

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Duhwoo will use 6 charges from his wand of Cure Serious Wounds on himself:
18d8 + 30 ⇒ (8, 5, 2, 1, 4, 2, 1, 5, 4, 6, 7, 4, 4, 1, 2, 6, 8, 6) + 30 = 106
and 2 charges on Vars:
9d8 + 15 ⇒ (8, 2, 6, 7, 8, 8, 3, 1, 7) + 15 = 65
Duhwoo regenerates 6 points per hour (Pearly White Spindle Ioun Stone)...
"Shore am glad we won't hafta fight these guys later -- woulda been a terrible in-con-veen-yence if'n thems teamed up with other scourge folk..."
He helps loading loot into the Phantom Carriage -- of course, the carriage will disappear later, and we'll have to figure out what to do then...

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Avoreal is full hp so..
"Well at least we wont have to worry about that group coming up behind us.. Shall we continue? Perhaps this pile of loot will still be here when we finish all this mess.." She'll put 1 set of the plates/silverware in her pack quickly though..
Just let me know how far it is before the next time, so i can adjust my spell timers..

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Darvik heals up with his Wand of Cure Light Wounds.
"Anybody else need healing?"
How detailed do we need to be about looting the camp for magic and cash?

MiniGM |

It takes an hour to arrive at your spot on the map [ooc] note each square is 10 feet
The steaming crater of a geyser has carved a jagged crevasse in
the side of the waterfall here, creating a cathedral of dripping
ice stalactites above. Barely visible through the steam to the
right of the geyser spout is a secondary crevasse in which can
dimly be seen a stair, rising upward into the obscuring ice.

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Darvik pokes Vars in the eye with a Wand of Cure Light Wounds, albeit lightly.
WoCLW: 1d8 + 1 ⇒ (5) + 1 = 6

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"Ow, thanks. I guess. "
and Vars will take a careful look around
perception: 1d20 + 23 ⇒ (11) + 23 = 34 and if he sees nothing threatening, he will trudge over to the stairs.

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Unless the Bardbarian insists, Darvik will be next to Vars if there is room, and behind him if not.
Perception:: 1d20 + 21 ⇒ (6) + 21 = 27

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"As a professional healer, my diagnosis is Witches Tit-itis. I'm sure glad there's no way they could possibly animate and attack us or be some sort of trap trigger."
Darvik looks around for the Arcane Trickster and remembers he's not around anymore.