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Lithuan unleashes arrow after arrow without pause, preferentially targeting foes who are in the rear or who are standing.
Surprise, using blessing for the hit/AC, 1 range
Attack 1: 1d20 + 28 - 2 ⇒ (19) + 28 - 2 = 45
Damage: 2d6 + 22 ⇒ (5, 6) + 22 = 33 physical +1d6 ⇒ 4 acid +1d6 ⇒ 4 fire +2d6 ⇒ (4, 1) = 5 holy
Attack 1 confirm: 1d20 + 28 - 2 ⇒ (4) + 28 - 2 = 30
Damage: 4d6 + 44 ⇒ (6, 5, 4, 6) + 44 = 65 physical
Regular Round, blessing hit/AC
Attack 1: 1d20 + 29 - 2 ⇒ (10) + 29 - 2 = 37
Damage: 4d6 + 44 ⇒ (4, 2, 1, 2) + 44 = 53 physical +2d6 ⇒ (2, 1) = 3 acid 2d6 ⇒ (2, 2) = 4 fire +4d6 ⇒ (5, 6, 3, 5) = 19 holy
Attack 2: 1d20 + 29 - 2 ⇒ (16) + 29 - 2 = 43
Damage: 2d6 + 22 ⇒ (1, 4) + 22 = 27 physical +1d6 ⇒ 3 acid +1d6 ⇒ 6 fire +2d6 ⇒ (5, 5) = 10 holy
Haste: 1d20 + 29 - 2 ⇒ (15) + 29 - 2 = 42
Damage: 2d6 + 22 ⇒ (6, 6) + 22 = 34 physical +1d6 ⇒ 1 acid +1d6 ⇒ 6 fire +2d6 ⇒ (2, 4) = 6 holy
Attack 3: 1d20 + 24 - 2 ⇒ (19) + 24 - 2 = 41
Damage: 2d6 + 22 ⇒ (3, 4) + 22 = 29 physical +1d6 ⇒ 4 acid +1d6 ⇒ 6 fire +2d6 ⇒ (6, 6) = 12 holy
Attack 4: 1d20 + 19 - 2 ⇒ (4) + 19 - 2 = 21
Damage: 2d6 + 22 ⇒ (6, 6) + 22 = 34 physical +1d6 ⇒ 2 acid +1d6 ⇒ 6 fire +2d6 ⇒ (6, 3) = 9 holy
Attack 3 Confirm: 1d20 + 24 ⇒ (9) + 24 = 33
Damage: 4d6 + 44 ⇒ (3, 2, 3, 3) + 44 = 55 physical

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Duhwoo's Surprise round goes to activating his Ring of Blinking, and (preparing to Rage) he calls out:
"Hey! Which one o' y'alls put a empty milk carton back in th' ice box?!?"
round 1: He'll point at #7 -
"Hey you! Let's dance!"
- and start his Bardic Performance to Inspire Courage, clapping his hands square dance style:
"Dosey Doh! Git ready; pulls up yer pants, ready to dance! Whip out yer sword, check out th' weapon cord!"
(everybody gets +1 Competence bonus to hit and +1 to damage)
he'll stroll 20' (assuming 10' squares) Northeast (assuming up is North), drawing his falchion as he moves.

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If giants get a save when they pass the wall (a convenient bush or tent to grab) the dc is 23

MiniGM |

7 advances up the hill, missing the wall. 3 advances and launches a rock that clocks Woo in the chest.
5 launches a rock at Woo, also hitting him then advances into the wall, and manages to grab some shrubs
4 hits woo as well (apparently no one likes his song and advances into the wall and begins to float.
2 does so but doesn't move far enough south and floats, as it floats up it launches a rock at Lithuan but misses badly
9 moves ahead and launches a rock that slams into one of lithuans images heads...good thing it hit the image.
1, 21, 6 move out of the spell into cover,standing as needed
19 moves but his rock misses woo
8 double moves
16 pushes over the gate releasing the mammoths
The remaining ogres move
sorry out of time will have to start the animal insanity in a bit

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Round 1: Prayer
Round 2: Barkskin
Then it's down to a question of me needing to heal or fight.
If I'm fighting then:
Mighty Strength of Trudd (scroll)
Righteous Might (scroll)

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I realize now that Sirocco is a spell best used when in a small area.. First time experimenting with the spell.. Perhaps a nice combo of quick black tentacles and standard sirocco.. Ive also read up on a nice combo between wall of sound and sleet storm.. Ill have to put that one in the bag for next adventure..

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Duhwoo activated his Ring of. Blinking, so rocks targeting him have 50% miss chance...

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I honestly don't see how I will get one since giants have reach, but sure.
power attack, dazing assault
to hit: 1d20 + 24 ⇒ (16) + 24 = 40 damage: 1d8 + 30 ⇒ (1) + 30 = 31
DC 26 fort save or dazed for a round

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"Looks like I'll be needed to hold part of the front line. EH-NEEEK-CHOCK!
Darvik casts Righteous Might then Mighty Strength of Trudd and trundles forward.

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I gotta head from work but im currently deciding on course of action.. Im pretty sure its gonna be to prismatic spray 17 or so individuals..

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how do you cast both?
Sorry, I cast one, then the other.
Oh, and add +4 to my AC against Giants.

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From scrolls in separate rounds.
I am represented by a tiny version of this: http://blws.org/Darvik-byAdamColes.jpg but can use anything you'd like.

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Ok im using the more lengthy cone and managed to fit 21 in it.. Did i just set the pfs record for most thing caught in a primatic spray? Probably not, but i bet its the most hd of creatures every caught in one..
Avoreal will fly over into position before unleashing a 60' cone of prismatic spray through the assembled creatures.. Dam how am i going to track this lol
E4: 1d8 ⇒ 6 DC 30 Will or Insanity
E14: 1d8 ⇒ 3 DC 30 Reflex or 80 Elec
1: 1d8 ⇒ 8 See Below
2: 1d8 ⇒ 5 DC 30 Fort or Flesh to Stone
9: 1d8 ⇒ 6 DC 30 Will or Insanity
grey slash: 1d8 ⇒ 3 DC 30 Reflex or 80 Elec
orange slash: 1d8 ⇒ 2 DC 30 Reflex or 40 Acid
red slash: 1d8 ⇒ 7 DC 30 Will or sent to another plane
aqua slash: 1d8 ⇒ 7 DC 30 Will or sent to another plane
white slash: 1d8 ⇒ 7 DC 30 Will or sent to another plane
green slash: 1d8 ⇒ 6 DC 30 Will or Insanity
blue slash: 1d8 ⇒ 7 DC 30 Will or sent to another plane
purple slash: 1d8 ⇒ 7 DC 30 Will or sent to another plane
pink slash: 1d8 ⇒ 6 DC 30 Will of Insanity
brown slash: 1d8 ⇒ 7 DC 30 Will or sent to another plane
black slash: 1d8 ⇒ 3 DC 30 Reflex or 80 Elec
blue plus: 1d8 ⇒ 7 DC 30 Will or sent to another plane
light blue plus: 1d8 ⇒ 8 See Below
yellow star: 1d8 ⇒ 1 DC 30 Reflex or 20 fire
green star: 1d8 ⇒ 6 DC 30 Will or Insanity
Reroll 1: 2d8 ⇒ (4, 7) = 11 DC 30 Fort or Die, if save 1 con dam/rd for 6 rds/DC 30 Will or sent to another plane
Reroll lt blue plus: 2d8 ⇒ (8, 6) = 14 DC 30 Will or Insanity
Wow, that was redic.. Alot of 7's and 6's rolled..

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how much damage did the two boulders that hit Duhwoo do?
Duhwoo continues to sing, as a free action:
"High Guard, an' bring it down! Use yer blade to smack that clown!"
The Hillbilly selects the Blessing of Fervor option that gives +2 to hit and Ref saves, and casts Vanish. Then he moves up 10 ', turning his head as he moves, so he's singing over his shoulder -- and it may sound like he stayed where he was. Then, he waits to see if #7 rushes up the hill, hoping it doesn't see invisible, and goes for the square he just left...
If that works, the frost giant will provoke an attack of opportunity as he goes by:
Duhwoo's AoO: 1d20 + 26 ⇒ (16) + 26 = 42 not raging yet...
20% miss chance due to blinking: 1d100 ⇒ 17
** missed dut to Blinking. **

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Lithuan switches to targeting riders, hoping to rob the beasts of their masters.
Attack 1: 1d20 + 29 ⇒ (9) + 29 = 38
Damage: 4d6 + 44 ⇒ (6, 2, 5, 4) + 44 = 61 physical +2d6 ⇒ (5, 5) = 10 acid +2d6 ⇒ (5, 1) = 6 sonic +4d6 ⇒ (3, 6, 1, 3) = 13 holy
Attack 2: 1d20 + 29 ⇒ (18) + 29 = 47
Damage: 1d8 + 22 ⇒ (5) + 22 = 27 physical +1d6 ⇒ 1 acid + 1d6 ⇒ 3 sonic +2d6 ⇒ (4, 6) = 10 holy
Haste: 1d20 + 29 ⇒ (6) + 29 = 35
Damage: 1d8 + 22 ⇒ (2) + 22 = 24 physical +1d6 ⇒ 1 acid +1d6 ⇒ 4 sonic +2d6 ⇒ (2, 4) = 6 holy
Attack 3: 1d20 + 24 ⇒ (6) + 24 = 30
Damage: 1d8 + 22 ⇒ (4) + 22 = 26 physical +1d6 ⇒ 2 acid +1d6 ⇒ 6 sonic +2d6 ⇒ (1, 5) = 6 holy
Attack 4: 1d20 + 19 ⇒ (8) + 19 = 27
Damage: 1d8 + 22 ⇒ (7) + 22 = 29 physical +1d6 ⇒ 2 acid +1d6 ⇒ 5 sonic +2d6 ⇒ (6, 2) = 8 holy

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That roll of 12 gives Duhwoo a Bluff of 32 -- too bad the blink was ill-timed...

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Closest

MiniGM |

7 steps away after the attack and takes anther zoo if you have combat reflexes and confirms a crit on woo, passing blink and dealing 74 damage with its greatax
8 confirms a rock crit for 44 on woo
while 3 and 19both miss woo
5 hits woo for 18 while 4 misses
20 misses anorak while 1 confirms a crit for 46
E6 catches darvi lithuan and vars with an ice blast for 25 or 12 with ref of 17 darviak and vars fails

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Are you rolling the saves for us? If I passed, I evade. Also, would you mind terribly giving more descriptive titles - say, winter wolf (E6), for instance

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Nevermind. I assume by declaring this fight unnecessary you are confirming that "go around", as suggested by Avoreal, was the adventure's expected option. Diplomacy or guile (assuming we had any) certainly doesn't seem like a useful option when dealing with a tribe of chaotic evil giants.
If we have have mass fly and you don't want to bother with this scene let us know and we could run.
Lithuan rockets up into air, seeking to leave the inconvenience of personal combat.
Double move to 60' up
fly: 1d20 + 25 ⇒ (14) + 25 = 39

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It is pretty clear though repeated historical examples that a force which experiences the scale of casualties the giants have by now (~30% down already with nothing apparently inflicted) would have a tendency to be routed. If you want the fight to end, they can run and I don't think we will waste time persuing.

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Duhwoo would use his Jingasa of the Fortunate Soldier to negate that ax crit.
He has Combat Reflexes:
AoO: 1d20 + 26 + 1 ⇒ (3) + 26 + 1 = 30
20% miss chance due to blinking: 1d100 ⇒ 10
** miss due to Blinking **
He'll continue to sing, as a free action:
"swing that blade on to the right! This is how the dancers fight! Sweep back left and strike down low! Chop it up for another blow!"
Then he'll rage and full attack -- this time selecting the Extra Attack option for his Blessing of Fervor bonus -- using Power Attack, Reckless Abandon, Dazing Assault, and "Come and Get Me" :
first attack, using Dazing Assault: 1d20 + 35 - 5 + 1 ⇒ (3) + 35 - 5 + 1 = 34
20% miss chance due to blinking: 1d100 ⇒ 22
if AC 34 hits, then 2d4 + 35 + 1 ⇒ (2, 3) + 35 + 1 = 41 points of damage -- and a DC 26 Fort save...
note that raging adds 4x17 = 68 hit points
iterative #1, using Dazing Assault: 1d20 + 25 - 5 + 1 ⇒ (10) + 25 - 5 + 1 = 31
20% miss chance due to blinking: 1d100 ⇒ 79
if AC 31 hits, then 2d4 + 35 + 1 ⇒ (4, 2) + 35 + 1 = 42 points of damage -- and a DC 26 Fort save...
iterative #2, using Dazing Assault: 1d20 + 20 - 5 + 1 ⇒ (19) + 20 - 5 + 1 = 35
20% miss chance due to blinking: 1d100 ⇒ 10
** miss due to Blinking **
iterative #3, using Dazing Assault: 1d20 + 15 - 5 + 1 ⇒ (16) + 15 - 5 + 1 = 27
20% miss chance due to blinking: 1d100 ⇒ 2
** miss due to Blinking **
Blessing of Fervor attack, using Dazing Assault: 1d20 + 35 - 5 + 1 ⇒ (3) + 35 - 5 + 1 = 34
20% miss chance due to blinking: 1d100 ⇒ 83
if AC 34 hits, then 2d4 + 35 + 1 ⇒ (4, 1) + 35 + 1 = 41 points of damage -- and a DC 26 Fort save...
amazing how 20% miss chance negated 50% of hits -- in particular both crit threats...
the next four strikes on Duhwoo will provoke AoOs:
first AoO, using Dazing Assault: 1d20 + 35 - 5 + 1 ⇒ (15) + 35 - 5 + 1 = 46
20% miss chance due to blinking: 1d100 ⇒ 1
** miss due to Blinking **
2nd AoO, using Dazing Assault: 1d20 + 35 - 5 + 1 ⇒ (14) + 35 - 5 + 1 = 45
20% miss chance due to blinking: 1d100 ⇒ 55
if AC 45 hits, then 2d4 + 35 + 1 ⇒ (1, 1) + 35 + 1 = 38 points of damage -- and a DC 26 Fort save...
3rd AoO, using Dazing Assault: 1d20 + 35 - 5 + 1 ⇒ (11) + 35 - 5 + 1 = 42
20% miss chance due to blinking: 1d100 ⇒ 77
if AC 42 hits, then 2d4 + 35 + 1 ⇒ (4, 3) + 35 + 1 = 43 points of damage -- and a DC 26 Fort save...
4th AoO, using Dazing Assault: 1d20 + 35 - 5 + 1 ⇒ (2) + 35 - 5 + 1 = 33
20% miss chance due to blinking: 1d100 ⇒ 21
if AC 33 hits, then 2d4 + 35 + 1 ⇒ (2, 1) + 35 + 1 = 39 points of damage -- and a DC 26 Fort save...
note that by raging gets Duhwoo another 4x17 = 68 hit points -- plus ~35 that weren't taken from the crit he negated -- but his AC drops to ~5...
Now that he is raging, Duhwoo will not run. Perhaps you can fetch his body?

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I thought Duhwoo was using Come and Get Me with Dazing Assault? It appears to be our turn again yes?
Avoreal will fly up and target the light blue plus with Chain Lightning and then it arcs to 17 additional targets..
Lt Blue: 17d6 ⇒ (2, 4, 4, 1, 4, 1, 3, 1, 5, 3, 4, 1, 5, 5, 1, 4, 4) = 52 DC 29 Reflex for 1/2
E4: 17d6 ⇒ (6, 6, 6, 2, 1, 3, 5, 5, 6, 5, 1, 2, 5, 5, 6, 1, 3) = 68 All of these are DC 27 for 1/2
9: 17d6 ⇒ (1, 4, 6, 3, 2, 4, 2, 6, 4, 3, 2, 3, 5, 4, 4, 4, 3) = 60
Purp Slash: 17d6 ⇒ (3, 2, 5, 1, 1, 5, 4, 5, 3, 4, 3, 3, 2, 4, 2, 2, 1) = 50
Brown Slash: 17d6 ⇒ (5, 6, 5, 1, 2, 3, 1, 5, 3, 4, 4, 3, 1, 6, 2, 1, 5) = 57
Green Plus: 17d6 ⇒ (1, 2, 6, 1, 1, 5, 6, 5, 4, 3, 3, 6, 2, 6, 2, 4, 5) = 62
Grey Plus: 17d6 ⇒ (3, 3, 4, 4, 2, 1, 2, 5, 6, 5, 1, 5, 6, 6, 6, 4, 6) = 69
Yellow Star: 17d6 ⇒ (1, 6, 5, 4, 5, 5, 2, 4, 5, 6, 1, 5, 6, 3, 3, 6, 2) = 69
Other Grey Plus: 17d6 ⇒ (6, 5, 4, 6, 2, 3, 2, 3, 1, 1, 3, 4, 2, 6, 1, 6, 3) = 58
Green Star: 17d6 ⇒ (2, 1, 5, 4, 3, 6, 1, 1, 1, 5, 3, 6, 3, 4, 3, 2, 4) = 54
Red Star: 17d6 ⇒ (5, 4, 1, 1, 5, 2, 6, 4, 4, 3, 1, 6, 4, 2, 1, 4, 2) = 55
20: 17d6 ⇒ (1, 2, 6, 1, 5, 5, 2, 1, 5, 3, 2, 2, 6, 5, 1, 5, 3) = 55
Grey Star: 17d6 ⇒ (5, 6, 1, 4, 5, 6, 4, 5, 4, 5, 2, 6, 6, 4, 2, 6, 3) = 74
Blue Star: 17d6 ⇒ (5, 5, 3, 6, 2, 2, 5, 5, 3, 1, 6, 3, 1, 5, 2, 6, 5) = 65
1: 17d6 ⇒ (4, 4, 6, 2, 5, 1, 2, 4, 5, 5, 1, 2, 1, 1, 5, 5, 6) = 59
Blue Slash: 17d6 ⇒ (3, 3, 2, 6, 5, 6, 3, 5, 4, 4, 2, 3, 5, 5, 2, 4, 1) = 63
Orange Slash: 17d6 ⇒ (2, 6, 5, 3, 3, 4, 1, 4, 2, 6, 5, 1, 4, 3, 2, 6, 1) = 58
Green Slash: 17d6 ⇒ (2, 1, 1, 3, 2, 1, 3, 1, 2, 4, 4, 2, 6, 3, 2, 1, 4) = 42
She yells out afterwards in Giant.. "Flee you imbicles"
Which one was the Leader again?

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Vars will step forward and engage the wooly rhine adjacent to him. Since it's just a dumb animal and not a giant, he will be using dazing assault and if it ever appears dazed in the course of the attacks, he will stop.
dazing assault, no power attack.
to hit: 1d20 + 29 ⇒ (5) + 29 = 34 damage: 1d8 + 20 ⇒ (8) + 20 = 28
to hit: 1d20 + 29 ⇒ (3) + 29 = 32 damage: 1d8 + 20 ⇒ (4) + 20 = 24
to hit: 1d20 + 24 ⇒ (15) + 24 = 39 damage: 1d8 + 20 ⇒ (3) + 20 = 23
to hit: 1d20 + 19 ⇒ (6) + 19 = 25 damage: 1d8 + 20 ⇒ (7) + 20 = 27
to hit: 1d20 + 14 ⇒ (10) + 14 = 24 damage: 1d8 + 20 ⇒ (7) + 20 = 27
Hmm, might have killed the poor thing anyway. Maybe I need mercy on the falcata.
In any case there's five DC 26 fortitude saves to avoid being dazed. If it appears to fail any of those he will stop attacking the target.

MiniGM |

oh no we will finish it up. But yes there is not even a map for this thing. But I am happy to let you burn resources. Duhwoo you will get 36 hp back. Just impressing on you that it's totally unnecessary and stopping and resting like we did on that moon MIGHT not be smart since it is a bit of a race to get the torc...
I will update the map once I have a chance to sit for 20 minutes or so. But suffice it to say it is not going well for them

MiniGM |

rolling confusion/insanity this time results in one acting normally, the giant and the rhino stomps on its feet
First hit dazes the beast Vars...how long?
Only the blue slash made its save, cleaning them off the board as needed
Does someone want to recommend the best course for Darvik to heal Woo? That is what he would like to do...I would have him just provoke and move cause he has so much armor...thoughts?