Darvik Foehammer's page

350 posts. Organized Play character for Brad Woodcock.


Full Name

Venture Captain Darvik Foehammer

Race

Always On Spells:
Status, Deathwatch, Endure Elements.

Classes/Levels

HP 131/131 DR:10/adam:3/- | AC 45 | T 19 | FF 41 | CMD 34 | Fort +17 | Ref +13 | Will +20 | Init +3 | Perc +21

Gender

Attacks:
+26/+21/+16 2d6+12

Size

About so long

Age

Is just a number, baby

Alignment

Neutral Good

Deity

Torag

Strength 16
Dexterity 12
Constitution 14
Intelligence 14
Wisdom 20
Charisma 20

About Darvik Foehammer

Venture Captain Darvik Foehammer - 02Dec12
Male dwarf cleric of Torag 16
NG Medium humanoid (dwarf)
Init +3; Senses darkvision 60 ft.; Perception +21
Aura aura of protection (30 ft., +3 deflection, energy resistance 10, 16 rounds/day), deflection aura (2 ft.)
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Defense
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AC 45, touch 19, flat-footed 41 (+14 armor, +4 deflection, +1 dexterity, +3 dodge, +1 insight, +5 natural, +7 shield)
hp 131 (16d8+48)
Fort +17 (+5 circumstance bonus vs. cold weather), Ref +13, Will +20; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training; DR 10/adamantine, 3/—; Resist acid 10, cold 30, electricity 10, fire 10
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Offense
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Speed 40 ft.
Melee anvil on a stick +21/+21/+16/+11 (1d8+6/×3)
Special Attacks channel positive energy 9/day (DC 25, 10d6), hatred, holy lance (8 rounds, 3/day)
Domain Spell-Like Abilities (CL 16th; concentration +21)
. . 8/day—touch of good (+8)
Cleric Spells Prepared (CL 16th; concentration +21)
. . 8th—heart of the mammoth, holy aura{super}D{/super}, fire storm
. . 7th—destruction (DC 22), reach heal, holy word{super}D{/super} (DC 22), destruction (DC 22)
. . 6th—blade barrier{super}D{/super} (DC 21), reach breath of life (DC 20), heal, word of recall
. . 5th—breath of life (DC 20), cleanse{super}APG{/super} (3), flame strike (DC 20), spell resistance{super}D{/super}
. . 4th—blessing of fervor{super}APG{/super} (3, DC 19), death ward, freedom of movement, spell immunity{super}D{/super}
. . 3rd—channel vigor (2), daylight, magic circle against evil{super}D{/super}, nap stack{super}APG{/super} (DC 18), prayer
. . 2nd—barkskin{super}D{/super}, lesser restoration, status, surmount affliction{super}UM{/super} (3)
. . 1st—protection from evil{super}D{/super}, unbreakable heart{super}ISWG{/super} (5), weapons against evil
. . 0 (at will)—detect magic, guidance, spark{super}APG{/super} (DC 15), stabilize
. . D Domain spell; Domains Protection (Defense subdomain), Good
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Statistics
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Str 16, Dex 12, Con 14, Int 14, Wis 20, Cha 20
Base Atk +12; CMB +18; CMD 34 (38 vs. bull rush, 38 vs. trip)
Feats Armor Proficiency (heavy), Extra Channel, Greater Spell Penetration, Improved Channel, Quick Channel[UM], Reach Spell[APG], Selective Channeling, Spell Penetration
Traits exalted of the society, reactionary
Skills Appraise +2 (+4 to assess nonmagical metals or gemstones), Diplomacy +18, Heal +12, Knowledge (arcana) +10, Knowledge (history) +6, Knowledge (local) +3, Knowledge (planes) +6, Knowledge (religion) +11, Perception +21 (+23 to notice unusual stonework), Profession (merchant) +9, Sense Motive +13, Spellcraft +21, Survival +5 (+7 to avoid becoming lost); Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones, +2 Perception to notice unusual stonework
Languages Celestial, Common, Dwarven, Gnome, Undercommon
SQ variant channeling (self-perfection variant channeling)
Combat Gear elixir of spirit sight, reach metamagic rod, reach metamagic rod, scroll of air walk, communal (CL 7th), air walk, communal (CL 7th), scroll of antilife shell, antilife shell, scroll of bless, bless, bless, bless, scroll of break enchantment, break enchantment, scroll of breath of life, breath of life, breath of life, scroll of comprehend languages, comprehend languages, scroll of cure moderate wounds, cure moderate wounds, scroll of delay poison, communal, delay poison, communal, scroll of dispel magic, dispel magic, scroll of dispel magic, dispel magic, dispel magic, scroll of dispel magic, greater, dispel magic, greater, scroll of freedom of movement, freedom of movement, freedom of movement, freedom of movement, scroll of ghostbane dirge, mass, scroll of heal, heal, heal, heal, scroll of holy smite, neutralize poison, spell immunity, water walk, communal, scroll of holy smite, raise dead, scroll of invisibility purge, invisibility purge, invisibility purge, scroll of liberating command, liberating command, liberating command, liberating command, liberating command, liberating command, scroll of magic weapon, greater, scroll of mighty strength (trudd), scroll of neutralize poison, neutralize poison, neutralize poison, neutralize poison, scroll of protection from evil, protection from evil, scroll of protection from evil, protection from evil, scroll of protection from evil, protection from evil, protection from evil, scroll of remove curse, scroll of remove paralysis, remove paralysis, remove paralysis, remove paralysis, scroll of restoration, greater, restoration, greater, scroll of restoration, lesser, restoration, lesser, restoration, lesser, restoration, lesser, scroll of resurrection, resurrection, scroll of righteous might, scroll of share language, communal, share language, communal, scroll of shield of faith, shield of faith, shield of faith, shield of faith, scroll of silence, silence, scroll of true seeing, true seeing, true seeing, scroll of water breathing, scroll of water walk, communal, water walk, communal, wand of cure light wounds, wand of detect evil (50 charges), wand of endure elements (50 charges), wand of protection from evil (50 charges), wand of remove fear (50 charges), wand of remove sickness (50 charges), alchemist's fire (2), healer's kit, oil (5); Other Gear adamantine tux, rolex of torag, anvil on a stick, amulet of natural armor +3, belt of physical perfection +2, boots of speed, cloak of resistance +5, deathwatch eyes, dweomer's essence, dweomer's essence, handy haversack, headband of mental prowess +4 (Wis, Cha), incense of meditation, incense of meditation, clear spindle ioun stone, dusty rose prism ioun stone, phylactery of positive channeling, ring of freedom of movement, ring of protection +4, wayfinder, cold weather outfit, macabre goblet, masquerade veil, weapon cord, weapon cord, wrist sheath, spring loaded, 1,180 gp
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Tracked Resources
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Alchemist's fire - 0/2
Aura of Protection (16 rounds/day) (Su) - 0/16
Boots of speed (10 rounds/day) - 0/10
Cleric Channel Positive Energy 10d6 (9/day, DC 25) (Su) - 0/9
Deathwatch (Constant) - 0/0
Deflection Aura (16 rounds, 1/day) (Su) - 0/1
Dweomer's essence - 0/2
Elixir of spirit sight - 0/1
Extra Channel (2/day) - 0/2
Freedom of Movement (Constant) - 0/0
Healer's kit - 0/10
Holy Lance (8 rounds, 3/day) (Su) - 0/3
Reach metamagic rod (3/day) - 0/3
Reach metamagic rod (3/day) - 0/3
Stoneskin - 0/150
Touch of Good +8 (8/day) (Sp) - 0/8
Wand of cure light wounds - 29/50
Wand of detect evil (50 charges) - 0/50
Wand of endure elements (50 charges) - 18/50
Wand of protection from evil (50 charges) - 0/50
Wand of remove fear (50 charges) - 0/50
Wand of remove sickness (50 charges) - 0/50
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Special Abilities
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Aura of Protection (16 rounds/day) (Su) 30 ft aura grants Energy Resistance 10 and a +3 deflection bonus to AC.
Boots of speed (10 rounds/day) Affected by haste
Cleric Channel Positive Energy 10d6 (9/day, DC 25) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Defense)
Cleric Domain (Good) Granted Powers: You have pledged your life and soul to goodness and purity.
Cold weather outfit +5 Fort save vs. cold weather.
Damage Reduction (10/adamantine) You have Damage Reduction against all except Adamantine attacks.
Damage Reduction (3/-) You have Damage Reduction against all attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Deflection Aura (16 rounds, 1/day) (Su) 20'r aura grants +2 AC and +2 CMD
Elixir of spirit sight This elixir seems to be made of thick vapor rather than liquid, and constantly emits soft whispers when uncorked. For 1 minute, the drinker gains the ability to see invisibility (as the spell), and his weapons and armor are treated as if they had the ghost touch special ability.

Construction
Requirements Craft Wondrous Item, plane shift, see invisibility; Cost 500 gp
Energy Resistance, Acid (10) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (30) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (10) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Fire (10) You have the specified Energy Resistance against Fire attacks.
Exalted of the Society You may channel energy 1 additional time per day.
Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
Hatred +1 Gain a racial bonus to attacks vs Goblinoids/Orcs.
Holy Lance (8 rounds, 3/day) (Su) Touched weapon temporarily becomes holy.
Ioun stone (clear spindle) Sustains bearer without food or water.
Quick Channel Channel energy faster by expending more uses
Reach metamagic rod (3/day) The wielder can cast up to three spells per day with a one-step increase in their range category (such as from close to medium, or medium to long) as though using the Reach Spell feat.

Metamagic rods hold the essence of a metamagic feat, allowing the user to apply metamagic effects to spells as they are cast. This does not change the spell slot of the altered spell. All the rods described here are use-activated (but casting spells in a threatened area still draws an attack of opportunity). A caster may only use one metamagic rod on any given spell, but it is permissible to combine a rod with metamagic feats possessed by the rod’s wielder. In this case, only the feats possessed by the wielder adjust the spell slot of the spell being cast.

Possession of a metamagic rod does not confer the associated feat on the owner, only the ability to use the given feat a specified number of times per day. A sorcerer still must take a full-round action when using a metamagic rod, just as if using a metamagic feat he possesses (except for quicken metamagic rods, which can be used as a swift action).

Lesser and Greater Metamagic Rods: Normal metamagic rods can be used with spells of 6th level or lower. Lesser rods can be used with spells of 3rd level or lower, while greater rods can be used with spells of 9th level or lower.

Construction
Requirements Craft Rod, Reach Spell; Cost 5,500 gp
Reach metamagic rod (3/day) The wielder can cast up to three spells per day with a one-step increase in their range category (such as from close to medium, or medium to long) as though using the Reach Spell feat.

Metamagic rods hold the essence of a metamagic feat, allowing the user to apply metamagic effects to spells as they are cast. This does not change the spell slot of the altered spell. All the rods described here are use-activated (but casting spells in a threatened area still draws an attack of opportunity). A caster may only use one metamagic rod on any given spell, but it is permissible to combine a rod with metamagic feats possessed by the rod’s wielder. In this case, only the feats possessed by the wielder adjust the spell slot of the spell being cast.

Possession of a metamagic rod does not confer the associated feat on the owner, only the ability to use the given feat a specified number of times per day. A sorcerer still must take a full-round action when using a metamagic rod, just as if using a metamagic feat he possesses (except for quicken metamagic rods, which can be used as a swift action).

Lesser and Greater Metamagic Rods: Normal metamagic rods can be used with spells of 6th level or lower. Lesser rods can be used with spells of 3rd level or lower, while greater rods can be used with spells of 9th level or lower.

Construction
Requirements Craft Rod, Reach Spell; Cost 5,500 gp
Reach Spell You can cast a spell with a range of touch, close, or medium as one range category higher.
Ring of freedom of movement This gold ring allows the wearer to act as if continually under the effect of a freedom of movement spell.

Construction
Requirements: Forge Ring, freedom of movement; Cost 20,000 gp
Scroll of air walk, communal (CL 7th), air walk, communal (CL 7th) Add this item to create a scroll with spells on it.
Scroll of antilife shell, antilife shell Add this item to create a scroll with spells on it.
Scroll of bless, bless, bless, bless Add this item to create a scroll with spells on it.
Scroll of break enchantment, break enchantment Add this item to create a scroll with spells on it.
Scroll of breath of life, breath of life, breath of life Add this item to create a scroll with spells on it.
Scroll of comprehend languages, comprehend languages Add this item to create a scroll with spells on it.
Scroll of cure moderate wounds, cure moderate wounds Add this item to create a scroll with spells on it.
Scroll of delay poison, communal, delay poison, communal Add this item to create a scroll with spells on it.
Scroll of dispel magic, dispel magic Add this item to create a scroll with spells on it.
Scroll of dispel magic, dispel magic, dispel magic Add this item to create a scroll with spells on it.
Scroll of dispel magic, greater, dispel magic, greater Add this item to create a scroll with spells on it.
Scroll of freedom of movement, freedom of movement, freedom of movement, freedom of movement Add this item to create a scroll with spells on it.
Scroll of ghostbane dirge, mass Add this item to create a scroll with spells on it.
Scroll of heal, heal, heal, heal Add this item to create a scroll with spells on it.
Scroll of holy smite, neutralize poison, spell immunity, water walk, communal Add this item to create a scroll with spells on it.
Scroll of holy smite, raise dead Add this item to create a scroll with spells on it.
Scroll of invisibility purge, invisibility purge, invisibility purge Add this item to create a scroll with spells on it.
Scroll of liberating command, liberating command, liberating command, liberating command, liberating Add this item to create a scroll with spells on it.
Scroll of magic weapon, greater Add this item to create a scroll with spells on it.
Scroll of mighty strength (trudd) Add this item to create a scroll with spells on it.
Scroll of neutralize poison, neutralize poison, neutralize poison, neutralize poison Add this item to create a scroll with spells on it.
Scroll of protection from evil, protection from evil Add this item to create a scroll with spells on it.
Scroll of protection from evil, protection from evil Add this item to create a scroll with spells on it.
Scroll of protection from evil, protection from evil, protection from evil Add this item to create a scroll with spells on it.
Scroll of remove curse Add this item to create a scroll with spells on it.
Scroll of remove paralysis, remove paralysis, remove paralysis, remove paralysis Add this item to create a scroll with spells on it.
Scroll of restoration, greater, restoration, greater Add this item to create a scroll with spells on it.
Scroll of restoration, lesser, restoration, lesser, restoration, lesser, restoration, lesser Add this item to create a scroll with spells on it.
Scroll of resurrection, resurrection Add this item to create a scroll with spells on it.
Scroll of righteous might Add this item to create a scroll with spells on it.
Scroll of share language, communal, share language, communal Add this item to create a scroll with spells on it.
Scroll of shield of faith, shield of faith, shield of faith, shield of faith Add this item to create a scroll with spells on it.
Scroll of silence, silence Add this item to create a scroll with spells on it.
Scroll of true seeing, true seeing, true seeing Add this item to create a scroll with spells on it.
Scroll of water breathing Add this item to create a scroll with spells on it.
Scroll of water walk, communal, water walk, communal Add this item to create a scroll with spells on it.
Selective Channeling Exclude targets from the area of your Channel Energy.
Self-Perfection Variant Channeling (±4 Sacred) Ignore one condition/Penalty vs conditions
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.
Touch of Good +8 (8/day) (Sp) Grant +8 to skill checks, ability checks and saving throws for 1 rd.
Wand of detect evil (50 charges) Add this item to create a wand of a chosen spell.
Wand of endure elements (50 charges) Add this item to create a wand of a chosen spell.
Wand of protection from evil (50 charges) Add this item to create a wand of a chosen spell.
Wand of remove fear (50 charges) Add this item to create a wand of a chosen spell.
Wand of remove sickness (50 charges) Add this item to create a wand of a chosen spell.
Wayfinder (1 @ 0 lbs) A small magical device patterned off ancient relics of the Azlanti, a wayfinder is typically made from silver and bears gold accents. With a command word, you can use a wayfinder to shine (as the light spell). The wayfinder also acts as a nonmagical (magnetic) compass, granting you a +2 circumstance bonus on Survival checks to avoid becoming lost. All wayfinders include a small indentation designed to hold a single ioun stone. An ioun stone slotted in this manner grants you its normal benefits (as if it were orbiting your head), but frequently reveals entirely new powers due to the magic of the wayfinder itself (see Seeker of Secrets page 51).

Note: This item costs only 250 gp for members of the Pathfinder Society

Construction
Requirements Craft Wondrous Item, light; Cost 250 gp
Weapon cord Attached weapon can be recovered as a swift action.
Weapon cord Attached weapon can be recovered as a swift action.
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A follower of Torag, Darvik's main focus in life is the acquisition of money and business contacts and he's convinced that working for the Qadira faction will help him on this path by introducing him to the people who work behind the scenes and control commerce. And the money and magic items will certainly help also.

Wandering the world with the hammer of his ancestors, the dread Anvil on a Stick, Darvik finds his training in business and healing interferes with his fighting abilities and looks to increase his ability with all three.