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"I believe so, but if we can go around it and save time I think we should.."
Regardless she casts extended heroism and extended shield on herself..

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"Yeah, but a little bit of fighting will get the blood moving, and do you really want to leave these behind us if they have the same goal? I mean if we're actually fighting something of consequence, a bunch of giants coming up from behind could be trouble. "

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She sighs.. "Fine.." She cast extended communal resist cold 30, 68 mins each.. And also Mirror Image 1d4 + 5 ⇒ (3) + 5 = 8 "Im ready"
At this point we should prob wait for Darvik to get his spells set and buff etc..

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"Queen Elvanna uses ice trolls; she does not use frost giants to my knowledge. Although I admit, my readings about that place are limited. Avoreal may know more. Many frost giants worship Kostchtchie, and thus they are natural enemies of the Witches."

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Taking 10 she's at a 44 know history, local, planes, religion, or whatever else she needs about giant followers, worshippers etc.. Perhaps maybe even types of the more powerful ones?

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during the ride, over the last couple of hours, Duhwoo has been playing with the effect of Endure Elements vs the cold: sticking his head or an arm out of the carriage just long enough to almost take cold damage despite the Endure Elements (and occasionally blowing his timing, so he winds up taking a point of damage -- and then having to sit for 10 minutes until his regeneration from the pearly white spindle Ioun stone heals the point he took).
"If'n them giants are evil, then we oughta lay inta 'em just 'cause we are evil-fightin' kinds o' guys, don'cha think? An' Ah means evil-fighten guys an' gals, there, Miss Starseeker..."

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"While I do admit I have slain plenty of evil critters in my time, I can't very well claim it to be my main focus. However this looks like a fun fight, so that's as good an excuse as any. "

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survival: 1d20 + 12 ⇒ (17) + 12 = 29 not that he intends to go around - scouting? Vars is planning on a plan rather like a bull in a china shop

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Not mentioning that there's an easy path around (though that is moot since we're flying anyway) "Does anyone want to try sneaking in and getting a headcount? Not sure if it is necessary, but some people do like caution. I'm not really know for being sneaky. "

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Assuming Lithuan has cast Mass Fly by now ill go take a look..
Avoreal pops a potion, going invisible.. "Ill go have a look.."
she'll lift off and go have a survey..
Perc: 1d20 + 24 ⇒ (18) + 24 = 42 Detect Magic active as well

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Duhwoo scooches way down low in his seat, pulling out his periscope to peer through the carriage window:
"With this thang, Ah kin sees them but they cain't see me! Ah'll keep an eye on Miss Starseeker from in-cog-neato!"
he fidgets around with the device for a bit:
"Hey! Where'd she done go ta?!"

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"Do we have some means by which we can control their movement so we can deal with them piecemeal?"
He will look around for any terrain features which might serve to create a bottleneck which can be defended.

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"If we can get em grouped abit I can hamper them greatly.."
How many does she think she could target with a slow spell with one casting? Up to 17 targets, one has to be within 30' fo the next.. If we attack and they all come at us, which they will, she could surely get 17.. She has quite a few aoe spells memorized as well..

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"Perhaps we could start up atop the hill and let Lithuan get their attention in his own charming way. Shame we don't have someone who can lay down some spikes or such. I have some caltrops, but hardly enough for this. "

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She frowns.. "I can see this using a great deal of our resources to handle.. Are you sure you do not wish to go around?" Is this village on the way to the Veil? In the Veil?

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"I suppose we could simply go around them. I'm still somewhat concerned if they come in after us, though I guess there we can at least have a defensible position to handle them. "

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"It it is important to have control of their movements, I could simply reverse the local gravitational field. They do not appear to be flying."

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reverse gravity

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"I suppose if we're gonna have to kill em anyways we should use the element of surprise.. That Reverse Grav spell will hit a huge area.. We just need to take out whoever is left afterwards.."
Is the cleric able to post more than once per day?

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I should be ready now...spells chosen, items purchased, strategy finished, and profile updated. I may even have a character portrait soon.
"Killing giants? I'm all for it. As much as I'd like to fight them myself, I think I'll just help out keeping Vars and Duhwoo up and functional. If I need to fight, I can certainly beat the hell out of some giants, especially with a couple of rounds of buffing."
Darvik casts Status on the party at the beginning of each day.

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Welcome to PbP on speed.
When the group is ready Lithuan will cast gravity bow off his wand. He then holds his hands forth and concentrates for a moment, creating a wall of antigravity, some ten feet wide, twenty feet high and ninety feet wide. He then launches a flight of arrows at a giant to catch their attention and lure them out.
One range increments. Click heels for haste.
Attack 1: 1d20 + 27 - 2 ⇒ (15) + 27 - 2 = 40
Damage: 4d6 + 44 ⇒ (6, 6, 5, 1) + 44 = 62 physical +2d6 ⇒ (6, 4) = 10 acid 2d6 ⇒ (3, 2) = 5 fire +4d6 ⇒ (3, 1, 1, 4) = 9 holy
Attack 2: 1d20 + 27 - 2 ⇒ (10) + 27 - 2 = 35
Damage: 2d6 + 22 ⇒ (1, 6) + 22 = 29 physical +1d6 ⇒ 6 acid +1d6 ⇒ 5 fire +2d6 ⇒ (2, 3) = 5 holy
Haste: 1d20 + 27 - 2 ⇒ (3) + 27 - 2 = 28
Damage: 2d6 + 22 ⇒ (4, 6) + 22 = 32 physical +1d6 ⇒ 5 acid +1d6 ⇒ 1 fire +2d6 ⇒ (3, 6) = 9 holy
Attack 3: 1d20 + 22 - 2 ⇒ (19) + 22 - 2 = 39
Damage: 2d6 + 22 ⇒ (3, 2) + 22 = 27 physical +1d6 ⇒ 1 acid +1d6 ⇒ 3 fire +2d6 ⇒ (3, 5) = 8 holy
Attack 4: 1d20 + 17 - 2 ⇒ (5) + 17 - 2 = 20
Damage: 2d6 + 22 ⇒ (1, 2) + 22 = 25 physical +1d6 ⇒ 5 acid +1d6 ⇒ 3 fire +2d6 ⇒ (3, 6) = 9 holy
Attack 3 confirmation: 1d20 + 22 - 2 ⇒ (4) + 22 - 2 = 24
Damage: 4d6 + 44 ⇒ (5, 5, 2, 5) + 44 = 61 physical

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When it looks like the giants are 2 rounds away, or the party looks to be spreading beyond a 30' radius, Darvik casts Blessings of Fervor.

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Lithuans first 3 arrows slam into a giant and it slumps over and is not moving, then 3 more arrows fly at another foe, and though one shatters on its armor the other digs deep.
rolled init off screen...cause it would take fiing forever otherwise. doing this in groups, again cause otherwise it will take forever, but after the surprise round heroes actually win round one, then giants, then ogres, then mammoths, then wolves, then rhinos...oh well now that I write that I see that it workout to heroes go then all the baddies. So everyone owes me a surprise AND a round 1

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When they hit the rev. grav, if they can fly nothing happens. If there is something they can hold onto (tree, bush), they get a reflex save to stay on the ground. Otherwise, no reflex save and they fly 20' up in the ground, suspended until the spell expires (16 rounds now). Nothing happens to them other then floating, but they can't go anywhere. They can, of course, throw rocks.

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In preparation for the ambush, Vars will actually have taken out his bow, blown off the rather thick layer of dust, and gotten ready to shoot.
surprise round:
He will shoot at a giant (#2).
to hit: 1d20 + 25 ⇒ (7) + 25 = 32 damage: 1d8 + 9 ⇒ (7) + 9 = 16
Round 1 continue to fire upon that target unless it drops
to hit: 1d20 + 25 ⇒ (16) + 25 = 41 damage: 1d8 + 9 ⇒ (4) + 9 = 13
to hit: 1d20 + 20 ⇒ (4) + 20 = 24 damage: 1d8 + 9 ⇒ (3) + 9 = 12
to hit: 1d20 + 15 ⇒ (12) + 15 = 27 damage: 1d8 + 9 ⇒ (5) + 9 = 14
to hit: 1d20 + 10 ⇒ (13) + 10 = 23 damage: 1d8 + 9 ⇒ (5) + 9 = 14
Then he will drop his bow and look at getting ready for melee.

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Let the record state that i tried hard to go around them.. Dam bloodlusty party would have none of it..
Avoreal casts Sirocco and targets a group up front.. I placed a 20' radius template.. Should get 4 giants and an ogre..
They each take Fire Damage: 4d6 + 17 ⇒ (1, 5, 1, 4) + 17 = 28 DC 29 Fort for half.. The Frost giants take 14 more for being vunerable.. All 5 of them are fatigued regardless of save..

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It's odd that it does damage but requires a fort save.. Remeber the ones that failed are knocked prone.. It would be nice if I could change the target location every round though lol..