Where It All Began: Dragoncat's Rise of the Runelords (Inactive)

Game Master Dragoncat

Current Date: Starday, 4th of Neth, 4710 AR

Current Chapter: The Skinsaw Murders

Current Map

Foxglove Manor


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Female Dwarf Transmuter 5/Cyphermage 1 | HP 44/44 | Physical Enhancement +2 Str; Telekinetic Fist 7/7
Stats:
AC 12, T 12, FF 10; Fort +3, Ref +3, Will +6; Init +7; Perception +9

I fixed my problem. Turns out I hid them myself by accident by trying to hit tiny buttons with my big fat fingers on my phone.


Well, THERE'S your problem. :)


Sorry I've been slacking--I'll get a post up in the morning.


M Halfling Bard 6 | HP 50 | AC 22 | T 16 | FF 17 | CMD 19 | Fort +4 | Ref +11 | Will +6 (+2 vs fear) | Init +5 | Perc +12

Y'all - I'll be camping this weekend, and thus limited in my ability to post. Returning Monday night.


HP: 23/23 AC 17, Fort +5, Ref +0, Will +4; Init +3; Perception +7; CMD 14 Human Magus 2

On a related note, sometime soon I'm going to be visiting Luddite relatives for a week, and they have no internet. So, NPC Conner as needed.


Alright then--thanks for letting me know.


Female Dwarf Transmuter 5/Cyphermage 1 | HP 44/44 | Physical Enhancement +2 Str; Telekinetic Fist 7/7
Stats:
AC 12, T 12, FF 10; Fort +3, Ref +3, Will +6; Init +7; Perception +9

In other news, holy crap Eostre can be cruel!


HP: 23/23 AC 17, Fort +5, Ref +0, Will +4; Init +3; Perception +7; CMD 14 Human Magus 2

Max damage! I really hope that hit.


HP: 23/23 AC 17, Fort +5, Ref +0, Will +4; Init +3; Perception +7; CMD 14 Human Magus 2

Two max damage rolls in a row. The Great Dice God has smiled upon me!


Female Dwarf Transmuter 5/Cyphermage 1 | HP 44/44 | Physical Enhancement +2 Str; Telekinetic Fist 7/7
Stats:
AC 12, T 12, FF 10; Fort +3, Ref +3, Will +6; Init +7; Perception +9

I confess I'm at a bit of a loss for tactics right now...


I think your stone call spell wears off now.


Female Dwarf Transmuter 5/Cyphermage 1 | HP 44/44 | Physical Enhancement +2 Str; Telekinetic Fist 7/7
Stats:
AC 12, T 12, FF 10; Fort +3, Ref +3, Will +6; Init +7; Perception +9

Should I cast it again or save it for later?


HP: 23/23 AC 17, Fort +5, Ref +0, Will +4; Init +3; Perception +7; CMD 14 Human Magus 2

Use your innate dwarven telekinesis.


HP: 23/23 AC 17, Fort +5, Ref +0, Will +4; Init +3; Perception +7; CMD 14 Human Magus 2

So, is everyone hyped for the giant robot battle?


Hmm...

*scribble scribble scribble*


HP: 23/23 AC 17, Fort +5, Ref +0, Will +4; Init +3; Perception +7; CMD 14 Human Magus 2

No I mean in real life. There will be a real life piloted giant robot battle. America vs Japan.


Oh, really?

This is the first I've heard of it.


HP: 23/23 AC 17, Fort +5, Ref +0, Will +4; Init +3; Perception +7; CMD 14 Human Magus 2

Yup. The 9,000 pound Japaese Kurata, with four legs, and advanced HUD and guns that fire when the pilot smiles, will fight the 12,000 pound American Mark 2, which has 2 pilots, caterpillar feet and fires 3-pound paint bombs, in 1 year so both sides can prepare their designs. The Japanese engineer however, wants the fight to be hand to hand.

If they go for a rematch, both sides will up the ante on their machines. And then other countries might get involved. Russia. China. All those rich oil princes. Friends, this could be the beginning of an international giant robot fighting league.


Kinda like this? :D


HP: 23/23 AC 17, Fort +5, Ref +0, Will +4; Init +3; Perception +7; CMD 14 Human Magus 2

You joke now, but I WILL have my own battlemech/gundam/knightmare/megas/zord/zoid/whatever word works for you before I die. This will happen.


I didn't mean it as a joke... :(


HP: 23/23 AC 17, Fort +5, Ref +0, Will +4; Init +3; Perception +7; CMD 14 Human Magus 2

It's too late! We must duel. GIANT ROBOT DUEL. In 30+ years when the technology is commonly available BUT IT IS ON.


Female Dwarf Transmuter 5/Cyphermage 1 | HP 44/44 | Physical Enhancement +2 Str; Telekinetic Fist 7/7
Stats:
AC 12, T 12, FF 10; Fort +3, Ref +3, Will +6; Init +7; Perception +9

Let me know if I'm handling this right. The only thing I know for sure is seeing someone who clearly burned alive would trigger Eostre.


Female Dwarf Transmuter 5/Cyphermage 1 | HP 44/44 | Physical Enhancement +2 Str; Telekinetic Fist 7/7
Stats:
AC 12, T 12, FF 10; Fort +3, Ref +3, Will +6; Init +7; Perception +9

And Eostre starts taking her first steps towards an alignment shift towards Good. :)


Male Human Monk-6 (HP: 49/56; AC 19, 18t, 16ff; F+7,R+7,W+8)

Welcome to the light side...
we have Angel food cake!

:)


Female Dwarf Transmuter 5/Cyphermage 1 | HP 44/44 | Physical Enhancement +2 Str; Telekinetic Fist 7/7
Stats:
AC 12, T 12, FF 10; Fort +3, Ref +3, Will +6; Init +7; Perception +9

Dammit if Ameiko bled out while we were fighting upstairs I'm going to be very upset!


:)


HP: 23/23 AC 17, Fort +5, Ref +0, Will +4; Init +3; Perception +7; CMD 14 Human Magus 2

If we can't get this guy quick, Conner's getting the cops.


Male Human Monk-6 (HP: 49/56; AC 19, 18t, 16ff; F+7,R+7,W+8)

I'm channeling Ekan's Inner Jackie Chan as best I can. *nod*


Female Dwarf Transmuter 5/Cyphermage 1 | HP 44/44 | Physical Enhancement +2 Str; Telekinetic Fist 7/7
Stats:
AC 12, T 12, FF 10; Fort +3, Ref +3, Will +6; Init +7; Perception +9

Not sure what trick I can pull here. Stone Call comes to mind, but that may hurt Ekan and Conner and slow them down to the point that Tsuto gets away. Tactical suggestions anyone?


M Halfling Bard 6 | HP 50 | AC 22 | T 16 | FF 17 | CMD 19 | Fort +4 | Ref +11 | Will +6 (+2 vs fear) | Init +5 | Perc +12

It's tricky, Eostre, because of line of sight issues. If you can affect him without being able to exactly see him, then you might be able to cast Ear-Piercing Scream or something on him (or Enlarge Person and make him too big for the stairs! That's a Nicat kind of plan, right there.) But as it is, might make sense to double move and keep as close to him as you can for when he has to stop to fight us or we get upstairs and it's a little more open.


M Halfling Bard 6 | HP 50 | AC 22 | T 16 | FF 17 | CMD 19 | Fort +4 | Ref +11 | Will +6 (+2 vs fear) | Init +5 | Perc +12

Starting tomorrow, I'll be on vacation with my family for the next two weeks. I'll still be able to post, but with slightly less frequency, I expect.


HP: 23/23 AC 17, Fort +5, Ref +0, Will +4; Init +3; Perception +7; CMD 14 Human Magus 2

We have a monk with a huge Jump mod, I can't think of anything better to catch him with in this situation.


Ekan Waterfield wrote:
I'm channeling Ekan's Inner Jackie Chan as best I can. *nod*

Tsuto, on the other hand, is channeling his inner Johnny Cage. ;)


Conner, how is it you have +15 to Climb & Swim on your character sheet?


HP: 23/23 AC 17, Fort +5, Ref +0, Will +4; Init +3; Perception +7; CMD 14 Human Magus 2

That would be a result of copy/pasting the preferred sheet format and missing a spot during editing.


Ah. Alrighty then.


Eostre, please check the map. There's a few things wrong with what you're trying to pull off:

1. You don't have a line of sight to Tsuto, and your base speed is 20 ft. From where you're standing on the map, it'd take you a double move action to get close enough to Tsuto to cast your spell.

2. Enlarge Person takes a full round to cast.

Please don't get me wrong, I like the idea. :)


Female Dwarf Transmuter 5/Cyphermage 1 | HP 44/44 | Physical Enhancement +2 Str; Telekinetic Fist 7/7
Stats:
AC 12, T 12, FF 10; Fort +3, Ref +3, Will +6; Init +7; Perception +9

So...he's gonna get away is what you're saying? There's no way Eostre can keep up. She's too fat.

I'm unsure as to what to do other than have her stand around yelling obscenities.


Unfortunately, it's looking that way.

Do you still have your arcane bond's casting for the day?


Female Dwarf Transmuter 5/Cyphermage 1 | HP 44/44 | Physical Enhancement +2 Str; Telekinetic Fist 7/7
Stats:
AC 12, T 12, FF 10; Fort +3, Ref +3, Will +6; Init +7; Perception +9

The enlarge person IS my arcane bond's casting for the day.


Ah.


Female Dwarf Transmuter 5/Cyphermage 1 | HP 44/44 | Physical Enhancement +2 Str; Telekinetic Fist 7/7
Stats:
AC 12, T 12, FF 10; Fort +3, Ref +3, Will +6; Init +7; Perception +9

So I just ended up making a fool of myself.


Male Human Monk-6 (HP: 49/56; AC 19, 18t, 16ff; F+7,R+7,W+8)

Don't let it bug you too much, Eostre. I just had Ekan out Fu'ed ;)


Female Dwarf Transmuter 5/Cyphermage 1 | HP 44/44 | Physical Enhancement +2 Str; Telekinetic Fist 7/7
Stats:
AC 12, T 12, FF 10; Fort +3, Ref +3, Will +6; Init +7; Perception +9

I feel so impotent.


Male Human Monk-6 (HP: 49/56; AC 19, 18t, 16ff; F+7,R+7,W+8)

And lo, the mighty adventurers did face their dread foe... 'door'


HP: 23/23 AC 17, Fort +5, Ref +0, Will +4; Init +3; Perception +7; CMD 14 Human Magus 2

Okay, THAT should have done it.


Female Dwarf Transmuter 5/Cyphermage 1 | HP 44/44 | Physical Enhancement +2 Str; Telekinetic Fist 7/7
Stats:
AC 12, T 12, FF 10; Fort +3, Ref +3, Will +6; Init +7; Perception +9

We really screwed this up, didn't we? :(


Well, it was more like I wanted to challenge you guys in a different manner than simply having you fight against enemies that more or less mindlessly march to their deaths (mainly because any fight you get into goes in your favour very quickly).

Hey, look on the bright side--it's incentive to kick Tsuto's ass if you catch him again. :)

I mean, if anything, the DICE was the main culprit of your misfortune here.


Female Dwarf Transmuter 5/Cyphermage 1 | HP 44/44 | Physical Enhancement +2 Str; Telekinetic Fist 7/7
Stats:
AC 12, T 12, FF 10; Fort +3, Ref +3, Will +6; Init +7; Perception +9

I'm just worried we missed vital clues as to what's going on and now they're forever lost in the burnt building. Like a sidequest you can't go back and finish cuz you moved to the next game act. :(

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