garabbott |
Hey all, no worries! As I've said many times already, I'm not too strict on posting regularity, I just ask that you are around as much as you can be :)
Thanks for all your interest and I hope this doesn't turn into a painful train wreck, but I'm happy to have you all here. I think we're still waiting on a check in from our Professor Hansen/Big OM, so hopefully he shows up soon otherwise we can just start on without him.
@Carl, if you click on your alias' name here on the message boards, it should take you to spot where you can edit your alias's profile, and if you could paste your character sheet there that'd be awesome.
@Dr. Watson, I believe I missed one of your earlier questions on weapon proficiencies, so I'll answer it here, and I guess everyone should read this. As per the Call of Cthulhu rules, there are no base proficiencies. If you wanted to wield a weapon proficiently you would need whichever weapon proficiency feat is applicable to the weapon: Weapon Proficiency (melee weapon, thrown weapon, pistol, rifle (includes automatic rifles), shotgun, or submachine gun). I'm also going to make a slight house rule and add the option of Weapon Proficiency (finesse weapon), as applicable to any light blade or knife or other obviously finesse weapons (rapier, whip, etc.) and this will also allow investigators to benefit as if they had also gotten Weapon Finesse the feat. Anyway, I thought it all seemed a bit unfair so I decided to include a bonus Weapon Proficiency feat at level 1.
On another note, the bonus feat depending on your profession was another houserule I made up (I also made up the professions...) which was supposed to help signify your excellence in career of choice. I didn't realize though that as per RAW in the CoC RPG every investigator starts the game with 2 feats already... so everyone is going to get another feat!
TL;DR
1st Level - 2 Starting Feats, 1 Career Feat, 1 Weapon Proficiency Feat
2nd Level -
3rd Level - Feat
4th Level -
5th Level - Feat, etc.
So folks, please make these adjustments where necessary, and we can get this thing under way soon. Also, if there are more questions, please ask.
EDIT: Haha, not to stumble into a rant, but I gotta clarify something.
I don't want people to think that because I'm beefing up these characters so much that they will be able to rampage through this game killing Mythos monsters and cultists and basically owning everything. I vamped up your power partly yes because I was afraid there'd be TPKs up the hizzoo if I didn't, but also for the story value behind the whole thing. I want the game centered around this group as a specialized team that's going to dive into the darkest secrets and the darkest mysteries of the darkest, most evil nature. Only the best would be even considered for the task, let alone be willing to attempt it. And remember, death isn't the only threat to your characters any more, with their sanity on the line.
garabbott |
Yeah, build your character as a Chicago trumpet player fleeing from a rough life in a seedy underworld. Right before you left you stumbled upon a mysterious, ancient book written in what you can only guess is Latin -- somebody must have left it behind after a show.
You tried to decipher this strange book a bit on your journey out west, and since then you've grown nearly obsessed with it. I'll figure out how you join the other two, more "professional" investigators as we start the game.
However, you've still not got the character attached its profile. It actually appears you've put the character sheet on your main account's profile, but you want it on your alias.
Click on your name at the top to go to your account profile, then click on aliases and you can select Carl Cashus. Then you can make a profile for that alias and post using the alias, with your character sheet attached, in this thread.
Today I'm migrating north about 300 miles so I'll be rather busy, but hopefully tomorrow I'll get the starting post up.