Chain Mauler

Wendol "Wend" Elder's page

8 posts. Alias of StoryTellBones.


About Wendol "Wend" Elder

Male Half-Elf Knife Master Rouge 2
CG Medium Humanoid (Human/ Elf)
Init +4;
Senses Perception +2
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Defense
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AC 18, touch 15, flat-footed 13 (+4 Dex, +1 Dodge)
hp 13 (1d8)
Fort +0,
Ref +7,
Will +0
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Offense
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Speed 30 ft.
Melee: Dagger (1d4, 19-20/x2)
Ranged: Dagger (10', 1d4, 19-20/x2)
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Statistics (15 pt)
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Str 10
Dex 18
Con 10
Int 13
Wis 10
Cha 12

Base Atk +1 (+5 w/ Weapon Finesse);
Ranged +5;
CMB +1;
CMD 14

Feats
Weapon Finesse- With a light weapon, elven curve blade, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls.

Dodge- You gain a +1 dodge bonus to your AC. A condition that makes you lose your Dex bonus to AC also makes you lose the benefits of this feat.

Traits
Purity of Faith- You take +1 trait bonus on all Will saves and a +1 bonus on all saving throws made against spells and effects originating from an outsider with the evil subtype.

Shadow Child- When attacking targets in areas of dim light,
you do not suffer the standard 20% miss chance on attack
rolls for being in the poorly lit area.

Skills (9 ranks/lvl)
Perform (Dance) 2(6)
Stealth 2(9)
Acrobatics 2(9)
Bluff 2(6)
Disable Device 2(9)
Knowledge (Local: Westcrown) 1(5)
Disguise 1(5)
Perception 2(10)
Sense Motive 1(4)
Sleight of Hand 2(9, 10 to conceal a dagger)
Use Magic Device 1(5)

Languages
Common
Elven
Infernal

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Gear
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Studded Leather Armor (3AC)
Dagger x6
Thieves Tools
Healing Potion x5
Haversack

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Special Abilities
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Sneak Attack/ Sneak Stab: 1d8 (with dagger style weapons only. 1d4 for all else) precision damage when enemy flanked or flat-footed.

Hidden Blade: A knife master adds 1/2 her level on Sleight of Hand checks made to conceal a light blade.

Rogue Talent: Combat Trick (Dodge)

Evasion: If a rogue makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if the rogue is wearing light armor or no armor. A helpless rogue does not gain the benefit of evasion.

Elven Immunities: Half-elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.

Adaptability: Half-elves receive Skill Focus as a bonus feat at 1st level. (+3 Perception)

Low-Light Vision: Half-elves can see twice as far as humans in conditions of dim light.

Keen Senses: Half-elves receive a +2 racial bonus on Perception checks.