Welcome to the Guard!

Game Master Swordwhale

Warhammer 40k - Only War game. Tribute game to the famous 'All Guardsmen Party'.
Tactical-Map|| Shared notebook


4,701 to 4,750 of 6,987 << first < prev | 90 | 91 | 92 | 93 | 94 | 95 | 96 | 97 | 98 | 99 | 100 | next > last >>

Male Sanctioned Psyker | Wounds: 13/13 | Armor rating: 4 | Fate: 4/4 |

Thudd, add 12 to those DoS. Krish is a decent teacher.

EDIT: Or some portion thereof


Commissar BS28 WS44 S41 A31 T43 I26 Will44 Fel27 Per32 Hp-2/15 Fate0/0 Ins6 Cor0 Bolt Pistol + Power Fist - no backup

The Commissar is not one to lock himself away and study of course - how would you inspire the troops doing that?

Of course technically he does not have to take any test at all, being outside the chain of command and all. But again - what message would that send to the troops?
He already knows all the tactics described here, after all schola progenium training is on a different level compared to the guard And he has scholastic lore(tactica imperialis), common lore (war) and common lore (guard)+10
So instead of learning anew he supervises the officers and non-coms doing the drills. Joining in more often than a regular guardsmen would do through normal training sessions. And adds his inspirational leadership more often than the troopers would like. Of course this means he screams hymns and praises to the emperor, monologs about how the xenos scum is not fit to be in the same galaxy as his majesties loyal servants and of course firing at guardsmen who lose focus because of lengthy drills. However since this is training he swaps out the bolt pistol for a las pistol AND only fires at the floor close to the troopers. Rather aiming for them directly. No need to make bolt sized holes into the starship. Someone would get pissy about that.

The Commissar is not a thinker, more of a doer. So he uses his incredible resilence to burn the correct response for both the troopers and the officers into his body
T43
Will44
Being made halfway out of metal

So as he thinks about what to do he takes a look around, seeing doubting looks in officers and troopers alike. It looks like the job for a Commisar. And a Preacher that is.
"Priest! With me!"
He strides into the center of the gathered troopers and starts talking
"Is this despair I see? He on earth has graced us with this opportunity to hone our skills for the enemy we will be facing! Do not see it as a burden! Accept it as the boon it is!
Officers and Non-Coms! I want a training plan. I want every single Trooper AND officer to drill the next few days until they will no longer answer with the correct response when woken by a boot and asked about a situation but instead spring up and perform it with parade ground efficiency!
Do not fear! I will be with you all the way, sharing these hardships as they glorify us in the eyes of the emperor!
Preacher! Give us inspiration to be the best we can be for him on earth!"


Male Brawler WS 47, BS 34, S 41, T 52, Ag 32, Int 30, Per 26, WP 38, Fel 39, Wounds 16/16, FP 2/4

"Corporal, Sergeant, Commissar. We should have a quick talk about how to run these drills.
The object is to instill the relevant information in the troops, and to do that, we need to throw them in varied scenarios where they have to try and remember the information they are learning at the foot of our resident psyker.
We'll need some material to build mazes, camouflage to hide the "enemy" for ambushes, as well as disinformation for them to see through."

Cormaeg begins to outline the basic ideas that comes to mind, listening carefully for suggestions from the others, as well as making comments on their comments.
This was a good chance to see what his old squadmates had to work with.


Leni Tivnan Medic BS32 WS25 S29 A28 T25 I63 Will32 Fel30 Per26 Hp15/15 Fate2/2+1 Ins0 Cor7 30/30 4spare

Flight:

Leni leans back a bit and opens her eyes, looking into Cormaegs. But keeps his hand on her cheek. And finally, that way too cocky grin for a Trooper - now turned Sergeant - is back. Even if it still shows all the signs of overwhelming fatigue.

Her voice is low and already sounds sleepy: "Never heard a more comforting order. Carful tho, you barely had enough shoulders for everyone under you when you were a Sergeant. Let alone now." her hand leaves his to put a single finger on his lips to forestall reply "No taking back that order now, taking back orders is a baaaaad command style" She closes her eyes again and leans on Cormaegs shoulders, letting her cheek lean into his hand "Already learned that much. Sir." Her finger falls away from his lips as she's already slipping into the world of dreams now. She just breathes one last thing before she starts snorring: "squared..."


Commissar BS28 WS44 S41 A31 T43 I26 Will44 Fel27 Per32 Hp-2/15 Fate0/0 Ins6 Cor0 Bolt Pistol + Power Fist - no backup

The Commissar nods to the Leutenant and then turns to the Priest: "Continue inspiring the troops as we discuss this!"

He joins Cormaegs discussion but his grasp on the tactics are rather colored by the view of an angry Commissar. Every now and again shouting about how the vile xenos do not deserve such intricate planning and how the Troopers will prevail if their will just stays strong and none falls to cowardice. Still, every now and again his prattling, mostly reciting the passages by hearts without actually understanding much of it, IS helpful to the others
Aiding in Skill use, +10 to the character doing the test


Leni Tivnan Medic BS32 WS25 S29 A28 T25 I63 Will32 Fel30 Per26 Hp15/15 Fate2/2+1 Ins0 Cor7 30/30 4spare

Leni takes a few heartsbeats to join. Until the thought kicks her that SHE is on of the Sergeants Cormaeg is talking about. Even through she does not have a squad assigned to her yet.

She looks through the data slate before scratching her head. "Sirs... I honestly have not learned anything about this yet. But I think this plannig part is something I could do. If you could maybe give me a day or two? And a bit more material if possible..."

She does not have scholastic lore(tactica imperialis) but plenty of ep to learn, and it probably is something she should learn after becoming a Sergeant.

Scholastic Lore(Tactica Imperialis) vs 58 + X: 1d100 ⇒ 24


Commissar BS28 WS44 S41 A31 T43 I26 Will44 Fel27 Per32 Hp-2/15 Fate0/0 Ins6 Cor0 Bolt Pistol + Power Fist - no backup

The Commissar is of course not too pleased with this admittance and moves over to Leni, looking as furious as always. Only stopping when his metal face is almost right uppon hears, breathing like an angry attack bear
"By the emperor! The shame to admit the negligence of duty! And in front of both officers and toopers no less! How dare you..." he steals a glance towards her rank stripes. "Sergeant have no idea about these tactics? How dare you ask for time from the gathered emperors warriors in face of your neglect?"


Leni Tivnan Medic BS32 WS25 S29 A28 T25 I63 Will32 Fel30 Per26 Hp15/15 Fate2/2+1 Ins0 Cor7 30/30 4spare

Leni draws back as far as possible without stepping back from the Commissar - first rule when dealing with angry anything on their homeworld: don't run away. But of course this doesn't help as the Commissar just draws in closer. She tries to stammer a reply but her eyes go wide in terror and the only thing she manages to get out is "Sir... I... I... eek!"


Male Brawler WS 47, BS 34, S 41, T 52, Ag 32, Int 30, Per 26, WP 38, Fel 39, Wounds 16/16, FP 2/4

"Easy Commissar, the stripes on Sergeant Tivnans shoulders are not yet a full day old.
She was given the rank in recognition of her deeds as a medic, and what else she needs to know for her rank is exactly what she is here to LEARN."

Turning to Leni, Cormaeg motions for her to join him at the hastily assembled table.
"Sergeant, I will want from you a list of how to best deploy the troops especially."

since we all have lore: Imperial guard, that should suit Leni's big brain well, and work in with the tactics.


Commissar BS28 WS44 S41 A31 T43 I26 Will44 Fel27 Per32 Hp-2/15 Fate0/0 Ins6 Cor0 Bolt Pistol + Power Fist - no backup

The Commissar gives Leni some breathing room before looking at Cormaeg.

"Ah. The new batch. It shall be excused then. Carry on."


Leni Tivnan Medic BS32 WS25 S29 A28 T25 I63 Will32 Fel30 Per26 Hp15/15 Fate2/2+1 Ins0 Cor7 30/30 4spare

Leni on the other hand needs a few more moments of hurried breathing before her courage returns and she joins the others at the table. She takes a quick look, scratches her head and makes a hurried list.

"Well, just going by the... is it short? Not sure... anyway, going by the extract from the tactics on the data slate I think THIS could work very well. I'd still like to learn more about the tactical background to this tho. Going through the motions might not lead to the expected result if we don't understand WHY we're doing it like this. And thus what we need to look out for."


Human -2/12; WS 35;BS 27;S 34;T 32; Agi 31; Int 27; Per 26;WP 32; Fel 53; Fate 0/2; Insanity 20

The Commisar Is A Servant Of The EMPEROR AND SPEAKS WITH HIS VOICE! Bolus booms He is the closest being to the Emperor that you will hear so HEED him. I see that the words of the Lobgesang are not engraved in your minds let alone your SOULS! Repeat after me!

Love the Emperor, For he is the Salvation of Mankind

Obey his word, For he will lead you into the light of the Future

Head his Wisdom, For he will Protect you from Evil

Whisper his prayers with Devotion, for they will save your soul

Honor his servants, For they speak with his voice

Tremble before his majesty, For we all walk in his immortal shadow.

Only our fullest devotion is worthy of him as he is fully devoted to us, his children!

The Emperor is our guiding light A beacon of hope for humanity in a galaxy of darkness

As we serve him He is out greatest servant

As we pray to him His thoughts are only for us

And in dark when the shadows are with us The Emperor is with us, in Spirit and in fact

And now we beseech him for his strength as we go into difficult places to kill and triumph in his name!

O Immortal Emperor: have mercy on us, miserable unworthies that we are. O Master of the Galaxy: Protect your flock from the Alien. O Keeper of Light: Guide our Darkened Path with your Radiance

We are your Warriors and we are servants of Thee, We stand free from Blindness of heart, Free from Hypocrisy, Vainglory and deceits, But captive to hatred, Malice and Anger, To the filth, the alien, the heretic.

By Thy Agony and Bloody sweat; by thy Golden Throne and Thy Death, By thy Destruction and re-emergence as the God of Men, Keep and Strengthen us, We who fight for Thee

I will institue a morning and noontime devotional so these words will STAY uppermost in your thoughts. And I will have distributed night time prayers so they may guide you in your dreams. We are his hammer and I will not have us found wanting!


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 13/13, FP 1/1 Frags:4 Krak:8 | Las Rifle [Rocket Launcher] | Currently: fine Also Currently a Breacher named Sizzle

Sizzle follows the rituals of the priest to the minimum extent allowed. He was never very religious. He instead focuses on what he is good at: making big things in to chunky bits.

Thud, however, is an extremely religious person and not deaf. When Baolus starts shouting he is quickly joined by an echo. A huge echo that leads with such passion and vigor that it throws off the rest of the congregation at times. A mountain of an Ogryn with a very obviously augmented head and the robes of an Incinerant Priest walks behind the lines and bellows the lines of the litany after Baolus.
To the shock of everyone in earshot (so everyone) he actually gets it mostly right! The fact that he's not mucking the whole thing up and making a fool of himself seems to inspire him to every greater heights of vigor.
fellowship: 1d100 ⇒ 77
The effect is a bit spectacular, however, and ends up leaving more men slak-jawed in distraction than inspired and joining in.


Human -2/12; WS 35;BS 27;S 34;T 32; Agi 31; Int 27; Per 26;WP 32; Fel 53; Fate 0/2; Insanity 20

Fel 53 with whatever bonuse from Air of Authority and Radiant Presence: 1d100 ⇒ 52


Male Brawler WS 47, BS 34, S 41, T 52, Ag 32, Int 30, Per 26, WP 38, Fel 39, Wounds 16/16, FP 2/4

Hmmm, I need to work of some excess energy, especially now that some of it has become ANGRY energy.
And after the father's speech, I think I know a way...

Cormaeg walks over to where the troops are listening with rapt attention and begins to speak as well.

"Ok, now that we have has our souls cleansed, and have settled in a bit, we need to get into the spirit of things.
Today, we will start simple with what we might generously consider a "warm up".
You all have five minutes to stow your kits and then show up here in your fatigues.
We're going for a little run.
And as a special incentive, I'm an old man, anyone who can't keep up with me will be first in line for all the dirty jobs for the rest of the trip."

While the troopers get ready, Cormaeg heads back to the others.

"Sergeant, I want you to observe the troopers, single out anyone who might show off any sort of leadership qualities, we'll make them squad leaders during the training."

"Corporal, Assist the Sergeant please."

"Commissar, you'll naturally keep an eye out for any malingerers, cheaters or those that throw others under to get ahead."


Male Sanctioned Psyker | Wounds: 13/13 | Armor rating: 4 | Fate: 4/4 |

As the company is coming together to participate in Cormaeg's "fun run", Krish seems to be looking forward to it. Having shed his anchor he is actually capable of joining the group for such activities. Further, he knows how important such activities are for building the shared sense of camaraderie that is the life's blood for military units.

Sure, the troopers might grumble, but that, too, is part of the sense of belonging that is so essential.

They will need every bit of this to face the coming nightmare, Krish knows all too well.

Krish pauses near Lt Cormaeg and speaks very softly with a wink, "That is the stick, sir. Now give them a carrot."


Male Brawler WS 47, BS 34, S 41, T 52, Ag 32, Int 30, Per 26, WP 38, Fel 39, Wounds 16/16, FP 2/4

Considering Krish's words, Cormaeg thinks for a moment about what might be a suitable reward for doing well.
Free time? Nah, not much of a reward when you can't really DO anything with it.
But troopers always appreciate food, one extra serving for the top five might be suitable.

"And as an additional incentive to try and outdo the old man, the five of you that last the longest gets an extra serving of rations at meal time tonight."


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 13/13, FP 1/1 Frags:4 Krak:8 | Las Rifle [Rocket Launcher] | Currently: fine Also Currently a Breacher named Sizzle

Sizzle rushes off to stow his gear with thoughts of Oh crap oh crap oh crap oh crap...
He gets rid of everything he can, making himself as light as possible. This was not his best event, but maybe he could do well enough to not scrub toilets.
I really hope this Lt. isn't as tough as I think he might be. he comments to Asbjorn.

Thud cheers the announcement and quickly has his gear stowed, gear discipline being one of the few things that made it through his thick skull in basic. He takes a position near the end of the pack grinning like a child. Terrifying, colossal child.

Sizzle looks back at the Ogryn that just took up position about ten meters behind him. Oh crap oh crap oh crap oh crap. That things going to be chasing us?!


Breacher WS 26, BS 35, S 33, T 35, Ag 45, Int 35, Per 30, WP 29, Fel 40, Wounds -3/10, FP 2/2

Looking over at the officer's "Quarters" Asbjörns eyes narrow for a moment.
"You know, he's awfully quick to point out he's old...I bet it's a trick, so we'll feel even MORE determined to beat him next time around.
Don't be fooled short stuff, I bet he's tough as an old boot."


Male Tech-Priest Enginseer | Wounds: 14/14 | Armor rating: 9 head,body,arms; 6 legs | Fate: 1/1 |

Anatoly simply watches and listens. The priest and the commissar, and that absurdly smart ogryn of all creatures, harangue the entire company for an unreasonably long time.

Once they are done, the LT yells at everyone to get ready for a run. Absolutely not. The servants of the Omnissiah and his sacred machines have better things to do than pointless physical exertion.

Anatoly rises to his full height, picks up the crate of his tools and other supplies with his manipulator arm, and heads off to find Cormaeg.

Once he finds the LT, Anatoly stands respectfully for a moment until Cormaeg has a few moments for him. Though it should be a simple formality, Anatoly has learned long ago that if you do not repsect the rank structures, those with rank get rather surly. Haveing long ago surrendered his vocal chords to the Omnissiah, Anatoly modulates his vocabulator to make his voice as pleasant as can be had from the sacred device, "Lieutenant MacCammon, I would request your leave to go locate and re-integrate with the Enginseers."


Commissar BS28 WS44 S41 A31 T43 I26 Will44 Fel27 Per32 Hp-2/15 Fate0/0 Ins6 Cor0 Bolt Pistol + Power Fist - no backup

The Commissar nods to the Leutenant as he requests his supervision.
The dignity of the Commissar forbids him to join in as long as there is an Officer to lead the troops. But he takes brisk steps towards the center to get a good view of everyone while they are running. Having the burning red eye of the Commissar resting on them while running will be uncomfortable for the Troops however. As it should be.


Leni Tivnan Medic BS32 WS25 S29 A28 T25 I63 Will32 Fel30 Per26 Hp15/15 Fate2/2+1 Ins0 Cor7 30/30 4spare

Leni on the other hand is VERY happy to have the crazy metal man off her back and starts digging into the paperwork to distract her from the fact that he is not as far gone as she would want him to be.
"Soooo... Say did YOU get any training on this stuff, Sim?"


Male Brawler WS 47, BS 34, S 41, T 52, Ag 32, Int 30, Per 26, WP 38, Fel 39, Wounds 16/16, FP 2/4

"You are not under my jurisdiction enginseer, so you certainly do not require my permission.
Nevertheless, I appreciate the common courtesy of asking.
Please, go right ahead."


Male Tech-Priest Enginseer | Wounds: 14/14 | Armor rating: 9 head,body,arms; 6 legs | Fate: 1/1 |

"Of course, I am seconded to your unit and it is therefore only proper. Please call on me if I can be of assistance, Lieutenant MacCommon. I will inform you of my location when I have established a workshop." With a salute, Anatoly heads for the entrance to the chamber and the search for wherever Enginseer Prime Decimus Vi has established them.

As he reaches the entrance to the converted promethium tank, Anatoly spots a servo skull passking nearby. With a quick burst of binaric cant, he queries the location of the Enginseers attached to the Imperial Guard.


Guardsman / Heavy Gunner Wounds 14/17; WS 30;BS 48;S 42;T 51; Agi 33; Int 26; Per 36;WP 38;Fel 38; Fate 1/2; Insanity 10

Simmins who has, honestly, been taking as much opportunity as possible to just take it as easy as possible without getting written up grimaces a bit, Was all learning by doing Ma'am. I mean we ain't illiterate or anything but our training was pretty much just people screaming at us while a load of really ugly dog-rats were sent towards us. I was always good at keepin' a level head and shooting 'em up so I got pegged for heavy weapons trainin' and... well. He taps the green skull Here we are.


Guardsman / Heavy Gunner Wounds 14/17; WS 30;BS 48;S 42;T 51; Agi 33; Int 26; Per 36;WP 38;Fel 38; Fate 1/2; Insanity 10

Simmins memorization:

Int 26: 1d100 ⇒ 23
Int 26: 1d100 ⇒ 69
Int 26: 1d100 ⇒ 96
Int 26: 1d100 ⇒ 38
Int 26: 1d100 ⇒ 74
Int 26: 1d100 ⇒ 57
Int 26: 1d100 ⇒ 51
Er.. 1 DOS


You are slowly settling in, making due as best as possible inside the curved, full-metal walls of the tertiary Promethium tank that was assigned for your usage.
In what little idle time remains between Cormaegs demanding P.E. drills, Krish' evening sessions, life action shooting (with low-yield charge packs) in a depleted storage chamber some half a kilometer to the back of the ship, self-study of the material given to you and the fervorous sermons of either Bolus, Thud'dr or everyone's favourite half-metal Commissar.
The first test is scheduled 24 hours after your boarding.
To say it goes poor would be a plain lie for most of the regiment. Thud'drs result come at a surprise as he does not worse than most and actually better then quite some.
Soon after the first test, you are sent to your 'quarters' for the warp translation. A wailing siren is boarding from a badly tuned speaker, bolted carelessly right above the sole entrance to the tank, followed by the all but unintelligible prayer from the board confessor and then schlorp-krrr-florp the ship and everyone aboard is sucked into the warp. For a tiny moment you feel horrible entities reach for your sanity before a headache-inducing, soundless humming starts somewhere behind your eyeballs and the whispering madness is gone.
You are underway.
The days fade and fold into another in quick succession and soon the results of the first, official tests are there.
With Krish's very, very helpful sessions, the 'motivations' from Yeta, Bolus and Thud'dr as well as Cormaegs best attempt to incorporate some of the material into your daily drills most of you manage a passing grade at the test.

Cormaeg, Yeta:

The ones in trouble are: Thud'dr (although he came surprisingly close to a pass), Simmins (who did worse) and Asbjörn (who managed to f&~* up completely).
The follow-up test is scheduled in three days and if any of them fail that too, Yeta is bound by order to get nasty on them...

As for the Command test, Leni's unrelenting second-guessing of deployment ordering and keen arguments barely help Cormaeg to pass the test as well.

Anatoly:

Leaving your fleshy comrades behind, you follow the old and battered servo-skull back to a secondary machine park, nestled away close to the hangar bay. Most of the Regiments vehicles are parked here, many if which are still showing the battle scars and the white-blue flashes of welding torches is everywhere.
Following the noospheric emissions, you are able to track down the Enginseer Prime of the Serenus First. She is currently working on what appears to be the dismantled main gun of a Leman Russ Vanquisher, which parts are scattered around her in a wide circle.

Krish:

The evening after the official test, you receive a servos-skull delivered message, inviting you to a "complex-statistical experiment with social-economic interference", as well as a deck and room number together with a timestamp (two hours later).

Sizzles:

From the description of higher organisms in the appendix and the more visual reports of Krish, there are lots of very different synapse creatures, ranging from the rather frequent and diverse 'warrior' types (which are reportedly tough as an Ork Nob but faster), to floating brains (which are a kind of psyker-artillery-thingy with some kind of shield), to truly massive beasts named 'Carnifex' which are as powerful and well armored as a true battletank.
The appendix states the best way to handle them is: massed range attacks against warrior beasts, counter-artillery or melee attacking on the brainy-things and massed anti-tank firing on Carnifex 'and larger' creatures.

(please let me know if I missed anyone's stated activity or if you feel left out. It was a lot to wrap up this time...)


Breacher WS 26, BS 35, S 33, T 35, Ag 45, Int 35, Per 30, WP 29, Fel 40, Wounds -3/10, FP 2/2

"Ergh...I know I can sometimes have trouble remembering details, but that's horrible!
And now I have to be really careful, because both old hard ass and metal man are bound to keep an extra eye on me.
Well, the only thing to do I guess is to knuckle down and try harder.
Sure got some nasty incentive for it now.
I'm not missing another one of those training sessions by the psyker, that's for sure.
Heh, I KNOW how to take care of my gear, guess spending an evening doing that is less valuable than an evening learning what I need."


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 13/13, FP 1/1 Frags:4 Krak:8 | Las Rifle [Rocket Launcher] | Currently: fine Also Currently a Breacher named Sizzle

Sizzle feels like he's constantly dizzy. The sheer variety of painful death that could be inflicted by a staggering number of different foes is overwhelming. He manages to pass his test, thankfully, and re-doubles his efforts in learning as much as the u.s. to know about turning tyranid swarms into chunky salsa.

Thudd barely fails, but fail he does. It's to be expected, really. Still, people seem impressed, so Thudd does his best to try again. He tries to fit more study in between preaching and other duties. The implant seems to be working because his head doesn't hurt as much when he tidiness, but even with the implant this is far from easy for him.
Int vs 30: 1d100 ⇒ 96
Int vs 30: 1d100 ⇒ 56
Int vs 30: 1d100 ⇒ 84
Int vs 30: 1d100 ⇒ 71
Int vs 30: 1d100 ⇒ 37
Int vs 30: 1d100 ⇒ 33
Int vs 30: 1d100 ⇒ 39


Male Brawler WS 47, BS 34, S 41, T 52, Ag 32, Int 30, Per 26, WP 38, Fel 39, Wounds 16/16, FP 2/4

Going through the lists, Cormaeg is pleased to see that the number of soldiers passing the test on the first try is quite high, but sadly not at 100%.
That would have been unrealistic to expect, but it is always nice to be positively surprised.
"Commissar, it would seem that out of our troops, ten soldiers have not succeeded on the tests at this juncture.
That constitutes a light dereliction of duties.
Should we fail to punish them appropriately WE would be neglecting our duties, which is unacceptable.
However, while I leave the punishment details in our hands, do keep in mind that it would be counter productive to give them any sort of punishment that might affect their ability to study for the re-test in three cycles."


Commissar BS28 WS44 S41 A31 T43 I26 Will44 Fel27 Per32 Hp-2/15 Fate0/0 Ins6 Cor0 Bolt Pistol + Power Fist - no backup

Yeta is sitting at his desk.

His desk? Yes. Early on the first day there was an incident with that one unlucky enginseer who, in the absence of Anatoly, wandered too close to the regiments quarters and was 'commissioned' by the Commissar to weld a steel plate to the wall close to the end of what passed for the Commissars bed. The dignity of the role had to be upheld when feasible.
The documents regarding the soldiers in question are scattered on it.

"Ah, Leutenant. You underestimate how much it can motivate to be made uncomfortable. Consider this a lesson. Otherwise I would have to assume you are trying to influence the judgement of a Commisarial Officer."
He sets his pen down. And stands up, taking two sheets of paper. He places one down a few steps from his 'desk' and points to the nearest trooper.
"You! Trooper Jansen! Send the Troopers on this list to me. In order, top to bottom. You have ten minutes!"

He hands the list to the Trooper before sitting back down and returning to his other paperwork.

The list contains the names of those who failed. Top scorer to bottom. And at the very bottom one additional entry: Psyker Krish Exeter. For the players: that include, from left(arriving early) to right: Thud, Simmins and Asbjörn, with Asbjörn being almost the rightmost.
As the soldiers arive one by one they are made to line up next to the sheet of paper. Except for Krish, who is beckoned towards the Commissar. Only when Krish arrives does the Commissar stop his paperwork and turn to the Soldiers.

He walks forward, gesturing Krish to follow him. He stops in front of Thud. Looking at the considerably small line to the left, then to the much longer line to the right of the Orgryn. Then he addresses them:
"You lot are a disgrace. Not just that, everyone to the right is dumber than a doorknob! a small pause
"As you might have guessed by now you lot have failed the test and will have to pass a make up test in tree days. However you have not just failed my expectations and those of his holyness on Terra. This man. This sanctioned mutant no less. Has tried to do the impossible and tried to carry all of you on his shoulders. And you failed him with your incompetence.
Thus it is now your turn to carry this man. From this moment until the make up test in three days he will not touch the floor of this spaceship anymore. You will carry him. From morning to night. And you will listen to his words of wisdom while you do this. I will not set a schedule for you but IF I find you palming this duty off to the strength of the abhuman you will feel my wrath.
You are relieved of all other duties until the make up test.
Dismissed."


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 13/13, FP 1/1 Frags:4 Krak:8 | Las Rifle [Rocket Launcher] | Currently: fine Also Currently a Breacher named Sizzle

Thudd tries hard to listen. He is getting more words now because of his study, but several are foreign to him still. These men had failed him for some reason. Some reason for the test. They are to listen to him... his wisdom? What is that?
Wait. Carry who? Me!? They carry me? Me not touch the deck! For three days! Thudd turns a noticeable shade of white when the order is given. I am Ogryn. Nobody picks me up! I do the pickin'! I weigh close to 500 lbs!
It was no use though, and he knew it. The Commisar had spoken. Thud looks over the line with a concerned look etched on his face.


Male Sanctioned Psyker | Wounds: 13/13 | Armor rating: 4 | Fate: 4/4 |

The evening of the test:
Krish notifies LT MacCammon of his absence, and makes his way to the prescribed room, an unexpected anticipation pulsing through his veins.

The day after the test:
Krish sat on his bunk looking over the training materials and preparing for his next class on Tyranids and their capabilities. There were even a few things that he had either forgotten or had blocked out. A few of the company had not managed to pass the exam, though in a company-sized unit there were bound to be a few, and Krish was preparing to get them up to speed when the order to attend the Commissar arrived in the form of an out of breath Guardsman.

Setting his materials aside, Krish followed the younger soldier to the Commissar's desk. Desk, for His sake! When he noticed that every single Guardsman that had failed the exam stood braced to attention, Krish knew it was not going to be a fun day. Wherever they dug this Commissar Hard-Ass up from, he needs to go back there.

Following the non-verbal order, Krish stands slightly behind the Commissar, appalled at the thought of being toted around by other troopers for three days. His distates for the order does not touch his face, however, as it would be unwise for a psyker to be thought to disagree with any Commissar.


Male Tech-Priest Enginseer | Wounds: 14/14 | Armor rating: 9 head,body,arms; 6 legs | Fate: 1/1 |

Anatoly approachs the Enginseer Prime. Remembering her appreciation for some of the trappings of the flesh, he modulates his vocabulator to approximate a natural voice. He speaks with a mix of Techna-Lingua and Low Gothic, omitting completely the customary greetings and pleasantries of the flesh-bound, "Enginseer Prime Decimus Vi, where has workspace been allocated for personal projects? How would you prefer I allocate my time between the needs of the regiment and said personal projects?"


*** Matters of Machines ***
Decimus Vi chirps a binary greeting sequence (containing her rank, qualifications and fields of study), while carefully setting down the gyroscopic targeter of the Vanquisher cannon before looking up at you.
"Bored, aren't you Enginseer Dashkov?
We could make use another pair of mechadendrites with this mess,"
she points at the dismantled, clearly damaged tank weapon, "and with several of the other tactical combat vehicles attached to the Serenus 1st Imperial Guard regiment.
Their spirits and bodies hurt.
And you can never have enough mechadendrites anyway, right?"

The last sentence is accompanied by a wink.
"As for your personal projects...
You can use the temporary repair and maintenance bay here, in between shifts or add your own workspace in a nearby chamber."

So either use the existing workshop, but being limited in worktime / day or set-up your own nearby.
You can draw on some existing infrastructure and use some existing tools, which would speed-up the set-up process quite a bit => needs only 6 DoS, with 4 day / rolled test.

*** Social-Economic Studies ***
The walk takes nearly one and a half hour and you certainly would not have made it in time with your old leg.
Coincidence? Who knows.
In the end, you find yourself in front of a wooden door with a two troopers from the 1st standing guard on either side. They take your ID, then the left one disappears into the room, probably asking whether you got permission to enter or not.
The remaining guard, a rather gruff looking, middle-aged woman with a scar running along her jawline, gives you a once over, then addresses you with a curious voice.
"You're the witch giving lectures about the bugs to 2nd Battalion, right?
Heard some of the men talking about them being very helpful.
Got past experience with 'em?"

*** Psyker on a Throne ***
Following the Commissars chewing-out, the small group of soldiers return to the former-promethium-tank-turned-smelly-barrack, carrying Krish in between them and with a thoroughly confused Ogryn in tow.
Incomprehensible muttering sounds from the knot of people making it very clear how amused they are about their situation.
Some crafty fellows quickly come up with a way to better carry the psyker around: by building him something like a sedan from a bunch of pipes and old uniforms.
To say the lot of them makes for a ridiculous sight would be polite.


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 13/13, FP 1/1 Frags:4 Krak:8 | Las Rifle [Rocket Launcher] | Currently: fine Also Currently a Breacher named Sizzle

As soon as the actual meaning of the Commissar's orders is shown Thud smakes his head and says, Ohhhhh! I do that already! Orcs not even shootin' me dis time! He easily carries Krish, though more gently and in a more dignified manner this time, while the others fashion their little basket.


Male Brawler WS 47, BS 34, S 41, T 52, Ag 32, Int 30, Per 26, WP 38, Fel 39, Wounds 16/16, FP 2/4

Cormaeg listens to the commissar castigate the troops for their failure at what SHOULD have been an easy task.
Of course, not all men are created equal, and some simply do not have the same head for studying as others.
The idea of punishment at first seems fairly reasonable, until he realizes that this means Krish is in a way punished as well.
He already stands apart a bit because of his powers, and now, especially if Thud is the one carrying him, he will stand out and draw even more attention.

Can't countermand the order, or argue for it being changed later.
The only thing I can think of is to try and help the troops so next time we don't get assigned a commissar at all....

The next lesson Cormaeg will attend in person, partially to show that officers too have to study (even though he won't take this test) but more importantly, because with his rank, he can afford to ask the questions that the troopers themselves will most likely not dare to, and thus get maybe just a little more of an explanation that might help stick in their minds.


Male Sanctioned Psyker | Wounds: 13/13 | Armor rating: 4 | Fate: 4/4 |

*** Social-Economic Studies ***
Krish looks the veteran over briefly before offering a small, haunted smile, "Yes, that is I." He taps his augmetic hand against his augmetic leg with meaning, "My knowledge of them cost me an arm and a leg, you might say. If I can help another Guardsman avoid paying the same price, or worse, it is the least I can do, neh?"

*** Psyker on a Throne ***
Krish absolutely hates this. After so long being a near-cripple with that rusting, wheezing, excuse for a prosthetic leg he had before, Krish quite enjoys his newfound freedom and ability. The Commissar stripped this from him, and has made a spectacle of the Psyker. But he can do nothing about it, so Krish does his best to endure it stoically. The emperor blast all Commissars...

Instead, Krish throws himself into new lessons as the Commissar has ordered, knowing that his only out of this situation is a score of passing marks on the next exam.

Remind me what roll is needed for the teaching?


Commissar BS28 WS44 S41 A31 T43 I26 Will44 Fel27 Per32 Hp-2/15 Fate0/0 Ins6 Cor0 Bolt Pistol + Power Fist - no backup

Yeta watches Cormaeg go. Something aproximating a smile creeps across the corners of hits mouth

And thus the regiment is motivated. All of them. And united in their hatred as well.


Guardsman / Heavy Gunner Wounds 14/17; WS 30;BS 48;S 42;T 51; Agi 33; Int 26; Per 36;WP 38;Fel 38; Fate 1/2; Insanity 10

int 26: 1d100 ⇒ 66
int 26: 1d100 ⇒ 2
int 26: 1d100 ⇒ 78
Fel 38: 1d100 ⇒ 51

Simmins grouses at the useless of the exercise. Was he going to talk the enemy to death? He didn't need all this nonsense when he was gunning down Orks after all? What would they do if he flunked? Send him home? Yeah right.

Other then one burst of inspiration his studying does not go well, he walks around and tries to hit up someone who passed the first attempt to help him out.


Male Sanctioned Psyker | Wounds: 13/13 | Armor rating: 4 | Fate: 4/4 |

I am pretty sure you gave me a +20 modifier last time due to experience. I am gonna assume that it is still okay to use.

Logic vs 42: 1d100 ⇒ 58.
Logic vs 42: 1d100 ⇒ 44.
Logic vs 42: 1d100 ⇒ 58.
Logic vs 42: 1d100 ⇒ 87.

Well, then....
Sorry, guys, RNGeesus says no.


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 13/13, FP 1/1 Frags:4 Krak:8 | Las Rifle [Rocket Launcher] | Currently: fine Also Currently a Breacher named Sizzle

Even Thudd can see that this study session is going south, so he takes to wandering among the troops and asking around to see who scored best and "encouraging" them to aid their fellow servants of the Him on Terra.
fel vs 31: 1d100 ⇒ 91
When this fails utterly he grabs someone at random and literally drags them back to help.

That person was sitting in a ring of high explosives. Thudd just steps over the line that most guardsmen instinctively avoid and snatches the little man up like a squirming text book.
Hey! What do you think you're doing! Put me down! Sizzle protests. Thudd eventually complies and orders him, Help!
Sizzle sighs and sees that there's no way out of this unless he does what the abhuman priest says.
int vs 40: 1d100 ⇒ 18
int vs 40: 1d100 ⇒ 9
int vs 40: 1d100 ⇒ 13


Leni Tivnan Medic BS32 WS25 S29 A28 T25 I63 Will32 Fel30 Per26 Hp15/15 Fate2/2+1 Ins0 Cor7 30/30 4spare

"And this goes here..."
Leni is busy finally reorganizing her Medkit. She's taking her time and doing it meticulously in honor of Aubray. Damn the munitorum for building papier mache bunkers...
She stops and stares as the bizarre congregation of Krish with his pupils rolls by. Baffled she closes the medkit and hurries after them to find out what's up with that.

Just listening to them makes it clear that they are the ones who failed test. And Krish got the thankless task of re-educating them once more. Intense relieve washes over her that she managed to passs... somehow. Yet she is also a bit ashamed - Krishs lessons helped her a lot. So she stays and listens to maybe help out.


Since this is a training session and Leni still has xp left I think it's time to learn Logic from all that tactical thinking and/or Scholastic Lore(Tactics, Tyranids)
Scholastic Lore(Xenos) would be cooler since it is a broader field but scholastic lore represents something learned in school so it is probably not covered by cramming it for a few days

Logic vs 58 - day 1: 1d100 ⇒ 76

She notices the students confusion about what Krish is trying to teach them. Maybe that's why they failed in the first place? They just don't get the way Krish teaches, despite him doing really well. She tries to help out by offering different explanations but can't find a way to do that without interfering with the lesson. Time to change things up.

She goes to search for Cormaeg in a hurry - saluting before dragging him off from whatever he is doing right now.
"LT this is pretty bad. We need to change things up for the students or they won't get it this time around either.
This is a space ship - it should have meetings rooms with holo projectors. Probably large planning rooms too. We can run simulations on them. Or maybe old footage. Like 'THIS is is a scene where the guard did NOT focus on the large swarm creatures because every guardsmen thought it was more important to safe his own life than listen to commands' and 'THIS is a scene where the creatures have been targeted. Notice that this unit still exists today.'
But we need permission to one of those rooms. And probably an Enginseer to set it up..."

Tech Use? Requisition for the room?: 1d100 ⇒ 24


Male Brawler WS 47, BS 34, S 41, T 52, Ag 32, Int 30, Per 26, WP 38, Fel 39, Wounds 16/16, FP 2/4

"Hmmm, interesting suggestions there...Sarge, Cormaeg's face twitches like it sometimes does when he MIGHT be smiling momentarily, and certainly ones that might be helpful."

"A room with a holo projector might be possible to find, but since they belong to the navy, they might not be too keen on sharing with us ground pounders.
We'd probably have to settle for simulations, as old footage is most likely classified beyond our current grades."

"Guess we're off to try and find someone to make our little "request" to."


*** Social-Economic Studies ***
A court nod accompanies her clipped answer.
"That's more'n twice the number o'limbs most of us will have remaining after this is over.
Good fer 2nd Battalion to've someone with prior experience."

At this point, her companion returns and gives you a short nod.
"Yer clear, witch.
Good luck."

The door is opened from within and you look into the half-half face of Decimus Vi.
She is wearing an actual dress mirroring and accenting her half-half aspect, with the human side being made of a nice shimmering black cloth (probably silk) and the mechanical side in mars-red, highlighting several body areas that are heavily augmented.
She (half) beams at you.
"Great, now the table is complete.
Come in and have a seat."

You may (or may not) notice that her voice is entirely biologic as of now.
As you follow her into the rather large and quite comfortable quarter, several persons stand up from their (comfortable looking) chairs for greeting - while a few do not.
Looking around, you see a lot of brass that is familiar to you, including the regimental Commander Col. Hui Daan (sitting), Maj. McKenzie (standing), Cpt. 'Deaf' Joe (sitting) and all five Battalion Commanders (standing), as well as a trio of Navy Officers (sitting).

*** Get me a class room ***
Going up the chain of Command, Cormaeg would next ask Cpt. Jutr, CO of 2nd Battalion.
On the other hand, Anatoly has recently left your area to head for the other enginseers, so maybe he could be a more ... immediate contact if you plan to find'n'occupy a room rather than ask the Navy to assign one to you.


Male Brawler WS 47, BS 34, S 41, T 52, Ag 32, Int 30, Per 26, WP 38, Fel 39, Wounds 16/16, FP 2/4

"We have an enginseer seconded to us for now, we might as well use that which we are given first and foremost.
plus, this might cut through the red tape a little bit, AND we'd need his help to make sure the holo table was working properly anyway.
Let us go find Dashkov, we can worry about the navy boys later."


Male Sanctioned Psyker | Wounds: 13/13 | Armor rating: 4 | Fate: 4/4 |

Krish nods to the two Guardsmen as he goes to the door, "Sadly, you are correct. But we will do our duty until duty's end, neh? Thank you."

As he goes through the door, Krish does his best to ignore the insult that the soldier probably doesn't even realize he is using. He has long since grown accustomed to the way that most of the Guard viewed his kind. Given the risks of his power, Krish understood why, but sometimes it was still quite vexing.

His irritation fades quickly as he sees Vi's smile, and smiles in return, "Thank you. I am glad to be here." As Krish recognizes the weight of brass at the table, his spine stiffens in an almost involuntary motion as his movements become a walking version of the poition of attention. He quietly moves to a chair and waits for the officers to sit before seating himself somewhat stiffly.


Male Tech-Priest Enginseer | Wounds: 14/14 | Armor rating: 9 head,body,arms; 6 legs | Fate: 1/1 |
The Ghost of War wrote:

*** Matters of Machines ***

Decimus Vi chirps a binary greeting sequence (containing her rank, qualifications and fields of study), while carefully setting down the gyroscopic targeter of the Vanquisher cannon before looking up at you.
"Bored, aren't you Enginseer Dashkov?
We could make use another pair of mechadendrites with this mess,"
she points at the dismantled, clearly damaged tank weapon, "and with several of the other tactical combat vehicles attached to the Serenus 1st Imperial Guard regiment.
Their spirits and bodies hurt.
And you can never have enough mechadendrites anyway, right?"

The last sentence is accompanied by a wink.
"As for your personal projects...
You can use the temporary repair and maintenance bay here, in between shifts or add your own workspace in a nearby chamber."

So either use the existing workshop, but being limited in worktime / day or set-up your own nearby.
You can draw on some existing infrastructure and use some existing tools, which would speed-up the set-up process quite a bit => needs only 6 DoS, with 4 day / rolled test.

Anatoly looks around the repair bay she has indicated, seeing the current repair efforts. He shakes his head slightly at the image of delicate cybernetic parts in the middle of the repairs of a vanquisher cannon, "As my projects are currently cybernetic in nature, I shall set up a workshop nearby. Perhaps you will have time to review them and offer your advice and critique. Please slot me into the maintenance schedule for the regimental materiel once my workshop is established. As you say, one can never have enough mechadendrites."


Male Tech-Priest Enginseer | Wounds: 14/14 | Armor rating: 9 head,body,arms; 6 legs | Fate: 1/1 |

I was kinda waiting on GoW, but I will get the bulk of my rolls done.

Building a cybernetics workshop in four days:
First four days:
Tech Use vs 94:1d100 ⇒ 7, 9 DoS.

Building Cybernetic Senses (14 successes/5 hours) - 15 hours:
First 5 hours:
Tech Use vs 94: 1d100 ⇒ 60, 4 DoS.
Second 5 hours:
Tech Use vs 94: 1d100 ⇒ 9, 9 DoS.
Third 5 hours:
Tech Use vs 94: 1d100 ⇒ 83, 2 DoS.

Building Cybernetic Legs (12 successes/5 hours) - 25 hours:
First 5 hours:
Tech Use vs 94: 1d100 ⇒ 63, 4 DoS.
Second 5 hours:
Tech Use vs 94: 1d100 ⇒ 75, 2 DoS.
Third 5 hours:
Tech Use vs 94: 1d100 ⇒ 61, 4 DoS.
Fourth 5 hours:
Tech Use vs 94: 1d100 ⇒ 87, 1 DoS.
Fifth 5 hours:
Tech Use vs 94: 1d100 ⇒ 68, 3 DoS.

Building Servo-Arm (16 successes/5 hours) - 15 hours:
First 5 hours:
Tech Use vs 94: 1d100 ⇒ 56, 4 DoS.
Second 5 hours:
Tech Use vs 94: 1d100 ⇒ 57, 4 DoS.
Third 5 hours:
Tech Use vs 94: 1d100 ⇒ 3, 10 DoS.

Building Autosanguine (16 successes/5 hours) - 15 hours:
First 5 hours:
Tech Use vs 94: 1d100 ⇒ 24, 8 DoS.
Second 5 hours:
Tech Use vs 94: 1d100 ⇒ 34, 7 DoS.
Third 5 hours:
Tech Use vs 94: 1d100 ⇒ 15, 8 DoS.

Since the cybernetics are all in 5 hour increments, I figure I can devote a large portion of each day to working on regimental stuff/helping Decimus Vi, then spend 5 hours each day working on my own stuff. That results in 18 days of crafting to finish my upgrades.


*** High Brass and a Game of Thrones ***
While Krish does his best straight-soldier expression and searches for the closest chair, which turns out to be right beside the regimental commander, Decimus Vi blurts our names and associated ranks at a blistering speed, surely too fast for anyone to follow. A few highlights (beside Daan Hui and the four deathworlders which act as the Battalion COs) include 'Ship Master Oyrabus', 'First Hand of Deck Finlay' and 'Tertiary Nagivatorix Lady Baptiste van Hahn'. As soon as you have taken your seat and Vi has stopped her blurred introduction sequence, everyone standing is taking their seats as well.
The large table around which the assembly is seated is of an expensive dark wood and bedecked with a soft green carpet. A single deck of cards is positioned in what must be the exact geometric center of the table.
One of the navy-men, the one introduced as ship master, takes the word. "Ahem, so, what will it be tonight? Terra Hold'em again? Or maybe Adeptus Canastar? Throne Thrust?"
CPT. Knutr is quickly following up: "And what about the height of the stakes? 10 thrones a set?"
At this point, excited chatter starts but Decimus Vis voice is cutting through it with a short burst of whitenoise from her augmentics. "Excuse this, but I'd like to propose a particular game which is most archaic. It is known by many names throughout human history, but the most frequent name my research turned up is...", she actually makes a short break at this point as if to emphasize the gravity of what is to come, "Game of Thrones". No one seems to recognize the name of the game, so she quickly dives into an explanation of the rules and a quick tutorial play is on the way. It turns out to be a game with very simple, few but vague rules played with the Imperial tarot card deck (four of them to be precise). Goal is to collect as many cards of an aspect as possible as well as to get rid of any opposing aspect cards. It soon turns out to be extremely deep and requiring in equal parts: scheming, planning, allying and betraying to win. After the first few trial matches the game starts in earnest, with a stake of 15 thrones a game.
(Grunt-pay is in the 70 throne/month region.
How many games do you wanna play?
What is your approach to winning? Logic for strategy, scrutiny for seeing through bluffs, awareness to spot cheating, charm to distract your opponents, or maybe even usage of your powers...?)

*** Anatolys full time job ***
With this self imposed work load, even your body eventually starts to show signs of stress and tension. But it pays out well after your personal workshop is in place.
Soon, you even get additional requests from the fellow guardsman, asking for minute adjustments of their rifles or discrete repairs of damaged equipment. Whether you accept or decline those small requests (a few hours work each) is up to you.
(As for the meeting room request, it would take you a day to find a suitable room and install all the necessary tech in it - most of the time is required for the simple field-grade hololith and the speakers.
Feel free to play this scene out with the others or not, your choice.
As for your crafting, most is fine, but the autosanguine will require quite a bit of medical knowledge and kit to accomplish the blood exchange that comes with this one.)

4,701 to 4,750 of 6,987 << first < prev | 90 | 91 | 92 | 93 | 94 | 95 | 96 | 97 | 98 | 99 | 100 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Welcome to the Guard! All Messageboards

Want to post a reply? Sign in.