Technomancer

Asbjörn Elofsson's page

214 posts. Alias of BoggBear.


Classes/Levels

Breacher WS 26, BS 35, S 33, T 35, Ag 45, Int 35, Per 30, WP 29, Fel 40, Wounds -3/10, FP 2/2

About Asbjörn Elofsson

Stats:

WS: 26
BS: 35
ST: 33
Tgh: 35
AG: 45
Int: 35
Per: 30
WP: 29
Fel: 40
Wounds: 10/10
Fate: 2/2
Insanity: 9
Corruption: 1
Movement: Half 4, Full 8, Charge 12, Run 16

Medals, Commendations and Citation:

Second-Rank Specialist

Skills:

Trained Skills:

(T) Athletic
(T) Common Lore: Tech
(T) Common Lore: War
(T) Common Lore: Imperial Guard
(T) Dodge
(T) Linguistics (Low Gothic)
(T) Medicae
(T) Navigate (Surface)
(T) Operate (surface) +20
(T) Psyniscience
(T) Scholastic Lore: Beats
(T) Tech use +30
(T) Trade: Armorer

Talents::

Ace pilot
Hotshot pilot
Modify payload
Technical Knock
Rapid Reload
Resistance: Fear
Weapon Training: Las, Low tech, Plasma, Flame

Traits:

One with the land: (+10 Knowledge/Trade/Survival to interactions/identify potentially domesticated beasts & to harvest, cultivate, identify crops)
Naive: ( -10 on opposed Scrutiny tests vs deceive,
first time to gain insanity, gain double the number)

History and Background::

Recommendation for specialist training:

Subject: Asbjörn Elofsson
Rank: Second rank specialist
Current placement: Designated driver of the tank Requiem
Recommended new speciality: Breacher
Recommended by: Multiple members of his current squad

Additional Information:
During his stint under Lt. Mausfänger "Mac" Ziegelhaus, Asbjörn has displayed a quiet competence with high explosives bordering on that of a savant.
Several times it has been observed that the grenades used by Elofsson seems to have a higher than normal effect, and seems to be very competantly placed
during their usage.
Multiple members of his squad has expressed a strong confidence that with proper training, Asbjörn could be a very competent Breacher, with an innate understanding of
high explosives.

Informal:
It seems like the squad is pretty keen on getting rid of Asbjörn for the time being, which is why they recommend him to a trooper.
According to some stories, Asbjörn has been observed tinkering with his issued grenades, which considering he has not blown himself up seems to indicate a certain degree
of understanding of how they work, and the fact that they do seem to be increasingly effective hints that he is either very good (if raw) or very lucky (which is good for a Hi-ex user).
Furthermore, he is known to boast that "What can be sexier than a man who knows how to drive a tank AND blow it up?"
It is highly recommended to grant him this extra training, lest he grow bold enough to live up to this boast.
Furthermore, it is estimated that the morale of his squad would improve markedly from his temporary removal and the reassurance that he WILL indeed learn the proper way
to handle the various explosives employed by the guard.

Weapons, Gear, Armor, Ammmo::

_____________Ranged Weapons______________

M36 Lasgun Basic, Las, Range 100m, Rof: S/3/-, Dam: 1d10+3, Pen:0, Reliable, Rld: Full, Clip: 60/60
Flamer Basic, flame
Plasma gun Basic

_____________Melee Weapons_____________

Knife
_____________Grenades_____________

Frag Grenade x3, Range 9m, Dam 2d10, Blast (4)
Krak Grenade x4, Range 9m, Dam 2d10 + 4, Pen 6, Concussive (0)

_____________Armor_____________

Guardsmans Flak armor 4 ap, All, Weight 11

_____________Gear/Tools/Misc._____________

1 Uniform + poor-weather gear
Basic tool set
Mess kit + water canteen
Blanket + sleeping bag
Rechargeable lamp pack
Grooming kit
ID tags
Training handbook
2 weeks’ ration packs
Rucksack
Common Craftman MIU
Combit Tool
2 Snare Mines
Wire 30m
Motion Sensor
2 Remote Detonators
Remote Trigger
Respirator
4 Demolition Charges

Micro-bead
Preysense Goggles
Laspistol sidearm + 2 charge packs
Chrono

_____________Special Ammo_____________

4 Charge Packs
Modified Frag Grenade x1, Range 9m, Dam 2d10+1, Blast (5)

_____________Cybernetics/Implants_____________

MIU : Common craftsmanship

XP Expenditure:

Aptitudes: Agility, Ballistic Skill, Fellowship, FieldCraft, Finesse, Intelligence, Tech, Willpower

___________________Advances___________________
Operator

Tech use +10 200xp
Tech use +20 300xp
Navigate (Surface) 100xp
Intelligence Simple 250Xp
Agility Simple 250xp
Hotshot pilot 300xp
Modify payload 200xp
Ace pilot 300xp
Medicae: Known 100xp
Tech use +30 400xp
Trade: Armorer 100xp
-------------------
Breacher

Weapon Training (Plasma) 200xp
Weapon Training (Flame) 200xp
Balistic Simple 100xp
Dodge 200xp
Resistance Fear 0xp

Xp/Spent: 4800/3200