Welcome to the Guard!

Game Master Swordwhale

Warhammer 40k - Only War game. Also a tribute game to the famous 'All Guardsmen Party'.
Tactical-Map|| Shared notebook || Hit-Zone-Repl


4,651 to 4,700 of 4,749 << first < prev | 85 | 86 | 87 | 88 | 89 | 90 | 91 | 92 | 93 | 94 | 95 | next > last >>

Male Tech-Priest Enginseer | Wounds: 14/14 | Armor rating: 9 head,body,arms; 6 legs | Fate: 1/1 |

Anatoly straps himself into his seat and waits. I should have found a reason to travel wtih the other Engineseers. These people are so inefficient and loud.


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 13/13, FP 1/1 Frags:4 Krak:8 | Currently: fine Also Currently a Breacher named Sizzle

Sizzle sighs and rolls his eyes. She was, I was not. She was annoying as a donkey even if she looked like a sparrow.


Breacher WS 26, BS 35, S 33, T 35, Ag 45, Int 35, Per 30, WP 29, Fel 40, Wounds 10/10, FP 1/1

"Yes, you were always more into Lena, who unfortunately was into me, and I was into her older sister, who was into our uncle.
Yup, those were some fun times..."


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 13/13, FP 1/1 Frags:4 Krak:8 | Currently: fine Also Currently a Breacher named Sizzle

Sizzle shakes his head. That was a different time, literally worlds away. I haven't thought about it in months. Now since the push to the Hive.


Breacher WS 26, BS 35, S 33, T 35, Ag 45, Int 35, Per 30, WP 29, Fel 40, Wounds 10/10, FP 1/1

"Oh, the push was fun for me, I got to drive one of the good old Leman Russ annihilator! That's how I earned my new rank.
Second specialist, not bad.
Of course, it's not enough, so I'll have to keep showing my stuff to get more promotions, not to mention medals!
If that old geezer can get two, surely I can get five!"


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 13/13, FP 1/1 Frags:4 Krak:8 | Currently: fine Also Currently a Breacher named Sizzle

Sizzle gives a half-hearted chuckle. We got the crap end. Our chimera was cut up pretty quick by Bikes. That's when I grabbed Beatrice here and discovered my calling, as it were. He pats the Launcher stowed neatly under him. Lost a lot of good people that day. We had to walk up the road after the main thrust, I guess that was you, broke though. It was a nasty bit of work fighting Ork stragglers the whole way. I'm a really good shot now though. So there's that. He takes a breath and things just start tumbling out. Then we got into the plaza and just Didn't Stop until we got redeployed. We were at the front holding a rush of Ork armor when the call came in, but our reinforcements were a little on the slow side. Se we fall back, the Orks charge. I shot all my missiles plus a few I found, then my mines went off, then switched to my las here and kept shooting until I was out of ammo, then went with my pistol until the reinforcements finally showed up at he rally point and pushed back. Like I said, I'm the only one Not in the infirmary transport right now.


Breacher WS 26, BS 35, S 33, T 35, Ag 45, Int 35, Per 30, WP 29, Fel 40, Wounds 10/10, FP 1/1

"Quite a story to tell the others that, surprised you didn't get some kind of reward for that though.
They say that survival is it's own best reward for a soldier, but acknowledgement is always nice as well.
They didn't even give you an extra ration of booze or anything at all?
Damn tightwads..."


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 13/13, FP 1/1 Frags:4 Krak:8 | Currently: fine Also Currently a Breacher named Sizzle

A glint appears in sizzle's eye. Well, they did, but I also learned how to make a deal real quick. He reaches down and unstraps a small pouch connected to his backpack. Inside he pulls out several small data crystals. What I have here is a couple of IOU's that should give me quite the haul of missiles once we actually get to our destination. If I play my cards right I should get about a dozen of them to fire off at whatever comes at us next.


Breacher WS 26, BS 35, S 33, T 35, Ag 45, Int 35, Per 30, WP 29, Fel 40, Wounds 10/10, FP 1/1

Nodding a little, Asbjörn smirks.
"Well, there's a thing, the art of the deal.
And with some nice missiles, you might be able to earn more favors, thus, even more missiles."


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 13/13, FP 1/1 Frags:4 Krak:8 | Currently: fine Also Currently a Breacher named Sizzle

Sizzle nods. That's the idea. But what about you? Don't think I've missed the fact that your backpack's modified for explosives.


Breacher WS 26, BS 35, S 33, T 35, Ag 45, Int 35, Per 30, WP 29, Fel 40, Wounds 10/10, FP 1/1

"Demo charges!" Asbjörn replies with a wide grin.
"Got me some charges to set, with detonators and all, plus wire, extra grenades, mines...oh, I'm loaded alright. AND I got a flamer and a plasma rifle as well...enough to make a man weep with happiness."


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 13/13, FP 1/1 Frags:4 Krak:8 | Currently: fine Also Currently a Breacher named Sizzle

No way! Where'd you get all that!


Breacher WS 26, BS 35, S 33, T 35, Ag 45, Int 35, Per 30, WP 29, Fel 40, Wounds 10/10, FP 1/1

"Perks of rank short stuff, once you start getting some stripes on your shoulders, people start taking you seriously.
Even the monkey men of the armory.
Do you know that when I asked for the flamer, he didn't even look up from the form?
Just gave it to me, polite as you please."


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 13/13, FP 1/1 Frags:4 Krak:8 | Currently: fine Also Currently a Breacher named Sizzle

Sizzle debates telling his brother about his own rise in rank, but them he'd need to tell him about his fall. So instead he just shakes his head in semi-truthful amazement. And to think I was good get a couple extra missiles out of them!


Breacher WS 26, BS 35, S 33, T 35, Ag 45, Int 35, Per 30, WP 29, Fel 40, Wounds 10/10, FP 1/1

"Well, to each his own right? I don't know the first thing about using a launcher, I bet you don't know how to fire plasma anyway eh?
I'm looking to get myself a raise in rank again of course.
First specialist sounds pretty good right?
Huh...old hardass might not be such a bad leader after all, he got promoted along with two others and all.
Doubt I'd get a new rank if we were in a mission with this commissar..."


Soon after the departure, everyone feels the powerful propulsion of the shuttles kick in in earnest and only moments later you feel the momentarily weightlessness of the void lurch in your stomachs before the grav-plates of the shuttle come online and restore a sense of 'down' to your confused bodies.
You have left Junathan III for good - or ill - now.
You had expected the shuttle to reach your transport soon afterwards, but in fact it takes nearly an hour before metallic clanks resound through the chassis. At long last and with a hard jerk, the shuttle comes to a rest and the pressure seals of the boarding ramp hiss audibly as they disengage. The smell of machine oil, oozone, stale sweat and for some reason a strong floral scent waver in.
From the outside, shouting can be heard, obviously demanding everyone to quickly disembark. Doing so, you find yourself in a caveous hangar bay, with seven other shuttles in an untidy row beside your own and assembling troopers in steadily growing groups. Navy ratings hurry about, Enginseers and their manials are refuelling and reconsegrating the shuttles, and some kind of naval officer is standing atop a stack of boxes, shouting for the 'cargo' to assemble into groups of five dozen.

Lore Imperial Navy +10:

The uniform of the Officers lacks the many-rows of medals and honours you would have expected of an experienced officers.
This either means that this man is fresh from officer school - unlikely given his age - or you are aboard a non-military vessel, probably a conscripted merchant vessel or something like that.

After having assembled, either well organized under the guidance hands of Cormaeg and the deadly gaze of the Commissar, or following the well-honed chaos inherit to all large military formations that gets things done eventually nevertheless, you are led into the labyrinthine innards of the ship by a navy rating.
After what feels like an hour and several twists your sense of navigation insists are up rather than left or right, you finally reach the area which looks like it should act as your quarters on this travel. All non-coms and below of your group are herded into the large, utterly empty room with oddly curved walls, a deep girded sink in the middle and the disgusting after-smell of Promethium. Officers are assigned a single bunk on the opposite side of the rounded-room, with a couple of small stocked bunks and a tiny on-room sanitary unit. You are practically dumped and the rating is about to leave right in the same moment without having spoken so much as a word.


Leni Tivnan Medic BS32 WS25 S29 A28 T25 I58 Will32 Fel30 Per26 Hp15/15 Fate0/2 Ins0 Cor7 28/60 4spare

Flight:

Leni meets Cormaegs eyes for a moment, her eyes are rather tired, after all she came straight from a voluntarilly extended shift in the medical bay, she then reaches for his finger. And instead guides his hand to her cheek, leaning into it and closing her eyes.
"Yes. Exactly that Medic Tivnan.
a small pause
You see she knows how to medic. She doesn't know how to Sarge. Sarge."


Commissar BS28 WS44 S41 A31 T43 I26 Will44 Fel27 Per32 Hp15/15 Fate0/0 Ins0 Cor0

The Commissar is NOT amused by this treatment. And there is one very unlucky rating within his reach which will find him- or herself trying to kindle said Commissars ammusement in a moment.
Commissar Yeta gently grabs the Ratings shoulder as they try to leave, turning them back to face him and the troops.

As he turns he is faced with a glowing red eye attached to a furious metal monstrosity in a Commissars uniform
"In the name of the holy Emperor and the Commssariat, you will show the Guard its due respect man.
We are to receive a standard guard troop transition briefing as pre- and described in paragraph 4, subsection 2 of the joint navy&guard regulations. Start talking before I invoke paragraph 5 subsection 4 of the guard regulations concerning unknown surrounding terrain and make. you. dig. a. latrine. Right here. In the metal floor of your ship."

Intimidate(WP) vs 74: 1d100 ⇒ 43 4DoS


The young already pale shipmen turns chalk-white as a very angry and very metal Commissar is threatening him to dig a latrine hole through plasteel.
"I.. I ... ehm..."
He swallows and starts to sweat visibly.
"The n-n-next rating freed s-s-sanitary is t-t-that w-way, S-S-Sir."
A shaky, pointed finger down the corridor.
"The first t-t-turn r-r-right, seventh d-d-door to the left."


Commissar BS28 WS44 S41 A31 T43 I26 Will44 Fel27 Per32 Hp15/15 Fate0/0 Ins0 Cor0

"THE BIREFING, MAN. WHERE DO WE EAT? TRAIN? INTERACT WITH SHIP COMMAND? TROOP COMMAND? GET US SOMEONE WITH A SPINE AND INFORMATION. YOU HAVE TEN MINUTES."
He all but throws the man towards the exit now.


The man crashes to the walkway outside the curved room, crawling backwards from the red-staring man with the hat and runs away full tilt.
Will hold of more, to give people time to react first.


Male Brawler WS 37, BS 34, S 41, T 50, Ag 32, Int 30, Per 26, WP 38, Fel 39, Wounds 16/16, FP 0/4

Flight:

Cormaeg looks at Leni, so close now, it would be very easy to lean forward and kiss her.
But while not a gentleman, he does have some scruples, and it's ahrd to miss how worn out and tired she looks.
Right now, she might not mind the attention, but what if she ends up regretting it when she has had a rest?
Better take things slow, not rush anything here.

Rather than take advantage, Cormaeg shifts his body a little so he can slide an arm around her shoulders and pull her closer, allowing her head to rest against his shoulder.
As he does, he reflects on how nice it feels.

"Rest now, take the chance to sleep.
Don't worry, I'll still be here when you wake up...Leni."

Cormaeg did not really care for the outright bullying of the rating, but he still stepped up behind the Commissar, in a show of solidarity.
It wouldn't do to show dissent in the ranks in front of "outsiders".

In fact, the poor state of the rooms might be just another part of the inter-service rivalry between guard and navy.
Petty, pointless but expected...


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 13/13, FP 1/1 Frags:4 Krak:8 | Currently: fine Also Currently a Breacher named Sizzle

Sizzle feels like everything will be ok. For once. He had his brother again. He was getting off that HORRID world. Sure they were going some place else, but the transit meant all he had to worry about was PT and keeping his kit up to snuff.
He claims a spot on the floor next to a "wall" and tries not to think too hard about where he is currently staying. He makes sure to bundle all his weapons and missile pack so that none of them can walk away easily. It's not like he's going anywhere without everyone else around him, but still.

He watches as Commissar MetalFace manhandles a ship rating and tries not to slip into a foul mood. Of course they would get saddled with that one.


Male Tech-Priest Enginseer | Wounds: 14/14 | Armor rating: 9 head,body,arms; 6 legs | Fate: 1/1 |

Anatoly does not visibly react to the discomforts of the flight, sitting motionless and speechless for the duration.

Anatoly does not like being treated like cargo. He understands a certain efficiency to it, but he does not like it. However, he dislikes Commissars even more. So, Anatoly leave the Commissar to his intimidation and hopes that he is able to improve their situation while also hoping that the man trips and breaks his face..again.

Anatoly resolves to allow 12 hours before he goes looking for the other engineseers, and sets an internal chrono to countdown the time.


Breacher WS 26, BS 35, S 33, T 35, Ag 45, Int 35, Per 30, WP 29, Fel 40, Wounds 10/10, FP 1/1

Well, this isn't ideal... Oh well, best make the most of it and try to find a good spot for my gear.

The lack of a table or even a crate annoyed Asbjörn more than he was willing to admit.
He NEEDED something to use to sort out his various explosives and ammunition.

"Not ideal at all..."


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 13/13, FP 1/1 Frags:4 Krak:8 | Currently: fine Also Currently a Breacher named Sizzle

Sizzle steaks out an area with high explosive frag missiles strung together in the world's deadliest daisy chain. Over here, Asbjorn! If we stack enough explosives about we should get some breathing room.


Breacher WS 26, BS 35, S 33, T 35, Ag 45, Int 35, Per 30, WP 29, Fel 40, Wounds 10/10, FP 1/1

"Fair enough, I just have to make sure to keep the plasma flasks, promethium tubes and the demo charges separate.
Lots of things to keep in mind eh? Burned, barbecued or exploded, all ready to order hahaha."


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 13/13, FP 1/1 Frags:4 Krak:8 | Currently: fine Also Currently a Breacher named Sizzle

This place smells like Promethium. We're probably in an auxiliary tank. Don't lick the walls. He chuckles.


Breacher WS 26, BS 35, S 33, T 35, Ag 45, Int 35, Per 30, WP 29, Fel 40, Wounds 10/10, FP 1/1

In the most deadpan tone he can mange, and with the flattest expression possible, Asbjörn replies, "How did you know I was planning on doing that?"


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 13/13, FP 1/1 Frags:4 Krak:8 | Currently: fine Also Currently a Breacher named Sizzle

A logical conclusion from a lifetime of observed brain damage. Sizzle says in a strained yet serious tone.


Breacher WS 26, BS 35, S 33, T 35, Ag 45, Int 35, Per 30, WP 29, Fel 40, Wounds 10/10, FP 1/1

"Ah, Asbjörn nods sagely, THAT'S why you're always looking into the mirror then?"


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 13/13, FP 1/1 Frags:4 Krak:8 | Currently: fine Also Currently a Breacher named Sizzle

I'm looking into the mirror because I was always the better looking one. You lick promethium -coated walls because mom dropped you on your head as a child and you didn't bounce like the rest of us. Sizzle points out.


Breacher WS 26, BS 35, S 33, T 35, Ag 45, Int 35, Per 30, WP 29, Fel 40, Wounds 10/10, FP 1/1

"Of course I didn't bounce, I landed on my feet. That's why we called you "rubber neck" after all."


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 13/13, FP 1/1 Frags:4 Krak:8 | Currently: fine Also Currently a Breacher named Sizzle

Only you called me that, and the only time you landed on your feet was jumping off of Farmer Brown's cart after stealing carrots.


Breacher WS 26, BS 35, S 33, T 35, Ag 45, Int 35, Per 30, WP 29, Fel 40, Wounds 10/10, FP 1/1

"Hey! They weren't just ANY carrots!" Asbjörn exclaims indignantly.
"Those were nothing less than little pieces of orange heaven, succulent and sweet!
And YOU didn't complain about the stew me and mum made with them."

"Besides, He leans in closer with a big grin, What was that about thing about you, Bessy, a jug of ol' moonshine and farmer Brown's barn just the very next night hmmmm?"


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 13/13, FP 1/1 Frags:4 Krak:8 | Currently: fine Also Currently a Breacher named Sizzle

I'm sure I have no idea what you're talking about. he obviously lies with a wide grin.


With a mixture of barely concealed annoyance, trepidation and anger you settle in, waiting for the rating to return with the information Mr. Metal demanded.
27 seconds before the deadline, a battered-looking servo-skull comes bopping down the corridor, a data slate held in its single mechanic arm, its failing antigrav engine barely able to lift the additional weight.
It finally comes to a halt in front of the officer 'quarters' and starts beeping annoyingly.

Hard pressed to find much time today.
Work project is continuing to throw errors at me that make no sense whatsoever x_x


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 13/13, FP 1/1 Frags:4 Krak:8 | Currently: fine Also Currently a Breacher named Sizzle

That was smart to not come in person. Someone's confronted angry men of authority before.


Male Brawler WS 37, BS 34, S 41, T 50, Ag 32, Int 30, Per 26, WP 38, Fel 39, Wounds 16/16, FP 0/4

Cormaeg raises an eyebrow at the servo skull, but makes no move towards it.
While every bit as curious as the commissar, it was not him that had demanded the information, and getting between the commissar and what they want did not seem like a wise move.

But it might rile him up even further if he believes this to be done out of disrespect...


Commissar BS28 WS44 S41 A31 T43 I26 Will44 Fel27 Per32 Hp15/15 Fate0/0 Ins0 Cor0

The Commissar walks over, still looking pissed. But when does he not?
He grabs the slate with his human hand and plugs the servo skull out of the air with the metal one.
He pulls it close to his face and growls at it.
"Punctuallity and proper adherance to protocol. I WOULD have given praise if someone had shown up in person. But this... smells of Cowardice. If the emperor hates something in particular then Cowardice is up there, right next to heresy.
The emperor has charged me with rooting out Cowardice wherever I find it. So while I'm not YOUR Commissar you better shape up. Or I WILL come find you!"

And then he lets go of the skull, leaving it to hover away. He instead turns towards the slate, reading it.


Male Brawler WS 37, BS 34, S 41, T 50, Ag 32, Int 30, Per 26, WP 38, Fel 39, Wounds 16/16, FP 0/4

Yes, that is about what I expected to happen.
If this really is a navy ship, whoever made that call can be glad that the navy has their own commissars, and they tend to be susceptible to the inter-service rivalry as well.


The data slate contains four files.

The first is a cut-away plan of your location with a couple of highlighted and labeled rooms: officer quarters (#2-#5), soldier quarters (#2-#14), common restroom, common sanitary installation, officer canteen, common canteen, P.E. hall and emergency pods.

The second contains the appendix to the Primer, to be handed over to all guardsmen. The file (and indeed every page of the primer appendix) bears a security rating: "Secret Level 4-Beta: strict need to know" (punishable by death for spreading to the public).

The third contains the question file, to be taken by every guardsmen after a week of study. Failure are (light) neglection of duty the first time. Second attempt failures are severe neglection of duty.

The fourth a set of intercom call-codes, labeled: "Regimental command", "ship section master", "section fire brigade", "section defense officer" and "section repair officer", as well as a description to the next intercom station (right beside the outside of the promethium-tank-gone-soldier-quarter).


Sergeants (and above), Commissars:

The exercises described in the appendix cover several topics, including:
- Close Combat Drills (especially back-to-back and in outnumbering scenarios)
- Disciplined Volley Firing (such that 90% of the personnel is shooting while 10% are reloading at every time)
- Quick, precise target switching upon command
- Fast, ordered retreat under covering fire

The tests to be handed out are simple multiple choice tests, designed to check whether the soldiers have read the appendix and at least understood half of it.

Everyone reading the Appendix:

Chapter One: The Devourer
On all of thirty-two pages, the Tyranid threat is summarized, speaking of an alien thread greater than any else, devouring whole sectors.
Talking about the heroic stand of the Ultramarines several decades back that broke the back of the main thrust.
Talking about so called 'splinter fleets' that roam the stars ever since, searching for worlds to prey on to replenish their strength - which can never be allowed to happen.
Talking about various small but still horribly lethal beasts and larger incredibly dangerous 'synaptic' creature who mentally commanded the lesser ones.
Talking about always focusing the great beasts first for it supposed to break the will of the lesser ones quickly that way.
Stressing the need for every soldier in every regiment to stay focused on his narrow fire zone, trusting the soldier beside him to cover the flanks and rear and the sky above, for only by flawless, continued volleys of disciplined, ordered firing can the alien waves be stopped and halted until eventually, they are running out of creatures to throw at the unwavering lines of the Guard.
Do you prepare yourself for the test that is due in a few weeks and if so how?
Learning by hard, trying to thoroughly understand the material, trying to cheat, ...?


Male Brawler WS 37, BS 34, S 41, T 50, Ag 32, Int 30, Per 26, WP 38, Fel 39, Wounds 16/16, FP 0/4

"Hrrm, the only sure way to give everyone a chance to succeed here is to incorporate the information in the drills themselves.
We'll need to have things representing the synaptic creatures and drill the troops to take them out as fast as possible to weaken the swarm...
And we will have nightly quizzes at the end of each drill...


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 13/13, FP 1/1 Frags:4 Krak:8 | Currently: fine Also Currently a Breacher named Sizzle

Thudd stares at the words on the appendix with a despairing look. He stares at the words he doesn't know and it seems that they're all the important ones! He quickly grabs Krish and sits him down (forcefully) and insists that the Psyker start explaining.

Sizzle, on the other hand, reads the appendix quickly and grumbles about not having enough information. He sits in the middle of his explosives stock and pours over every page looking for any indication of weak spots in the larger "synapse" monsters.


Male Sanctioned Psyker | Wounds: 13/13 | Armor rating: 4 | Fate: 4/4 |

For Krish, the appendix is something of a nightmare walk down memory lane. With every new section, horrific scenes of his last regiment flash through his head. It is made somewhat easier when Thudd finds him and asks desperately for help; the distraction of having to teach the materiel to even such a smart ogryn as Thudd has become keeps the memories at bay and even helps him to learn the material much more thoroughly than he could through study on his own. Krish soon finds himself surrounded by a several of the guardsmen who have started sitting in on his tutoring sessions with Thudd, and embraces the task.
Teaching these younger guardsmen, though unlikely to save their lives, may allow a lucky one or two to escape somewhat intact.


Male Sanctioned Psyker | Wounds: 13/13 | Armor rating: 4 | Fate: 4/4 |

Night Class:
Not trained in any of those skills, so have to do Logic as my Int is higher than Fel.

Logic vs 42: 1d100 ⇒ 19, 3 DoS.
Logic vs 42: 1d100 ⇒ 57, 1 DoF.
Logic vs 42: 1d100 ⇒ 31, 2 DoS.
Logic vs 42: 1d100 ⇒ 72, 3 DoF.
Logic vs 42: 1d100 ⇒ 7, 4 DoS.
Logic vs 42: 1d100 ⇒ 100, 5 DoF.
Logic vs 42: 1d100 ⇒ 17, 3 DoS.

Total DoS: 12.
Total DoF: 9.


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 13/13, FP 1/1 Frags:4 Krak:8 | Currently: fine Also Currently a Breacher named Sizzle

Word that one of their number has faced this foe before quickly makes its way through the grapevine and Sizzle soon shoes up to Krish's lessons. When the topic turns to the synapse creatures Sizzle drills Krish on anything he can remember about weak points and at what range they tend to engage at and all manner of little details on these monsters.
I'm handy with a missile launcher, so sorry if this hurts, but the more I know about where to put my ordinance the better.


Breacher WS 26, BS 35, S 33, T 35, Ag 45, Int 35, Per 30, WP 29, Fel 40, Wounds 10/10, FP 1/1

"Well, it doesn't sound TOO complicated...take out the big ones first to confuse the others, and then use intimidation, like FIRE to keep them on the back foot..."


WS 24, BS 60, S 32, T 37, Ag 32, Int 40, Per 30, WP 30, Fel 31, Wounds 13/13, FP 1/1 Frags:4 Krak:8 | Currently: fine Also Currently a Breacher named Sizzle

Thudd's memorization attempts:

vs 30: 1d100 ⇒ 14 - +2
vs 30: 1d100 ⇒ 18 - +2
vs 30: 1d100 ⇒ 75 - -5
vs 30: 1d100 ⇒ 77 - -5
vs 30: 1d100 ⇒ 84 - -6
vs 30: 1d100 ⇒ 65 - -7
vs 30: 1d100 ⇒ 47 - -5
DoS = 4
DoF = 28

Sizzle's memorization attempts:

vs 40: 1d100 ⇒ 23 - +2
vs 40: 1d100 ⇒ 29 - +2
vs 40: 1d100 ⇒ 17 - +3
vs 40: 1d100 ⇒ 78 - -3
vs 40: 1d100 ⇒ 68 - -3
vs 40: 1d100 ⇒ 67 - -3
vs 40: 1d100 ⇒ 65 - -3
DoS = 7
DoF = 12

4,651 to 4,700 of 4,749 << first < prev | 85 | 86 | 87 | 88 | 89 | 90 | 91 | 92 | 93 | 94 | 95 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Welcome to the Guard! All Messageboards

Want to post a reply? Sign in.