
Commissar Yeta |

Yeta tries to make out the exact target through the smoke
Awareness? Perception?: 1d100 ⇒ 87
But fails miserably. Still - the shield stopping him from charging the xenos scum is out of existance so he does the next best thing - he follows Bolus' fiery stream of death closely to punch its target
WS44
Charge +20
Penalty for not seeing the target in advance: ?
Punch the Xenos Scum(Charge)! vs 64+-?: 1d100 ⇒ 1 That _might_ hit something
Damage: 2d10 + 8 ⇒ (7, 6) + 8 = 21 Pen 9
Edit: fixed 2d20 to 2d10
Edit2: added missing SBx2

Bolus |

Seeing the Commissar charge in, Bolus eases off the trigger of his flamer with great reluctance. Instead he raises his voice to exhort Hatred onto the foe.
The Vile Eldar spews lies, it is an affront to the Emperor. Vist upon it his WRATH!
Full Round Action Inspire Wrath, everyone has Hatred on the talker for duration of the encounter. Hatred is +10 bonus to all Weapon Skill Tests made against them. The character also finds it difficult to back down from a fight with his hated foe and must make a Willpower Test to retreat or surrender when fighting them, unless massively outnumbered or outclassed.

The Ghost of War |

That most certainly triggers overwatch from the Wrathguard
overwatch: 1d100 ⇒ 66
Luck is with the righteous.
Yetas blind charge is met with the otherworldy lightning-strike-or-black-orb - but the fast movement clearly is hard for the not-statue to track and the attack misses the intended target ...
... only to hit the middle part of the machine where Asbjörn and Anatoly seek cover and removes the entire middle part, causing another gust of water and flying sparks.
Yeta could not care less of course as he is finally faced with a (rather huge) target ripe for proper (power) fisting.
With a satsifying solid impact the disruptor field of the deadly weapon crackles and removes a good fist sized of the not-a-statues hip - the highest point the commissar can reasonably reach. Crystaline fragments splinter from the point of impact and reveals delicate circuitry below the surface.
The statue probably cannot take many more hits like that!

Asbjörn Elofsson |

Asbjörn, seeing the rune indicating the weapon is ready to fire again, quickly steps out from his now less useful cover than before and lobs a plasma bolt at the damage statue.
Attack:1d100 ⇒ 34
Damage: 1d10 + 14 ⇒ (3) + 14 = 17
17 damage with 8 pen then. And the dice roller keeps short selling me, go figure.

Sizzle* |

Sizzle peeks around the corner of the machine that just got erased and notes that he cannot get a clean line of fire. He braces himself and dashes further out on the left flank trying to find a relatively clean line of fire.

The Ghost of War |

Anatoly Bot vs 28+10+10-20: 1d100 ⇒ 14
NPC Shooting: 1d100 ⇒ 66
Wraith vs Yeta: 2d100 ⇒ (98, 94) = 192
Warlock power: 1d100 ⇒ 90
translation: 1d100 ⇒ 79
Warlock takes 3 damage, 1 round remaining
Anatoly manages a clipping hit at the towering statue but finds it very difficult to place a shot through smoke and with the Commissar engage in close combat.
He also relocates a few steps back to evade the spreading pool of water - and the electric force occasionally shorting within it.
The Navy rating continues to shoot, now at the very close and towering walker, hitting twice without doing much beside scratching the paint. He also audibly clicks dry and fumbles for fresh cardrides from his belt.
The left walker takes one...two...then three measured steps forward then lowers his gun at the offending machine behind which the Navy trooper is reloading, its weapon powering back up, building its punishing energy.
The right one ... throws a left punch at the Commissar, wielding its massive gun easily in the right... but the fist misses the red hat by a good twenty centimeter.
If a faceless, blank-polished statue would be able to look surprised, this one does. The powerfist impcat probably threw off its aim.
Self-proclaimed Warlock is waving a hand in a intricate pattern but fumbles from the wracking pain of being lit ablaze and no spell manifests.
Gong!
Gong!
Gong!
Three massiv tolls of a bell suddenly erupt from speakers build somewhere in the ceiling.
While you are no warp travel veterans by any stretch, you do know what a triple-bell pronounces: an emergency warp translation.
Nothing pretty.
Nothing calculated.
A brute-force rending of the veil.
With no consecrations.
With no prayer readings of the ships confessor.
A hook or crook maneuver, risking catastrophe!
Squad up.
Either take a combat action, or try to get a good hold on something and brace for what is about to come - your choice.

Sizzle* |

Sizzle stops his moving around and grabs hold of the sturdiest thing he can see. Oh Emperor! It was bad enough when we could prepare!
He allows himself two seconds to contemplate kissing his own butt goodbye, but decides to hang on tighter to the steel beam he had found supporting his cover instead.

Bolus |

Bolus waves the nozzle of his flamer around. The degenerate Xenos must not succeed in its plans. End it now so it may be punished for its subterfuge and CONSPIRACY!
Full round action Righteous Oration. Reroll damage and take higher next round.

Commissar Yeta |

"Out of my way filthy machine! I will not let your vile presence taint the ship during this most vulnerable of moments!"
WS 44
All out attack +30
Hatred(Foe) - thanks to Bolus +10
= 84
"E"
All out attack: 1d100 ⇒ 44 exactly 5 DoS
Damage: 2d10 + 8 ⇒ (3, 10) + 8 = 21 Pen 9 ALSO Rightous Fury!
RF!: 1d5 ⇒ 5
"NOMINE"
Furious Assault! Spend Reaction to punch again, same mods as before
All out attack: 1d100 ⇒ 30 6DoS
Damage: 2d10 + 8 ⇒ (4, 8) + 8 = 20 Pen 9
"IMPERATORIS!"
The Commissar completly entrusts his safety to the emperor while doing his work erasing filthy xenos.

Commissar Yeta |

"@Bolus nice. I did see that but since you stated full round action and during 'next' round I assumed that the effect would not start until the next round of combat =D"
Damage Reroll 1: 2d10 + 8 ⇒ (3, 1) + 8 = 12
Damage Reroll 2: 2d10 + 8 ⇒ (5, 9) + 8 = 22
Keeping the first, replacing the second
So:
Damage: 2d10 + 8 ⇒ (3, 10) + 8 = 21 Pen 9 ALSO Rightous Fury!
RF!: 1d5 ⇒ 5
+
Damage Reroll 2: 2d10 + 8 ⇒ (5, 9) + 8 = 22
Still both Pen 9

The Ghost of War |

The right walker, already damaged from the initial hit of Yetas powerfist is thoroughly dismantled, as first a ball of plasma melts its midsection and then a double fisting (with divine aid) knocks both its legs into splintered debris.
It goes down with a crashing sound like a large glas shattering.
Everyone else is gripping tight (Anatoly anchors himself using his servo arm) and anxiously await the translation.
Well, everyone that matters that is, as the Xeno is trying his waving motion again and this time it seems to work as swirls of blinding light enshroud the sorcerous xeno, extinguishing the lingering flames and he flops against the altar, eyes blazing in the direction of Sizzle.
A mental voice dipped in icy hatred cuts through the room and right into your minds, causing instant headache.
<<< ImBeCiLe ThIeF!
gIvE BaCk ThE sToNe! >>>
Simultaneously, the remaining Walker takes slow and deliberate steps towards sizzle, completley ignoring the navy guy it was just about to obliterate.
Warlock cast: 1d100 ⇒ 41
Warlock takes 3 damage.
Then ...
A feeling like your very soul being jerked hard over a field of broken glass.
The sickening sight of your own intestines falling from a gut wound to a slick ground to be devoured by a horned and scaly thing with literal fire balls for eyes and a wickedly hooked butcher's axe gripped in a clawed hand.
The sound of a trillion trillion insects buzzing, gnawing and slithering.
A smell so delicate and erogenous you could feel heat building just from the smell alone and your sense of self slipping.
ZZZZZZRRRRSSSSSSchlorp
And you're out! That will be three insanity points for everyone
A quick glance around reveals ...
That something came with you through the veil!
Two revolting yet disgustingly alluring creatures have appeared on both sides of the strange alien altar - which now is topped with a shimmering blue energy sphere large enough to allow a not-statue in.
For the life of you, you could not tell whether they are male or female, for both sexes seem to be present in one way or another.
Of course, they both have horns, hooves and wicked looking pincer hands, but does that really matter?
That delicate smell reaches your noses again and make your head spin... as well as cause the region south of your belts to twitch in ... anticipation?
Squad up!
Those things have a Fear-2 aura, aka: WP-10 test, failing that, roll on shock table (p304 core) with +10 per DoF

Sizzle* |

Sizzle isn't ready for all this. Even with his bracing it's eustis than he could have imagined. As reality re-asserts itself he is glad to see that his guts are not really in the floor. But the words of the formerly burning warlock, still ring in his head.
Crap...
There were now more targets than before. This is bad. His mind reels in opposite directions when he takes a peek around his cover. There is suddenly less room in his pants, true, but those claws... there's no way a squad of mere human servants of the emperor were walking out of this one in one piece. Oh Emperor! What to do...
Then, his mind breakes.
Kill those things first! he screams over the chaos as he crumples to the ground. He tears at his hair and clothes in a blind panic as his mind simply short-circuits over what it just went through.
will vs 20: 1d100 ⇒ 75
shock +6 DoF: 1d100 ⇒ 88
going crazy for rounds:: 1d5 + 1 ⇒ (2) + 1 = 3

Commissar Yeta |

These things appeared during a warp translation... only unclean filth would appear in such a situation!
Fear!: 1d100 ⇒ 98 Reroll through Unshakeable Faith
Fear! vs 34: 1d100 ⇒ 23 2DoS
Having downed the walker in front of him the Commissar decides it is time for some leadership. He steps onto the downed foe and lets his greatcoat fly in the unnatural winds his red glare sweeps over his men while firing his bolt pistol at the daemonette for effect.
"Warp spawned filth has arrived! Men, now prove to me the strength of your souls for I am the Emperors judge in this place and shall you be found wanting you will wish these creatures get to you before I do!"
Single shot bolt round: 1d100 ⇒ 96 No hit but also no misfire because of reliable trait through good quality
Command(terrify)
Will 44
Red Glare +10
Skill +20
Galvanising Presence -> Commissar counts as having Fear(2). Yes he is as terrifying as the Daemonetts =D
= 74
Terify into action: 1d100 ⇒ 33

Sizzle* |

The Commissar's cold voice cuts through Sizzle's mind like a knife through hell-spawned demon butter. What exactly those THINGS would do is an unknown, but what the COMMISSAR would do is exactly known, and that certainty settles like a rock in his mind. The storm subsides.
Sizzle peeks around the corner again and sees the walker stalking toward him. He brings up the launcher he had previously loaded with a Krak Missile and fires from a knee almost on reflex. Almost.
bs vs 60 + brace: 1d100 ⇒ 39
The ordinance flies true!

Asbjörn Elofsson |

Fear test(wp -10): 1d100 ⇒ 8
Asbjörn is not the strongest minded man in the group, but he is remarkably resistant to fear, being perhaps just a little too insane (like a lot of good demolitions experts) to be affected by it.
Now, how to kill these things?
The plasma gun was recharging, but the priests always DID say to cleans things like this with fire didn't they?
So Asbjörn produces his flamer and starts heading closer.

Bolus |

By the way Bolus has Into the Jaws of Hell, so everyone within 10 meters of him is just immune to Fear and Pinning. Not sure what happens if he panics though.
Absolutely incensed by the new arrivals, Bolus almost completely forgets the Xenos and screams.
CHAOS. WARP SPAWN, HERESY! and moves in to get a clear shot at one of the demons and spreads a ray of flame over it.
Flamer E pen 2: 1d10 + 4 ⇒ (8) + 4 = 12

Anatoly Dashkov |

Anatoly is surprised to find his physical body responding to the alluring nature of these horrific creatures. Before he has time to do more than register their presence, before his heart has time to do more than speed up slightly in response to the fear they bring with them, the Commissar's threats
and a desire to avoid Yeta's direct attention override both lust and fear.
With only a microsecond delay to send a burst of techna-lingua cant to Decimus Vi, Anatoly levels his lasgun at the demons; no matter his opinion of the filthy xenos that befouled the Omnissiah's sacred vessel, these new foes were far worse. Sighting carefully, he sets his lasgun to maximum power and squeezes off a careful shot at the foul creature. By the Omnissiah, if I survive this I will mount a more potent melee weapon than a manipulator.
BS 28 +10(range) +10(aim) +10(standard attack)
M36 Lasgun vs 58 1d100 ⇒ 49.
Damage: 1d10 + 5 ⇒ (8) + 5 = 13E, Pen 2.

The Ghost of War |

Daemonette Dodge: B, A: 2d100 ⇒ (98, 37) = 135
Krak Damage: 4d10 + 10 ⇒ (6, 7, 2, 4) + 10 = 29
Dameonette vs Eldar prone Dodge: 2d100 ⇒ (4, 42) = 46
Bolus Damage: 1d5 + 3 ⇒ (1) + 3 = 4, burns for 2 rounds for 3 damage
Daemonette Charge, Bolus Dodge: 2d100 ⇒ (15, 50) = 65
Daemonette Damage: 2d10 + 3 ⇒ (7, 10) + 3 = 2013+RF
RF: 1d5 ⇒ 4
+++ Acknowledged.
Crap.
I have two men down.
Be right there, hold fast! +++
Sizzles krak missile strikes center mass and blasts a hole right through the construct thick enough to put both hands through.
It staggers for a moment but then continues its march towards the rocketeer, simply trampling the impending pipes and has nearly reached him!
The right warp spawn twists its body with unnatural grace around the lasbeam of Anatoly and uses the very same movement to spring on top of the prone form of the Eldar, stabbing down at his leg with a melodic laugh that makes your skin prickle.
The pincer-claw strikes home and punches right through the leg - and from the groaning of metal, quite a bit into the deck plating beyond.
Bright red blood sprays in a high arc from the wound and the warpspawn sucks it in with a meter-long tongue, licking its delicate lips seductively.
The Eldar, now thoroughly pinned to the floor a mere meter from the shimmering energy sphere is screaming as if its soul were dragged from the still thrashing body of his.
Meanwhile, the leftern daemon is about to pounce onto the Eldar as well as it is caught off-guard by Bolus' attack and lights up like dry firewood, its smooth porcelain skin bristling and cracking under the heat.
Where the Eldar (and any sane person) screamed from the pain, the daemon instead writhes in pleasure, moaning and giggling in the sensation of its own destruction.
Surrounded by flames, it turns to look at the priest, arms outstretched in a gesture of someone seeing a long lost love one he is about to embrace.
Then it pounces at Bolus, pincer-claw poised to impale the robed man with the flamer, seductive words flowing from the unnatural lips.
"Mhhh-ahhh, YESSSS.
I love me a man able to bring me heat!"
It is too fast.
It is too hard too look at without falling for its seducing aura ...
... making dodging its attack night impossible.
With a sickening sound, the pincer claw of the daemon punches through adorned robes, flak armor, skin, flesh and bone.
Bolus is speared through the chest, the claw extruding from his back in a shower of dark red blood.
Excruciating pain makes him black-out for a few seconds before coming round to a world in pain, face to face with a burning neverborn!
"Uhhh-ahh, I am in you, love!"
That would be: 13R, Pen:6 (max) damage and a RF4 on the Rending table.
Which causes a stun and Bleed(1) effect. You take one point of bleed damage each round until your body stops the bleeding (15% chance per round) or you are treated.
Squad up!

Sizzle* |

Sizzle has a very real desire to help his squad-mates, but he happens to be closer to an xenos tank-killer than he really wants to be. In desperation he pulls the pin on a Krak grenade, then reaches into his pack with his free hand and pulls out a glowing crystal. As the massive white thing rounds the corner he's standing there (but a few steps back, out of immediate reach) holding the two together. He locks... no eyes ummm... faces... with it and tries to keep from sounding like he was about to crap himself. Because he'd already done that.
I have no idea what this is, but I'm betting it's what your boss was wanting. You go kill those demons, or I blow the both of us into the loving embrace of the Almighty Emperor here and now.

Anatoly Dashkov |

Giving up on attempting to shoot things - his accuracy was never a thing Anatoly was good at - Anatoly skirts the end of the ruptured pipes and rushes forward to join Commissar Yeta, his mechanical legs pumping with inhuman speed.
As he approaches the melee, Anatoly stops just out of reach of the Daemon, but his manipulator snaps out at the creature savaging the priest.
WS 47 +10(gang-up) +10(standard attack)
Manipulator Mechadendrite vs 67: 1d100 ⇒ 12.
Damage: 1d10 + 6 ⇒ (5) + 6 = 11 I, 0 Pen.

Asbjörn Elofsson |

Uh...fire not the best idea huh? Well, grock...
Rather than continue his original plan, Asbjörn stores the flamer again and retrieves the plasma once more, and instead of focusing on the the warp spawn, he glances at the statue going after his brother.
I'm hurt bad, brave or not, I'm not getting somethings attention unless it's already occupied now.

The Ghost of War |

The Commissar charges the warp spawn impaling the priest and swings his crackling powerfist against its hip, reducing its left side to a steaming mess.
The creature from beyond has barely enough time to moan and writhe under the inflicted pain before a metal arm reaches forward and twists its neck by 270 degree.
It fades quickly into nothingness, like a smoke cloud dissipating in a strong wind, with a last flicker of its bloody tongue, still wet from Bolus' blood.
As for Sizzle ... well, if a three meter plus, smooth-polished Walker of Xeno material and craftsmanship (with a sizable hole in its chest) could ever be described as looking confused, this one certainly does.
It half turns its "face" back to where the Warlock is pinned to the ground, then back at Sizzle and the high-held stone in his hand.
It then powers up his devastating weapon and aims it point-blank at the missile trooper and makes a pretty universal gesture with the gun.
"Move. Over. There."
It wants you to walk towards the shimmering energy field, the Eldar and the daemon.
Right at that moment, the stone blazes brightly and Sizzle feels it getting very hot!
Roll both a Willpower and Toughness test.
Should you fail both, you drop it, otherwise you can keep it clutched.
From further back you can hear the sound of running boots on wet deck plating. Reinforcement is inbound!
Squad up!
Bolus is back to his senses, just in time to see the warp thing fade to nothing.

Sizzle* |

tough: 1d100 ⇒ 2
will: 1d100 ⇒ 85
fate point reroll
will: 1d100 ⇒ 11
Sizzle can feel the stone burning, but he only grips it tighter. This glowing rock was the only thing between him and certain, messy death.
If I move, do I loose my bargaining power? If I don't... well I might stop being. It's not like I can defend myself. On the plus side, if he does kill me the old-fashioned way this Krak will probably chain through all this ordinance I'm packing.
Sizzle moves toward the light at a deliberately moderate pace. Engage the demon-things! he shouts.

Bolus |

It's probably a good thing Bolus was not in his senses while the warpspawn was whispering at him. He is in an incredible amount of pain though. He picks up his fallen flamer and staggers to the closest position from where he can roast the other warp spawn. In the Emperor's name I will see YE ALL BANISHED. AN END TO ALL CHAOS!
I think picking up flamer and moving a bit uses up all of Bolus' actions this turn.

Asbjörn Elofsson |

Well, not a very good opening now.
The remaining daemonette (not that Asbjörn knows that) was no in melee, making a plasma weapon less than ideal, and he wasn't sure if he could take the remaining statue down with one blast.
not striking that without support...
So in the end, Asbjörn settles for a tactical advance to new cover.

Anatoly Dashkov |

Anatoly follows the Commissar, charging around the fallen eldar war-machine to attack into the daemon's flank. Once again, his manipulator darts in at the fiend from just outside its melee reach.
WS 47 +20(charge) +10(gang-up) +5(good quality)
Manipulator vs 82: 1d100 ⇒ 99.
Finding himself distracted once more by the revoltingly alluring form of the daemon, Anatoly misjudges the strike and misses entirely.

The Ghost of War |

Bolus Stop Bleed: 1d100 ⇒ 31
Daemonette Dodge: 1d100 ⇒ 79
Keen Fisting: 2d10 + 8 ⇒ (9, 9) + 8 = 26
Sizzle leaves cover and walks as slowly as her dares to towards the growing melee, the walker with the glowing gun directly behind him.
Bolus wound keep bleeding badly (1 wound).
Meanwhile Yeta lands another devastating punch with his powerfist, as the warpspawn is way to busy wrenching its wicked claw in the Eldar (and sucking up its blood) to dodge the Commissars attack in time! The energy discharge of the weapon is deafening and instantly removes the warp creature from existence - causing Anatolys mechanical limb to grab empty air.
The banishment of the creature means the Eldars leg finally comes free and with a groan it reaches for the flickering energy sphere, its elegant (but crispy and bloody) hand vanishes within...
The mental voice of the sleek Xeno echoes in your mind a final time:
<<< This is the great enemy, fools.
But you shall learn more of its despicable visage soon enough!
Thief! Do not think your action will be forgotten nor excused.
I curse you and name you enemy of Iyanden. >>>
With a jerk, as if some powerful force gripped its vanished hand, the Eldar is pulled in and through the energy field.
A second later, a cracking sound like breaking glass makes Sizzles heart jump, fearing for the worst...
But as he turns, he can barely see one of the many gems decorating the Walker having broken loose and zipping through the room straight into the energy field.
Like a loyal mastiff following its master.
It has just passed and disappeared when the field flickers and disappears as if it was never there in the first place.
You are alone.
For all of three seconds that is, the time it takes the echoing footsteps of reinforcement to arrive.
A couple of lasbolts hit the towering but fully inactive walker - and shatter it into billions of shards as if it was made from nothing but thin glass.
A visibly winded Decimus Vi reaches Sizzle, a bulky weapon grasped in her hands that looks like an upscaled variant of the Commissars Bolt pistol with an underslung grenade launcher attached to it.
She has three Guardsmen in the black-and-yellow of the Serenus 1st in tow, lasguns at the ready and a weary expression on their faces.
"Are you within acceptable operational parameters, Trooper?
Where are the equation errors?"
End of Combat!

Asbjörn Elofsson |

Lowering his now recharged plasma gun, Asbjörn looks around, still not willing to lower his guard completely.
"Well, that certainly was an...adventure."
Wincing a little, he looks down on his charred arm.
"Hoh boy, this will leave an impressive mark for the ladies..."

Sizzle* |

Sizzle doesn't flinch as the walker behind him shatters. No Breacher survives training if they flinch easily. He does clearly see what he's doing, however, and is suddenly nervous for entirely different reasons than before.
In a trembling voice that betrays the trauma and ridiculous range of experience he was just subjected to, Sizzle responds to Vi, Hey'ya, Cog-girl. Umm. I am currently holding a live Krak grenade cooked well beyond reason. Would you care to replace that pin, please? Also, That eldar just called me a name and I'm not sure it was a nice name.

Sizzle* |

Sizzle gasps and then sighs. Ya. No kidding. Thanks. He stares at the crystal still in his hand for a moment. Any idea what this is? They didn't seem to like that I had it.

The Ghost of War |

Xenotech: 1d100 ⇒ 89
Vi takes in the shining gem with a glance of her human eye as well as a barely visible screening pattern from her augmentic one.
"Highly complex crystalline structure...
Mono-wiring ...
Abominable xeno tech.
I am not a student of the false paths.
But I know that the Eldar make frequent use of psionic enhancing and powered tech.
Maybe you'd better consult one of our spooks."

Sizzle* |

Sizzle puts the crystal back and makes sure it's secure from wandering hands. Yes, ma'am. I'll do that. He then makes his way through the shattered pumping facility to his brother. Asbjorn!
He's found easily enough and Sizzle whistles at the burn. Ouch. That's gonna be a good story.

Sizzle* |

What?! I was joking! Emperor be good, what did you do, use a grenade to do it or something?
Sizzle looks back at the newly arriving troops, IF ANY OF YOU ARE A MEDIC, THE FATHER NEEDS HELP!