Augmented Gearsman

Anatoly Dashkov's page

339 posts. Alias of MisterLurch.


Full Name

Anatoly Dashkov

Classes/Levels

Tech-Priest Enginseer | Wounds: 14/14 | Armor rating: 9 head,body,arms; 6 legs | Fate: 1/1 |

Gender

Male

About Anatoly Dashkov

Serenus 1st Guard Regiment:
Agri-World Mechanized Line Infantry, Phlegmatic Commander, Iron discipline

Boni&Mali:
+3 to two of {Fel, T, S}
+3 to S, -3 to Int
+3 to Int, -3 Per
+2 Wounds

Additional Aptitude: Willpower
Starting Talent: Rapid Reload
Starting Skills: Athletics, Low Gothic, Operate (Surface) trained (+10), Schol. Lore (Beasts), Common Lore (War, Imperial Guard)
One with the land: (+10 Knowledge/Trade/Survival to interactions/identify potentially domesticated beasts & to harvest, cultivate, identify crops)
Naive: (-10 on opposed Scrutiny tests vs deceive,
first time to gain insanity, gain double the number)
Favored Weapons: Heavy Stubber and Basic flamer. +10 to acquisition tests to acquire those weapons or the appropriate ammo.

Vital Statistics:

WS - 47 (37+10) Bonus: 4
BS - 28 Bonus: 2
S - 45 (37+8) Bonus: 4
T - 51 (38+13) Bonus: 5
Ag - 36 Bonus: 3
Int - 64 (39+10+15) Bonus: 6
Per - 34 (37-3) Bonus: 3
WP - 32 Bonus: 3
Fel - 31 (28+3) Bonus: 3

FP: 1/1
Wounds: 14/14
Move: 4/8/20/24

Insanity: 5

Aptitudes:
Ballistic Skill
Defence
General
Intelligence
Knowledge
Strength
Tech
Toughness
Weapon Skill
Willpower

Skills:
Athletics
Awareness
Dodge
Logic
Lore, Common (Adeptus Mechanicus)
Lore, Common (Imperial Guard)
Lore, Common (Tech) +10
Lore, Common (War)
Lore, Scholatic (Beasts)
Lore, Forbidden (Adeptus Mechanicus) +10
Lore, Forbidden (Archaeotech) +10
Lore, Forbidden (Xeno-Tech)
Low Gothic
Operate (Surface) +10
Tech-Use +20
Trade(Armorer)

Talents:
Armor-Monger:
Mechadendrite Use (Weapon, Utility):
Rapid Reload:
Technical Knock:
The Flesh is Weak: Every hit location with an implant installed on it gains an additional 3AP.
Weapon Training (Las, Power): Skill in using Las and Power weapons.

Traits:
Mechanicus Implants

Weapons and Combat:
Ranged:
M36 Lasgun
  • Basic, 100m, S/3/-, 1d10+3 E, Pen 0, Clip 60, Half
  • Reliable
  • 4 extra charge packs
    Lathe-Laspistol
  • Pistol, 40m, S/2/-, 1d10+6 E, Pen 2, Unlimited, N/A
  • Compact, Integrated, Tearing
    Laspistol
  • Pistol, 30m, S/2/-, 1d10+2 E, Pen 0, Clip 30, Free
  • Reliable
  • 2 extra charge packs
    Frag Grenade
  • Thrown, 2d10+4 X, Pen 2
  • Blast[1], Shrapnel [8], Proven[3], Delayed
    Krak Grenade
  • Thrown, 3d10+6 I, Pen 6
  • Blast [2], Concussive [0], Proven[4], Delayed
    Melee:
    Manipulator Mechadendrite
  • Melee, 1d10+6 I, Pen 0
    Knife
  • Melee, 1d5+4 R, Pen 0
    Unarmed
  • Melee, 1d10+4 I, Pen 0
  • Ammo:
    M36 Lasgun:
  • 60/60
  • 4 extra charge packs
    Lathe-Laspistol:
  • Unlimited
  • On jam, test toughness or gain 1 fatigue
    Laspistol:
  • 30/30
  • 2 extra charge packs
    Frag Grenades:
  • 2/2
    Krak Grenades:
  • 2/2
  • Equipment:
    Sacred unguents
    Dataslate
    Combi-tool

    M36 Lasgun + 4 charge packs
    2 Fragmentation Grenades & 2 Krak Grenades
    1 Knife
    Flak Armor: 4 Armor Points on each location
    1 Uniform + poor-weather gear
    Basic tool set
    Mess kit + water canteen
    Blanket + sleeping bag
    Rechargeable lamp pack
    Grooming kit
    ID tags
    Training handbook
    2 weeks’ ration packs
    Rucksack

    Micro-bead
    Preysense Goggles
    Laspistol sidearm + 2 charge packs
    Chrono

    Cybernetics:
    Good Quality Manipulator Mechadendrite - Can anchor as free action, +20 to strength based tests
    Good Quality Servo-Arm
    Good Quality Ballistic Mechadendrite (Lathe-Laspistol)
    Good Quality Mind-Impulse Unit - Gain +10 bonus to communicate with machine spirits and for Tech-Use, Operate, Logic, Inquiry, and Ballistic Skill Tests made as part of interfacing with the MIU systems.
    Good Quality Cerebral Processing Unit - Extensive and very complex implant, replacing large parts of the brain with sofisticated cogitators, sub-personae, synapse-interfaces and memory banks.
  • Gain +10 Intelligence.
    Good Quality Armorskin - Add +2 armor to all locations. -10 Fellowship with non-AdMech.
  • Environmentally Sealed (TB*4 hours).
    Good Quality Auger Array
    Good Quality Autosanguine
    Good Quality Cybernetic Eyes
  • Full-Spectrum Vision, allows an awareness test to see-through most mundane camouflage techniques.
  • Grants heightened senses trait for sight-bases tests.
    Good Quality Cybernetic Legs
  • Increase Base movement range by one.
  • Provide a +10 bonus to any strength or agility based check where applicable.
  • Experience:
    XP Earned:
    Starting xp: 300
    Current Regiment xp: 3100
    Bonus xp: 450
    Total Earned: 3850

    Expenditures:

  • Intelligence - Basic: Characteristic - 100xp
  • Toughness - Basic: Characteristic - 100xp
  • Toughness - Intermediate: Characteristic - 250xp
  • Tech-Use +10: Skill - 200xp
  • Lore,Forbidden (Archaeotech): Skill - 100xp
  • Lore,Forbidden (Archaeotech) +10: Skill - 200xp
  • Lore,Forbidden (Adeptus Mechanicus) +10: Skill - 200xp
  • Dodge: Skill - 200xp
  • Common Lore(Tech) +10: Skill - 200xp
  • Tech-Use +20: Skill - 300xp
  • The Flesh is Weak: Talent - 300xp
  • Intelligence - Intermediate: Characteristic - 250xp
  • Weapon Skill - Basic: Characteristic - 250xp
  • Weapon Skill - Intermediate: Characteristic - 500xp
  • Strength - Basic: Characteristic - 250xp
  • Awareness: Skill - 300xp
  • Trade(Armorer): Skill - 100xp

    XP spent: 3800
    XP saved: 50