Way of the Wicked (Inactive)

Game Master Aku Warashi

Dramatis Personae; Loot Log; map;

Balentyne Info; Planning; Dwarven Map

Party Health
Hound------54/62
Mysty-------26/26
Nahia-------26/31
Rose--------44/54
Seren-------35/35


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M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]

Hound's stomach rumbles.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

You all go back into the vault, to hide and wait.
Hound stomach rumbles audible as he sniffs the air and look at the Halfling direction.
”Cinnamon” he says simply.

Hound:

A new smell fills the area coming from above. You reckon there’s about six or seven soldiers in the forge.

Nahia:

A new smell coming from above. There’s about six or seven of them. Andros whispers

Intentions?

Grand Lodge

Female Halfling Rogue 4/Sorcerer3 (efreeti bloodline) | HP 7/37 AC 22 | T 17 | FF 17 | CMB +4 | CMD 20 | FORT +3 | REF +11 | WILL +4 | INIT +5 | Perception +11(+12 with traps) | Stealth +19 | Bluff +11 | Sense Motive +3 | Diplomacy +8 | Spellcraft +8
active effects:

Well I would like some healing, as I don't have a lot of hp, hint hint :)


aka Alina | Female Changeling Witch 7 [HP 43/43 | Bust: 32C | AC:17 | T:15 | FF:16 | CMD:13 | Fort:+4 | Ref:+5 | Will:+8 | Init:+2 | Per:+9 | Sense Motive:+2 | Bluff:+19 (+2 sexy bonus) | Diplomacy:+12 | Intimidate:+10 | Spellcraft:+14]

Did you miss where I tapped you with Infernal Healing for 1 hp per round for 10 rounds?


Female Aasimar (Angel-Blooded) Oracle 6 | HP 46/46 | AC 20 | T 10 | FF 20 | CMB+6 | CMD 16 | Fort +6(+10 vs. Disease) | Ref +3 | Will +5 | Init +0 | Perc +4 | SM +4 | Bluff +10
Abilties:
8/8 1st level; 7/7 2nd level; 4/4 3rd level; 9/9 Death's Touch

What's your health at? your tagline is showing it as full.


M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]

Party health is listed top of page.

I smell six or seven soliders at the forge.


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

Rose puts a finger to her lips for quiet, points to Mysty and to the ladder. "See if you can listen in." she whispered.

I could use some healing too.


M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]

Missing Lay on Hands a bit? :)


aka Alina | Female Changeling Witch 7 [HP 43/43 | Bust: 32C | AC:17 | T:15 | FF:16 | CMD:13 | Fort:+4 | Ref:+5 | Will:+8 | Init:+2 | Per:+9 | Sense Motive:+2 | Bluff:+19 (+2 sexy bonus) | Diplomacy:+12 | Intimidate:+10 | Spellcraft:+14]

You're gonna have to wait or do something in character to let me know. I've got no ranks in heal and you're in heavy armor and still above half HP and you didn't try to dodge the ice and I've seen you not take damage from fire.


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

Got it. Good points.

Rose looked down at herself. Her disguise rippled so she could see her real armor. Shards of ice had driven themselves driven themselves through her leather under tunic in a few places and the concussive blast of the explosion had muscles in her neck and back starting to seize up.

Ok, that hurt more than I thought is did. she thought to herself. She looked up at Nahia. "Oh, Nurse? I could use your tender touch." she whispered.


aka Alina | Female Changeling Witch 7 [HP 43/43 | Bust: 32C | AC:17 | T:15 | FF:16 | CMD:13 | Fort:+4 | Ref:+5 | Will:+8 | Init:+2 | Per:+9 | Sense Motive:+2 | Bluff:+19 (+2 sexy bonus) | Diplomacy:+12 | Intimidate:+10 | Spellcraft:+14]

Nahia frowns as she looks Rose up and down, and then smiles as she waves the tip of the wand through the air, the thin red line formed from its tip taking the shape of a pentagram, the gem glowing faintly. Nahia trails the ruby tip of the thin wand down Rose's cheek, causing a faint warmth to trail through her, melting the ice and closing the wounds.

That's 1 hp per round for 10 rounds, 16 charges left on the wand.


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

Rose rolled her neck as her body began to knit itself back together. "Thanks."


Female Aasimar (Angel-Blooded) Oracle 6 | HP 46/46 | AC 20 | T 10 | FF 20 | CMB+6 | CMD 16 | Fort +6(+10 vs. Disease) | Ref +3 | Will +5 | Init +0 | Perc +4 | SM +4 | Bluff +10
Abilties:
8/8 1st level; 7/7 2nd level; 4/4 3rd level; 9/9 Death's Touch

Impatient with all their waiting, and needing to do something, Seren carefully inspects the rest of her companions for injuries, attempting to heal the worst of them. Gods below, I hate waiting

CLW Hound: 1d8 + 5 ⇒ (4) + 5 = 9
CLW Rose: 1d8 + 5 ⇒ (5) + 5 = 10


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Mysty moves to the trapdoor to listen.

Surprisingly, no one is talking above, or at least Mysty can't hear no one saying anything. She still hears the metallic clank of armors.

She stays there, listening for a bit, when suddenly the trap door opens!

Tell me who is the one with the source of light.

Vault Ambush

Round 1-

Ordered Initiative-

Hound: 1d20 + 2 ⇒ (7) + 2 = 9
Mysty: 1d20 + 5 ⇒ (10) + 5 = 15
Nahia: 1d20 + 2 ⇒ (16) + 2 = 18
Rose: 1d20 + 1 ⇒ (9) + 1 = 10
Seren: 1d20 + 0 ⇒ (12) + 0 = 12

Enemies: 1d20 + 2 ⇒ (11) + 2 = 13

Active Effects-

Map-

Link

Notes-

-

Action-

Nahia, Mysty, you see the Captain Samaul, clad in his fullplate.
"Found ya!" he says, anger in his voice.
Other than him, you don't see anyone else directly from the trapdoor.

Mysty, Nahia you are up.

Grand Lodge

Female Halfling Rogue 4/Sorcerer3 (efreeti bloodline) | HP 7/37 AC 22 | T 17 | FF 17 | CMB +4 | CMD 20 | FORT +3 | REF +11 | WILL +4 | INIT +5 | Perception +11(+12 with traps) | Stealth +19 | Bluff +11 | Sense Motive +3 | Diplomacy +8 | Spellcraft +8
active effects:

Sorry, hp updated

Grand Lodge

Female Halfling Rogue 4/Sorcerer3 (efreeti bloodline) | HP 7/37 AC 22 | T 17 | FF 17 | CMB +4 | CMD 20 | FORT +3 | REF +11 | WILL +4 | INIT +5 | Perception +11(+12 with traps) | Stealth +19 | Bluff +11 | Sense Motive +3 | Diplomacy +8 | Spellcraft +8
active effects:

aku is the good captain in reach of me?

Grand Lodge

Female Halfling Rogue 4/Sorcerer3 (efreeti bloodline) | HP 7/37 AC 22 | T 17 | FF 17 | CMB +4 | CMD 20 | FORT +3 | REF +11 | WILL +4 | INIT +5 | Perception +11(+12 with traps) | Stealth +19 | Bluff +11 | Sense Motive +3 | Diplomacy +8 | Spellcraft +8
active effects:

If he is not in reach flick a firebolt at him, invoking the power of her heritage, hopefully surprising him.
firebolt: 1d20 + 8 ⇒ (17) + 8 = 25
damage: 1d6 + 1 + 1d4 ⇒ (5) + 1 + (2) = 8
sneak attack if he is flat footed: 2d6 ⇒ (3, 2) = 5

if he is in reach move pass him into the room, flipping through the hatch. Mysty uses her skill to dodge blows and parry attacks.

activate expertise, -1 to hit, +1 to AC and fighting defensively. AC is now 25

acrobatics to avoid aoo: 1d20 + 15 ⇒ (2) + 15 = 17

rapier: 1d20 + 5 ⇒ (14) + 5 = 19
damage: 1d4 ⇒ 4
sneak attack if surprised: 2d6 ⇒ (4, 3) = 7


aka Alina | Female Changeling Witch 7 [HP 43/43 | Bust: 32C | AC:17 | T:15 | FF:16 | CMD:13 | Fort:+4 | Ref:+5 | Will:+8 | Init:+2 | Per:+9 | Sense Motive:+2 | Bluff:+19 (+2 sexy bonus) | Diplomacy:+12 | Intimidate:+10 | Spellcraft:+14]

I don't know that we had any light sources.

Nahia is startled by the sudden opening of the hatch, and as soon as she sees an armored figure, she whispers Aklo: "Come... sink into the abyss"

You know the drill. Slumber Hex, DC 15 or fall asleep for 5 rounds

If he fails:
Nahia grins and whispers to everyone "Quick, drag him down here, we can make our stand here in the tunnels."


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Captain Will: 1d20 + 7 ⇒ (2) + 7 = 9 x DC 15

Taken by surprise, the captain fall prey to the disguised witch. Troubling loudly into the floor.

Mysty, What will you do?

Also, I'll be away for about 5 or 6 hours.

Grand Lodge

Female Halfling Rogue 4/Sorcerer3 (efreeti bloodline) | HP 7/37 AC 22 | T 17 | FF 17 | CMB +4 | CMD 20 | FORT +3 | REF +11 | WILL +4 | INIT +5 | Perception +11(+12 with traps) | Stealth +19 | Bluff +11 | Sense Motive +3 | Diplomacy +8 | Spellcraft +8
active effects:

either attack him, or coup de grace if I can. Using expertise for plus 1 AC -1 to hit. (AC is 22).

rapier: 1d20 + 10 - 1 + 4 ⇒ (16) + 10 - 1 + 4 = 29
damage: 1d4 + 2d6 ⇒ (4) + (2, 3) = 9

or if coup allowed

damage: 2d4 + 2d6 ⇒ (3, 1) + (3, 6) = 13 DC 23 fort save or die


M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]

Hound is ready to serve as needed, he does eye Mysty with some concern who is disosing of the captain instead of dragging him down for possible hostage-hood.
Mysty! He might be useful as a hostage.

Grand Lodge

Female Halfling Rogue 4/Sorcerer3 (efreeti bloodline) | HP 7/37 AC 22 | T 17 | FF 17 | CMB +4 | CMD 20 | FORT +3 | REF +11 | WILL +4 | INIT +5 | Perception +11(+12 with traps) | Stealth +19 | Bluff +11 | Sense Motive +3 | Diplomacy +8 | Spellcraft +8
active effects:

maybe a little late hound, unless he survives of course


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

Rose looked at Hound, her disguise still missing, her face hidden behind the sheer black mirror that made up the faceplate of her helm. She shook her head.

"No hostages. No negotiations. No survivors."


M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]

Very well.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Mysty pokes her head outside planning to finish the captain, she can see five more soldiers, one of them she recognizes as the Priest! Seeing no one near, to get in her way, she aim and pierce the captain!

Fort: 1d20 + 11 ⇒ (18) + 11 = 29 x DC 23

But the Samaul resist her attack, awaking from his supernatural induced sleep!


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

Oh well. He's still prone and dropped his weapon. That's something.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

The captain, waking up from his sleep moves and pick up his sword.
Mysty you have an AoO
Then, faster than you believe it would be possible, he stands, giving you no real chance of doing anything about it.

Spellcraft 19 Mysty Only:

You know there’s a divine miracle that allows you to stand up real fast, and gives you other bonus too.

"It ends now!" he yells as he attacks, rage in his eyes, but even then, he hits Mysty with the flat of this large sword.

Atk(Power Attack+Vital Strike+Non Lethal): 1d20 + 17 - 2 - 4 ⇒ (17) + 17 - 2 - 4 = 28
Dmg: 2d6 + 12 + 6 + 2d6 ⇒ (2, 3) + 12 + 6 + (5, 1) = 29

An unconscious Halfling falls of the ladder, taking 1d6 ⇒ 2 some damage.

Then the captain says "Soldiers! With me!" as the takes a step forward, dropping himself into the trapdoor. Non Lethal: 1d6 ⇒ 4

Three of the others soldiers, jump after their captain Acrobatics: 1d20 - 2 ⇒ (3) - 2 = 1 taking some damage in the fall. Non Lethal: 1d6 ⇒ 1

The good father and the remaining soldier, stay in the forge, plotting as the good guys often do, against the bad guys.

Rose, Seren, Hound, if you have Combat Reflex you may take an AoO against the cap. Your actions.


M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]

HP 62/62 (72/72 w/rage)
AC 14
Base BaB +5
Weapons in hand:Great Sword
Current effects:)
Rage 2/15

Hound AoOs the captain

Greatsword: 1d20 + 9 ⇒ (12) + 9 = 212d6 + 4 ⇒ (2, 4) + 4 = 10

Normal Action

Hound lets fury overwhelm him as he seeks to turn the room into a slaughterhouse by unleashing greatsword upon the soldier in front of him, He 5' steps so he is flanking the soldier with Rose(Just south of Seren (Murder Trait +1 damage)
Rage. AC is now 12
Greatsword,PA,Rage,Flank: 1d20 + 11 ⇒ (16) + 11 = 272d6 + 12 ⇒ (5, 6) + 12 = 23


Human Hero Killer1 / Holy Assassin1 / Deceiver2

The barbarian, playing the opportunist use his sword to attack the man in the fullplate, the blow hit the armor, and almost go to waste, but Hound aim was true, and once again, the captain suffer another wound.
Hound, you still have your action.


M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]

Edited my post to do my action


Human Hero Killer1 / Holy Assassin1 / Deceiver2

You can move yourself in the map. Everyone can edit it.

With a mighty bow, the poor soldier is disemboweled. Blood, bones, parts or arms and legs fly about, leaving only a crude mass of what once was a person.

Nice one Hound! One-hit kill!


M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]

The spray of blood will look so elegant on Rose's armor.


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

Coding these rolls from my phone is a huge pain.

The dark knight only laughed as the captain bravely leapt down into the vault with them.
The fool is making things so much easier for us.

Flames poured along the black knight's hand, tinged more black and crimson than any natural fires. She reached for the brave captain.

The captain is my Smite target.
Smite, Touch of Corruption, Touch Attack: 1d20 + 7 + 5 ⇒ (8) + 7 + 5 = 20
Damage: 2d6 + 3 ⇒ (4, 1) + 3 = 8
Command Cruelty, DC 16 fort save.

"Drop. Your. Sword." a beautiful voice rippling with power and dripping with disdain echoed from beneath the black helm.

Then she pulled her sheild and readied to defend herself.

Smite as swift, attack standard, draw sheild as move. Rose currently has a +5 AC ves Cap'n Sam.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

@Phone: I know. Sometimes I use wayfinder, it helps a little.

Fort: 1d20 + 11 ⇒ (16) + 11 = 27

Rose touches the captain, propagating her corruption and commanding him to drop his weapon. The captain resolve does not falter, however, and he looks in Rose direction with that you-are-the-nest kind of stare.

Grand Lodge

Female Halfling Rogue 4/Sorcerer3 (efreeti bloodline) | HP 7/37 AC 22 | T 17 | FF 17 | CMB +4 | CMD 20 | FORT +3 | REF +11 | WILL +4 | INIT +5 | Perception +11(+12 with traps) | Stealth +19 | Bluff +11 | Sense Motive +3 | Diplomacy +8 | Spellcraft +8
active effects:

rapier AOO: 1d20 + 9 + 4 ⇒ (19) + 9 + 4 = 32
damage: 1d4 ⇒ 3

Possible critical: 1d20 + 9 + 4 ⇒ (5) + 9 + 4 = 18
damage: 1d4 ⇒ 2

Mysty strikes the rising captain, but was startled by the near instant standing of the warrior. The blow soon knocked the startlement out of her as she collapsed from her injury.


Female Aasimar (Angel-Blooded) Oracle 6 | HP 46/46 | AC 20 | T 10 | FF 20 | CMB+6 | CMD 16 | Fort +6(+10 vs. Disease) | Ref +3 | Will +5 | Init +0 | Perc +4 | SM +4 | Bluff +10
Abilties:
8/8 1st level; 7/7 2nd level; 4/4 3rd level; 9/9 Death's Touch

Seren watches as Mysty falls down the ladder, the Captain dropping down in front of her, a huge smile on her face. Oh this shall be fun.

She steps up slightly, putting herself between the Captain and Nahia, not trusting Nahia cloth to provide her much protection from the Angry Captain. She then reaches out an places a finger lightly on the captain's shoulder as he turn to face Rose.

"This is going to hurt. Oh how I'm going to enjoy desecrating that gorgeous body of yours." She whispers into his ear.
Cast Defensively (Inflict Moderate Wounds): 1d20 + 10 ⇒ (11) + 10 = 21

Touch Attack (IWM) on Captain: 1d20 + 5 + 2 ⇒ (19) + 5 + 2 = 26 Flanking with Rose

Damage: 2d8 + 5 ⇒ (8, 1) + 5 = 14


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Will: 1d20 + 7 ⇒ (10) + 7 = 17 x DC 18 Ouch, by one!

The captain scream in pain as Seren touched him, in his body, injuries being carved out of dark energy.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Vault Ambush

Round 2-

Ordered Initiative-

Mysty: 1d20 + 5 ⇒ (10) + 5 = 15
Nahia: 1d20 + 2 ⇒ (16) + 2 = 18

Enemies: 1d20 + 2 ⇒ (11) + 2 = 13

Hound: 1d20 + 2 ⇒ (7) + 2 = 9
Seren: 1d20 + 0 ⇒ (12) + 0 = 12
Rose: 1d20 + 1 ⇒ (9) + 1 = 10

Active Effects-

Map-

Link

Notes-

Map Updated.

Action-

Nahia, you are up.


aka Alina | Female Changeling Witch 7 [HP 43/43 | Bust: 32C | AC:17 | T:15 | FF:16 | CMD:13 | Fort:+4 | Ref:+5 | Will:+8 | Init:+2 | Per:+9 | Sense Motive:+2 | Bluff:+19 (+2 sexy bonus) | Diplomacy:+12 | Intimidate:+10 | Spellcraft:+14]

-- Nahia Round Two --
Nahia steps back when the soldiers drop down and is happy to see Seren take up a position in front of her. especially after the sight of the Captain dropping Mysty in one blow. Nahia would normally move to assist the downed halfling, but there was currently a very angry and very large man standing atop her small body.

Knowing that he is the real threat here, Nahia whispers ”Focus on the Captain, he is most dangerous…”, hoping that her magic will keep that unheard.

She then reaches into a pouch and pulls out a small clump of black fur. She sprinkles it slowly in front of her, softly chanting Aklo: ”Restless spirits of misfortune, take amusement with my foe...”. Two small devilish figures appear, seemingly made of shadow, with the only clear features being their glowing purple eyes and mouth, warped into a sadistic grin. Slowly, they walk towards the Captain, a faint echoing laughter emanating from them, fading away as they get closer and closer.

5’ step and casting Ill Omen on the Captain. No save. His next two D20 rolls must be rolled twice, taking the worse result. If he can identify the spell he can instead spend a move action and a free hand making a prayer or good luck sign to negate one of the re-rolls. Lasts 5 rounds or until he makes the two rolls.


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

If Seren is before me in initiative and moved to flank I should have gotten Sneak Attack and Murderer bonus damage to my last attack.

Sneak Attack, Murderer: 1d6 + 1 ⇒ (3) + 1 = 4

Not much, but every little bit helps.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

"Donn! Get your fat ass here!" yells the captain as the attacks the barbarian.

Using blessing of fervor bonus to get an extra attack.

Atk1: 1d20 + 17 - 2 ⇒ (11) + 17 - 2 = 26
Atk1: 1d20 + 17 - 2 ⇒ (8) + 17 - 2 = 23
Dmg: 2d6 + 12 + 6 ⇒ (1, 5) + 12 + 6 = 24

Atk2: 1d20 + 17 - 2 ⇒ (18) + 17 - 2 = 33
Atk2: 1d20 + 17 - 2 ⇒ (13) + 17 - 2 = 28
Dmg: 2d6 + 12 + 6 ⇒ (4, 2) + 12 + 6 = 24

Atk3(Non-Lethal): 1d20 + 12 - 2 - 4 ⇒ (12) + 12 - 2 - 4 = 18
Dmg: 2d6 + 12 + 6 ⇒ (6, 5) + 12 + 6 = 29

His last attack, however, he hits with the flat of the blade, avoinding killing the huge man.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

The two guards, down stairs, attack Seren and Rose.

Using blessing of fervor for and extra attack.

@Rose

Atk1: 1d20 + 5 ⇒ (6) + 5 = 11
Dmg: 1d8 + 2 ⇒ (5) + 2 = 7

Atk2: 1d20 + 5 ⇒ (18) + 5 = 23
Dmg: 1d8 + 2 ⇒ (4) + 2 = 6

The soldier hits Rose with his blade, but it's a superficial wound, not offering any real danger.

@Seren

Atk1: 1d20 + 5 ⇒ (9) + 5 = 14
Dmg: 1d8 + 2 ⇒ (7) + 2 = 9

Atk2: 1d20 + 5 ⇒ (10) + 5 = 15
Dmg: 1d8 + 2 ⇒ (2) + 2 = 4

Seren however, in her battle-lust evaded all the attacks.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Father Donnagin, approachs the trapdoor, and a burst of holy energy fills the place, but evade Hound, Rose and Mysty as the priest says

"Don't kill them Sam, we need answers!"

Channel: 4d6 ⇒ (5, 4, 1, 3) = 13 + 50% = 19


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Rose, Seren, you are up. I miscounted the Captain HP. For some reason, I had not taken into account Hound attacks. I corrected it, and already factored the Channel healing.


Female Aasimar (Angel-Blooded) Oracle 6 | HP 46/46 | AC 20 | T 10 | FF 20 | CMB+6 | CMD 16 | Fort +6(+10 vs. Disease) | Ref +3 | Will +5 | Init +0 | Perc +4 | SM +4 | Bluff +10
Abilties:
8/8 1st level; 7/7 2nd level; 4/4 3rd level; 9/9 Death's Touch

Watching Hound drop, Seren gets the first inkling that this fight may be over their heads. Have to put down this captain quick.

She reaches over, black energy arcing down her arm as she lays her full palm on the captain's back.

Cast Defensively (IMW): 1d20 + 10 ⇒ (17) + 10 = 27
Touch Attack (IMW): 1d20 + 5 + 2 ⇒ (19) + 5 + 2 = 26
Damage (IMW): 2d8 + 5 ⇒ (5, 6) + 5 = 16


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Will: 1d20 + 7 ⇒ (2) + 7 = 9 x DC 18

More painful screams sounds in the vault, the captain, that at first looked full of life, now looks more like someone out of a meat grinder.


M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]

*Whud*


aka Alina | Female Changeling Witch 7 [HP 43/43 | Bust: 32C | AC:17 | T:15 | FF:16 | CMD:13 | Fort:+4 | Ref:+5 | Will:+8 | Init:+2 | Per:+9 | Sense Motive:+2 | Bluff:+19 (+2 sexy bonus) | Diplomacy:+12 | Intimidate:+10 | Spellcraft:+14]

-- Nahia Round Three --
Knowledge (Arcana) to identify Channel Energy: 1d20 + 9 ⇒ (1) + 9 = 10 vs DC 13
>_< I am convinced that the random dice roller here hates me with the fury of a thousand Dark Suns…

Nahia grips the wand in her hand tightly as she watches the Captain shrugs off her malevolent spirits and down the hulk of a man.

He is just too strong… I can’t let him keep wailing on us like that…

Nahia takes another step back and stares at the Captain, the pupils of her eyes turning to slits. Her mouth opens showing elongated fangs, the lines of her lips splitting up her cheek towards her ears, her tongue flicking up and down. She makes a sudden and loud hissing sound as a wad of thick, black ichor shoots from her mouth and towards the face of the Captain.

Touch Attack on Captain: 1d20 + 4 ⇒ (9) + 4 = 13

Casting Spit Venom on the Captain. If I hit he is blinded for one round, and must make a DC 15 Fort save or be affected by Black Adder poison (save DC 15).

I doubt it will matter, but Black Adder poison is 1d2 con 1/round for 6 rounds. Cure is 1 save.

Not a female, but this is a good example of what is going on.

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