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Poog does not care about the stupid bow and arrow rules and lets loose a firebolt at the flock of seagulls, one ran so far away but couldn't get away, and fell to the ground as a crispy dinner.
Mummy: "Poog you disqualifi..... Oh nice fire. Three points for Poog anyway for awesome flame."
Scoreboard
Moggy 10
Chuffy 9
Badmucus 13
Reta 0
Poog 5

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"Time for the second dare of the chieftans moot" screams Wise Mummy.
She ensures that everyone takes off their blindfolds prior to escorting the group to a low valley which has subsided into a permanent swamp of nasty standing water. As you approach you notice a bunch stilts left behind from a ill conceived goblin building project. A haphazard arrangement of wobbly posts protruding from the boggy ground. The goblins have laid wooden planks across several of these posts, creating narrow bridges that stand 10 feet off the ground.
Planks and Posts:Each plank and post is 1 foot wide and slightly unsteady. A successful DC 7 Acrobatics check is required to move along a plank; a goblin falls if she ever rolls 5 or less on such a check.
Chuffy,Poog,Badmucus,Mogmurch,Reta
Chuffy: 1d20 + 8 ⇒ (19) + 8 = 27
Poog: 1d20 + 6 ⇒ (15) + 6 = 21
Reta: 1d20 + 3 ⇒ (6) + 3 = 9
Mogmurch: 1d20 + 4 ⇒ (8) + 4 = 12
Badmucus: 1d20 + 4 ⇒ (15) + 4 = 19
You can choose to jump on the planks or take pot shots at the stirges, or use other means of dispatch. If you choose to use the planks please make and acrobatics check - the boot modifier, followed by an attack roll.
Pot shots only require an attack roll.
To get the best possible area effect going you need 3 acrobatics checks.
"Each Stirge worth two points, ATTACK!!!"

chuffy too |

"Jumping and stomping is one of Chuffy's best skill!" Chuffy hops up on the planks and tries to get into good position to line up a stirge for punting.
Acrobatics with -2 penalty: 1d20 + 8 ⇒ (17) + 8 = 25
Stomp (assuming Weapon Finesse applies?: 1d20 + 7 ⇒ (8) + 7 = 15

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Yeah, this dare does not lend itself well to no picture Pbp. Picture a valley with accessable stumps and planks from your current level. If you fall, you fall into the water below and can not kill any more stirges.
Stirges: A total of 12 stirges are tied to posts. Each stirge can attack anyone within 5 feet of its post. Killing a stirge earns a goblin 2 points. Once all 12 stirges are dead, the dare ends. You are basically running around planks like a ninja would in any old Kung Fu movie.

Badmucus |

Badmucus pulls back the red kobald hood then pulls out one of his balls. (queue music) In a grand display, sparks his wristed flint-and-steel together, igniting the bomb. With a mighty cackle, he hurls it at a post tethering a stirge.
bomb at stationary target: 1d20 + 8 ⇒ (5) + 8 = 13
5' splash damage on stirge: 1 + 1 + 2 = 4

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Taking off the blindfold, Poog is not happy as he listens to the instructions for the new challenge. Heading up after Chuffy, he will consider tossing more fire, but instead simply tries to toss Chuffy.
Acrobatics: 1d20 ⇒ 9
Bullrush: 1d20 + 1 ⇒ (17) + 1 = 18

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Chuffy flips and whirls onto a plank only to be rebuffed by a tiny bug, seeing a great opportunity to rid himself of the ninja like goblin, Poog Bullrushes him, and pushes him back, Chuffy is able to maintain his balance however.
Badmucus Tosses a bomb and the splash damage is not quite enough to kill the sturge, but Mogmurch decides to finish the job and gain 2 pts.
Oh and Reta fell into the drink.
Stirge attack on Chuffy
Touch attack: 1d20 + 7 ⇒ (20) + 7 = 27
1 is bad
Chuffy loses 1 Con disease chance: 1d10 ⇒ 3
Initiative Round two
Chuffy,Poog,Badmucus,Mogmurch,Reta,Stirges

chuffy too |

"Hey! Poog cheater!" Chuffy plants his hands on his hips with a scowl, then notices the stirge sitting on his shoulder. "Aaaahhh! Get off! Get Offff!"
Escape artist: 1d20 + 10 ⇒ (2) + 10 = 12
If successful, Chuffy moves away from the stirge.
Acrobatics: 1d20 + 8 ⇒ (11) + 8 = 19

Badmucus |

[Round 2 (we are going round by round, yes?)]
::Acckkkgg:: ::HhhiSSSS::: Bad cackles at the stolen kill. Around his hempen belt and tied by their tails are several dead rats, bloated from being sewn in with elixirs. He moves off and grabs the one marked on the head with blue paint and squishes down the liquid.
Dex mutagen

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I'm not going to lie, I'm completely lost in this one. I've been imagining a sort of pit filled with Stirges and a narrow catwalk/bridge going across.

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*Sigh* I knew this would be the hardest one for me to describe. Houses in flooded areas are built on stilts, picture that but without the house, with a few planks here and there remaining. The stirges are tied to the posts and can only attack if you get close enough to them. In all honesty this one is designed to let Poog win, a well placed channel neg can eliminate most of them.
Poog is up.

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It kind of feels like cheating a bit, and how many of my "friends" would I hit? We never healed after the last one, and that might possibly be getting a little too close to killing allies.
2d6 ⇒ (1, 3) = 4