Earth Elemental

Blood Eagle's page

224 posts. Organized Play character for Beckett.


Full Name

Bloodstone

Race

17/17 HP || 16 AC, 12 T, 14 FF, CMD: 15 || F: +5, R: +2, W: +5 // 20ft Speed ||

Classes/Levels

Int: +2, Perception: +2 <Stonecunning, Darkvision> || LG Oread Cleric of Torag || Warhammer +4 Att, 1d8+3

About Blood Eagle

Bloodstone
Male oread cleric (herald caller) of Torag
LG Medium outsider (native)
Init +2; Senses darkvision 60 ft.; Perception +2 (+4 to notice unusual stonework)
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Defense
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AC 16, touch 12, flat-footed 14 (+3 armor, +2 Dex, +1 natural)
hp 17 (2d8+4)
Fort +5, Ref +2, Will +5
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Offense
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Speed 20 ft.
Melee mwk warhammer +4 (1d8+3/×3)

Special Attacks channel positive energy 4/day (DC 12, 1d6)

Domain Spell-Like Abilities (CL 2nd; concentration +4)
5/day—acid dart (1d6+1 acid)
Cleric (Herald Caller) Spells Prepared (CL 2nd; concentration +4)
1st—bless, divine favor, magic stone[D], remove fear
0 (at will)—detect magic, enhanced diplomacy, guidance, purify food and drink (DC 12)
D Domain spell; Domain Earth

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Statistics
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Str 14, Dex 14, Con 14, Int 10, Wis 15, Cha 12
Base Atk +1; CMB +3; CMD 15

Feats Dwarf Blooded

Traits defensive strategist, ease of faith, muscle of the society

Skills Acrobatics +2 (-2 to jump), Diplomacy +7, Heal +6, Knowledge (history) +4, Knowledge (planes) +4, Knowledge (religion) +4, Linguistics +5, Perception +2 (+4 to notice unusual stonework), Sense Motive +6, Spellcraft +4, Survival +4; Racial Modifiers +2 Perception to notice unusual stonework
Languages Celestial, Common, Dwarven, Terran

SQ call heralds, divine heralds, earth insight, treacherous earth

Combat Gear wand of comprehend languages, wand of cure light wounds ; Other Gear mwk studded leather, mwk warhammer, dull grey ioun stone (5), ioun torch ioun stone, basic maps, belt pouch, blotter (0.2 lb), canteen, crowbar, earplugs, flint and steel, grappling hook, hollowed pommel, holy text (Torag), inkpen, journal, knife for cutting quills into pens (0.5 lb), manacles, manacles, manacles, masterwork backpack, masterwork snorkel, mess ki, pen nibs, pigment for making ink (0.2 lb), portable ram, pot, ruler, small (0.1 lb), sack, shovel, signal horn, signet ring, silk rope (100 ft.), soap, spell component pouch, tattoo holy symbol of Torag, vial, waterproof bag, weapon cord, wrist sheath, spring loaded, wrist sheath, spring loaded
553 gp, 2 sp, 17 cp

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Tracked Resources
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Acid Dart 1d6+1 acid (5/day) (Sp) - 0/5
Cleric Channel Positive Energy 1d6 (4/day, DC 12) (Su) - 0/4
Treacherous Earth (2 minutes, 1/day) - 0/1
Wand of comprehend languages (50 charges) - 0/50
Wand of cure light wounds (50 charges) - 0/50

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Special Abilities
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Acid Dart 1d6+1 acid (5/day) (Sp) As a standard action, ranged touch attack deals acid dam to foe in 30 ft.
Call Heralds (+1 concentration) (Su) Concentration bonus to summon monster spells.
Cleric (Herald Caller) Domain (Earth) Granted Powers: You have mastery over earth, metal, and stone, can fire darts of acid, and command earth creatures.
Cleric Channel Positive Energy 1d6 (4/day, DC 12) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Darkvision (60 feet) You can see in the dark (black and white only).
Divine Heralds (Su) Summon creatures appropriate to deity.
Earth Insight Summon monster and summon nature's ally last 2 rounds longer with earth creatures.
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.
Treacherous Earth (2 minutes, 1/day) Transform a 10-ft. radius patch of earth into difficult terrain.

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1.)The Confirmation
2.) Master of the Fallen Fortress <DM>
3.) From Under the Ice