WBG II (Inactive)

Game Master Lordzum

WBG I & WBG Il

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Liberty's Edge

17/17 HP || 16 AC, 12 T, 14 FF, CMD: 15 || F: +5, R: +2, W: +5 // 20ft Speed || Int: +2, Perception: +2 <Stonecunning, Darkvision> || LG Oread Cleric of Torag || Warhammer +4 Att, 1d8+3

Ive been sent to a special military training (sucks) which may really limit my ability to post much. Please if you need, feel free to act for me and move along, and Ill just sort of act as backup. I should be able to post at nght, and will try to keep up as much as I can throughout the day. I apologize to everyone, I didnt know. until just a bit ago, and didnt realize how rough it was going to be.

Grand Lodge

Male

no worries Beckett, I totally understand the military thing. I have been there and done that.

Poog rolls
Stealth 1d20 + 8 ⇒ (1) + 8 = 9
Perception 1d20 + 2 ⇒ (9) + 2 = 11

Grand Lodge

Male

GM Rolls:
Perception 1d20 + 6 ⇒ (8) + 6 = 14
Stealth 10 + 2 = 12

Initiative
Poog 1d20 + 6 ⇒ (1) + 6 = 7
Chuffy 1d20 + 4 ⇒ (3) + 4 = 7
Reta 1d20 + 3 ⇒ (11) + 3 = 14
Mogmurch 1d20 + 4 ⇒ (2) + 4 = 6
Stomp the Horse 1d20 + 2 ⇒ (11) + 2 = 13

Surprise round
Reta, Mogmurch

Round 1
Reta, Stomp, Poog, Chuffy, Mogmurch

An old proud horse thunders around the muddy yard with fluid grace, wind tugging at its loose-fitting barding. It appears to be charging Poog. Chuffy is doing such a good job hiding that he does not notice the approachine equine, Reta and Mogmurch are well hidden and can act in the surprise round. Poog is standing in awe and fear of the chargin horse.


Alchemist 6; AC (27)23/18/18; HP 34/45; Bombs 9/9 per day; CMD 19; Init.+4, Perc.+8; F+8, R+9, W+1 (+4 vs poisons), Darkvision 60'

Mogmurch pulls the light crossbow and prepares to shoot the evil horse next round.


Male

Reta pulls out the potion of Bear's Endurance, preparing to drink it and rush into battle.

Grand Lodge

Male

Round 1
Reta, Stomp, Poog, Chuffy, Mogmurch

All goblins are within 20ft of the Horse, except Poog who is now adjacent.


Goblin Rogue 3 | HP 26/26 | AC 20 T 16 FF 15 | CMD 15 | Fort +3 Ref +7 Will +2 | Init +8 | Perc +7, Sense Motive +1

With his signature battlecry, Chuffy leaps from the bushes and tries to the stab the terrible monster.

If he can get to a flanking position, he will do so.

Attack from hiding: 1d20 + 5 ⇒ (9) + 5 = 14 Add +2 if flanking
Damage: 1d4 - 1 ⇒ (1) - 1 = 0
Sneak Attack Damage: 1d6 ⇒ 6


Male

Reta throws back her potion and charges into battle with the scary, bad-smelling stomper.
Should be able to set up flanking for Chuffy next round, but used my standard for drinking so no attack from me.
+2 HP!

Grand Lodge

Male

Round 1
Ol' Stomp uses his front hooves to attack Poog, and twists and attacks Reta with his hind quarters.

Attack on Poog 1d20 - 2 ⇒ (18) - 2 = 16
damage 1d4 + 1 ⇒ (3) + 1 = 4

Attack on Reta 1d20 - 2 ⇒ (15) - 2 = 13
damage 1d4 + 1 ⇒ (1) + 1 = 2

up next
Poog, Mogmurch


Alchemist 6; AC (27)23/18/18; HP 34/45; Bombs 9/9 per day; CMD 19; Init.+4, Perc.+8; F+8, R+9, W+1 (+4 vs poisons), Darkvision 60'

Mogmurch fires his shiny new crossbow at the horse.

Attack 1d20 + 6 - 4 ⇒ (2) + 6 - 4 = 4

Damage 1d6 ⇒ 3

Grand Lodge

Male

Surprised by the beast Poog attacks
attack1d20 + 1 ⇒ (4) + 1 = 5
damage1d4 ⇒ 1

Grand Lodge

Male

Reta consumes her potion of bull strength, the hairs on her chin sprout and she feels much tougher. The ornery old horse connects with a hoof and Poogs's eye begins to swell. Reta with her new found fortitude adeptly dodges the horses second attack.

Chuffy hops from his hiding spot and assumes a flank with Reta slashing wildly at the beast, while initially his attack appeared to do very little damage, a delayed gush of blood starts flowing from the horses femoral artery. Mogmurchs shiny new crossbow does not help the sick goblins aim and veers off to the right. Poog's swollen eye prevents his attack from landing, his vision blurred.

Round 2
Reta, Stomp, Poog, Chuffy, Mogmurch


Male

Bear's Endurance, actually.
Dogslicer: 1d20 + 3 ⇒ (18) + 3 = 21, Damage: 1d4 + 1 ⇒ (1) + 1 = 2
Reta makes a well-placed slice, but suddenly wishes she had the appropriate horsechopper instead of a dogslicer against this particular opponent.

Grand Lodge

Male

Round II

Finding itself surrounded and fighting for its life, the old horse lashes out with two attacks.

Attack on Chuffy 1d20 - 2 ⇒ (9) - 2 = 7
damage 1d4 + 1 ⇒ (1) + 1 = 2

Attack on Reta 1d20 - 2 ⇒ (16) - 2 = 14
damage 1d4 + 1 ⇒ (4) + 1 = 5

we will see if Beckett gets an opportunity to post later.


Alchemist 6; AC (27)23/18/18; HP 34/45; Bombs 9/9 per day; CMD 19; Init.+4, Perc.+8; F+8, R+9, W+1 (+4 vs poisons), Darkvision 60'

Morgmurch throws down the crossbow. "Dumb bow not work good. Me know what work all the time," he grins as he pulls his second flask of the day from his pocket, and throws it at the horse. "Oh. Watch out, dumb Poog! Dont' want you die yet...I mean die again!"

Ranged Touch 1d20 + 6 - 2 ⇒ (19) + 6 - 2 = 23

Damage 1d6 + 2 ⇒ (1) + 2 = 3

Grand Lodge

Male

Let's get a reflex save vs splash damage from Reta, Chuffy, and Poog.


Goblin Rogue 3 | HP 26/26 | AC 20 T 16 FF 15 | CMD 15 | Fort +3 Ref +7 Will +2 | Init +8 | Perc +7, Sense Motive +1

Reflex save: 1d20 + 6 ⇒ (11) + 6 = 17

"Mogs, no! AAIIEEE!" Chuffy screams as he tries to dodge the firebomb.

Singed, and burning with anger too, Chuffy howls nasty curses of revenge against Mogmurch, but puts them temporarily on hold as he continues attacking the bigger threat of the horse.

Stabbing from Flanking position: 1d20 + 5 + 2 ⇒ (18) + 5 + 2 = 25
Damage: 1d4 - 1 ⇒ (1) - 1 = 0
Sneak Attack Damage: 1d6 ⇒ 2


Male

Reflex: 1d20 + 3 ⇒ (2) + 3 = 5
"Ouch! Mogmurch you nasty bomber, Reta coming for you next!"


Alchemist 6; AC (27)23/18/18; HP 34/45; Bombs 9/9 per day; CMD 19; Init.+4, Perc.+8; F+8, R+9, W+1 (+4 vs poisons), Darkvision 60'

"Shut up! Mogmurch is kill the horse, become famous horsekiller hero!"


Goblin Rogue 3 | HP 26/26 | AC 20 T 16 FF 15 | CMD 15 | Fort +3 Ref +7 Will +2 | Init +8 | Perc +7, Sense Motive +1

"Mogmurch gonna be famous for having his ugly head chopped off an' shoved up butt!"

Grand Lodge

Male

Poog Reflex 1d20 + 2 ⇒ (14) + 2 = 16

Poog Channel Negative energy 2d6 ⇒ (5, 4) = 9

Will saves for everyone!!! (DC 11) for half damage


Alchemist 6; AC (27)23/18/18; HP 34/45; Bombs 9/9 per day; CMD 19; Init.+4, Perc.+8; F+8, R+9, W+1 (+4 vs poisons), Darkvision 60'

Will 1d20 - 1 ⇒ (19) - 1 = 18

Grand Lodge

Male

Round II

Reta attacks the injured horse connecting with her dogslicer, the horse near death attacks from both ends but misses both Reta, and Chuffy. Just as Chuffy is about to attack a bomb comes crashing down and fire splashes everywhere. Chuffy finishes his attack but has very little on it do to the firestrike. Poog fed up with being ineffective against the horse, calls upon the power of Zarongel to teach the horse and the other goblins a lesson. Ol' Stomp falls dead, the combined might of the licktoad champions to much for him to bare.

Combat over.


Alchemist 6; AC (27)23/18/18; HP 34/45; Bombs 9/9 per day; CMD 19; Init.+4, Perc.+8; F+8, R+9, W+1 (+4 vs poisons), Darkvision 60'

"Poog! Not right hurt Mogmurch with evil pain! When Mogmurch use fire, it okay!

Grand Lodge

Male

A vine-choked gangplank with a mossy handrail descends sharply from the ship’s bow to the muddy ground below. One handrail seems to be encrusted with a large ball of dried mud.

I need a marching order, and climb checks from all.

I need a knowledge nature roll from Mogmurch.

Grand Lodge

Male

Poog responds

"Zarongel mighty god of fire too, Poog love the fire pain."


Alchemist 6; AC (27)23/18/18; HP 34/45; Bombs 9/9 per day; CMD 19; Init.+4, Perc.+8; F+8, R+9, W+1 (+4 vs poisons), Darkvision 60'

Know. nature 1d20 + 6 ⇒ (8) + 6 = 14

Mogmurch grumbles a bit before tucking in his bag and pulling out a healing potion. He chugs it, but keeps the vial for collecting who-know-what.

CLW 1d8 + 1 ⇒ (8) + 1 = 9


Alchemist 6; AC (27)23/18/18; HP 34/45; Bombs 9/9 per day; CMD 19; Init.+4, Perc.+8; F+8, R+9, W+1 (+4 vs poisons), Darkvision 60'

Mrching order? How about chuffy, reta, Poog, and Mogmurch?

Grand Lodge

Male

Mogmurch:
The large ball of dried mud is actually a wasps nest. Although the nest can be avoided physically, it’s attached to the vines that grow on the gangplank, and rigged to detach from the railing soon after one person ascends.


Goblin Rogue 3 | HP 26/26 | AC 20 T 16 FF 15 | CMD 15 | Fort +3 Ref +7 Will +2 | Init +8 | Perc +7, Sense Motive +1

Will Save: 1d20 + 1 ⇒ (13) + 1 = 14

"Ow! Poog! With heroes like you and Mogs, Chuffy no need enemies!"

Still cursing under his breath, Chuffy digs out one of his most prized posessions, a magic potion, and drinks it.

Potion of CLW: 1d8 + 1 ⇒ (4) + 1 = 5

At the suggestion he go first, Chuffy laughs and moves to the back of the line. "Heh, Mogs funny, even though stoopid."


Male

Will: 1d20 + 1 ⇒ (15) + 1 = 16
"Stupid goblins going to get Reta killed!" she grumbles as she examines her growing amount of goblin-inflicted wounds.


Alchemist 6; AC (27)23/18/18; HP 34/45; Bombs 9/9 per day; CMD 19; Init.+4, Perc.+8; F+8, R+9, W+1 (+4 vs poisons), Darkvision 60'

"Mogurch smartest goblin. Look...wasp's nest. Wll fall when someone climbs vines. B careful. Mogmurch save the day again!". The alchemist holds both hands over his head in celebration as his towering intellect.


Male

"If Mogmurch so smart, then we let Mogmurch find a safe way around." Reta demands, feeling quite smug about her clever idea.


Alchemist 6; AC (27)23/18/18; HP 34/45; Bombs 9/9 per day; CMD 19; Init.+4, Perc.+8; F+8, R+9, W+1 (+4 vs poisons), Darkvision 60'

"Mogmurch find trap. You fix it. Or next trap, Mogmurch maybe not see.".

Or not tell you if Mogmurch see....


Goblin Rogue 3 | HP 26/26 | AC 20 T 16 FF 15 | CMD 15 | Fort +3 Ref +7 Will +2 | Init +8 | Perc +7, Sense Motive +1

"Hmmmph. Lemme see dis." Chuffy examines the vines and nest, looking to find a way to bypass or rig the climb for safe passage.

Disable Device?: 1d20 + 8 ⇒ (3) + 8 = 11 Uh oh..

"Bah. Look safe to me." He grins, shaking the vines. "See?"

Liberty's Edge

17/17 HP || 16 AC, 12 T, 14 FF, CMD: 15 || F: +5, R: +2, W: +5 // 20ft Speed || Int: +2, Perception: +2 <Stonecunning, Darkvision> || LG Oread Cleric of Torag || Warhammer +4 Att, 1d8+3

With a wicked grin, "Me too.", as I get a Burning Hands spell ready for the inevitable.

Grand Lodge

Male

Brimming with confidence Chuffy struts up the gangplank, the normally dexterous Chuffy fumbles tje nest and it begins falling to the floor.

Mogmurch please make a reflex save to catch the nest and prevent it from hitting the ground.


Alchemist 6; AC (27)23/18/18; HP 34/45; Bombs 9/9 per day; CMD 19; Init.+4, Perc.+8; F+8, R+9, W+1 (+4 vs poisons), Darkvision 60'

Reflex 1d20 + 6 ⇒ (8) + 6 = 14

Grand Lodge

Male

Mogmurch reaches out to grab the falling nest, thinking about how fun it would be to throw it at Reta. Sadly, he bobbles it, and it smashes to the ground releasing a cloud of angry wasps, though not a full swarm.

Reta, Poog, Mogmurch Fort Saves. Go ahead and give me four just in case.


Alchemist 6; AC (27)23/18/18; HP 34/45; Bombs 9/9 per day; CMD 19; Init.+4, Perc.+8; F+8, R+9, W+1 (+4 vs poisons), Darkvision 60'

Fort 1d20 + 5 ⇒ (20) + 5 = 25

Liberty's Edge

17/17 HP || 16 AC, 12 T, 14 FF, CMD: 15 || F: +5, R: +2, W: +5 // 20ft Speed || Int: +2, Perception: +2 <Stonecunning, Darkvision> || LG Oread Cleric of Torag || Warhammer +4 Att, 1d8+3

Four each?

Fort 1: 1d20 + 3 ⇒ (3) + 3 = 6
Fort 2: 1d20 + 3 ⇒ (5) + 3 = 8
Fort 3: 1d20 + 3 ⇒ (12) + 3 = 15
Fort 4: 1d20 + 3 ⇒ (2) + 3 = 5

Also, is it possible to cast Burning Hands on it as it falls?

Grand Lodge

Male

Sure Beckett, make a reflex save to attempt the burning hands. Maybe you can hit it before it gets to Moggy.


Alchemist 6; AC (27)23/18/18; HP 34/45; Bombs 9/9 per day; CMD 19; Init.+4, Perc.+8; F+8, R+9, W+1 (+4 vs poisons), Darkvision 60'

Missed the note for four saves. My bad.

Fort 1d20 + 5 ⇒ (12) + 5 = 17
Fort 1d20 + 5 ⇒ (17) + 5 = 22
Fort 1d20 + 5 ⇒ (20) + 5 = 25

Liberty's Edge

17/17 HP || 16 AC, 12 T, 14 FF, CMD: 15 || F: +5, R: +2, W: +5 // 20ft Speed || Int: +2, Perception: +2 <Stonecunning, Darkvision> || LG Oread Cleric of Torag || Warhammer +4 Att, 1d8+3

Refl (Oh crap. . .): 1d20 + 2 ⇒ (7) + 2 = 9

If I am able, I'd like to target it pretty much straight into the hive a second or two after it goes splat and vomits forth it's army of stingy death. Or just hit Reta, you know, which ever. :)

Burning Hands: 1d4 ⇒ 2 (DC 13)

Liberty's Edge

17/17 HP || 16 AC, 12 T, 14 FF, CMD: 15 || F: +5, R: +2, W: +5 // 20ft Speed || Int: +2, Perception: +2 <Stonecunning, Darkvision> || LG Oread Cleric of Torag || Warhammer +4 Att, 1d8+3

Or maybe make a motion like I'm holding a shotgun to my head and blast myself in the face with a roll like that. :(

Grand Lodge

Male

lol

Waiting on Reta's saves, since Chuffy is higher up, no save necessary.

Mogmurch saved.
Poog 2 dex damage.


Male

Fort: 1d20 + 4 ⇒ (16) + 4 = 20
Fort: 1d20 + 4 ⇒ (14) + 4 = 18
Fort: 1d20 + 4 ⇒ (18) + 4 = 22
Fort: 1d20 + 4 ⇒ (6) + 4 = 10

Grand Lodge

Male

Poog tries to stop the falling nest, but to no avail, it seems as though the wasps have a vendetaa against him as they focus their attacks, after 6 seconds the semi swarm flies off in search of a new nest site.

I assume we are proceeding up the gangplank if everyone takes 10 there will be no problems. (Chuffy, Reta, Poog, Mogmurch)

The main deck of the shipwreck is cluttered with objects both natural and artificial. Thick swaths of leafy vines grow over the deck, and shiny green patches of algae and moss grow where the vines do not. The central cabin's roof has a wide edge, creating a canopied walkway along the ship's sides. A flight of steps up to the roof of the ship's main cabin, the entrance to which is blocked by a door decorated by a large number of rodent and bird skulls. A smoking stovepipe chimney extends up from the ship's highest point above.

Perception checks for Chuffy, and Reta.


Male

Perception: 1d20 + 9 ⇒ (4) + 9 = 13

Liberty's Edge

17/17 HP || 16 AC, 12 T, 14 FF, CMD: 15 || F: +5, R: +2, W: +5 // 20ft Speed || Int: +2, Perception: +2 <Stonecunning, Darkvision> || LG Oread Cleric of Torag || Warhammer +4 Att, 1d8+3

Yes Ill take 10 and proceed up. Just to be clear, I took 2 Dex Damage? Also, what happened from the worm feast earlier? Or are we not supposed to know.

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