WBG II (Inactive)

Game Master Lordzum

WBG I & WBG Il

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(GM please roll)

Grand Lodge

Male

No prob
badmucus will: 1d20 ⇒ 15


Goblin Rogue 3 | HP 26/26 | AC 20 T 16 FF 15 | CMD 15 | Fort +3 Ref +7 Will +2 | Init +8 | Perc +7, Sense Motive +1

"AHHYEEE! Poog, dat hurts!"

Chuffy leaps to the plank Poog is on and starts jumping up and down, trying to make the unholy goblin fall off. "Shakey, Shakey, SHAKEY!"
Chuffy bouncing visual aid.

Acrobatics: 1d20 + 8 ⇒ (17) + 8 = 25

Grand Lodge

Male

Badmucus then moggy


"YEEEKK!!",Bad screams at the second drain pain, "Dog poop Poog!".

Bomb on the plank that both Chuff and Poog are on: 1d20 + 8 + 2 ⇒ (16) + 8 + 2 = 26

2d6 + 2 ⇒ (4, 2) + 2 = 8

Liberty's Edge

17/17 HP || 16 AC, 12 T, 14 FF, CMD: 15 || F: +5, R: +2, W: +5 // 20ft Speed || Int: +2, Perception: +2 <Stonecunning, Darkvision> || LG Oread Cleric of Torag || Warhammer +4 Att, 1d8+3

Refl ?

Poog jumps around, hoping to avoid the flames as much as he can and not fall to his death. Why the other goblins always gotta make his kingship so hard. They just need to get out of his way and let him be awesome. . .


Goblin Rogue 3 | HP 26/26 | AC 20 T 16 FF 15 | CMD 15 | Fort +3 Ref +7 Will +2 | Init +8 | Perc +7, Sense Motive +1

Reflex vs bomb splash: 1d20 + 7 ⇒ (4) + 7 = 11


(Maybe splash hit wounded stirges too?)


Alchemist 6; AC (27)23/18/18; HP 34/45; Bombs 9/9 per day; CMD 19; Init.+4, Perc.+8; F+8, R+9, W+1 (+4 vs poisons), Darkvision 60'

Will save 1d20 ⇒ 9

Moggy fires another bomb at a wounded stirge.

Ranged 1d20 + 6 ⇒ (13) + 6 = 19

Damage 2d6 + 2 ⇒ (5, 3) + 2 = 10

Grand Lodge

Male

Go ahead and make that reflex save Poog.

2 points for Badmucus, Mummy loves the fire display and a a stirge burns as well.
2 points for Moggy for killimg yet snother one.

Initiative
Chuffy, poog, badmucus, moggy


Goblin Rogue 3 | HP 26/26 | AC 20 T 16 FF 15 | CMD 15 | Fort +3 Ref +7 Will +2 | Init +8 | Perc +7, Sense Motive +1

Chuffy's shaking the plank under Poog, and trying not to roast alive. If it's a new round, he'll run over and bull rush Badmucus.

Roll for whateva: 1d20 ⇒ 15


Male

I'm almost glad I fell in at this point. The stirges and I are the safest demographic here.


The bomb was thrown 'at' the flimsy plank to break it, sending both Poog and Chuff over, was there any significant effect?

Bad's CMD increased to 17 from mutagen

Is this init order? Chuffy, poog, badmucus, moggy. -Or do you mean roll init?


Goblin Rogue 3 | HP 26/26 | AC 20 T 16 FF 15 | CMD 15 | Fort +3 Ref +7 Will +2 | Init +8 | Perc +7, Sense Motive +1

That's the initiative order.


Also Bad didn't get on the planks, he's been tossing from the sideline (unless I misunderstood that there's a shore)

Liberty's Edge

17/17 HP || 16 AC, 12 T, 14 FF, CMD: 15 || F: +5, R: +2, W: +5 // 20ft Speed || Int: +2, Perception: +2 <Stonecunning, Darkvision> || LG Oread Cleric of Torag || Warhammer +4 Att, 1d8+3

Reflex: 1d20 + 6 ⇒ (2) + 6 = 8
Acrobatics vs wobbly planks: 1d20 + 2 ⇒ (4) + 2 = 6

Liberty's Edge

17/17 HP || 16 AC, 12 T, 14 FF, CMD: 15 || F: +5, R: +2, W: +5 // 20ft Speed || Int: +2, Perception: +2 <Stonecunning, Darkvision> || LG Oread Cleric of Torag || Warhammer +4 Att, 1d8+3

I'm on a 24 hour staff duty. I can occasionally read the threads, but might have issues posting (much) until Monday. Play/Roll for me as needed.

Grand Lodge

Male

no worries you are falling into the drink when I post tomorrow. I do not have access to the scenario right now

Grand Lodge

Male

Moggy and Badmucus are able to kill some more stirges, while Chuffy succeeds in getting Poog to fall off of the plank and into the fetid water below. There are 9 stirges left.

Scoreboard
Moggy 14
Chuffy 9
Badmucus 15
Reta 0
Poog 5

Round 3 initiative.
Chuffy,Badmucus, Mogmurch


To clarify, Bad is on the shore, Chuffy is on the planks.


Goblin Rogue 3 | HP 26/26 | AC 20 T 16 FF 15 | CMD 15 | Fort +3 Ref +7 Will +2 | Init +8 | Perc +7, Sense Motive +1

Chuffy shakes his fist at Badmucus and Moggy. He then looks for a Stirge trying to get to either of the alchemists, and jumps to a plank in order to cut it free to attack one of them.

Acrobatics: 1d20 + 8 ⇒ (11) + 8 = 19
Attack roll to cut leash?: 1d20 + 7 ⇒ (14) + 7 = 21
Damage?: 1d4 - 1 ⇒ (1) - 1 = 0


Alchemist 6; AC (27)23/18/18; HP 34/45; Bombs 9/9 per day; CMD 19; Init.+4, Perc.+8; F+8, R+9, W+1 (+4 vs poisons), Darkvision 60'

"Too Fast Chuffy worthless. Big head Reta is bad and she better than he. Dat boot better too!"


[round 3]

Bad hurls bomb #3 at a stirge near Chuffy. "No, Chuffy too smart! He not know that jumping in water is ten points!"

bomb: 1d20 + 8 + 2 ⇒ (2) + 8 + 2 = 122d6 + 2 ⇒ (1, 5) + 2 = 8
Bluff: 1d20 ⇒ 3


Alchemist 6; AC (27)23/18/18; HP 34/45; Bombs 9/9 per day; CMD 19; Init.+4, Perc.+8; F+8, R+9, W+1 (+4 vs poisons), Darkvision 60'

Moggy throws bomb number four at any wounded stirge if possible.

Bomb 1d20 + 6 ⇒ (15) + 6 = 21

Damage 2d6 + 2 ⇒ (1, 6) + 2 = 9

Grand Lodge

Male

Chuffy is able to cut the string that was holding the stirge in place it heads towards 01 badmucus 02 Mogmurch 1d2 ⇒ 2, Badmucus hurls a bomb at the newly escaped Stirge but misses 1d8 ⇒ 6 05=Chuffy, but the bomb fall into the boggy water below. Mogmurch scores another two points for bombing another stirge.

Scoreboard
Moggy 16
Chuffy 9
Badmucus 15
Reta 0
Poog 5

Round 3 initiative.
Chuffy,Badmucus, Mogmurch, Free Stirge

8 stirges left


Goblin Rogue 3 | HP 26/26 | AC 20 T 16 FF 15 | CMD 15 | Fort +3 Ref +7 Will +2 | Init +8 | Perc +7, Sense Motive +1

Squealing with delight, Chuffy looks for another Stirge struggling to get to the alchemists.

Acrobatics: 1d20 + 8 ⇒ (5) + 8 = 13
Attack leash: 1d20 + 8 ⇒ (6) + 8 = 14


bomb #4 on stirge: 1d20 + 8 + 2 ⇒ (6) + 8 + 2 = 16 2d6 + 2 ⇒ (2, 6) + 2 = 10


Alchemist 6; AC (27)23/18/18; HP 34/45; Bombs 9/9 per day; CMD 19; Init.+4, Perc.+8; F+8, R+9, W+1 (+4 vs poisons), Darkvision 60'

Moggy waits and throws his last bomb at any stirges that Chuffy manages to free. If none, he fires at the next closest one.

Ranged 1d20 + 6 ⇒ (7) + 6 = 13

Damage 2d6 + 2 ⇒ (5, 2) + 2 = 9

Grand Lodge

Male

Chuffy flips on to a new plank and makes it look effortless in the process. He slices at the string holdibg tge stirge in place freeing it. Badmucus launches another bomb this time downing a stirge. Mogmurch throws a bomb at the stirge that is coming right for him but misses. Interestingly enough the splash damage kills it. Another stirge heads toward 1d3 ⇒ 1 1 chuffy 2 badmucus 3 moggy. Ungrateful that it was freed the stirge attempts to latch onto it's new ally.

Stirge Attack: 1d20 + 7 ⇒ (8) + 7 = 15

Grand Lodge

Male

Moggy 18
Badmucus 17
Chuffy 9
Poog 5
Reta 0

Chuffy, badmucus, moggy, stirge

6 stirges left


Goblin Rogue 3 | HP 26/26 | AC 20 T 16 FF 15 | CMD 15 | Fort +3 Ref +7 Will +2 | Init +8 | Perc +7, Sense Motive +1

"Hahaha! Hey, no no stoopid stirge! Chuffy slashes at the thing then leaps away to attack another one.

I believe I get an AoO on the stirge since tiny creatures provoke upon entering another creature's space to attack.

AoO on Stirge: 1d20 + 8 ⇒ (14) + 8 = 22
Damage: 1d4 - 1 ⇒ (1) - 1 = 0

Acrobatics: 1d20 + 8 ⇒ (14) + 8 = 22
Attack on Stirge: 1d20 + 8 ⇒ (14) + 8 = 22
Damage: 1d4 - 1 ⇒ (2) - 1 = 1

Grand Lodge

Male

+2 chuffy

5 stirges left


Alchemist 6; AC (27)23/18/18; HP 34/45; Bombs 9/9 per day; CMD 19; Init.+4, Perc.+8; F+8, R+9, W+1 (+4 vs poisons), Darkvision 60'

Moggy pulls a vial from his belt, chugging it in one long drink. He seems to grow in size, looking more more adept and graceful.

Drink mutagen, gaining +4 to Dex and taking minus two to Wisdom.


bomb #5 on next stirge: 1d20 + 8 + 2 ⇒ (7) + 8 + 2 = 17;2d6 + 2 ⇒ (6, 3) + 2 = 11

Grand Lodge

Male

3 stirges left, chuffy got two on hits last turn for 4 points not 2, Badmucus successfully bombs another stirge for 2 more points.


Alchemist 6; AC (27)23/18/18; HP 34/45; Bombs 9/9 per day; CMD 19; Init.+4, Perc.+8; F+8, R+9, W+1 (+4 vs poisons), Darkvision 60'

Chuffys up. I posted out of order.

Grand Lodge

Male

Sorry chuffy, badmucus, moggy


Goblin Rogue 3 | HP 26/26 | AC 20 T 16 FF 15 | CMD 15 | Fort +3 Ref +7 Will +2 | Init +8 | Perc +7, Sense Motive +1

Seeing that the alchemists are clearly winning, Chuffy decides to go all "mayhem", leaps to another Stirge and tries to cut it free.

Acrobatics: 1d20 + 8 ⇒ (3) + 8 = 11
Attack leash: 1d20 + 8 ⇒ (12) + 8 = 20


With bombs spent, Bad switches to alchemical fire.

1d20 + 6 + 2 ⇒ (18) + 6 + 2 = 26
1d6 + 0 ⇒ (4) + 0 = 4


Alchemist 6; AC (27)23/18/18; HP 34/45; Bombs 9/9 per day; CMD 19; Init.+4, Perc.+8; F+8, R+9, W+1 (+4 vs poisons), Darkvision 60'

Moggy follows suit, throwing a vial of alchemists fire at a wounded stirge, if possible.

Attack 1d20 + 6 + 2 ⇒ (4) + 6 + 2 = 12

Damage 1d6 ⇒ 6

Grand Lodge

Male

Chuffy continues to deftly maneuver acrosd the planksn cutting a stirge loose that heads for
1d3 ⇒ 2 1 chuffy 2 badmucus 3 mogmurch. Realizing thr stirge is coming right for him Badmucus throws some alchemists fire towards it and lands a hit. Mogmurch also throws se alchemists fire but the s day ot drifts rigjts and into the water.

Badmucus 19
Moggy 18
Chuffy 13
Poog 5
Reta 0

Initiative order
Chuffy, badmucus, moggy

2 stirges left


Goblin Rogue 3 | HP 26/26 | AC 20 T 16 FF 15 | CMD 15 | Fort +3 Ref +7 Will +2 | Init +8 | Perc +7, Sense Motive +1

"Bah! Stoopid Badmucus lucky cheater!" Chuffy hops up and down on the planks in a tantrum. During his fit of anger, he pulls off an oversized boot and chucks it at one of the remaining stirges.

Boot attack: 1d20 + 7 ⇒ (13) + 7 = 20 HAHA!
Damage?: 1d3 - 1 ⇒ (1) - 1 = 0

Not that it matters, but Chuffy's at 13 points I think. :P

Grand Lodge

Male

even with the -4 non proficiency you still hit and kill a stirge. +2 for chuffy.


alc fire: 1d20 + 8 + 2 ⇒ (14) + 8 + 2 = 24 1d6 ⇒ 1

Grand Lodge

Male

Badmucus connects with yet another alchemist fire, leaving only 1 stirge attatched to a post. +2 Badmucus


Alchemist 6; AC (27)23/18/18; HP 34/45; Bombs 9/9 per day; CMD 19; Init.+4, Perc.+8; F+8, R+9, W+1 (+4 vs poisons), Darkvision 60'

Moggy tries for the last stirge.

Attack 1d20 + 2 + 6 ⇒ (10) + 2 + 6 = 18

Damage 1d6 ⇒ 2

Grand Lodge

Male

And the last of the stirges go down.

Scoreboard
Badmucus 21
Mogmurch 20
Chuffy 15
Poog 5
Reta 0

Final Dare:

The Goblins all cheer as the last of the stirges are dispatched, apparantly the "chicken goblins" quite enjoyed the pyrotechnic displays put on by both Moggy and Mucus, and the daring acrobatics of Chuffy Lickwound. Wise Mummy Sprattleharsh then leads the chieftains-in-waiting back toward the Birdcruncher cave—as you approach, the stink of rotten meat and spoiled milk grows. You notice that the scent comes from a horrific “pie” that’s been created in a 10-foot-diameter bowl-shaped depression in the rock—the bowl is only 18 inches deep, but filled with a nasty, not-quite-boiling-hot slurry of spoiled milk, mud, swamp water, mashed-up grass, and dead birds (basically yummy). The top is covered over with an incongruously delicious- and flaky looking pie crust. Several cauldrons of boiling pie filling sit nearby, along with a number of large, dented metal funnels.

Bird Pie:
The chieftains-in-waiting will all be tied up and placed in the pie to cook. Each goblin is allowed to carry and wear all of his gear and equipment in this dare. The first goblin to make it out of the pie earns 10 points. The second goblin earns 5 points. The third earns 3 points. Any contestants after the third earn no points at all.

Complicating these matters, though, are the four golden eagles that are going to join the goblins in the pie—these eagles have had their wings clipped so they can’t fly, but they’re very much alive and very angry at their predicament. Killing eagles gives bonus points.

What rules?:
For the purposes of this “combat,” you can assume that no real movement is going on—the pie is only 10 feet across, so no matter where the PCs are in the pie, they’re adjacent to any foes they might wish to attack. All of the contestants and all four eagles are treated as if they’re squeezing (–4 penalty on attack rolls, –4 penalty to AC) due to the cramped quarters. The eagles themselves flap and flop about and are tremendously agitated.

Escaping Bonds: A goblin has the grappled condition as long as her hands and feet are tied. A successful DC 18 Strength check or DC 22 Escape Artist check is needed to break free of the bonds—both are standard actions to attempt. A free goblin can untie another goblin’s bonds automatically as a standard action.

The Pie: The pie filling is quite hot, and as the contents slosh out, the goblins add fresh boiling foulness to the pie via the dented funnels. Each round a creature remains in the pie, it must succeed at a DC 10 Fortitude save or take 1 point of fire damage. An eagle that dies of pie burns earns no one points.

Initiative Order:
Chuffy, Poog, Reta, Eagle IV, Eagle II, Badmucus, Eagle I, Eagle III, Mogmurch

In order this is what we need
1. Fort Save
2. STR or Escape Artist check (This is a standard action)
3. Move action (just declare getting out of the pie will suffice)

Initiatives:

Mogmurch: 1d20 + 4 ⇒ (1) + 4 = 5
Badmucus: 1d20 + 4 ⇒ (3) + 4 = 7
Chuffy: 1d20 + 8 ⇒ (18) + 8 = 26
Poog: 1d20 + 6 ⇒ (10) + 6 = 16
Reta: 1d20 + 3 ⇒ (13) + 3 = 16
Eagle I: 1d20 + 2 ⇒ (5) + 2 = 7
Eagle II: 1d20 + 2 ⇒ (10) + 2 = 12
Eagle III: 1d20 + 2 ⇒ (5) + 2 = 7
Eagle IV: 1d20 + 2 ⇒ (11) + 2 = 13

Grand Lodge

Male

After the rules are explained each of you are pushed in. It's go time.


Goblin Rogue 3 | HP 26/26 | AC 20 T 16 FF 15 | CMD 15 | Fort +3 Ref +7 Will +2 | Init +8 | Perc +7, Sense Motive +1

Fort Save: 1d20 + 3 ⇒ (18) + 3 = 21
Escape Artist: 1d20 + 10 ⇒ (9) + 10 = 19

Chuffy wriggles and wriggles and jiggles to no avail.


Alchemist 6; AC (27)23/18/18; HP 34/45; Bombs 9/9 per day; CMD 19; Init.+4, Perc.+8; F+8, R+9, W+1 (+4 vs poisons), Darkvision 60'

Can Moggy have a few seconds to prepare before this event starts?

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