Vicon and Friends -- KINGMAKER CAMPAIGN!

Game Master Vicon

KINGMAKER ADVENTURE PATH -- chapter one
Link to d20.net map: https://app.roll20.net/campaigns/details/3317861/kingmaker-map

Link to Battlemaps:
NEW BATTLEMAP!


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Male Human Occultist Arcanist 2 | HP=12/12
Common Stats:
AC: 12, T: 12, FF: 10; F: +1, R: +2, W: +4 (+3 vs Charm/Compulsion); CMD 13, CMB 1; Init: +2 ; Perc:+1

I hath returned from vacation. Ready to rumble whenever we are all good!


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Male HP:13/13 AC:19 T:12 FF:17 F:+4 R:+2 W:+1 Perc:+2 Init:2 Bastard Sword +3, 1d10+2 CMB:+3 CMD:+15 Human Cavalier 2

I am home and getting my self settled back into normal life. Expect a long post sometime soon.


Male Human Occultist Arcanist 2 | HP=12/12
Common Stats:
AC: 12, T: 12, FF: 10; F: +1, R: +2, W: +4 (+3 vs Charm/Compulsion); CMD 13, CMB 1; Init: +2 ; Perc:+1

*Knock, Knock*


Male HP:13/13 AC:19 T:12 FF:17 F:+4 R:+2 W:+1 Perc:+2 Init:2 Bastard Sword +3, 1d10+2 CMB:+3 CMD:+15 Human Cavalier 2

Who is it?


Male Human Occultist Arcanist 2 | HP=12/12
Common Stats:
AC: 12, T: 12, FF: 10; F: +1, R: +2, W: +4 (+3 vs Charm/Compulsion); CMD 13, CMB 1; Init: +2 ; Perc:+1

It is I, Golwen.


N Male Human Slayer 5 HP: 53/53 | AC: 22 T: 14 FF: 19 CMD: 22 | F+7 R+7 W+3 | Init +2 | Perception +9
Tracked Resources:
None

Wait, you live here too?

Sczarni

Ilamin Male HP:16/16 AC:17 T:14 FF:13 F:+0 R:+7 W:+2 Perc:+5 Init:4 Longbow +5, 1d8 CMB:+2 CMD:16 Elf Bard (Thundercaller) 2

~pokes head in~


Shabti Oracle 2 | HP 18/18 | AC: 16 TAC: 8 FAC: 16 CMD: 14 AC: 20 TAC: 12 FAC: 16 CMD: 18 | F: +3 R: -1 W: +4 | Move: 20' Init: +4 Perception: +7 (darkvision 60') | STR +2 DEX -2 CON +3 INT +2 WIS +1 CHA +4 | Diplomacy* +8, Heal +5, Knowledge (arcana*, history*, local*, nature, planes*, religion*) +6, Spellcraft +6, Knowledge (nobility*) +8, Linguistics +3, Profession (herbalist) +9, Sense Motive +5* | Falcata +4, 1d8+2
Resources:
Healer's Way 5/5, Spells (1st) 3/5, Inspiration 4/5
CONDITIONS: none BUFFS: magic weapon

I say, what is all this infernal knocking?


Male HP:13/13 AC:19 T:12 FF:17 F:+4 R:+2 W:+1 Perc:+2 Init:2 Bastard Sword +3, 1d10+2 CMB:+3 CMD:+15 Human Cavalier 2

I thought it was celestial knocking...


M Elf Hexcrafter(Magus)-2 | HP: 18/18 | AC16 T12 FF14 CMD16 | F+4 R+2 W+3/+5 v.enchant | Init+2 Percept+7 | Arcane Pool:4/5 | Current effects:

I'm still here, El Guapo


Was having trouble making tokens for everyone, will get on it soon!


Shabti Oracle 2 | HP 18/18 | AC: 16 TAC: 8 FAC: 16 CMD: 14 AC: 20 TAC: 12 FAC: 16 CMD: 18 | F: +3 R: -1 W: +4 | Move: 20' Init: +4 Perception: +7 (darkvision 60') | STR +2 DEX -2 CON +3 INT +2 WIS +1 CHA +4 | Diplomacy* +8, Heal +5, Knowledge (arcana*, history*, local*, nature, planes*, religion*) +6, Spellcraft +6, Knowledge (nobility*) +8, Linguistics +3, Profession (herbalist) +9, Sense Motive +5* | Falcata +4, 1d8+2
Resources:
Healer's Way 5/5, Spells (1st) 3/5, Inspiration 4/5
CONDITIONS: none BUFFS: magic weapon
Vicon wrote:
Was having trouble making tokens for everyone, will get on it soon!

Vicon: Perhaps it would be easier to use Google Draw or Google Slides to do what you want.

One of the tricky bits with Roll 20 is that you have to size the maps properly so the squares on the original map line up with the roll 20 grid. That isn't easy and I've seen other GMs have a hard time with it too. I've noticed that the most recent map is not the right scale compared to the tokens.

With Google Draw resizing things is easy and loading images is easy too. I could set a map up for you if you want.


I'd love it if you did!

If it were also possible to create tokens to scale with the avatar faces everyone has chosen, I'd be set.

I want badly to get the game moving again, so please give it your best shot, Azul. If things continue to drag I'll jury-rig this combat to work and be more sparing with tactical maps in the future, especially with an unexpectedly large number of models.


Shabti Oracle 2 | HP 18/18 | AC: 16 TAC: 8 FAC: 16 CMD: 14 AC: 20 TAC: 12 FAC: 16 CMD: 18 | F: +3 R: -1 W: +4 | Move: 20' Init: +4 Perception: +7 (darkvision 60') | STR +2 DEX -2 CON +3 INT +2 WIS +1 CHA +4 | Diplomacy* +8, Heal +5, Knowledge (arcana*, history*, local*, nature, planes*, religion*) +6, Spellcraft +6, Knowledge (nobility*) +8, Linguistics +3, Profession (herbalist) +9, Sense Motive +5* | Falcata +4, 1d8+2
Resources:
Healer's Way 5/5, Spells (1st) 3/5, Inspiration 4/5
CONDITIONS: none BUFFS: magic weapon

Here You Are.

I put the tokens on the map more or less as they were in the original, but Azul was the only character that was actually on the Roll 20 map. So everyone else will have to figure out where they are starting from.

It looks like we are coming from the right hand side and top right. It also looked like the kobolds were sneaking up through the brush.

Hint: if you click "reply" you can see the bbcode I used to make the above link. Copy that link and then paste it into the campaign info tab; change the "Here you Are" to something else.


This is spiffy indeed!

NEW BATTLEMAP!

Okay, we'll use this one for the battle.

I placed the shooters on the west side of the camp, and everybody else among the kobolds.

The battle starts this round, now that everyone knows where they are if they'd kindly Re-declare actions we can GET GOING!

Sorry for delay and thanks for the help, Azul!


N Male Human Slayer 5 HP: 53/53 | AC: 22 T: 14 FF: 19 CMD: 22 | F+7 R+7 W+3 | Init +2 | Perception +9
Tracked Resources:
None

Just to be clear, we are all up for actions, correct? Did our initial round of actions get resolved or are we pretending they didn't happen?


M Elf Hexcrafter(Magus)-2 | HP: 18/18 | AC16 T12 FF14 CMD16 | F+4 R+2 W+3/+5 v.enchant | Init+2 Percept+7 | Arcane Pool:4/5 | Current effects:

@Ryker: we are adjusting I believe. If you want your first round to stand as before, you can or you can change


N Male Human Slayer 5 HP: 53/53 | AC: 22 T: 14 FF: 19 CMD: 22 | F+7 R+7 W+3 | Init +2 | Perception +9
Tracked Resources:
None

I'm gonna leave mine the way it was then!


Correction: your first actions (firing the arrows) stand.

All other actions are being played from here.

So we have the archers on one side of the camp who just downed one of the tower bandits, and everybody else about to engage in serious hell.

I'll resolve all kobold and generic bandit initiative at the same point and assign individual initiative to everyone else.

Thank goodness the game is rolling again!


Male Human Occultist Arcanist 2 | HP=12/12
Common Stats:
AC: 12, T: 12, FF: 10; F: +1, R: +2, W: +4 (+3 vs Charm/Compulsion); CMD 13, CMB 1; Init: +2 ; Perc:+1
Vicon wrote:


Thank goodness the game is rolling again!

Indeed ^_^

Sczarni

Ilamin Male HP:16/16 AC:17 T:14 FF:13 F:+0 R:+7 W:+2 Perc:+5 Init:4 Longbow +5, 1d8 CMB:+2 CMD:16 Elf Bard (Thundercaller) 2

Lemme know when it's Ilamin's turn. I didn't see where initiatives were placed. I know me and Ryker killed the Archer during the surprise round and basically I plan to move onto the next archer before possibly engaging the rest...though I might just spend the round starting up a lovely song to inspire everyone instead. Get the Kobolds and the rest of the party buffed sounds probably better.


N Male Human Slayer 5 HP: 53/53 | AC: 22 T: 14 FF: 19 CMD: 22 | F+7 R+7 W+3 | Init +2 | Perception +9
Tracked Resources:
None

How much movement would it take to get on the tower?


Shabti Oracle 2 | HP 18/18 | AC: 16 TAC: 8 FAC: 16 CMD: 14 AC: 20 TAC: 12 FAC: 16 CMD: 18 | F: +3 R: -1 W: +4 | Move: 20' Init: +4 Perception: +7 (darkvision 60') | STR +2 DEX -2 CON +3 INT +2 WIS +1 CHA +4 | Diplomacy* +8, Heal +5, Knowledge (arcana*, history*, local*, nature, planes*, religion*) +6, Spellcraft +6, Knowledge (nobility*) +8, Linguistics +3, Profession (herbalist) +9, Sense Motive +5* | Falcata +4, 1d8+2
Resources:
Healer's Way 5/5, Spells (1st) 3/5, Inspiration 4/5
CONDITIONS: none BUFFS: magic weapon
Vicon wrote:

This is spiffy indeed!

NEW BATTLEMAP!

Okay, we'll use this one for the battle.

As a slide presentation you can leave this page when we're done and just add a new map to the presentation as a new slide. So you don't need to be constantly changing links.

So: Can you please put the link in the campaign tab and in your stat line? That way we don't have to refer to this post to find the link.


Edit: To Ryker:

Climb 10 check, 30 feet total (10 feet to the base and 20 feet up)

Sczarni

Ilamin Male HP:16/16 AC:17 T:14 FF:13 F:+0 R:+7 W:+2 Perc:+5 Init:4 Longbow +5, 1d8 CMB:+2 CMD:16 Elf Bard (Thundercaller) 2

That moment when your character knows his limits and literally realising he can do nothing more in this battlefield than provide inspiration...sits and watches the battle finish.

I am almost certain there will be words about this but even the character knows he has no chance in hell to land a shot with his skills in such a crowded melee.

Sczarni

Ilamin Male HP:16/16 AC:17 T:14 FF:13 F:+0 R:+7 W:+2 Perc:+5 Init:4 Longbow +5, 1d8 CMB:+2 CMD:16 Elf Bard (Thundercaller) 2

Ooo, that potential kill shot on the Bandit leader.

If she goes down, I am very tempted to attempt an intimidate check next round to get them to surrender.


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Shabti Oracle 2 | HP 18/18 | AC: 16 TAC: 8 FAC: 16 CMD: 14 AC: 20 TAC: 12 FAC: 16 CMD: 18 | F: +3 R: -1 W: +4 | Move: 20' Init: +4 Perception: +7 (darkvision 60') | STR +2 DEX -2 CON +3 INT +2 WIS +1 CHA +4 | Diplomacy* +8, Heal +5, Knowledge (arcana*, history*, local*, nature, planes*, religion*) +6, Spellcraft +6, Knowledge (nobility*) +8, Linguistics +3, Profession (herbalist) +9, Sense Motive +5* | Falcata +4, 1d8+2
Resources:
Healer's Way 5/5, Spells (1st) 3/5, Inspiration 4/5
CONDITIONS: none BUFFS: magic weapon
Ilamin Medvyed wrote:
Ooo, that potential kill shot on the Bandit leader.

Yeah, good timing for a critical. :)


N Male Human Slayer 5 HP: 53/53 | AC: 22 T: 14 FF: 19 CMD: 22 | F+7 R+7 W+3 | Init +2 | Perception +9
Tracked Resources:
None

And on a falcata no less! Savage.


1 person marked this as a favorite.
Male HP:13/13 AC:19 T:12 FF:17 F:+4 R:+2 W:+1 Perc:+2 Init:2 Bastard Sword +3, 1d10+2 CMB:+3 CMD:+15 Human Cavalier 2

Will post tomorrow. Long day and I ran out of time to finish all my posts.


@Azul Oros:

I thought if you took Hp damage in excess of your constitution you were irretrievably dead?

As it stands, one kobold was killed with a critical that wiped him out, and a second kobold was dropped, which would benefit from your healing power.


Shabti Oracle 2 | HP 18/18 | AC: 16 TAC: 8 FAC: 16 CMD: 14 AC: 20 TAC: 12 FAC: 16 CMD: 18 | F: +3 R: -1 W: +4 | Move: 20' Init: +4 Perception: +7 (darkvision 60') | STR +2 DEX -2 CON +3 INT +2 WIS +1 CHA +4 | Diplomacy* +8, Heal +5, Knowledge (arcana*, history*, local*, nature, planes*, religion*) +6, Spellcraft +6, Knowledge (nobility*) +8, Linguistics +3, Profession (herbalist) +9, Sense Motive +5* | Falcata +4, 1d8+2
Resources:
Healer's Way 5/5, Spells (1st) 3/5, Inspiration 4/5
CONDITIONS: none BUFFS: magic weapon
Vicon wrote:

@Azul Oros:

I thought if you took Hp damage in excess of your constitution you were irretrievably dead?

Right. But that's not "mortally wounded." That's just dead.

Normally the term "mortally wounded" means still alive, but going to die regardless of any help given. Mind you, we use this term on Earth, where there isn't magical healing.

Sometimes, you get the "last message from a dying man" as a plot device, which doesn't work if you can just cast cure light wounds and save the guy. So I respect the right of a GM to have a "mortlaly wounded guy" who does something just before dying for narrative reasons, like write the name of the bad guy in bl;ood on the floor, or gasp one last word, or point at something important, etc.

Liberty's Edge

Male Human Saurian Shaman Druid

Doing some traveling this weekend, will post as I have time.


Will be hiking and camping for a couple of days, I'll do my best to monitor the thread but it may slow my posting temporarily. <3


Cool people are talking. Will be back in comm tomorrow night!

I’m having fun hope everyone is too, despite pace. I’m in it for the long haul!


Don’t forget you still have one captive that was knocked out by spellfire!


M Elf Hexcrafter(Magus)-2 | HP: 18/18 | AC16 T12 FF14 CMD16 | F+4 R+2 W+3/+5 v.enchant | Init+2 Percept+7 | Arcane Pool:4/5 | Current effects:

I believe we had forgotten that (I know I did). Do we want to let him go to spread the word about us or what?


N Male Human Slayer 5 HP: 53/53 | AC: 22 T: 14 FF: 19 CMD: 22 | F+7 R+7 W+3 | Init +2 | Perception +9
Tracked Resources:
None

I say we kill him and be done with it. Having a grunt who can identify the group of people who murdered some of this Stag Lord's bandits sounds like a death sentence to me and could give him information that could easily be used against us.

Sczarni

Ilamin Male HP:16/16 AC:17 T:14 FF:13 F:+0 R:+7 W:+2 Perc:+5 Init:4 Longbow +5, 1d8 CMB:+2 CMD:16 Elf Bard (Thundercaller) 2

I would actually agree with Ryker. I wanna say their turncoat said none of them deserve a second chance as they'd just use to stab you in the back. (Paraphrasing there a bit.)


Male HP:13/13 AC:19 T:12 FF:17 F:+4 R:+2 W:+1 Perc:+2 Init:2 Bastard Sword +3, 1d10+2 CMB:+3 CMD:+15 Human Cavalier 2

I will be at Pennsic War 47 for the next 2 weeks or so. My posting will be limited. Bot me if needed.


M Elf Hexcrafter(Magus)-2 | HP: 18/18 | AC16 T12 FF14 CMD16 | F+4 R+2 W+3/+5 v.enchant | Init+2 Percept+7 | Arcane Pool:4/5 | Current effects:

@Golwen: before I forget, when we camp this evening, you and I should share spellbooks. We each have spells the other can add to our lists


Knowledge (Nature) to get a check on what a "Lahppiduk" might be


Male Human Occultist Arcanist 2 | HP=12/12
Common Stats:
AC: 12, T: 12, FF: 10; F: +1, R: +2, W: +4 (+3 vs Charm/Compulsion); CMD 13, CMB 1; Init: +2 ; Perc:+1
Maximillian Cantor wrote:
@Golwen: before I forget, when we camp this evening, you and I should share spellbooks. We each have spells the other can add to our lists

Absolutely. How do we go about that, do we need to make spellcraft rolls to comprehend a spell? Is their money involved learning from another if you're doing so in trade? I've not traded spells too often before, admittedly.


Shabti Oracle 2 | HP 18/18 | AC: 16 TAC: 8 FAC: 16 CMD: 14 AC: 20 TAC: 12 FAC: 16 CMD: 18 | F: +3 R: -1 W: +4 | Move: 20' Init: +4 Perception: +7 (darkvision 60') | STR +2 DEX -2 CON +3 INT +2 WIS +1 CHA +4 | Diplomacy* +8, Heal +5, Knowledge (arcana*, history*, local*, nature, planes*, religion*) +6, Spellcraft +6, Knowledge (nobility*) +8, Linguistics +3, Profession (herbalist) +9, Sense Motive +5* | Falcata +4, 1d8+2
Resources:
Healer's Way 5/5, Spells (1st) 3/5, Inspiration 4/5
CONDITIONS: none BUFFS: magic weapon

* First you need to decipher the writing, which can use the read magic spell or spellcraft checks.
* Then you spend 1 hour learning the spell. This also requires a spellcraft check (the DC is 15 + spell level).
* The you can write the spell into your own book. It costs money to inscribe a spell into a spellbook. Presumably magical reagents need to be combined with the ink and such to make "magical" writing. 1st level spells cost 10 gp. Cantrips cost 5 gp.

This money is on top of the cost of being taught the spell (which can be nothing or the teacher may charge something).

Making a copy of a spell from your own spellbook costs 1/2 the normal amount.


Male Human Occultist Arcanist 2 | HP=12/12
Common Stats:
AC: 12, T: 12, FF: 10; F: +1, R: +2, W: +4 (+3 vs Charm/Compulsion); CMD 13, CMB 1; Init: +2 ; Perc:+1
Azul Aros wrote:

* First you need to decipher the writing, which can use the read magic spell or spellcraft checks.

* Then you spend 1 hour learning the spell. This also requires a spellcraft check (the DC is 15 + spell level).
* The you can write the spell into your own book. It costs money to inscribe a spell into a spellbook. Presumably magical reagents need to be combined with the ink and such to make "magical" writing. 1st level spells cost 10 gp. Cantrips cost 5 gp.

This money is on top of the cost of being taught the spell (which can be nothing or the teacher may charge something).

Making a copy of a spell from your own spellbook costs 1/2 the normal amount.

Thanks Azul,

It is as I feared. Golwen currently possesses 6 GP. I shall need to invest in the future for magical supplies.

Vicon, for future reference, how do you want to handle all of this business? So that we might be properly prepared to maximize our magical knowledge as time goes on.


@Golwen:

I don't know how you're keeping track of the loot, but since you hit the bandit camp you've gotten quite a pretty pile of coins as far as funding the process.

Doesn't look hard to do, just state that you plan to learn/scribe spells during a period you would normally be resting and voila, you can copy spells.


Male Human Occultist Arcanist 2 | HP=12/12
Common Stats:
AC: 12, T: 12, FF: 10; F: +1, R: +2, W: +4 (+3 vs Charm/Compulsion); CMD 13, CMB 1; Init: +2 ; Perc:+1
Vicon wrote:

@Golwen:

I don't know how you're keeping track of the loot, but since you hit the bandit camp you've gotten quite a pretty pile of coins as far as funding the process.

Doesn't look hard to do, just state that you plan to learn/scribe spells during a period you would normally be resting and voila, you can copy spells.

Heh, sorry, I did realize that. Really my question, to be more specific was if you wanted us to track it in any way beyond: "I spend money and time, hurrah!" Normally I assume that method, but since we are somewhat remote I wasn't sure on your feelings for such things. Which, I'm cool with, cause more spells is always nice.

Moving on, how are we handling loot then? With all the talk of dead bodies and then other matters I got a little sidetracked. Do we want to figure it out in character or just assume we talk it out and be on our way with whatever we can carry? Is there anything people specifically want?

So, are we cutting ties with our bandit friend then? That seemed like the majority opinion

Loot:

255 GP (80+85+90)
321 SP
a pair of silver earrings worth 150 gp,
a wooden music box worth 90 gp,
three crates of furs and hides worth 50 gp per crate
and a polished wooden case of potent greenish herbal liquor. There are still eight bottles with liquor left in them, each worth 20 gp.

Potion of cure light wounds,

studded leather armor,
2 masterwork handaxes,
4 daggers,
(x8) leather armor,
longbow with 20 arrows,
short sword,

2 days of trail rations


M Elf Hexcrafter(Magus)-2 | HP: 18/18 | AC16 T12 FF14 CMD16 | F+4 R+2 W+3/+5 v.enchant | Init+2 Percept+7 | Arcane Pool:4/5 | Current effects:

yes, it sounds like he's taking off. Which is fine; Max just wanted to give him a chance. I assume we are eventually building a population of people to comprise a kingdom

Sczarni

1 person marked this as a favorite.
Ilamin Male HP:16/16 AC:17 T:14 FF:13 F:+0 R:+7 W:+2 Perc:+5 Init:4 Longbow +5, 1d8 CMB:+2 CMD:16 Elf Bard (Thundercaller) 2

Apologies, I am in the middle of a move, so I will be a couple of days before I'm able to post again. Again, apologies for the short notice. We closed on our house three weeks early.


Shabti Oracle 2 | HP 18/18 | AC: 16 TAC: 8 FAC: 16 CMD: 14 AC: 20 TAC: 12 FAC: 16 CMD: 18 | F: +3 R: -1 W: +4 | Move: 20' Init: +4 Perception: +7 (darkvision 60') | STR +2 DEX -2 CON +3 INT +2 WIS +1 CHA +4 | Diplomacy* +8, Heal +5, Knowledge (arcana*, history*, local*, nature, planes*, religion*) +6, Spellcraft +6, Knowledge (nobility*) +8, Linguistics +3, Profession (herbalist) +9, Sense Motive +5* | Falcata +4, 1d8+2
Resources:
Healer's Way 5/5, Spells (1st) 3/5, Inspiration 4/5
CONDITIONS: none BUFFS: magic weapon
Vicon wrote:

@Golwen:

I don't know how you're keeping track of the loot, but since you hit the bandit camp you've gotten quite a pretty pile of coins as far as funding the process.

Doesn't look hard to do, just state that you plan to learn/scribe spells during a period you would normally be resting and voila, you can copy spells.

Normally you would need to find someone to buy the magical ink from, unless that can be included in the stuff we found.


For the purposes of ease and expediency I'll add a small bit of magic ink and a spell component pouch to the total loot found.

But yes -- you guys should find a person/place that supplies such oddities in the region...

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