Ilamin Medvyed
Male elf bard (thundercaller) 2 (Ultimate Wilderness 41)
NG Medium humanoid (elf)
Init +4; Senses low-light vision; Perception +5
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Defense
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AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)
hp 16 (2d8)
Fort +0, Ref +7, Will +2; +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and sonic
Immune sleep; Resist noble born - medvyed
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Offense
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Speed 30 ft. (20 ft. in armor)
Ranged longbow +5 (1d8/×3)
Special Attacks bardic performance 9 rounds/day (countersong, distraction, fascinate [DC 14], inspire courage +1)
Bard (Thundercaller) Spells Known (CL 2nd; concentration +5)
1st (3/day)—animate rope, charm person (DC 14), cure light wounds
0 (at will)—detect magic, light, prestidigitation, read magic, spark[APG] (DC 13)
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Statistics
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Str 10, Dex 18, Con 10, Int 14, Wis 8, Cha 17
Base Atk +1; CMB +1; CMD 15
Feats Nature Soul
Traits noble born - medvyed, poverty-stricken, varisian wanderer
Skills Acrobatics +1 (-3 to jump), Bluff +7, Knowledge (local) +7, Knowledge (nature) +11 (+12 while in forest terrain), Knowledge (nobility) +7, Perception +5, Perform (dance) +8, Perform (oratory) +9, Perform (percussion instruments) +8, Profession (butcher) +4, Spellcraft +7, Stealth +6, Survival +9 (+10 while in forest terrain); Racial Modifiers +1 Knowledge (nature), +2 Perception, +1 Survival, noble born - medvyed, woodcraft[APG]
Languages Common, Draconic, Elven, Sylvan
SQ versatile performance (oratory)
Other Gear studded leather, arrows (40), longbow, backpack, fishhook, waterskin (2), musk ox, Camping Kit (for Five) (worth 15 gp, 100 lb), fishing net, hemp rope (50 ft.), mug/tankard, trail rations
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Special Abilities
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Bardic Performance (standard action, 9 rounds/day) Your performances can create magical effects.
Elven Immunities - Sleep You are immune to magic sleep effects.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Versatile Performance (Oratory) +9 (Ex) You may substitute the final value of your Perform: Oratory skill for Diplomacy or Sense Motive checks
Woodcraft +1 Knowledge (Nature) and Survival, increasing to +2 in forests.
Musk Ox CR –
Musk ox
N Large animal
Init +0; Senses low-light vision, scent; Perception +9
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Defense
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AC 13, touch 9, flat-footed 13 (+4 natural, -1 size)
hp 22 (3d8+9)
Fort +6, Ref +3, Will +1
Immune immune to cold weather effects
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Offense
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Speed 40 ft.
Melee gore +7 (1d8+9)
Space 10 ft.; Reach 5 ft.
Special Attacks stampede, trample (2d6+9, DC 17)
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Statistics
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Str 22, Dex 10, Con 16, Int 2, Wis 10, Cha 4
Base Atk +2; CMB +9; CMD 19 (23 vs. trip)
Feats Endurance, Skill Focus (Perception)
Skills Acrobatics +0 (+4 to jump), Perception +9
SQ docile
Other Gear camping kit (for five) (worth 15 gp, 100 lb), fishing net, hemp rope (50 ft.), mug/tankard, trail rations (8)
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Special Abilities
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Docile This animal's natural attacks are treated as secondary unless it is trained to fight.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Immune to Cold Weather effects Immune to the effects of cold weather.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Stampede (Ex) Trample improves with multiple tramplers.