Dragon Crafter

Maximillian Cantor's page

157 posts. Alias of RobL8675309.


Full Name

Maximillian Cantor

Race

Elf

Classes/Levels

Hexcrafter(Magus)-2 | HP: 18/18 | AC16 T12 FF14 CMD16 | F+4 R+2 W+3/+5 v.enchant | Init+2 Percept+7 | Arcane Pool:4/5 | Current effects:

Gender

M

Size

M

Strength 16
Dexterity 14
Constitution 12
Intelligence 18
Wisdom 10
Charisma 8

About Maximillian Cantor

Maximillian Cantor
Male Hexcrafter(Magus)-2
N Med Humanoid (Elf)
Init+2; Senses- Perception+7
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Defense
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AC 16, touch 12, flat 14; (+4armor, +2dex)
HP 18 (1d8+1)*2
Fort+4, Ref+2, Will+3(+2v.enchant)
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Offense
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Speed 30'
Melee: +4 (+1BAB, +3Str) +1 w/longswords/Aldori dueling
-Longsword +5 (1d8+3), 19-20/x2
-Dagger +4 {1d4+3), 19-20/x2, 10

Ranged: +3 (+1BAB, +2Dex)
-Longbow +3 (1d8), x3, 100'
-Dagger +3 (1d4+3), 19-20/x2, 10'

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Statistics
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Str 16, Dex 14, Con 12, Int 18, Wis 10, Cha 8
BAB+1; CMB+4; CMD 16
Feats: Breadth of Experience
Traits: Magical Lineage[magic], Sword Scion[campaign](+1 to attack and CMB w/longsword/Aldori dueling)
Languages: Common, Elven, Draconic, Sylvan, Skald, Gnome
Skills: AcrobaticsX1+3, *ClimbX1+7, *Kn:ArcanaX2+11, *Kn:DungeoneeringX1+10, *Kn:Planesx1+10, *PerceptionX2+7, *RideX1+6, *SpellcraftX2+9/+11, *StealthX1+6, *UMDX1+3
Background Skills:AppraiseX1+5, *Craft:AlchemyX1+8, Kn:HistoryX1-+7, Kn:NobilityX1+7
Note: can make all other Knowledge checks and Profession checks untrained (Kn+6, Prof+2)
-*=in-class
ACP-1

----====Abilities====----
--==Race==--
+2Dex/Int, -2Con
Low-light vision
Elven Immunities- immune to sleep,+2 v.enchantment
Elven Magic- +2 v.SR, +2spellcraft to identify magic items
Keen Sense- +2Perception
Fey Thoughts- gain Perception and Stealth as class skills

--==Class==--
Proficiencies: Lt Armor, All Simple & Martial Weapons
Spells/Cantrips +bestow curse, major curse, and all other spells of 6th level or lower that have the curse descriptor
Arcane Pool:=1/2 lvl +INT(4)/day=5 (see below)
Spell Combat (see below)
Spellstrike (see below)

Ability Descriptions:

Spell Combat-cast spells and wield his weapons at the same time; full-round action, he can make all of his attacks with his melee weapon at a –2 penalty and can also cast any spell from the magus spell list with a casting time of 1 standard action (any attack roll made as part of this spell also takes this penalty). If he casts this spell defensively, he can decide to take an additional penalty on his attack rolls, up to his Intelligence bonus, and add the same amount as a circumstance bonus on his concentration check.

Arcane Pool-At 1st level, a magus can expend 1 point from his arcane pool as a swift action to grant any weapon he is holding a +1 enhancement bonus for 1 minute. For every four levels beyond 1st, the weapon gains another +1 enhancement bonus, to a maximum of +5 at 17th level. These bonuses can be added to the weapon, stacking with existing weapon enhancement to a maximum of +5. Multiple uses of this ability do not stack with themselves.
At 5th level, these bonuses can be used to add any of the following weapon properties: dancing, flaming, flaming burst, frost, icy burst, keen, shock, shocking burst, speed, or vorpal.

Breadth of Experience-+2 to all Kn and Prof checks, can make any of these untrained

Spellstrike-At 2nd level, whenever a magus casts a spell with a range of “touch” from the magus spell list, he can deliver the spell through any weapon he is wielding as part of a melee attack. Instead of the free melee touch attack normally allowed to deliver the spell, a magus can make one free melee attack with his weapon (at his highest base attack bonus) as part of casting this spell. If successful, this melee attack deals its normal damage as well as the effects of the spell. If the magus makes this attack in concert with spell combat, this melee attack takes all the penalties accrued by spell combat melee attacks. This attack uses the weapon’s critical range (20, 19–20, or 18–20 and modified by the keen weapon property or similar effects), but the spell effect only deals ×2 damage on a successful critical hit, while the weapon damage uses its own critical modifier.

--==Spells==--
4/day 0) Arcane Mark, Dancing Lights, Detect Magic, Daze(DC14)
3/day 1) Color Spray(DC15)[], Frostbite[], Ill Omen[]

Spells Known:

0)Acid Splash, Arcane Mark, Dancing Lights, Daze, Detect Fiendish Presence, Detect Magic, Disrupt Undead, Flare, Ghost Sound, Grasp, Light, Mage Hand, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Spark
1)Blend, Chill Touch, Color Spray, Enlarge Person, Frostbite, Grease, Ill Omen, Mount, Shocking Grasp, Shield, True Strike, Vanish

Favored Class: Magus
FCB:1)+1/6 new arcana; 2)+1/6 new arcana

--==Combat Gear==--
mw chainshirt 250/25, longsword 0*/4, long bow 75/3, dagger 2/1, quiver-20 1/3, alchemist's fireX5, wand of burning hands CL2-6

--==Other Gear==--
backpack 2/2,(survival kit 5/4, spellbook[24/100] 0/3, journal 10/1, ink&pen 8.1/-, chalkX10 .1/-, soap .01/.5), spell component pouch 5/2, belt pouch 1/.5, bandolierx2 1/-, explorer's outfit 0/8,
light horse (Malvolio), pony(Falstaff) 30/-, bit&bridle 2/1, pack saddle 5/15, saddle bags 4,8 (bedroll .1/5, blanket .5/3,, silk rope 50' 10/5, bell 1/-, trail rationsX5 2.5/5, alchemy crafting kit 25/5, animal feedX5 .25/50, studded leather 25/20)

GP:394.44

--==Appearance==--
Like most elves, Maximillian is tall, lithe, and condescending (at least that's what his expression commonly looks like). He's about 6'1", and close to 165 lbs. He has long blonde hair, often braided, and green eyes. He has a complexion perhaps a little pale for most elves, possibly from being out of the sun for too long. As elves go, he isn't terribly attractive, but it's his personality that turns more people off, particularly non-elves. He has learned to play well with others if he has to, but his expression often shows his distaste for doing so.

--==Background==--
There isn’t much that Maximillian hasn’t done at some time in his life. Originally he’s from Kyonin, and he truly does enjoy the company of other elves (clearly the most civilized beings on Golarion). But he’s always been so curious, to a fault really, and that has spurred in him an almost insatiable wanderlust. Living for as long as elves do, this has granted him a passing familiarity with the many lands and peoples of the Inner Sea.

The past several decades have found him residing in Brevoy. He made a bit of a name for himself working as a bodyguard for some of the lesser nobility in Restov (several of whom are under the deluded opinion that humans make the best sword lords). Eventually he even found himself working for one of the larger noble houses, Lebeda. This has actually been one of the most fulfilling jobs he’s ever had. He’s been employed for the last 8 years (or so, one tends to lose count) as a tutor to many of the children of the house line (not just those directly in line, but cousins and such, as well). Although he finds most humans to be fairly savage (and don’t get him started on dwarves!), Maximillian has found the Lebeda household to be surprisingly civil, sharing a passion with him for intrigue, knowledge, swordplay, and wine.

As much as he has enjoyed his time working for House Lebeda, he’s reached an age gap: the remaining children are either too young to work with or too old. Having too much time on his hands, he’s felt himself growing restless again and thinking about moving on and trying something new in life. When the call was put out looking for people to reclaim some of the lost lands of Brevoy, it was an easy decision for him to pack up his belongings and head to the capital.

Potential Roles: Magister, Spymaster, Treasurer