Variel's WotR

Game Master Neltji

From Level 1 to Level 20. Good luck heroes you might need it.

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bot Nasira perception 1d20 + 6 ⇒ (13) + 6 = 19

Oblivious to anything other than the call for help from Morgrym Nasira joins Pakak and Garith in the rush to help the others.

Bad guys turn 2
The first mihstu continues his assault on Morgrym as no less than 4 tentacles lash out at the stubborn dwarf.

tentacle 1 1d20 + 19 ⇒ (6) + 19 = 25 for 1d4 + 3 ⇒ (1) + 3 = 4 and grab 1d20 + 20 ⇒ (15) + 20 = 35
tentacle 2 1d20 + 19 ⇒ (3) + 19 = 22 for 1d4 + 3 ⇒ (1) + 3 = 4 and grab 1d20 + 20 ⇒ (15) + 20 = 35
tentacle 3 1d20 + 19 ⇒ (15) + 19 = 34 for 1d4 + 3 ⇒ (4) + 3 = 7 and grab 1d20 + 20 ⇒ (16) + 20 = 36
tentacle 4 1d20 + 19 ⇒ (5) + 19 = 24 for 1d4 + 3 ⇒ (3) + 3 = 6 and grab 1d20 + 20 ⇒ (3) + 20 = 23

The second mihstu moves over slightly and uses its reach to attack and try to grapple Maelchar in the hopes that it prevents the caster from freeing those grappled.

tentacle 1 1d20 + 19 ⇒ (17) + 19 = 36 for 1d4 + 3 ⇒ (1) + 3 = 4 and grab 1d20 + 20 ⇒ (9) + 20 = 29
tentacle 2 1d20 + 19 ⇒ (13) + 19 = 32 for 1d4 + 3 ⇒ (3) + 3 = 6 and grab 1d20 + 20 ⇒ (20) + 20 = 40
tentacle 3 1d20 + 19 ⇒ (15) + 19 = 34 for 1d4 + 3 ⇒ (4) + 3 = 7 and grab 1d20 + 20 ⇒ (5) + 20 = 25
tentacle 4 1d20 + 19 ⇒ (17) + 19 = 36 for 1d4 + 3 ⇒ (2) + 3 = 5 and grab 1d20 + 20 ⇒ (16) + 20 = 36

Back in the main room Pakak can just make out a moving partition near the base of the statue as a female garbed in leather armor, a cloak and crossbow steps out of the hidden area. More disturbing however if the creature that follows: a creature of wing, fang and 6 legs. It towers over the woman as ice crystals drip from its maw instead of saliva. The woman makes a few gestures as the creature rushes towards Pakak in a frenzy.

Bite attack 1d20 + 19 ⇒ (11) + 19 = 30 for 2d6 + 10 ⇒ (2, 5) + 10 = 17 plus 1d6 ⇒ 1 cold damage and a DC 18 poison fort save or take 1d4 ⇒ 3 strength damage


map update with both Morgrym and Maelchar grappled!


hp 99/101, AC 24 12 23 (21 T12 FF20) , bab +6/+1, melee +9, missile +7, cmb 9, cmd 21, F 12, R 11, W 14 +3 vs mind affect, init +3, MP 8/9 weapon 7/7 angel blooded Aasimar oracle metal 7/mystery cultist 2/mythic 3
skills:
Acrobatics -2 bluff 7 craft: weapons 5 diplomacy 16+2 disable 5, heal 5, intimidate 15, know history 6, know planes 9, know religion 11, linguistics 7, perception 13+1 sense motive 9, spellcraft 5, stealth -2, swim 0

Grappled, Maelchar lets out a muttered curse.. "Crap... if you were more human this could be touching, but I'm not amused, creature... I could use a little help here, guys."


The outsider ignores your pleas of a more human embrace as it holds you close to its airy bosom waiting to engulf you in a flurry of tentacles and drain your body of all fluids.


Male Dwarf Barbarian 15th(Invulnerable Rager)/Champion 7:
Stats:
Int: +9; AC:28/17t/26ff; Hp's 286/286(342/342 raging); DR 7/-; Fort:+19(Rage: +20)/Ref:+7/Will:+9(Rage: +12); Perc:+26; CMB +20/ CMD:39(43 vs. Bull Rush/Trip)

Getting caught again, Morgrym continues to attempt to claw the thing to death.

Mythic power to remove power attack

If these guys aren't evil outsiders then remove the +1d6 in my damage column. I figure since they're outsiders, there's a chance they could be evil.

Claws (Raging w/PA): 1d20 + 16 ⇒ (13) + 16 = 29
Damage: 1d6 + 16 + 1d6 ⇒ (3) + 16 + (5) = 24

Claws (Raging w/PA): 1d20 + 16 ⇒ (10) + 16 = 26
Damage: 1d6 + 16 + 1d6 ⇒ (1) + 16 + (5) = 22

AC 27; Hp's 131/172; Acid/Cold resist 5, Fire 2; Attacks: Good aligned, DR 4-; Rage 6/32; Mythic Power(3/9 used)


Cleric of Sarenrae 15 [ HP 121/121 (0 NL)| AC 28 T 17 FF 24| F12 R11 W16 +2 vs Death Effects| CMD 29| Init +11| Perc +7, Darkvision 60' | 7/8 Channel 8d6 DC 22 | Restorative Touch 7/7| Hierophant MR7| MP 17/17 Surge +1d10 | Staff of Healing 10 chg | Effect: ]

Thanks for the bot. The spiritual ally was not dismissed, how many rounds does it have left?


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

Zeriax unleashes again on the same creature.

The one grappling Maelchar?

Whisperwind: 1d20 + 17 ⇒ (15) + 17 = 32
Damage if it hits: 2d6 + 19 + 3 ⇒ (1, 2) + 19 + 3 = 25

Whisperwind: 1d20 + 17 ⇒ (5) + 17 = 22
Damage if it hits: 2d6 + 19 + 3 ⇒ (4, 1) + 19 + 3 = 27

Whisperwind: 1d20 + 12 ⇒ (3) + 12 = 15
Damage if it hits: 2d6 + 19 + 3 ⇒ (6, 5) + 19 + 3 = 33

Sovereign Court

Angelkin Aasimar - (Status: Normal) SS 12/G 5 | HP:30/136 (-1wis drain) | AC: 32(33) [39] | CMD: 31 | F:16/R:13/W:13 MP:8/13 (RadMP:2/2) Aura 20ft DC:19 to Teleport

Pakak, What is that? Garith calls back to the dwarf.

planes: 1d20 + 10 ⇒ (9) + 10 = 19+2 if evil

i gotta delay till I have an idea what that thing in pakak is, in case it needs tanking till we get the other grapples addressed


Nasira it has been 7 rounds since the spell was cast. Should be another 2 rounds correct?

Morgrym continues to swing his claws at the air outsider and feels the reassuring connection as his right hand finds purchase. The outsider has some form of resistance though as it does not seem to take as much damage as he would have expected although the claw flashes briefly upon contact. The left hand misses the elusive creature.

yes it is evil but not what is needed to bypass the DR.

miss chance 1d100 ⇒ 67

Zeriax draws a bead on the mihstu grappling Maelchar but is only able to hit it once out of the 3 arrows. Just like last time though the missile was about to veer off but still managed to hit the outsider.

Garith tries to figure out what this strange creature is but while it is clearly an outsider he is not sure what. He does see a strange symbol onthe creatures forehead though.


Male Dwarf Wizard (Abjurer)-9 (Mythic Archmage 2)(Current HP 54/62)

Pakak realizes he's picked up a straggler, "By Torag's bearded jaw!"
And he's bit, he wasn't not prepared for this, "Little help!"[/B]

Fort save, dwarf vs poison bonus included1d20 + 7 ⇒ (13) + 7 = 20

Knowledge Planes to see what this is, and how to hurt or neutralize it.

Forgot roll, edited 1d20 + 16 ⇒ (6) + 16 = 22
"Off!" He snarls bringing his ring of ram to bear for now.

Using Ring of the Ram, 2 charges for a Bull Rush effect...I think Plus 17 for COmbat Modifier... treated as if Str 25

CMB: 1d20 + 18 ⇒ (10) + 18 = 28
Dmg whether that works or not... 2d6 ⇒ (1, 4) = 5


Pakak you think the creature is an eidolon. Any more than that you are not sure but you see teeth, horns, hooves, wings, icy saliva and clearly a poisonous bite.

Using the powerful ring Pakak sends a blast of force into the creature. However even that powerful blast is not enough to knock it backwards.

Sovereign Court

Angelkin Aasimar - (Status: Normal) SS 12/G 5 | HP:30/136 (-1wis drain) | AC: 32(33) [39] | CMD: 31 | F:16/R:13/W:13 MP:8/13 (RadMP:2/2) Aura 20ft DC:19 to Teleport

what actions do I have left after the ID?
.
Have I got a swift, can I full attack, etc?


ID is a non action in this case so you have your full actions still.


Male Dwarf Wizard (Abjurer)-9 (Mythic Archmage 2)(Current HP 54/62)

"Ei..dilon... kill the summoner and maybe.."


I am only seeing actions from Morgrym, Zeriax and Pakak. Where are the rest of you guys?

Sovereign Court

Angelkin Aasimar - (Status: Normal) SS 12/G 5 | HP:30/136 (-1wis drain) | AC: 32(33) [39] | CMD: 31 | F:16/R:13/W:13 MP:8/13 (RadMP:2/2) Aura 20ft DC:19 to Teleport

Sorry, I had a late night at work, and wasn't able to post beforehand.

Seeing Pakak being attacked by the aberrant monstrocity, he takes action attacking the Eidolon
Fleet Charge, I have 3 more rounds with Mythic PA active. I takeit Haste is no longer up, tho?

Fleet Charge: 1d20 + 16 + 3 ⇒ (19) + 16 + 3 = 38
for 1d8 + 7 + 9 ⇒ (1) + 7 + 9 = 17 Bypass DR

He then lets loose several further strikes
Radiance: 1d20 + 14 ⇒ (7) + 14 = 21
for 1d8 + 7 + 9 ⇒ (2) + 7 + 9 = 18

Bash: 1d20 + 12 ⇒ (2) + 12 = 14 No slam, no push
for 1d4 + 2 + 6 ⇒ (1) + 2 + 6 = 9

Slash: 1d20 + 9 ⇒ (2) + 9 = 11
for 1d8 + 7 + 9 ⇒ (6) + 7 + 9 = 22

Confirmation: 1d20 + 16 + 3 ⇒ (13) + 16 + 3 = 32
for 1d8 + 7 + 9 + 18 ⇒ (6) + 7 + 9 + 18 = 40 Bypass DR
The +18 is the PA damage being doubled before the crit multiplier is applied. i believe that's how i read that working


hp 99/101, AC 24 12 23 (21 T12 FF20) , bab +6/+1, melee +9, missile +7, cmb 9, cmd 21, F 12, R 11, W 14 +3 vs mind affect, init +3, MP 8/9 weapon 7/7 angel blooded Aasimar oracle metal 7/mystery cultist 2/mythic 3
skills:
Acrobatics -2 bluff 7 craft: weapons 5 diplomacy 16+2 disable 5, heal 5, intimidate 15, know history 6, know planes 9, know religion 11, linguistics 7, perception 13+1 sense motive 9, spellcraft 5, stealth -2, swim 0

entangled

Maelchar tries to free himself..

what do I roll here, cmb or str? - i don't have escape artist: 1d20 ⇒ 2 +9 cmb, or +3 str I guess it just doesn't matter with a 2, lol.


Garith moves quickly to aid the stricken dwarf bring Radiance to bear upon the outsider. The magic blade powered by mythic properties carves into the eidolon like a hot knife through butter. The same could not be said for the following strike though as all 3 miss the elusive target.

In the other room Maelchar tries to escape from the grapple (using CMD) but to no avail.

Nasira and So'rien up


Cleric of Sarenrae 15 [ HP 121/121 (0 NL)| AC 28 T 17 FF 24| F12 R11 W16 +2 vs Death Effects| CMD 29| Init +11| Perc +7, Darkvision 60' | 7/8 Channel 8d6 DC 22 | Restorative Touch 7/7| Hierophant MR7| MP 17/17 Surge +1d10 | Staff of Healing 10 chg | Effect: ]

Nasira uses a mythic point to cast spiritual ally again, opposite the paladin, to provide a flank.

The original spiritual ally moves to attack the woman that appears to control the creature attacking Pakak.

Original ally, rd 8, attacking summoner: 1d20 + 10 ⇒ (13) + 10 = 23
Damage: 1d10 + 3 ⇒ (2) + 3 = 5

New ally, rd 1, attacking eidolon: 1d20 + 10 ⇒ (5) + 10 = 15
Damage: 1d10 + 3 ⇒ (2) + 3 = 5

Note: The ally can take attacks of opportunity, like normal, and will do so if the summoner provokes.


Nasira summons forth another spiritual ally to aid in the fight against the eidolon and its summoner. The summoner takes the blow in stride as it seems the damage just bounced off the hardened skin. Looking closely you can see a faint shimmer of diamond dust coating the caster.

bot Sorien...

Taking a cue from Maelchar So'rien targets the oracle with liberating command hoping that Maelchar can free himself from the grappling air outsider. (+18 to escape artist check)

Maelchar can make check but if nothing by tonight will roll for him and take enemies actions then.


Male Aasimar (Azata-Blooded) sorcerer 9 CG Medium outsider (native, azata-blooded) Init +4, Senses darkvision (60 ft.); Perception +10 AC 12, touch 12, flat-footed 10 (+2 Dex, ) hp 63 F +7, R +7, W +7 Resist acid/cold/elect 5, concent +17
Status:
HP 63/63 || Mythic 7/7 || Spells: 4th 6/6 3rd 8/8 2nd 7/8 1st 8/8

Sorry guys. Totally missed the update. Thanks for the bot Variel.


escape artist for Maelchar 1d20 + 18 + 1 ⇒ (16) + 18 + 1 = 35

With So'rien's help Maelchar is able to slip free of the mihstu, for now. However there is still one attached Morgrym and giving him fits.

The mihstu in question tries to wrap its tentacle around Morgrym and pin him in place.

grapple check 1d20 + 20 + 5 ⇒ (9) + 20 + 5 = 34

As the tentacle manages to wrap its way around Morgrym's head little suckers emerge and attach to Morgrym's face. Countless tiny appendages bore into Morgrym as each one sucks the vital fluids from his body. His skin begins to dry up and his eyes shrink as the vitriol is removed. Breathing becomes more difficult as the lungs dry up. Soon unless freed all that will be left of Morgrym will be a desiccated husk.

con damage 1d2 ⇒ 1

To the horror of the rest the remaining 3 tentacles look to lash out if anyone gets too close.

The free mihstu continues to attack Maelchar hoping to finish him off and then see about the other caster who was able to free others.

tentacle 1 1d20 + 19 ⇒ (18) + 19 = 37 for 1d4 + 3 ⇒ (2) + 3 = 5 and grapple 1d20 + 20 ⇒ (18) + 20 = 38
tentacle 2 1d20 + 19 ⇒ (16) + 19 = 35 for 1d4 + 3 ⇒ (1) + 3 = 4 and grapple 1d20 + 20 ⇒ (4) + 20 = 24
tentacle 3 1d20 + 19 ⇒ (9) + 19 = 28 for 1d4 + 3 ⇒ (3) + 3 = 6 and grapple 1d20 + 20 ⇒ (4) + 20 = 24
tentacle 4 1d20 + 19 ⇒ (1) + 19 = 20 for 1d4 + 3 ⇒ (1) + 3 = 4 and grapple 1d20 + 20 ⇒ (18) + 20 = 38

Maelchar is hit and grappled.

In the other room the summoner reacts in pain as she sees her companion hit so hard and tries to take matters into her own hands as she tries to keep Garith pinned in place.

Garith will save DC 20 or suffer from hold person

The eidolon then tries to rip into the hopefully paralyzed and helpless paladin.

bite 1d20 + 19 ⇒ (2) + 19 = 21 for 2d6 + 10 ⇒ (2, 4) + 10 = 16 + 1d6 ⇒ 3 cold
bite haste 1d20 + 19 ⇒ (19) + 19 = 38 for 2d6 + 10 ⇒ (1, 1) + 10 = 12 + 1d6 ⇒ 4 cold
gore 1d20 + 19 ⇒ (20) + 19 = 39 for 1d8 + 10 ⇒ (3) + 10 = 13 + 1d6 ⇒ 1 cold
gore crit confirm 1d20 + 19 ⇒ (8) + 19 = 27 for 1d8 + 10 ⇒ (2) + 10 = 12 + 1d6 ⇒ 6 cold
hoof 1 1d20 + 17 ⇒ (9) + 17 = 26 for 1d4 + 5 ⇒ (4) + 5 = 9 + 1d6 ⇒ 2 cold
hoof 2 1d20 + 17 ⇒ (18) + 17 = 35 for 1d4 + 5 ⇒ (1) + 5 = 6 + 1d6 ⇒ 5 cold

Garith need a fort save DC 18 or take 1d4 ⇒ 2 str damage

The eidolon then tries to 5ft up to get out of flank with Garith and the spiritual ally.


Maelchar grappled, Morgrym pinned, Garith possibly paralyzed. Good guys up and good luck


Male Dwarf Barbarian 15th(Invulnerable Rager)/Champion 7:
Stats:
Int: +9; AC:28/17t/26ff; Hp's 286/286(342/342 raging); DR 7/-; Fort:+19(Rage: +20)/Ref:+7/Will:+9(Rage: +12); Perc:+26; CMB +20/ CMD:39(43 vs. Bull Rush/Trip)

Growling in anger as he feels the life get drained from him again, "GET OFF!" he yells as he attempts to break free.

CMB to break free: 1d20 + 16 ⇒ (14) + 16 = 30 Surge: 1d6 ⇒ 6 = 36

AC 21; Hp's 131/172; CMD: 27 currently; Acid/Cold resist 5, Fire 2; Attacks: Good aligned, DR 4-; Rage 6/32; Mythic Power(4/9 used)

Sovereign Court

Angelkin Aasimar - (Status: Normal) SS 12/G 5 | HP:30/136 (-1wis drain) | AC: 32(33) [39] | CMD: 31 | F:16/R:13/W:13 MP:8/13 (RadMP:2/2) Aura 20ft DC:19 to Teleport

Will: 1d20 + 8 + 1d6 ⇒ (9) + 8 + (5) = 22 Feeling the power of the summoner constricting around him, Garith nearly succumbs, but with a burst of power shatters the spell's Hold over him.

As the attacks come in, the beast's horn aims true at the Paladin's vulnerable spots, and he attemps to turn the blow aside and retaliate
AC 32 vs Gore Re-roll
Sudden Block: 1d20 + 16 + 2 ⇒ (20) + 16 + 2 = 38
for 1d8 + 6 + 9 ⇒ (8) + 6 + 9 = 23

Fort: 1d20 + 10 ⇒ (2) + 10 = 12What is the source of the Str Damage, is it before or after my sudden block attack

loosign his flank, and having had limited success previously, Garith tries to make two accurate strikes, considering he lacks other viable options
[ooc]2 rounds of MPA left
Radiance: 1d20 + 15 ⇒ (9) + 15 = 24
for 1d8 + 5 + 9 ⇒ (2) + 5 + 9 = 16

Itterative: 1d20 + 10 ⇒ (10) + 10 = 20
for 1d8 + 5 + 9 ⇒ (3) + 5 + 9 = 17

Sudden Block confirmation: 1d20 + 16 + 2 ⇒ (14) + 16 + 2 = 32
for 1d8 + 6 + 9 + 18 ⇒ (1) + 6 + 9 + 18 = 34


Garith the fort save was from the successful bite attack so before the gore attack.

Morgrym tries to break free of the pin but finds the tanga pole wrapped tightly around him. Calling out with inner strength he manages to finally wriggle free enough to break the pin but is still grappled by the Mihstu.

Gore reroll 1d20 + 20 ⇒ (16) + 20 = 36

Garith interposed his shield in the way of the horns but the eidolon still managed to break through his defenses but not as critically as before. The shield interposed did allow Radiance to attack in the sudden opening ripping another rent in the beast although with th summoner near the attack is not a critical hit.


Male Dwarf Wizard (Abjurer)-9 (Mythic Archmage 2)(Current HP 54/62)

Pakak backs and attempts to feeblie mind the summoner

DC 20, Summoner has a -4 on her Will save.


Will save 1d20 + 13 - 4 ⇒ (11) + 13 - 4 = 20


hp 99/101, AC 24 12 23 (21 T12 FF20) , bab +6/+1, melee +9, missile +7, cmb 9, cmd 21, F 12, R 11, W 14 +3 vs mind affect, init +3, MP 8/9 weapon 7/7 angel blooded Aasimar oracle metal 7/mystery cultist 2/mythic 3
skills:
Acrobatics -2 bluff 7 craft: weapons 5 diplomacy 16+2 disable 5, heal 5, intimidate 15, know history 6, know planes 9, know religion 11, linguistics 7, perception 13+1 sense motive 9, spellcraft 5, stealth -2, swim 0

Maelchar scowls, wishing he had some way to free himself... then it dawns on him that he might and he begins to glow with a fiery golden aura. He quietly but forcefully tells the creature to "Run away." hoping they are not immune to fear

Glorious Aura:

Glorious Aura (Su) Starting at 2nd level, a mystery cultist can shroud herself in a glorious aura for 1 round per mystery cultist level. These rounds need not be consecutive.

Her features radiate with divine beauty, but the force of her presence can be frightening to others. The mystery cultist gains a +4 sacred bonus to her Charisma score and radiates a 10-foot aura of terrible awe. Creatures within the aura must succeed at a Will save (DC 10 + the mystery cultist's class level + the mystery cultist's Charisma modifier) or become frightened for 1d4 rounds. Regardless of whether the save is successful, a creature cannot be affected by a mystery cultist's glorious aura more than once in 24 hours.

This is a fear effect.

dc on the will save is 20. (10+2+8)

if the creatures becomes frightened, it lasts for 1d4 ⇒ 3 rounds.


Cleric of Sarenrae 15 [ HP 121/121 (0 NL)| AC 28 T 17 FF 24| F12 R11 W16 +2 vs Death Effects| CMD 29| Init +11| Perc +7, Darkvision 60' | 7/8 Channel 8d6 DC 22 | Restorative Touch 7/7| Hierophant MR7| MP 17/17 Surge +1d10 | Staff of Healing 10 chg | Effect: ]

Did the summoner provoke the attack of opportunity when she cast against Garith? If so, here is the spiritual ally's attack:

Attack of Opportunity: 1d20 + 10 ⇒ (4) + 10 = 14
Damage: 1d10 + 3 ⇒ (3) + 3 = 6

If she didn't move more than 5', the spiritual ally will move likewise and make a full attack against her before the spell expires. Obviously, the second attack doesn't apply if it moves more than 5'. ** Edit ** After looking at the map, it appears she moved to be near her eidolon - I didn't get that from the narrative, sorry. If the ally is moving that far anyway, it will attack the eidolon instead.

Original ally, rd 9: 1d20 + 10 ⇒ (16) + 10 = 26
Damage: 1d10 + 3 ⇒ (3) + 3 = 6

Original ally, rd 9, iterative attack: 1d20 + 4 ⇒ (16) + 4 = 20
Damage: 1d10 + 3 ⇒ (6) + 3 = 9

------------------------------------

The new ally won't try to maintain the flank in favor of an additional attack.

Second ally vs Eidolon, rd 2: 1d20 + 10 ⇒ (9) + 10 = 19
Damage: 1d10 + 3 ⇒ (4) + 3 = 7

Second ally vs Eidolon, rd 2, iterative attack: 1d20 + 4 ⇒ (11) + 4 = 15
Damage: 1d10 + 3 ⇒ (6) + 3 = 9

------------------------------------

Can Nasira see the fight in the other room if she moves or is the curtain in the way? Her course of action will be based on what she can see.


Will save 1d20 + 6 ⇒ (9) + 6 = 15

Activating an ability known only to a few Maelchar sends out a holy aura scaring the Mihstu away from him.

Nasira's spiritual allies attack after the one gets in an Aoo from the summoner a movement. However the diamond like skin just op absorbs more of the damage and no real damage is dealt to him. In a similar fashion the eidolon' tough skin prevents all 3 of the attacks from penetrating and causing any wounds.

Nasira the curtains are pulled back and are not blocking any line of sight.


Male Aasimar (Azata-Blooded) sorcerer 9 CG Medium outsider (native, azata-blooded) Init +4, Senses darkvision (60 ft.); Perception +10 AC 12, touch 12, flat-footed 10 (+2 Dex, ) hp 63 F +7, R +7, W +7 Resist acid/cold/elect 5, concent +17
Status:
HP 63/63 || Mythic 7/7 || Spells: 4th 6/6 3rd 8/8 2nd 7/8 1st 8/8

So'rien tries a different tactic and summons a greasy horde all over Morgrym's armor, calling out apologies to him as he does so with a grin.

Grease on Morgrym to make him slippery to grapple. +10 to escape artist and cmd for grapples.


Cleric of Sarenrae 15 [ HP 121/121 (0 NL)| AC 28 T 17 FF 24| F12 R11 W16 +2 vs Death Effects| CMD 29| Init +11| Perc +7, Darkvision 60' | 7/8 Channel 8d6 DC 22 | Restorative Touch 7/7| Hierophant MR7| MP 17/17 Surge +1d10 | Staff of Healing 10 chg | Effect: ]

Where did Maelchar's frightened grappler go to? I have an area of effect spell that I'm hoping will hit both of them. The spell has a 20'-radius burst, so it potentially covers a lot of ground...


It won't run till its turn Nasira.


Will give Nasirs another day as I have n idea what she is doing. Will bot her and Zeriax tomorrow if nothing.


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

Seeing the tentacled creature flee away from Maelchar, Zeriax changes his focus - "Stand fast master Ironfist!" - and launches a volley at the one attacking Morgrym.

Going full out here - Using Ki Flurry and Perfect Strike.

Whisperwind 1: 1d20 + 17 ⇒ (13) + 17 = 30 <- This one
Damage if it hits: 2d6 + 19 + 3 ⇒ (3, 1) + 19 + 3 = 26

Whisperwind Perfect Strike: 1d20 + 17 ⇒ (2) + 17 = 19
Damage if it hits: 2d6 + 19 + 3 ⇒ (1, 6) + 19 + 3 = 29

Whisperwind 2: 1d20 + 17 ⇒ (13) + 17 = 30
Damage if it hits: 2d6 + 19 + 3 ⇒ (5, 2) + 19 + 3 = 29

Whisperwind 3: 1d20 + 17 ⇒ (4) + 17 = 21
Damage if it hits: 2d6 + 19 + 3 ⇒ (4, 4) + 19 + 3 = 30

Whisperwind 4: 1d20 + 12 ⇒ (12) + 12 = 24
Damage if it hits: 2d6 + 19 + 3 ⇒ (5, 6) + 19 + 3 = 33

Guys, when the creatures were identified, did anyone pin down what is that defensive ability they are using against my arrows?


Cleric of Sarenrae 15 [ HP 121/121 (0 NL)| AC 28 T 17 FF 24| F12 R11 W16 +2 vs Death Effects| CMD 29| Init +11| Perc +7, Darkvision 60' | 7/8 Channel 8d6 DC 22 | Restorative Touch 7/7| Hierophant MR7| MP 17/17 Surge +1d10 | Staff of Healing 10 chg | Effect: ]

Nasira moves to see what's going on in the battle with the others, having sent her ally spells to aid two friends. Seeing some demonic creatures that appear to have even Morgrym in their clutches, she calls down heavenly fire, knowing it will pass harmlessly over the allies. "Goddess, I beseech you to send down your holy fire to send these abominations back to their home in the Abyss!"

She moves to M32 and casts Mythic Holy Smite centered on G-H/28-29. Will DC 18

Damage to evil outsiders and blinded 2 rounds: 9d10 ⇒ (1, 4, 10, 7, 6, 2, 1, 9, 9) = 49

Mythic Holy Smite:

Base spell link
Mythic adjustments link

My summary:
You draw down holy power to smite your enemies. Only evil and neutral creatures are harmed by the spell; good creatures are unaffected.

The spell deals 1d12 points of damage per two caster levels (maximum 5d12) to each evil creature in the area (or 1d10 points of damage per caster level, maximum 10d10, to an evil outsider) and causes it to become blinded for 2 rounds. A successful Will saving throw reduces damage to half and duration of the blindness to 1 round.

The spell deals only half damage to creatures who are neither good nor evil, and they are not blinded. Such a creature can reduce that damage by half (down to one-quarter of the roll) with a successful Will save.


spell resistance Nasira 1d20 + 9 ⇒ (9) + 9 = 18
second roll 1d20 + 9 ⇒ (6) + 9 = 15

While Nasira nd Maelchar were drawn to this place it seems that while here Nasira's connection to her deity is weakened as her potent smite evil was turned aside by the outsiders resistance to magic.

miss chance 2d100 ⇒ (95, 65) = 160

Zeriax unloads again on the outsider with no less than 5 arrows. However he tenacious creature evades 3 of them but is still hit by the other 2. So far Zeriax has placed 4 arrows into this creature yet it is still upright and grappling Morgrym. The nature of the outsider makes it hard to determine how hale it is but tendrils of air seem to be escaping it rapidly.

The mihstu scared of Maelchar flees from the holy aura out the curtained area. As soon as it out of sight of Maelchar though it regains its sensea and goes to attack Garith with a single tentacle attack.

Garith you would get an aOO with your long reach.

tentacle attack 1d20 + 21 ⇒ (6) + 21 = 27 for 1d4 + 3 ⇒ (1) + 3 = 4 and grab 1d20 + 22 ⇒ (16) + 22 = 38

The mihstu on Morgrym tries once again to pin him. 1d20 + 19 + 5 ⇒ (19) + 19 + 5 = 43 Doing so he sucks another 1d2 ⇒ 1 con in fluids from the durable dwarf.

In the other room the summoner lays his hand on the eidolon restoring some of its otherworldly vitality.

3d10 + 10 ⇒ (8, 3, 4) + 10 = 25

The eidolon attacks Garith again with full attacks hoping that further bites will weaken him further.

bite 1d20 + 21 ⇒ (2) + 21 = 23 for 2d6 + 10 ⇒ (4, 3) + 10 = 17 + 1d6 ⇒ 2 cold
bite haste 1d20 + 21 ⇒ (16) + 21 = 37 for 2d6 + 10 ⇒ (6, 6) + 10 = 22 = 1d6 ⇒ 1 cold
gore 1d20 + 21 ⇒ (16) + 21 = 37 for 1d8 + 10 ⇒ (2) + 10 = 12 + 1d6 ⇒ 2 cold
hoof 1 1d20 + 19 ⇒ (20) + 19 = 39 for 1d4 + 5 ⇒ (4) + 5 = 9 + 1d6 ⇒ 6 cold
hoof crit 1d20 + 19 ⇒ (6) + 19 = 25 for 1d4 + 5 ⇒ (2) + 5 = 7 + 1d6 ⇒ 1 cold
hoof 2 1d20 + 19 ⇒ (15) + 19 = 34 for 1d4 + 5 ⇒ (4) + 5 = 9 + 1d6 ⇒ 4 cold

I also need another fort save for poison from the bite please Garith or take 1d4 ⇒ 3 str damage


map update. Good guys up


Male Dwarf Barbarian 15th(Invulnerable Rager)/Champion 7:
Stats:
Int: +9; AC:28/17t/26ff; Hp's 286/286(342/342 raging); DR 7/-; Fort:+19(Rage: +20)/Ref:+7/Will:+9(Rage: +12); Perc:+26; CMB +20/ CMD:39(43 vs. Bull Rush/Trip)

Morgrym continues to try and rid himself of the creature.

CMB: 1d20 + 16 ⇒ (13) + 16 = 29

AC 21; Hp's 122/163; Acid/Cold resist 5, Fire 2; Attacks: Good aligned, DR 4-; Rage 7/32; Mythic Power(4/9 used)


With the aid of So'rien and his grease spell Morgrym escapes form the pin as he continues to wrestle with the Mihstu.


Male Aasimar (Azata-Blooded) sorcerer 9 CG Medium outsider (native, azata-blooded) Init +4, Senses darkvision (60 ft.); Perception +10 AC 12, touch 12, flat-footed 10 (+2 Dex, ) hp 63 F +7, R +7, W +7 Resist acid/cold/elect 5, concent +17
Status:
HP 63/63 || Mythic 7/7 || Spells: 4th 6/6 3rd 8/8 2nd 7/8 1st 8/8

With Morgrym having gotten out of the pin, So'rien goes further and tries to assist his efforts to escape completely. He barks out an arcane word and sends a surge of energy through Morgrym, allowing him an instant opportunity to break free.

Liberating Command - escape artist +20 +10 for the grease so +30 total.

If he breaks free, he then sends Morgrym flying towards the other one attacking Garith, giving him a free charge attack as he does so. Telekinetic Charge spell


hp 99/101, AC 24 12 23 (21 T12 FF20) , bab +6/+1, melee +9, missile +7, cmb 9, cmd 21, F 12, R 11, W 14 +3 vs mind affect, init +3, MP 8/9 weapon 7/7 angel blooded Aasimar oracle metal 7/mystery cultist 2/mythic 3
skills:
Acrobatics -2 bluff 7 craft: weapons 5 diplomacy 16+2 disable 5, heal 5, intimidate 15, know history 6, know planes 9, know religion 11, linguistics 7, perception 13+1 sense motive 9, spellcraft 5, stealth -2, swim 0

Maelchar takes the opportunity to cast lead blades on Braceheart and moves toward Garith's side.

Sovereign Court

Angelkin Aasimar - (Status: Normal) SS 12/G 5 | HP:30/136 (-1wis drain) | AC: 32(33) [39] | CMD: 31 | F:16/R:13/W:13 MP:8/13 (RadMP:2/2) Aura 20ft DC:19 to Teleport

Garith strikes out as the elemental approaches,
AoO: 1d20 + 16 ⇒ (10) + 16 = 26

And the swing throws the creature off enough that it can't get a solid contact with its tentacle

Seeing the poisonous bite coming in, Garith attempts to turn it aside AC 32 for reroll

Sudden Block1d20 + 16 ⇒ (9) + 16 = 25
For 1d8 + 6 + 9 ⇒ (2) + 6 + 9 = 17

He the bite hits:
Fort: 1d20 + 11 ⇒ (14) + 11 = 25

GARITH GOES DOWN at -6, and no imediate to heal. unless Mael gives me a sudden block...

If he turns the bite I'll roll attack, my munch is over


Maelchar was not there at the beginning of the attack so is unable to sudden block Garith.


Sorry miss what you meant but yes you get a sudden block on yourself but not from Maelchar.

reroll bite attack 1d20 + 21 ⇒ (8) + 21 = 29

Sovereign Court

Angelkin Aasimar - (Status: Normal) SS 12/G 5 | HP:30/136 (-1wis drain) | AC: 32(33) [39] | CMD: 31 | F:16/R:13/W:13 MP:8/13 (RadMP:2/2) Aura 20ft DC:19 to Teleport

Ohthankgod... That missed and I'm still up

radiance: 1d20 + 13 ⇒ (11) + 13 = 24
For 1d8 + 5 + 9 ⇒ (8) + 5 + 9 = 22

Slam: 1d20 + 11 ⇒ (16) + 11 = 27 please push
For 1d4 + 2 + 6 ⇒ (4) + 2 + 6 = 12

Slam into the polar and prone it where it stands

radiance: 1d20 + 8 ⇒ (3) + 8 = 11
For 1d8 + 5 + 9 ⇒ (1) + 5 + 9 = 15

Takes a 5' out of range of the creature cause it needs to stand before moving, and lacks reach, right?


Garith all of your attacks missed the stubborn eidolon and therefore it is not pushed back nor prone.


Cleric of Sarenrae 15 [ HP 121/121 (0 NL)| AC 28 T 17 FF 24| F12 R11 W16 +2 vs Death Effects| CMD 29| Init +11| Perc +7, Darkvision 60' | 7/8 Channel 8d6 DC 22 | Restorative Touch 7/7| Hierophant MR7| MP 17/17 Surge +1d10 | Staff of Healing 10 chg | Effect: ]

I don't expect it would have been enough, but Nasira has the Spell Penetration feat, so the first roll against spell resistance would have a +2 bonus for a 20 on the first bot roll.

Good grief, I didn't know you were hurt that badly, Garith!

Nasira uses her goddess' power to augment the paladin's health when she realizes how badly he's been getting hurt.

Converting magic circle against evil to cure serious wounds and using a mythic point to make it mythic.

Healing: 6d8 + 18 + 22 ⇒ (6, 1, 5, 1, 6, 7) + 18 + 22 = 66 and heal 3 points of ability damage of Garith's choosing

-----------------------------

The original spiritual ally has run its course, but the second continues to strike at the eidolon.

Attack: 1d20 + 10 ⇒ (5) + 10 = 15
Damage: 1d10 + 3 ⇒ (7) + 3 = 10

Iterative attack: 1d20 + 10 ⇒ (10) + 10 = 20
Damage: 1d10 + 3 ⇒ (10) + 3 = 13

If a 5' step would put the ally into a flanking position with Garith, it will do so. Otherwise, it will move 5' closer to such a position.

Man, my rolls for this combat aren't so hot. Even my bot spell penetration roll and re-roll were weak (but thanks for rolling for me).


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

Variel, can I see the Summoner from where I stand?

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