Variel's WotR

Game Master Neltji

From Level 1 to Level 20. Good luck heroes you might need it.

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Male Dwarf Wizard (Abjurer)-9 (Mythic Archmage 2)(Current HP 54/62)

Our good GM is underplaying the fact he did 90% of the work ;)

Pakak, if he and his bride haven't retreated completely, will move ready to protect her.


hp 99/101, AC 24 12 23 (21 T12 FF20) , bab +6/+1, melee +9, missile +7, cmb 9, cmd 21, F 12, R 11, W 14 +3 vs mind affect, init +3, MP 8/9 weapon 7/7 angel blooded Aasimar oracle metal 7/mystery cultist 2/mythic 3
skills:
Acrobatics -2 bluff 7 craft: weapons 5 diplomacy 16+2 disable 5, heal 5, intimidate 15, know history 6, know planes 9, know religion 11, linguistics 7, perception 13+1 sense motive 9, spellcraft 5, stealth -2, swim 0

didn't think anyone could make that roll, kudos, Zeriax!

Maelchar follows the line of Zeriax's pointing finger and notes the flying drakes and their riders... He watches them to see if they approach or leave.


Cleric of Sarenrae 15 [ HP 121/121 (0 NL)| AC 28 T 17 FF 24| F12 R11 W16 +2 vs Death Effects| CMD 29| Init +11| Perc +7, Darkvision 60' | 6/8 Channel 8d6 DC 22 | Restorative Touch 7/7| Hierophant MR7| MP 17/17 Surge +1d10 | Staff of Healing 9 chg | Effect: ]

What Maelchar said. I would have needed natural 20 and a lot of aid anothers to hit that.

Drake riders = riders of dragons? Or is this a specific type of enemy that the group is familiar with? I don't think Nasira or I recognize the name as it stands.


The creatures are 100ft above you and descending fast. The drake looks like dragons but only smaller and not as ferocious. Yet they have many of the same characteristics and even some new ones that you may not be familiar with. The riders are equipped in chain shirts and lances.

Know arcana for more information on them

init:

Nasira 1d20 + 2 ⇒ (10) + 2 = 12
Maelchar 1d20 + 2 ⇒ (20) + 2 = 22
Pakak 1d20 + 1 ⇒ (3) + 1 = 4
Zeriax 1d20 + 2 ⇒ (5) + 2 = 7
Morgrym 1d20 + 2 ⇒ (11) + 2 = 13
Sir Garith 1d20 + 1 ⇒ (6) + 1 = 7
So'rien 1d20 + 4 ⇒ (12) + 4 = 16

riders 1d20 + 7 ⇒ (20) + 7 = 27

No real map for this as it is mostly going to be in narrative.

The drake riders spot Zeriax pointing at them. The lead drake rider pulls up after getting within 40ft of the group of Nasira, Maelchar and Zeriax. The drake opens its mouth and a ball of smoking acid flies out landing amongst them dealing 5d10 ⇒ (2, 2, 8, 7, 5) = 24 acid damage and slowed for 1d4 ⇒ 4 rounds.

Reflex DC 22 for half damage and no slow affect.

The second drake rider looks to sow as much confusion and terror as possible as it flies down to separate the groom from any help. It too spits its ball of acid smoke but this time at Pakak and Gertrude. 5d10 ⇒ (8, 8, 1, 1, 2) = 20 acid damage and slowed for 1d4 ⇒ 4 rounds.

Pakak is able to shield his new bride from the worst of the acid before it gets to her.

basic map for tactics and planning


hp 99/101, AC 24 12 23 (21 T12 FF20) , bab +6/+1, melee +9, missile +7, cmb 9, cmd 21, F 12, R 11, W 14 +3 vs mind affect, init +3, MP 8/9 weapon 7/7 angel blooded Aasimar oracle metal 7/mystery cultist 2/mythic 3
skills:
Acrobatics -2 bluff 7 craft: weapons 5 diplomacy 16+2 disable 5, heal 5, intimidate 15, know history 6, know planes 9, know religion 11, linguistics 7, perception 13+1 sense motive 9, spellcraft 5, stealth -2, swim 0

reflex save dc 22: 1d20 + 12 ⇒ (14) + 12 = 26

Maelchar avoids the worst of the acid damage and his natural resistance helps him avoid some of what does get through...


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

Reflex: 1d20 + 12 + 1d6 ⇒ (8) + 12 + (6) = 26 <- MP used

Zeriax jumps away from the acid, even though some of it does affect him through his magical resistance.

He then launches an assault on the flying creature that has just bore down on them.

Flurry of arrows on the closest drake, using Perfect Strike.

Whisperwind: 1d20 + 15 ⇒ (1) + 15 = 16
Damage if it hits: 1d8 + 17 + 3 ⇒ (5) + 17 + 3 = 25
Whisperwind: 1d20 + 15 ⇒ (11) + 15 = 26 <- Perfect Strike
Damage if it hits: 1d8 + 17 + 3 ⇒ (4) + 17 + 3 = 24

Whisperwind: 1d20 + 15 ⇒ (9) + 15 = 24
Damage if it hits: 1d8 + 17 + 3 ⇒ (6) + 17 + 3 = 26

Whisperwind: 1d20 + 10 ⇒ (20) + 10 = 30
Damage if it hits: 1d8 + 17 + 3 ⇒ (4) + 17 + 3 = 24

Whisperwind crit confirm?: 1d20 + 10 ⇒ (6) + 10 = 16
Additional damage if it crits: 2d8 + 34 + 6 ⇒ (6, 3) + 34 + 6 = 49

--Status--
AC: 25
HP: 76/83
Mythic used: 1/9
Perfect Strike used 1/7


Cleric of Sarenrae 15 [ HP 121/121 (0 NL)| AC 28 T 17 FF 24| F12 R11 W16 +2 vs Death Effects| CMD 29| Init +11| Perc +7, Darkvision 60' | 6/8 Channel 8d6 DC 22 | Restorative Touch 7/7| Hierophant MR7| MP 17/17 Surge +1d10 | Staff of Healing 9 chg | Effect: ]

Reflex DC 22: 1d20 + 7 ⇒ (9) + 7 = 16 MP unlikely to save that, so I will refrain from using it

Knowledge (Arcana): 1d20 + 5 ⇒ (4) + 5 = 9

Despite the archer's warning, Nasira is caught flat-footed, but once the pain starts, she snaps to attention again.

Channel Energy to heal, excluding drakes and riders if necessary: 5d6 ⇒ (3, 6, 2, 5, 4) = 20 That should top of both Maelchar and Zeriax with 16 total points of healing left over. If I'm adjacent to anyone, I can transfer those points to another wounded individual if the channel didn't top them off (thanks to abundant healing). Nasira will use four points for herself.


Cleric of Sarenrae 15 [ HP 121/121 (0 NL)| AC 28 T 17 FF 24| F12 R11 W16 +2 vs Death Effects| CMD 29| Init +11| Perc +7, Darkvision 60' | 6/8 Channel 8d6 DC 22 | Restorative Touch 7/7| Hierophant MR7| MP 17/17 Surge +1d10 | Staff of Healing 9 chg | Effect: ]

Oh, my bad. With acid resistance, that doesn't hurt either of the guys very badly, does it? I think she's going to hold off. Delay while her player thinks....


Zeriax draws back and fires with his bow thrice hitting all three times thanks to inner guidance and training. The arrows all manage to pierce the skin of the dragon kin drawing blood but not enough to drop the hardy creature from the sky.


Male Aasimar (Azata-Blooded) sorcerer 9 CG Medium outsider (native, azata-blooded) Init +4, Senses darkvision (60 ft.); Perception +10 AC 12, touch 12, flat-footed 10 (+2 Dex, ) hp 63 F +7, R +7, W +7 Resist acid/cold/elect 5, concent +17
Status:
HP 63/63 || Mythic 7/7 || Spells: 4th 6/6 3rd 8/8 2nd 7/8 1st 8/8

So'rien glares at the drakes and riders. Prepare to die riders!

He then asserts his will upon the world and calls forth the energies of the elemental plane of air causing the muscles of his companions to move at the speed of lightning.

Cast Haste on the group


Cleric of Sarenrae 15 [ HP 121/121 (0 NL)| AC 28 T 17 FF 24| F12 R11 W16 +2 vs Death Effects| CMD 29| Init +11| Perc +7, Darkvision 60' | 6/8 Channel 8d6 DC 22 | Restorative Touch 7/7| Hierophant MR7| MP 17/17 Surge +1d10 | Staff of Healing 9 chg | Effect: ]

Nasira is no longer slowed and will be hasted on round five.

Nasira converts a first-level spell to offset her injuries.

Cure Light Wounds, empowered: 1d8 + 5 + 3 ⇒ (6) + 5 + 3 = 14

Note: I have always thought that empowering a spell only applied to the amount you get on the dice. I have been told that it's the entire result of the calculation is used. So above, I took 50% of the dice roll (6) and added it back to represent the result of empowering the spell. The other player would have me take 50% of the original total (11) instead. I think I'm correct, but I don't want to be leaving healing on the table, so I'm asking our all-powerful DM. Which is it at your table, oh benevolent one?


Male Dwarf Barbarian 15th(Invulnerable Rager)/Champion 7:
Stats:
Int: +9; AC:28/17t/26ff; Hp's 286/286(342/342 raging); DR 7/-; Fort:+19(Rage: +20)/Ref:+7/Will:+9(Rage: +12); Perc:+26; CMB +20/ CMD:39(43 vs. Bull Rush/Trip)
Nasira Yusra Abujamal wrote:

Eyes fixed on where the glow disappeared, she shakes her head slowly. "But in truth, I am a warrior. Details off the field of battle escape me." Wistfully and quietly, she adds, "I don't believe my fate includes such joy. I am very hopeful this is everything they expect it to be, to be forever, even if that means our friend is no longer able to join us."

She turns away. "Excuse me, Morgrym, I should mingle and enjoy this rare happy occasion." She seems to be headed away from the crowd, however.

Morgrym strokes his beard in thought as he watches the healer depart. Just as an idea hits him and he's about to chase her down, his attention is diverted toward Zeriax. Looking up at the oncoming threat, he groans. Blast. Another time.

Seeing the drake land between themselves and Pakak, Morgrym glares at the creature and its rider. "You best be leavin'!" he warns, "You and your beastie! OR YOU'LL BE DYIN'!" Morgrym flies into a rage and moves at a fantastic rate of speed toward their newest foe.

Rage; MP to Negate Power Attack penalties for 1 minute: Round 1/10; Hasted 90'; Move to I 18

No power attack penalties
Claw (Raging w/PA): 1d20 + 17 ⇒ (13) + 17 = 30
Damage: 1d6 + 16 ⇒ (6) + 16 = 22

AC 17; Hp's 172/172; Acid/Cold resist 5, Fire 2; Attacks: Good aligned, +1d6 vs. Evil Outsiders; DR 4-; Rage 1/32; Mythic Power(1/9 used)


hp 99/101, AC 24 12 23 (21 T12 FF20) , bab +6/+1, melee +9, missile +7, cmb 9, cmd 21, F 12, R 11, W 14 +3 vs mind affect, init +3, MP 8/9 weapon 7/7 angel blooded Aasimar oracle metal 7/mystery cultist 2/mythic 3
skills:
Acrobatics -2 bluff 7 craft: weapons 5 diplomacy 16+2 disable 5, heal 5, intimidate 15, know history 6, know planes 9, know religion 11, linguistics 7, perception 13+1 sense motive 9, spellcraft 5, stealth -2, swim 0

does it come close enough to make a melee attack with a reach weapon?


Malechar the one north of you guys is 40 ft in the air still so no. The one to the east is on the ground.

Morgrym who are you attacking the drake itself or the rider? You will taking an AOO from both either way.

Nasira the reading of the empower spell includes any bonuses to the roll as well. In this case you would heal 16 hp: (6+5)*1.5. NOT (6*1.5)+5. Hope that clarifies it for you.


Cleric of Sarenrae 15 [ HP 121/121 (0 NL)| AC 28 T 17 FF 24| F12 R11 W16 +2 vs Death Effects| CMD 29| Init +11| Perc +7, Darkvision 60' | 6/8 Channel 8d6 DC 22 | Restorative Touch 7/7| Hierophant MR7| MP 17/17 Surge +1d10 | Staff of Healing 9 chg | Effect: ]
DM Variel wrote:
Nasira the reading of the empower spell includes any bonuses to the roll as well. In this case you would heal 16 hp: (6+5)*1.5. NOT (6*1.5)+5. Hope that clarifies it for you.

Perfectly. I've been doing it wrong, but I wanted to make sure you were in agreement with my new understanding of the rule before I changed how I was using it.


Male Dwarf Barbarian 15th(Invulnerable Rager)/Champion 7:
Stats:
Int: +9; AC:28/17t/26ff; Hp's 286/286(342/342 raging); DR 7/-; Fort:+19(Rage: +20)/Ref:+7/Will:+9(Rage: +12); Perc:+26; CMB +20/ CMD:39(43 vs. Bull Rush/Trip)

The drake.


hp 99/101, AC 24 12 23 (21 T12 FF20) , bab +6/+1, melee +9, missile +7, cmb 9, cmd 21, F 12, R 11, W 14 +3 vs mind affect, init +3, MP 8/9 weapon 7/7 angel blooded Aasimar oracle metal 7/mystery cultist 2/mythic 3
skills:
Acrobatics -2 bluff 7 craft: weapons 5 diplomacy 16+2 disable 5, heal 5, intimidate 15, know history 6, know planes 9, know religion 11, linguistics 7, perception 13+1 sense motive 9, spellcraft 5, stealth -2, swim 0

Maelchar draws his bastard sword (Braceheart transformed) off his back, which reforms into a glaive with reach as he does so.

He approaches the one to the east as he draws and attacks the drake as Morgrym did.

to hit: 1d20 + 11 ⇒ (20) + 11 = 31
dmg if hits: 1d10 + 6 ⇒ (2) + 6 = 8


hp 99/101, AC 24 12 23 (21 T12 FF20) , bab +6/+1, melee +9, missile +7, cmb 9, cmd 21, F 12, R 11, W 14 +3 vs mind affect, init +3, MP 8/9 weapon 7/7 angel blooded Aasimar oracle metal 7/mystery cultist 2/mythic 3
skills:
Acrobatics -2 bluff 7 craft: weapons 5 diplomacy 16+2 disable 5, heal 5, intimidate 15, know history 6, know planes 9, know religion 11, linguistics 7, perception 13+1 sense motive 9, spellcraft 5, stealth -2, swim 0

oooh... crit threat!

to confirm crit: 1d20 + 11 ⇒ (19) + 11 = 30
xtra dmg if crits: 2d10 + 12 ⇒ (9, 10) + 12 = 31


Morgrym rushes the drake and its rider but takes a lance and tail attack for his efforts.

Lance AOO 1d20 + 20 ⇒ (15) + 20 = 35 for 1d8 + 11 + 1d6 ⇒ (6) + 11 + (2) = 19
tail slap 1d20 + 12 ⇒ (11) + 12 = 23 for 1d10 + 3 ⇒ (10) + 3 = 13 and trip 1d20 + 19 ⇒ (11) + 19 = 30

For Morgrym's efforts he is hit both times. The damage was serious but was even more troubling was the fact that he drake hit him with his tail and tripped the stout warrior preventing Morgrym from reaching his opponent and even swinging with his claws.

Seeing what happened Maelchar chooses to use a reach weapon which he does to great effect critically hitting the drake and doing some massive damage.

Garith chooses to help his down comrade and moves over declaring a bastion hoping to prevent more damage to the dwarven warrior.

Bad guys turnThe flying drake and rider realize the danger in letting Zeriax fire his arrows and target him with a fly-by spirited charge lance and bite attack. The hope is to put the nimble warrior down and then focus on the others.

spirited charge ride by power attack with lance 1d20 + 20 - 3 + 2 ⇒ (5) + 20 - 3 + 2 = 24 for 1d8 + 11 + 9 + 1d6 ⇒ (2) + 11 + 9 + (2) = 24
fly by attack bite from drake 1d20 + 18 + 1 + 2 - 3 ⇒ (18) + 18 + 1 + 2 - 3 = 36 for 2d8 + 10 + 9 ⇒ (7, 8) + 10 + 9 = 34and bleed 1d6 ⇒ 6

I believe that both blows hit as no buffs but haste active on you

The grounded Drake and rider see Garith place the bastion on them and target the holy warrior to remove the debilitating affect upon them.

lance power attack 1d20 + 20 - 3 ⇒ (18) + 20 - 3 = 35 for 1d8 + 11 + 9 + 1d6 ⇒ (3) + 11 + 9 + (2) = 25
iterative 1d20 + 15 - 3 ⇒ (9) + 15 - 3 = 21 for 1d8 + 11 + 9 + 1d6 ⇒ (2) + 11 + 9 + (2) = 24
3rd iterativ3 1d20 + 10 - 3 ⇒ (11) + 10 - 3 = 18 for 1d8 + 11 + 9 + 1d6 ⇒ (7) + 11 + 9 + (1) = 28

drake bite attack 1d20 + 18 - 3 ⇒ (4) + 18 - 3 = 19 for 2d8 + 10 + 9 ⇒ (1, 5) + 10 + 9 = 25 and bleed 1d6 ⇒ 3
tail slap 1d20 + 12 - 3 ⇒ (15) + 12 - 3 = 24 for 1d10 + 6 ⇒ (10) + 6 = 16 and trip 1d20 + 19 - 3 ⇒ (6) + 19 - 3 = 22

The drake then steps back a 5ft step to put some separation in between the group.

Good guys up

map update


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

Variel, actually with Mage Armor (which I cast every morning, and then midday, AC is 25 -> 26 with Haste. I am going to add a 'Current Status' spoiler to my profile so this is always up to date.

Zeriax manages to avoid the vicious lance attack from the rider, but is hit in full force by the drake.

What does the bleed do exactly?

Shaking the pain away, he regains his position and unleashes on the drake again.

5' step to J:8. Using Precise Strike, and burning a point of Ki for another attack on a Flurry.

Whisperwind: 1d20 + 16 ⇒ (11) + 16 = 27
Whisperwind: 1d20 + 16 ⇒ (13) + 16 = 29 <- Perfect Strike
Damage if it hits: 1d8 + 17 + 3 ⇒ (5) + 17 + 3 = 25

Whisperwind: 1d20 + 16 ⇒ (13) + 16 = 29
Damage if it hits: 1d8 + 17 + 3 ⇒ (7) + 17 + 3 = 27

Whisperwind: 1d20 + 16 ⇒ (11) + 16 = 27
Damage if it hits: 1d8 + 17 + 3 ⇒ (7) + 17 + 3 = 27

Whisperwind: 1d20 + 11 + 1d6 ⇒ (8) + 11 + (6) = 25 <- Legendary Surge from Whisperwind used
Damage if it hits: 1d8 + 17 + 3 ⇒ (8) + 17 + 3 = 28

Whisperwind: 1d20 + 11 ⇒ (15) + 11 = 26
Damage if it hits: 1d8 + 17 + 3 ⇒ (7) + 17 + 3 = 27


hp 99/101, AC 24 12 23 (21 T12 FF20) , bab +6/+1, melee +9, missile +7, cmb 9, cmd 21, F 12, R 11, W 14 +3 vs mind affect, init +3, MP 8/9 weapon 7/7 angel blooded Aasimar oracle metal 7/mystery cultist 2/mythic 3
skills:
Acrobatics -2 bluff 7 craft: weapons 5 diplomacy 16+2 disable 5, heal 5, intimidate 15, know history 6, know planes 9, know religion 11, linguistics 7, perception 13+1 sense motive 9, spellcraft 5, stealth -2, swim 0

Maelchar full-attacks using power attack with furious focus.

Braceheart attack: 1d20 + 11 + 1 ⇒ (2) + 11 + 1 = 14
dmg if hits: 1d10 + 6 + 6 ⇒ (8) + 6 + 6 = 20

Braceheart attack: 1d20 + 6 + 1 - 1 ⇒ (19) + 6 + 1 - 1 = 25
dmg if hits: 1d10 + 6 + 6 ⇒ (10) + 6 + 6 = 22

Braceheart haste attack: 1d20 + 11 + 1 ⇒ (7) + 11 + 1 = 19
dmg if hits: 1d10 + 6 + 6 ⇒ (3) + 6 + 6 = 15


Zeriax, bleed is damage done every round at the end of your turn until you get magical healing or someone makes a DC 15 heal check to staunch the wounds.


ride check 1d20 + 19 ⇒ (18) + 19 = 37 Forgot this last round with mounted combat feat.

Zeriax continues to lay down a barrage of arrows hitting the drake and driving it almost to the brink of collapse. However the cunning rider is a msster at mounted combat and is able to steer his mount away at the last second before the first arrow finds purchase. The last 4 arrows though all strike home.

ride check for Maelchar's attack 1d20 + 19 ⇒ (19) + 19 = 38

Likewise the second drake rider is equally adept and pulls his mount's head away from the piercing blow from Maelchar.


Cleric of Sarenrae 15 [ HP 121/121 (0 NL)| AC 28 T 17 FF 24| F12 R11 W16 +2 vs Death Effects| CMD 29| Init +11| Perc +7, Darkvision 60' | 6/8 Channel 8d6 DC 22 | Restorative Touch 7/7| Hierophant MR7| MP 17/17 Surge +1d10 | Staff of Healing 9 chg | Effect: ]

Recognizing that Zeriax is being targeted by the airborne rider and mount, Nasira determines to keep him on his feet, but the others are taking damage, too.

Holding the golden holy symbol that they retrieved from the demon in the chapel so long ago, she says, "Sarenrae, once again we ask you bend your will to strengthening these warriors for the cause of good."

Non-mythic Empowered Cure Serious Wounds: 3d8 + 9 + 8 ⇒ (1, 7, 2) + 9 + 8 = 27

Then, holding her holy symbol aloft, she intones a prayer to the Dawnflower, causing a pulse of light to flow out and over the allies, conspicuously leaving their foes in shadows for the briefest moment

Using a mythic point and amazing initiative to gain a second standard action to channel to heal her allies, including Gertrude.

Channel: 5d6 ⇒ (4, 1, 1, 1, 3) = 10

Bah! Too many 1's! So that's 37 points of healing to Zeriax and 10 to everyone else, including herself. She has a move action to position herself ideally or to make a flyby difficult, whichever is possible, in that order of priority.


Male Dwarf Barbarian 15th(Invulnerable Rager)/Champion 7:
Stats:
Int: +9; AC:28/17t/26ff; Hp's 286/286(342/342 raging); DR 7/-; Fort:+19(Rage: +20)/Ref:+7/Will:+9(Rage: +12); Perc:+26; CMB +20/ CMD:39(43 vs. Bull Rush/Trip)

Actually, my CMD vs. trip is 35. Will fix that in my stat block. Sorry, but I always forget to update that stupid thing.

Taking a couple of nasty hits from the beast and its rider, Morgrym quickly gathers himself. With a look of sheer determination, he moves toward the drake, attempts to avoid its tail whip, and is fixed with the intention of driving both of his claws into the neck of the flying beast and ripping it open.

Acrobatics to avoid AoO: 1d20 + 14 + 1d6 ⇒ (17) + 14 + (5) = 36 Mythic Surge (2/9 used)

Claws (Raging w/PA): 1d20 + 16 ⇒ (19) + 16 = 35
Damage: 1d6 + 16 ⇒ (5) + 16 = 21

Claws (Raging w/PA): 1d20 + 16 ⇒ (16) + 16 = 32
Damage: 1d6 + 16 ⇒ (1) + 16 = 17

AC 17; Hp's 158/172(Nasira's healing is included); Acid/Cold resist 5, Fire 2; Attacks: Good aligned, +1d6 vs. Evil Outsiders; DR 4-; Rage 2/32; Mythic Power(2/9 used); Negated PA penalties: Rnd 2/10

Sovereign Court

Angelkin Aasimar - (Status: Normal) SS 12/G 5 | HP:30/136 (-1wis drain) | AC: 32(33) [39] | CMD: 31 | F:16/R:13/W:13 MP:8/13 (RadMP:2/2) Aura 20ft DC:19 to Teleport

LoH: 4d6 ⇒ (4, 1, 3, 4) = 12
With Bastion up I'm at 22AC (17 otherwise)
Garith Takes the first Lance attack, but defelects the following strikes, as well as the Drake's bite. While his shins smart at the strike, The Paladin remains standing and responds in kind.

He steps up, leaping at the rider flavor and Slams him with his shield.

Slam: 1d20 + 14 + 1 + 1d6 ⇒ (10) + 14 + 1 + (4) = 29
For 1d4 + 4 + 9 ⇒ (3) + 4 + 9 = 16
To knock the rider off the drake

If he does not unseat the rider he follows up with a lightning fast backswing [pic]if it hits he uses the radiance

Slam: 1d20 + 14 + 1 + 1d6 ⇒ (11) + 14 + 1 + (1) = 27 +2 with radiance
For 1d4 + 4 + 9 ⇒ (4) + 4 + 9 = 17
Radiance damage1d8 + 16 ⇒ (5) + 16 = 21

Itterative: 1d20 + 11 + 1 ⇒ (11) + 11 + 1 = 23
For 1d8 + 7 + 9 ⇒ (7) + 7 + 9 = 23

Mp for mythic PA 1/10 and if needed for a surge to unseat the rider


Morgrym rips into the drake this time avoiding any possible retribution for moving into the reach of the drake. Both claws hit for good damage and manage to get through the demonic resistances the dragonkin has.

Garith steps up and tries to knock the rider out of the saddle. Although a hard knock from his shield Garith is unable to unseat the drake rider.

Garith follows up the knock off attempt with 2 more swings with his shield. The first manages to hit and damage the rider but still not unseat him. The second bounces off the hardened skin.

Higher than 30 for CMD but AC is lower than that but still above 23.

On the other side of the field Nasira is doing her best to keep everyone alive, especially Zeriax.

Pakak and So'rien still to go.

mid round map update


Male Aasimar (Azata-Blooded) sorcerer 9 CG Medium outsider (native, azata-blooded) Init +4, Senses darkvision (60 ft.); Perception +10 AC 12, touch 12, flat-footed 10 (+2 Dex, ) hp 63 F +7, R +7, W +7 Resist acid/cold/elect 5, concent +17
Status:
HP 63/63 || Mythic 7/7 || Spells: 4th 6/6 3rd 8/8 2nd 7/8 1st 8/8

So'rien looks up into the sky and makes a grabbing and ripping motion with his hand, attempting to yank the rider's lance from his grasp.

Pilfering hand spell on rider's lance w/mythic surge vs CMD: 1d20 + 10 + 8 + 1d6 ⇒ (12) + 10 + 8 + (4) = 34


So'rien does manage to get his spell off and the hand that holds the lance goes numb. The fingers trying to hold on slip and squeeze only air as the lance falls to the ground. Cursing at his misfortunes the rider reigns in his drake to get the lance.

Pakak on the other hand sees that his wife is safe temporarily and focus his energies on the drake that tried to ruin their wedding. He unleashes magic of his own in the form a mythic magic missile as it slams home.

10d4 + 10 ⇒ (1, 1, 2, 2, 1, 4, 2, 2, 2, 3) + 10 = 30

bad guys tuen
The drake on Zeriax dives to the ground allowing the rider to pick up his lance. The rider then turns to face So'rien and Zeriax and unleashes magic of his own! An invisible cone of despair and sadness threatens to overwhelm the both of them.

will save DC 21 or -2 to all attacks, saves, skill checks, ability checks and damage rolls for 8 minutes

The drake on the ground and its rider square off on Garith and unleash all of their attacks on him.

rider lance attack 1d20 + 20 - 3 ⇒ (7) + 20 - 3 = 24 for 1d8 + 11 + 9 ⇒ (1) + 11 + 9 = 21
iterative 1d20 + 20 - 3 ⇒ (6) + 20 - 3 = 23 for 1d8 + 11 + 9 ⇒ (2) + 11 + 9 = 22
3rd 1d20 + 20 - 3 ⇒ (17) + 20 - 3 = 34 for 1d8 + 11 + 9 ⇒ (8) + 11 + 9 = 28

drake bite 1d20 + 18 - 3 ⇒ (12) + 18 - 3 = 27 for 2d8 + 10 + 9 ⇒ (4, 4) + 10 + 9 = 27 and d6 bleed
tail slap 1d20 + 12 - 3 ⇒ (18) + 12 - 3 = 27 for 1d10 + 3 + 3 ⇒ (2) + 3 + 3 = 8 and trip CMB 1d20 + 19 - 3 ⇒ (8) + 19 - 3 = 24

Good guys up. Maelchar, Morgrym and Garith are all full attack range on both rider and drake. Zeriax and So'rien are at point blank range on the other. Nasira in the middle of the 2 groups for support.


hp 99/101, AC 24 12 23 (21 T12 FF20) , bab +6/+1, melee +9, missile +7, cmb 9, cmd 21, F 12, R 11, W 14 +3 vs mind affect, init +3, MP 8/9 weapon 7/7 angel blooded Aasimar oracle metal 7/mystery cultist 2/mythic 3
skills:
Acrobatics -2 bluff 7 craft: weapons 5 diplomacy 16+2 disable 5, heal 5, intimidate 15, know history 6, know planes 9, know religion 11, linguistics 7, perception 13+1 sense motive 9, spellcraft 5, stealth -2, swim 0

Maelchar unleashes his attacks on the drake, trying to render the rider mountless.

to hit: 1d20 + 11 + 1 ⇒ (20) + 11 + 1 = 32
dmg if hits: 1d10 + 6 + 6 ⇒ (4) + 6 + 6 = 16

to hit: 1d20 + 6 + 1 ⇒ (3) + 6 + 1 = 10
dmg if hits: 1d10 + 6 + 6 ⇒ (10) + 6 + 6 = 22

to hit, haste: 1d20 + 11 + 1 ⇒ (18) + 11 + 1 = 30
dmg if hits: 1d10 + 6 + 6 ⇒ (7) + 6 + 6 = 19

to confirm crit: 1d20 + 11 + 1 ⇒ (8) + 11 + 1 = 20
extra dmg if crits: 2d10 + 12 + 12 ⇒ (9, 1) + 12 + 12 = 34


hp 99/101, AC 24 12 23 (21 T12 FF20) , bab +6/+1, melee +9, missile +7, cmb 9, cmd 21, F 12, R 11, W 14 +3 vs mind affect, init +3, MP 8/9 weapon 7/7 angel blooded Aasimar oracle metal 7/mystery cultist 2/mythic 3
skills:
Acrobatics -2 bluff 7 craft: weapons 5 diplomacy 16+2 disable 5, heal 5, intimidate 15, know history 6, know planes 9, know religion 11, linguistics 7, perception 13+1 sense motive 9, spellcraft 5, stealth -2, swim 0

well that confirmation roll could have gone better... sigh


Cleric of Sarenrae 15 [ HP 121/121 (0 NL)| AC 28 T 17 FF 24| F12 R11 W16 +2 vs Death Effects| CMD 29| Init +11| Perc +7, Darkvision 60' | 6/8 Channel 8d6 DC 22 | Restorative Touch 7/7| Hierophant MR7| MP 17/17 Surge +1d10 | Staff of Healing 9 chg | Effect: ]

I need to know how badly Garith is after that barrage. How many attacks hit?


All of them I believe Nasira.

Sovereign Court

Angelkin Aasimar - (Status: Normal) SS 12/G 5 | HP:30/136 (-1wis drain) | AC: 32(33) [39] | CMD: 31 | F:16/R:13/W:13 MP:8/13 (RadMP:2/2) Aura 20ft DC:19 to Teleport

the riders 2 itteratives are both at full BAB. Did he use an ability and that is intended?


Male Dwarf Barbarian 15th(Invulnerable Rager)/Champion 7:
Stats:
Int: +9; AC:28/17t/26ff; Hp's 286/286(342/342 raging); DR 7/-; Fort:+19(Rage: +20)/Ref:+7/Will:+9(Rage: +12); Perc:+26; CMB +20/ CMD:39(43 vs. Bull Rush/Trip)

Morgrym continues his assault upon the drake(unless Maelchar kills it, then it would be the rider) until it falls.

Claws (Raging w/PA): 1d20 + 17 ⇒ (18) + 17 = 35
Damage: 1d6 + 16 ⇒ (5) + 16 = 21

Claws (Raging w/PA): 1d20 + 17 ⇒ (2) + 17 = 19
Damage: 1d6 + 16 ⇒ (3) + 16 = 19

AC 17; Hp's 158/172; Acid/Cold resist 5, Fire 2; Attacks: Good aligned, +1d6 vs. Evil Outsiders; DR 4-; Rage 3/32; Mythic Power(2/9 used); Negated PA penalties: Rnd 3/10


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

Zeriax doesn't even flinch, and again unloads on the drake he has been attacking all along.

Using Precise Strike, and burning a point of Ki for another attack on a Flurry.

Whisperwind: 1d20 + 16 ⇒ (16) + 16 = 32
Whisperwind: 1d20 + 16 ⇒ (14) + 16 = 30
Damage if it hits: 1d8 + 17 + 3 ⇒ (4) + 17 + 3 = 24

Whisperwind: 1d20 + 16 ⇒ (2) + 16 = 18
Damage if it hits: 1d8 + 17 + 3 ⇒ (7) + 17 + 3 = 27

Whisperwind: 1d20 + 16 ⇒ (12) + 16 = 28
Damage if it hits: 1d8 + 17 + 3 ⇒ (2) + 17 + 3 = 22

Whisperwind: 1d20 + 16 ⇒ (16) + 16 = 32
Damage if it hits: 1d8 + 17 + 3 ⇒ (5) + 17 + 3 = 25

Whisperwind: 1d20 + 11 ⇒ (13) + 11 = 24
Damage if it hits: 1d8 + 17 + 3 ⇒ (5) + 17 + 3 = 25


My bad Garith. I copied and pasted and forgot to put in the negative for modifiers. They should gave the normal -5 and -10 to the rolls.


Cleric of Sarenrae 15 [ HP 121/121 (0 NL)| AC 28 T 17 FF 24| F12 R11 W16 +2 vs Death Effects| CMD 29| Init +11| Perc +7, Darkvision 60' | 6/8 Channel 8d6 DC 22 | Restorative Touch 7/7| Hierophant MR7| MP 17/17 Surge +1d10 | Staff of Healing 9 chg | Effect: ]

The drake can bite and tail slap in the same round? I only ask because I know some monsters list a full attack of bite OR tail slap. Looking for all the help I can get for the paladin.

Regardless, it's pretty clear where I need to focus my efforts.

Nasira calls on her intimate link with the Dawnflower, putting some of her very soul into reaching across the intervening space and applying the direct blessing of a goddess on the holy warrior.

Mythic Cure Serious Wounds: 6d8 + 18 + 22 ⇒ (4, 2, 4, 7, 3, 7) + 18 + 22 = 67 +3 points of ability damage, chosen by the target

Sovereign Court

Angelkin Aasimar - (Status: Normal) SS 12/G 5 | HP:30/136 (-1wis drain) | AC: 32(33) [39] | CMD: 31 | F:16/R:13/W:13 MP:8/13 (RadMP:2/2) Aura 20ft DC:19 to Teleport

As the attacks come rolling in, Garith takes the first glance blow, evades the second, and blocks and counters the third +3 ac v. the attack

Sudden Block: 1d20 + 16 + 1 ⇒ (8) + 16 + 1 = 25
For 1d8 + 7 + 9 ⇒ (2) + 7 + 9 = 18

He then takes 2 hits from the drake but keeps his feet

Nodding, in thanks to Nasira, he let's fly his attacks, trying to end the drake with Morgrym and Mael
radiance: 1d20 + 16 + 1 ⇒ (6) + 16 + 1 = 23
For 1d8 + 16 ⇒ (3) + 16 = 19

haste: 1d20 + 16 + 1 ⇒ (16) + 16 + 1 = 33
For 1d8 + 16 ⇒ (1) + 16 = 17

itterative: 1d20 + 15 + 1 ⇒ (11) + 15 + 1 = 27
For 1d8 + 16 ⇒ (5) + 16 = 21


Male Aasimar (Azata-Blooded) sorcerer 9 CG Medium outsider (native, azata-blooded) Init +4, Senses darkvision (60 ft.); Perception +10 AC 12, touch 12, flat-footed 10 (+2 Dex, ) hp 63 F +7, R +7, W +7 Resist acid/cold/elect 5, concent +17
Status:
HP 63/63 || Mythic 7/7 || Spells: 4th 6/6 3rd 8/8 2nd 7/8 1st 8/8

Just an FYI DMV, pilfering hand spell the lance will end up in my hand on a successful maneuver so he won't be able to get it back so easily.


Thanks So'rien. In that case you are the object of his next attack.

Zeriax are you immune to the spell crushing despair?

reroll attack on Garith from sudden block 1d20 + 20 - 3 - 10 ⇒ (9) + 20 - 3 - 10 = 16 Failed


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

Nope, I just forgot to roll - and I would have succeeded with that 16...

Will: 1d20 + 14 + 1d6 ⇒ (5) + 14 + (3) = 22 <- Mythic Point used.


ride check vs Maelchar's hit 1d20 + 19 ⇒ (14) + 19 = 33 no hit

ride check vs Zeriax 1d20 + 19 ⇒ (16) + 19 = 35 no hit

Both riders are quite adept at maneuvering their mounts out of danger as both Maelchar and Zeriax miss with their first attacks thanks to their skill. Yet it would not be enough as Maelchar still landed a blow and Zeriax 3 more. TO make matters worse the drake facing Morgrym, Maelchar, and Garith took a blow from Morgrym and 2 from Garith.

Pakak unleashes another mythic bolt of energy at the drake... 10d4 + 10 ⇒ (3, 4, 4, 4, 1, 3, 2, 3, 3, 3) + 10 = 40 and the drake falls to the ground. the rider nimbly jumps off with vengeance in his eyes as he looks to take someone down with him. Without his armor Garith seems the prime target.

lance power attack 1d20 + 20 - 3 ⇒ (4) + 20 - 3 = 21 for 1d8 + 20 ⇒ (6) + 20 = 26
iterative 1d20 + 20 - 3 - 5 ⇒ (20) + 20 - 3 - 5 = 32 for 1d8 + 20 ⇒ (8) + 20 = 28
crit confirm 1d20 + 20 - 5 - 3 ⇒ (16) + 20 - 5 - 3 = 28 for 2d8 + 40 ⇒ (4, 2) + 40 = 46
3rd iterative 1d20 + 20 - 3 - 10 ⇒ (14) + 20 - 3 - 10 = 21 for 1d8 + 20 ⇒ (5) + 20 = 25

The drake on the far side ignores Zeriax and charges full tilt at So'rien since he is holding the lance.

drake charge with pounce
bite 1d20 + 18 - 3 ⇒ (7) + 18 - 3 = 22 for 2d8 + 10 + 9 ⇒ (4, 4) + 10 + 9 = 27 and bleed d6
tail slap 1d20 + 12 - 3 ⇒ (12) + 12 - 3 = 21 for 1d10 + 3 + 3 ⇒ (6) + 3 + 3 = 12 and trip 1d20 + 19 - 3 ⇒ (13) + 19 - 3 = 29

The drake tries to grab the lance back disarming you but you do get an aoo on the attempt 1d20 + 19 ⇒ (6) + 19 = 25

Assuming perfect block on the crit chance on Garith.
1d20 + 20 - 5 - 3 ⇒ (13) + 20 - 5 - 3 = 25 Still a hit but no crit.

Good guys up with Garith hurt, So'rien prone, 1 drake dead, 1 rider pissed off and 1 set over So'rien

Sovereign Court

Angelkin Aasimar - (Status: Normal) SS 12/G 5 | HP:30/136 (-1wis drain) | AC: 32(33) [39] | CMD: 31 | F:16/R:13/W:13 MP:8/13 (RadMP:2/2) Aura 20ft DC:19 to Teleport

Yup, only the crit hit, right on the nose with the +3 from...
Sudden Block: 1d20 + 17 ⇒ (15) + 17 = 32
For 1d8 + 16 ⇒ (7) + 16 = 23

Garith then unleashes a barrage of his own attacks
radiance: 1d20 + 17 ⇒ (5) + 17 = 22
For 1d8 + 16 ⇒ (7) + 16 = 23

radiance haste: 1d20 + 17 ⇒ (15) + 17 = 32
For 1d8 + 16 ⇒ (1) + 16 = 17

itterative: 1d20 + 12 ⇒ (9) + 12 = 21
For 1d8 + 16 ⇒ (7) + 16 = 23


hp 99/101, AC 24 12 23 (21 T12 FF20) , bab +6/+1, melee +9, missile +7, cmb 9, cmd 21, F 12, R 11, W 14 +3 vs mind affect, init +3, MP 8/9 weapon 7/7 angel blooded Aasimar oracle metal 7/mystery cultist 2/mythic 3
skills:
Acrobatics -2 bluff 7 craft: weapons 5 diplomacy 16+2 disable 5, heal 5, intimidate 15, know history 6, know planes 9, know religion 11, linguistics 7, perception 13+1 sense motive 9, spellcraft 5, stealth -2, swim 0

Maelchar will turn his efforts to the rider of the drake now that he is unmounted, striking with Braceheart.

to hit: 1d20 + 11 + 1 ⇒ (6) + 11 + 1 = 18
dmg if hits: 1d10 + 6 + 6 ⇒ (3) + 6 + 6 = 15

to hit: 1d20 + 6 + 1 ⇒ (17) + 6 + 1 = 24
dmg if hits: 1d10 + 6 + 6 ⇒ (5) + 6 + 6 = 17

haste to hit: 1d20 + 11 + 1 ⇒ (16) + 11 + 1 = 28
dmg if hits: 1d10 + 6 + 6 ⇒ (3) + 6 + 6 = 15


Cleric of Sarenrae 15 [ HP 121/121 (0 NL)| AC 28 T 17 FF 24| F12 R11 W16 +2 vs Death Effects| CMD 29| Init +11| Perc +7, Darkvision 60' | 6/8 Channel 8d6 DC 22 | Restorative Touch 7/7| Hierophant MR7| MP 17/17 Surge +1d10 | Staff of Healing 9 chg | Effect: ]

S'orien, did you brace that lance for the imminent charge?


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

Variel, I don't wanna bog things down but... I've been targetting that drake since round 1. It is not down yet?

Zeriax steps back (we don't have a new map, right?) and unleashes on it again, but still... Could you double check?

Using Precise Strike, and burning a point of Ki for another attack on a Flurry.

Whisperwind: 1d20 + 16 ⇒ (7) + 16 = 23
Whisperwind: 1d20 + 16 ⇒ (3) + 16 = 19
Damage if it hits: 1d8 + 17 + 3 ⇒ (8) + 17 + 3 = 28

Whisperwind: 1d20 + 16 ⇒ (14) + 16 = 30
Damage if it hits: 1d8 + 17 + 3 ⇒ (7) + 17 + 3 = 27

Whisperwind: 1d20 + 16 ⇒ (15) + 16 = 31
Damage if it hits: 1d8 + 17 + 3 ⇒ (7) + 17 + 3 = 27

Whisperwind: 1d20 + 16 ⇒ (13) + 16 = 29
Damage if it hits: 1d8 + 17 + 3 ⇒ (6) + 17 + 3 = 26

Whisperwind: 1d20 + 11 ⇒ (20) + 11 = 31
Damage if it hits: 1d8 + 17 + 3 ⇒ (3) + 17 + 3 = 23

Whisperwind CRIT?: 1d20 + 11 ⇒ (3) + 11 = 14


Male Dwarf Barbarian 15th(Invulnerable Rager)/Champion 7:
Stats:
Int: +9; AC:28/17t/26ff; Hp's 286/286(342/342 raging); DR 7/-; Fort:+19(Rage: +20)/Ref:+7/Will:+9(Rage: +12); Perc:+26; CMB +20/ CMD:39(43 vs. Bull Rush/Trip)

Morgrym will continue to attack the drake unless Zeriax has killed it. If that's the case, his target will be the rider.

Claws (Raging w/PA): 1d20 + 17 ⇒ (16) + 17 = 33
Damage: 1d6 + 16 ⇒ (1) + 16 = 17

Claws (Raging w/PA): 1d20 + 17 ⇒ (14) + 17 = 31
Damage: 1d6 + 16 ⇒ (1) + 16 = 17

AC 17; Hp's 158/172; Acid/Cold resist 5, Fire 2; Attacks: Good aligned, +1d6 vs. Evil Outsiders; DR 4-; Rage 4/32; Mythic Power(2/9 used); Negated PA penalties: Rnd 4/10

Also, if I have to move to attack, then just ignore the second attack.


[ooc]True Zeriax but you have not hit every time and it has evaded 2-3 of you shots thanks to a high ride skill and mounted combat. Don't worry as it is well and truly dead though now.

ride check 1d20 + 19 ⇒ (7) + 19 = 26

Zeriax fires again at the drake hitting with 4 arrows. The rider is too slow though and is unable to pull the drake out of the way of the second arrow. It imbeds itself into the soft underbelly. The next arrow follow suit and with it the drake expires. Seeing the drake dead Zeriax pulls the last 2 arrows at the rider. Both of these also hit the rider who seems a lot less durable then the drake itself.

On the other side Morgrym has fun wailing in tot he cause of the trouble as he also hits the rider with two blows from his claws doing more damage than most could do with a earth breaker.


Male Aasimar (Azata-Blooded) sorcerer 9 CG Medium outsider (native, azata-blooded) Init +4, Senses darkvision (60 ft.); Perception +10 AC 12, touch 12, flat-footed 10 (+2 Dex, ) hp 63 F +7, R +7, W +7 Resist acid/cold/elect 5, concent +17
Status:
HP 63/63 || Mythic 7/7 || Spells: 4th 6/6 3rd 8/8 2nd 7/8 1st 8/8

Sorien interrupts the charge causing the Drake to smack into a cocoon of force that springs up around the sorcerer.

emergency force sphere

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