
Nasira Yusra Abujamal |

I assume that the determination was that S'orien was affected by the bodak's gaze, so will use the three rounds to cast restoration on him to have his firepower at full strength. If he was not affected because he never entered the lower level, she will cast it on herself instead.

Morgrym Ironfist |

Morgrym's good.
As the Bodak is obliterated, Morgrym's fury subsides. He takes a moment to catch his breath as he readies to move on.
Rage used 2/32; Mythic Power used 1/9

DM Variel |

Nasira if you want So'rien to be at full strength then cast it on him. He would have at least taken 1 of the saves and failed it.
for future use while on vacation
Anyone else dong anything during those 3 rounds?

Zeriax |

Zeriax casts Gravity Bow on Whisperwind.

So'rien Zeru |

So'rien nods his thanks to Nasira, looking even paler than usual as his life force had been sucked from him.

DM Variel |

With Nasira having healed So'rien of his weakened condition and the crypts reverently opened up some of the others take time to cast spells of their own. Pakak hardens Morgrym's skin making it more resistant to blows while Zeriax enhances his bow to make it hit harder.
When ready the group moves to open the door only to find it leading down a short hall to another set of double doors. Opening these up you are face to face with 5 demons the likes of which you are all too familiar with: 4 babaus and an advances nabasu to be precise.
Nasira 1d20 + 2 ⇒ (5) + 2 = 7
Maelchar 1d20 + 2 ⇒ (3) + 2 = 5
Pakak 1d20 + 1 ⇒ (10) + 1 = 11
Zeriax 1d20 + 2 ⇒ (13) + 2 = 15
Morgrym 1d20 + 2 ⇒ (6) + 2 = 8
Sir Garith 1d20 + 1 ⇒ (3) + 1 = 4
So'rien 1d20 + 4 ⇒ (13) + 4 = 17
babau 1d20 + 7 ⇒ (12) + 7 = 19
nabasu 1d20 + 9 ⇒ (7) + 9 = 16
The demons cheer gleefully as the babaus tear into the lead heroes. The front babau attacks and steps up to be replaced by the babue behind it. the bottom one then attacks and steps diagonally allowing the last 1 to attack as well.
2 full attacks on each Garith and Morgrym flat footed.
Garith:
claw 1 1d20 + 14 ⇒ (10) + 14 = 24 for 1d6 + 7 + 2d6 ⇒ (1) + 7 + (3, 4) = 15
claw 2 1d20 + 14 ⇒ (14) + 14 = 28 for 1d6 + 7 + 2d6 ⇒ (3) + 7 + (6, 1) = 17
bite 1d20 + 14 ⇒ (7) + 14 = 21 for 1d6 + 7 + 2d6 ⇒ (1) + 7 + (2, 1) = 11
claw 1 1d20 + 14 ⇒ (6) + 14 = 20 for 1d6 + 7 + 2d6 ⇒ (4) + 7 + (3, 2) = 16
claw 2 1d20 + 14 ⇒ (8) + 14 = 22 for 1d6 + 7 + 2d6 ⇒ (3) + 7 + (5, 4) = 19
bite 1d20 + 14 ⇒ (20) + 14 = 34 for 1d6 + 7 + 2d6 ⇒ (5) + 7 + (6, 1) = 19
crit confirm 1d20 + 14 ⇒ (5) + 14 = 19 for 1d6 + 7 ⇒ (4) + 7 = 11
Morgrym:
claw 1 1d20 + 14 ⇒ (3) + 14 = 17 for 1d6 + 7 + 2d6 ⇒ (4) + 7 + (5, 2) = 18
claw 2 1d20 + 14 ⇒ (1) + 14 = 15 for 1d6 + 7 + 2d6 ⇒ (4) + 7 + (5, 5) = 21
bite 1d20 + 14 ⇒ (9) + 14 = 23 for 1d6 + 7 + 2d6 ⇒ (1) + 7 + (6, 5) = 19
claw 1 1d20 + 14 ⇒ (19) + 14 = 33 for 1d6 + 7 + 2d6 ⇒ (4) + 7 + (4, 3) = 18
claw 2 1d20 + 14 ⇒ (10) + 14 = 24 for 1d6 + 7 + 2d6 ⇒ (2) + 7 + (5, 1) = 15
bite 1d20 + 14 ⇒ (1) + 14 = 15 for 1d6 + 7 + 2d6 ⇒ (3) + 7 + (1, 4) = 15
The Nabasu looks out at the group as its eyes glow red. You feel part of your soul being ripped from you much like the bodaks earlier.
Everyone:
fort save DC 23 or 1 negative level.
After trying to drain your life the demon then concentrates on your mind as you feel the air solidify around you. As much as you wish it seems that you can't move at all and can only watch in horror as the demons continue to rip into your front lines.
Everyone:
Will save DC 23 or hold person spell.
The nabasu then reaches into a pouch and pulls forth a stone sending the entire area into silence.

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Var, did the babau approach? Garith can take AoOs while flatfooted and will do so if they try to approach
fort: 1d20 + 11 ⇒ (12) + 11 = 23
will: 1d20 + 8 ⇒ (2) + 8 = 10
exposed to awfulness refill will: 1d20 + 8 ⇒ (20) + 8 = 28
I'll roll my AoOs, and if I can and will use the Cage the Enemy if they provoked

Maelchar |

fort save dc 23: 1d20 + 12 ⇒ (17) + 12 = 29
will save dc 23: 1d20 + 14 ⇒ (17) + 14 = 31
greatsword
lead blades
keen edge
prot from evil
shield of faith +3

Maelchar |

Maelchar delays his action until someone makes room for him up further forward toward the foe.

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Imediate action as they approach Cage the Enemy
Any movement will provoke, even 5'steps. On a hot movement is canceled
One on me
AoO Shield Slam: 1d20 + 16 ⇒ (7) + 16 = 23
For 1d8 + 6 ⇒ (2) + 6 = 8
One on morgrym
AoO Shield Slam: 1d20 + 16 ⇒ (2) + 16 = 18
For 1d8 + 6 ⇒ (6) + 6 = 12
If I can, I'm bullrushing pushes into the one behind and is slammed
bullrush followup: 1d20 + 16 - 4 ⇒ (20) + 16 - 4 = 32
Hopefully smash into the wall and prone
If another approaches
AoO Shield Slam: 1d20 + 16 ⇒ (11) + 16 = 27
For 1d8 + 6 ⇒ (3) + 6 = 9
those are AoOs. I assume morgryms was missed, lemme know if I halted and knocked away any of the others?
Slam: 1d20 + 16 - 2 ⇒ (18) + 16 - 2 = 32 to prone
for 1d4 + 6 + 9 ⇒ (1) + 6 + 9 = 16
Radiance: 1d20 + 18 - 2 ⇒ (12) + 18 - 2 = 28
for 1d8 + 2 + 4 ⇒ (7) + 2 + 4 = 13
Slash: 1d20 + 13 ⇒ (6) + 13 = 19
for 1d8 + 6 + 9 ⇒ (5) + 6 + 9 = 20

Nasira Yusra Abujamal |

Fortitude Save: 1d20 + 9 - 3 ⇒ (3) + 9 - 3 = 9 A mythic point won't save that one. Another level lost.
Will Save: 1d20 + 12 - 3 ⇒ (20) + 12 - 3 = 29
Were those attacks successful against Garith and Morgrym?

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I totally screwed up, and missed rolling one of my AoOs
So the ones I rolled are the ones on garith, and this ones on Morgrym also add 9 damage to both those first AoOs, used mythic PA, assuming the first use expired so I deducted the MP
AoO Slam: 1d20 + 16 ⇒ (8) + 16 = 24
For 1d8 + 6 + 9 ⇒ (2) + 6 + 9 = 17
And Garith is attacking one on Morgrym he can slam into a wall.

DM Variel |

Garith with them winning initiative you a considered flat footed. You can not take an immediate action while flat footed. Just looked it up in the rules to confirm. All of the attacks still stand as rolled above.
Garith is able to slam the babau to the ground as he follows up with a slash from Radiance and another bash from his shield. Both attacks hit solidly injuring the prone demon.

So'rien Zeru |

Save vs Level drain: 1d20 + 7 ⇒ (17) + 7 = 24 Successful
Save vs Hold person: 1d20 + 7 ⇒ (1) + 7 = 8 ...not successful...GRRRRRR!!!

Pakak |

Save vs Level Drain with +2 on top of usual for Protection from Evil 1d20 + 9 ⇒ (9) + 9 = 18 Risk a mythic point for plus 1d6 ⇒ 2Darn, not enough!
Save vs Hold Person 1d20 + 11 ⇒ (19) + 11 = 30
Pakak feels his energy ebb, nevertheless, he tries to rally and should he see So'Rien freeze up, attempts to dispel it.
If for some reason, that's not possible, he'll try to dispel the silence instead
Best roll out of two thanks to Eldritch Breach
1d20 + 8 ⇒ (7) + 8 = 15
1d20 + 8 ⇒ (16) + 8 = 24

DM Variel |

Pakak sees So'rien freeze up from the mass hold person spell. Realizing the danger of having people frozen still unable to defend themselves or act he pulls deep within himself and casts a counterspell dispelling the hold effect.
The silence spell is still in effect and coming closer to the group.
Nice job Eldritch Breach!

Nasira Yusra Abujamal |

I was too slow - I had a remove paralysis prepared for S'orien. I actually wanted to see if the front liners were affected first, though. So waiting to post my action until I see if Morgrym and/or Zeriax are affected.

Morgrym Ironfist |

Fort: 1d20 + 13 + 2 ⇒ (18) + 13 + 2 = 33 +2 is for death effect. Ignore if not applicable.
Will: 1d20 + 10 ⇒ (4) + 10 = 14
Just as Morgrym's ready to bring his hammer up, he finds himself unable to move.
AC 25/touch 14/ff 23; Hp's 123/145; Stoneskin(DR 10/adamantine 30/90 used) Thanks, Pakak! Man that's a great spell.

Zeriax |

Fort: 1d20 + 11 + 2 ⇒ (1) + 11 + 2 = 14
Will: 1d20 + 11 + 2 ⇒ (15) + 11 + 2 = 28
Protection from Evil from Nasira added to the above. I don't think I have any way to add to that first save. Surge won't be enough :P
Zeriax grits his teeth as the insidious effect takes hold - he feels his very life force being sapped into somewhere dark and desolate. The cold is almost unbearable, yet his determination prevails, and he rains arrows at their opponents.
I'm seriously in doubt as what to do here guys - I know this is a little meta but I am not sure if I should give my best to down the babaus so you can get to the big guy, or just target the big guy.
I'm going to try and open a breach in their ranks. If you guys think differently let me know. I have even thought of acrobating behind them, but... Don't know what I would do next that I can't do from here :P
Flurry on the one nailed by Garith. Spending one MP to add damage and to-hit with Mythic Point Blank.
Flurry 1: 1d20 + 17 ⇒ (16) + 17 = 33
Damage if it hits: 2d6 + 19 + 3 + 1 ⇒ (5, 2) + 19 + 3 + 1 = 30
Flurry 2: 1d20 + 17 ⇒ (2) + 17 = 19
Damage if it hits: 2d6 + 19 + 3 + 1 ⇒ (3, 5) + 19 + 3 + 1 = 31
Flurry 3: 1d20 + 17 ⇒ (1) + 17 = 18
Damage if it hits: 2d6 + 19 + 3 + 1 ⇒ (2, 3) + 19 + 3 + 1 = 28
Geeeeeeeeeeeeeeez.....

So'rien Zeru |

So'rien nods his thanks to Pakak before turning his attention back to his enemy. Furious at having his will stolen, he unleashes a terrifying blast from his metamagic rod. A horrific explosion engulfs the room in flame, leaving So'rien's allies untouched.
Mythic Fireball, empowered, selective, Reflex DC 25 for half: 15d10 ⇒ (3, 7, 4, 4, 8, 10, 10, 9, 8, 7, 3, 6, 7, 7, 2) = 95
Spell Resistance checks with Eldritch Breach Babau 1: 1d20 + 10 ⇒ (9) + 10 = 191d20 + 10 ⇒ (18) + 10 = 28 Hit SR 28
Spell Resistance checks with Eldritch Breach Babau 2: 1d20 + 10 ⇒ (14) + 10 = 241d20 + 10 ⇒ (13) + 10 = 23 Hit SR 24
Spell Resistance checks with Eldritch Breach Babau 3: 1d20 + 10 ⇒ (7) + 10 = 171d20 + 10 ⇒ (18) + 10 = 28 Hit SR 28
Spell Resistance checks with Eldritch Breach Babau 4: 1d20 + 10 ⇒ (3) + 10 = 131d20 + 10 ⇒ (8) + 10 = 18 Hit SR 18
Spell Resistance checks with Eldritch Breach Nabasu: 1d20 + 10 ⇒ (13) + 10 = 231d20 + 10 ⇒ (19) + 10 = 29 Hit SR 29
95 fire damage, bypassing all resistance and immunity

Nasira Yusra Abujamal |

Nasira casts a spell, calling on her goddess to release the bonds that prevent the dwarven rager from moving.
Remove paralysis on Morgrym
She averts her eyes from the nabasu, looking at the ground beneath the front-liners' feet instead of directly at the enemies.

So'rien Zeru |

oops sorry man! lol was reading the wrong line! You're right, they still get resistance.

DM Variel |

Morgrym feels himself stuck solid as the air around him solidifies. Nasira takes one look at the frozen stiff warrior and casts a spell to free the mighty Morgrym. She then averts her eyes to keep from staring at the large demon in the back hoping that it will be enough to keep her from losing more of her vital life force.
Zeriax feels that same effect that Nasira is trying to avoid as part of his soul is ripped from him. While he is still able to hold onto his will power enough to keep form being held the affect clearly bothered the monk. The usually reliable sharpshooter hit with his first attack but the following 2 arrows both missed by a large margin.
So'rien, freed by Pakak, rolls up his sleeves revealing a potent rod. Unleashing the power of the rod to spare his allies he casts forth the mightiest fireball he possibly can. The raging inferno is enough to even cause the stone walls and the 3 sarcophagi to glow red with heat.
reflex babau 1 1d20 + 8 ⇒ (13) + 8 = 21 fail
reflex babau 2 1d20 + 8 ⇒ (15) + 8 = 23 fail
reflex babau 3 1d20 + 8 ⇒ (15) + 8 = 23 fail
no reflex save needed for babau 4 due to SR
Nabasu 1d20 + 17 ⇒ (13) + 17 = 30 success 95/2=47-10=37 damage
3 of the babaus vaporize, or at least seem to vaporize in the fireball as they disappear after the falsh of light and heat. 1 of the lesser demons stands there unfazed by the fire. The Nabasu in the back is smoking and looks pissed off but is still standing there with hate in his eyes and So'rien knows that the next attack is going to be directed at him.
Garith then bastions the Nabasu limiting the amount of damage any of the others take from the demon.
Bad guys round 2
The lone remaining babau tries to step forward to attack Garith with everythihg he has available to him.
The babau attacks thrice at the paladin.
claw 1 1d20 + 14 ⇒ (12) + 14 = 26 for 1d6 + 7 ⇒ (1) + 7 = 8
claw 2 1d20 + 14 ⇒ (13) + 14 = 27 for 1d6 + 7 ⇒ (1) + 7 = 8
bite 1d20 + 14 ⇒ (15) + 14 = 29 for 1d6 + 7 ⇒ (1) + 7 = 8
The babau uses his standard action to teleport behind the casters and provoke from the back between Zeriax and Nasira.
concentration check cast defensively 1d20 + 10 ⇒ (11) + 10 = 21failed so remains in his spot.
The Nabasu remains where he is forcing the front fighters to move forward to attack him limiting the number of attacks he might receive at this time. He continues to look around at everyone affecting them all again with his death stealing gaze.
Everyone need fort save DC 23 or take a negative level. Nasira you averted your eyes so 50% chance it does not affect you. Go ahead and roll it yourself.
He then cackles as he points at So'rien and a familiar black bolt of lightning strikes So'rien weakening him and sucking more life from him.
ranged touch attack enervation 1d20 + 12 ⇒ (7) + 12 = 19 for 1d4 ⇒ 1 negative levels
Good Guys up. Need fort saves first please

Morgrym Ironfist |

Fort: 1d20 + 13 + 2 ⇒ (20) + 13 + 2 = 35
Freed as quickly as he was held, Morgrym's fury rises as he glares at the cackling demon and moves near it to attack. "Not a fan just so ya know," he simply tells it as he raises his hammer high and brings it down hard straight toward its face.
Move 10' directly left. Attack Nabasu.
Acrobatics: 1d20 + 11 ⇒ (7) + 11 = 18 To avoid AoO
Mwk Cold Iron Earth breaker(Raging w/PA): 1d20 + 14 ⇒ (18) + 14 = 32
Damage: 2d6 + 23 + 1d6 ⇒ (2, 6) + 23 + (4) = 35
AC 26/touch 12; Hp's 150/172; Acid/Cold resist 5, Fire 2; Attacks: Good aligned, +1d6 vs. Evil Outsiders; DR 4-; Rage 3/32; Mythic Power(1/9 used); Stoneskin(DR 10/adamantine 30/90 used)

Maelchar |

fort save dc 23: 1d20 + 12 + 2 ⇒ (1) + 12 + 2 = 15
Maelchar groans and grits his teeth as he feels a bit of himself sucked away by the Nabasu's gaze...

Maelchar |

SInce MOrgrym stepped up to attack the Nabasu, Maelchar takes a step forward into Morgrym's place and strikes at the remaining babau.
to hit: 1d20 + 9 + 2 ⇒ (12) + 9 + 2 = 23
dmg if hits: 3d8 + 3d6 + 3 + 2 + 6 ⇒ (2, 1, 7) + (1, 2, 1) + 3 + 2 + 6 = 25
using power attack w/furious focus, vital strike, cold iron weapon

Zeriax |

I guess we can say a breach has been opened. Dang So'rien! :D
Fortitude: 1d20 + 10 ⇒ (13) + 10 = 23 ...Phew...
With the brutal explosion brought to be by his companion, the way is now clear for them to fall on the mighty Demon assulting them, and Zeriax does exactly that.
Going all out on the Nabasu now:
- Using Perfect Strike
- Using Ki Flurry
- Using arrows of Evil Outsider Bane (+2 to hit and +2d6 damage)
- Spending one MP to add damage and to-hit with Mythic Point Blank Shot
Shot 1: 1d20 + 17 + 2 ⇒ (10) + 17 + 2 = 29
Shot 1 Perfect Strike: 1d20 + 17 + 2 ⇒ (7) + 17 + 2 = 26
Damage if it hits: 2d6 + 19 + 3 + 1 + 2d6 ⇒ (1, 1) + 19 + 3 + 1 + (4, 3) = 32
Shot 2: 1d20 + 17 + 2 ⇒ (20) + 17 + 2 = 39
Damage if it hits: 2d6 + 19 + 3 + 1 + 2d6 ⇒ (1, 6) + 19 + 3 + 1 + (4, 6) = 40
Shot 2 CRIT?: 1d20 + 17 + 2 ⇒ (6) + 17 + 2 = 25
Additional damage if it crits: 4d6 + 38 + 6 + 2 + 2d6 ⇒ (5, 2, 1, 1) + 38 + 6 + 2 + (2, 4) = 61
Shot 3: 1d20 + 17 + 2 ⇒ (14) + 17 + 2 = 33
Damage if it hits: 2d6 + 19 + 3 + 1 + 2d6 ⇒ (3, 4) + 19 + 3 + 1 + (6, 5) = 41
Shot 4: 1d20 + 12 + 2 ⇒ (5) + 12 + 2 = 19
Damage if it hits: 2d6 + 19 + 3 + 1 + 2d6 ⇒ (5, 5) + 19 + 3 + 1 + (1, 6) = 40
---Status---
HP: 78
AC: 26 (1 is from Prot Evil)
Ki: 8/9
MP: 7/9
Perfect Strike: 8/9
Effects: Life Bubble, Protection from Evil, 1 Negative Level
Spent 4 out of 11 arrows of Evil Outsider Bane

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fort: 1d20 + 11 ⇒ (2) + 11 = 13
Garith suffers the Nabasu's gaze but aims to lock down the Babau
CtE AoO: 1d20 + 18 - 1 ⇒ (11) + 18 - 1 = 28
For 1d8 + 8 + 9 ⇒ (6) + 8 + 9 = 23
He then moves to finish what Maelchar started
5' step up, and full attack
Radiance: 1d20 + 18 - 2 ⇒ (19) + 18 - 2 = 35
for 1d8 + 8 + 9 ⇒ (2) + 8 + 9 = 19
slam: 1d20 + 16 - 2 ⇒ (1) + 16 - 2 = 15
For 1d8 + 3 + 6 ⇒ (2) + 3 + 6 = 11
Itterative: 1d20 + 13 - 2 ⇒ (10) + 13 - 2 = 21
for 1d8 + 8 + 9 ⇒ (8) + 8 + 9 = 25
Radiance confirmation: 1d20 + 18 - 2 ⇒ (14) + 18 - 2 = 30
for 1d8 + 8 + 9 + 9 ⇒ (7) + 8 + 9 + 9 = 33
If 52 damage from the crit finishes it, he cleaved through the body and his shield-swing puffs through most...
LoH: 4d6 ⇒ (6, 5, 3, 1) = 15

Nasira Yusra Abujamal |

Averted eye, high is good: 1d100 ⇒ 62 Phew!
"Goddess, show us your light! Sweep these abyssal vermin whence they came!"
Mythic Holy Smite centered on the junction between the two demons. Spell link
A brilliant light envelopes the demons along with Sir Garith and Morgrym. While the dwarf and the angelkin feel the warmth of a sunny day wash harmlessly over them, (I hope) the demons feel a chill to the very marrow of their bones as Sarenrae's light washes over and through them.
Damage to evil outsiders, Will DC DC 18: 9d10 ⇒ (1, 7, 10, 9, 1, 8, 8, 9, 1) = 54
vs Spell Resistance for Babau: 1d20 + 9 + 2 ⇒ (1) + 9 + 2 = 12
Eldritch Breach, second roll: 1d20 + 9 + 2 ⇒ (13) + 9 + 2 = 24
vs Spell Resistance for Nabasu: 1d20 + 9 + 2 ⇒ (9) + 9 + 2 = 20
Eldritch Breach, second roll: 1d20 + 9 + 2 ⇒ (11) + 9 + 2 = 22
If they are affected by the spell and fail their save, they are also blinded for two rounds. If they are affected and make their save, they are blinded for one round.

DM Variel |

Morgrymn sees the opening creatred by So'rien and takes full advantage of the situation. Rushing forward he swings his hammer at the nabasu only to find that the babau has inserted his claws into Morgrym's side.
AOO 1d20 + 14 ⇒ (16) + 14 = 30 for 1d6 + 7 ⇒ (5) + 7 = 12
The babau draws blood but not much as the hammer connects solidly on the nabasu.
Maelchar sees his chance and hurries forward as well. Greatsword flashing he strikes the lesser demon that dared to attack Morgrym. Cold iron worked wonders as the demonic skin party easily before the blade.
Zeriax switches targets as the goes after the nabasu casuing everyone to lose health and vitality. His first three arrows all hit the demon puncturing holes int he skin but the second arrow did not seem to hit a major vital spot as it first seemed to. The fourth arrow missed altogether. Oww that hurt even without he crit
Garith steps up after locking the babau down and from moving to block the path inward. With an appreciative nod to Maelchar for startinghte damage on the demon Garith swings Radiance ina mighty arc critically hitting the demon. Even after receiving such a tremendous blow the demon is still on its feet as it avoids the last 2 attacks from Garith. Cage the enemy is an immediate action and prevents you from using LoH this round Garith.
Nasira, seemingly tired of the demons gazing at them and draining their will and life calls down fire from the heavens as it lands among the fighters. As she assumed all of her companions were not phased by it at all. The demons though were mixed.
The babau gets bathed in the white hot light and skin crackles under the pure holy light eventually sending it back to the realm it came from. The nabasu laughs as the light does nothing but fizzle against his skin.
Pakak and So'rien up still with only the nabaus (injured) remaining.

So'rien Zeru |

So'rien feels the effects of the ray of black energy strike him, pulling life from his body yet again, followed by the deadly gaze of the creature.
Fort save + spending a mythic surge: 1d20 + 7 + 1d6 ⇒ (13) + 7 + (6) = 26
Managing to resist the gaze, So'rien speeds up his allies attacks.
Haste on everyone.

DM Variel |

So'rien hastes his fellow fighters giving the boost they may need to finish off the demon.
Seeing the forces arrayed against it the demon tries to defensively cast a spell 1d20 + 18 ⇒ (7) + 18 = 25 success
He then disappears from sight.
He teleported away but where you don't know.
Good guys up but no enemies in sight for you or Irabeth.

Nasira Yusra Abujamal |

Spellcraft: 1d20 + 13 - 4 ⇒ (19) + 13 - 4 = 28 Penalty for averting my eyes, I'm doing this based on sound alone; if that's cool, I will read the spoiler, otherwise, I will auto-aid someone else's check

Maelchar |

Guessing that the demon either teleported because most of them can, or went invisible because some can, Maelchar casts invisibility purge.

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Spellcraft: 1d20 + 7 ⇒ (10) + 7 = 17
If the nabasu also has the DC 17 will save to make to be able to teleport within 20 ft of Garith cause of his anchoring aura

Zeriax |

Zeriax invokes his natural powers to scan for further enemies, which may be unseen.
SLA: See Invisibility.

Maelchar |

Maelchar cast invisibility purge... don't waste your SLA if it's only 1x/day

Zeriax |

Sorry man, my bad. I missed that. I won't use the SLA then, if that is ok with Variel.
"We should check those sarcophagus friends, but stay alert nonetheless" - the monk suggests.

Nasira Yusra Abujamal |

Nasira is concerned about those that remained behind, concerned that the demon might have jumped through space to attack them. She turns and heads back to where Irabeth and her wife were last seen, encouraging them to come down closer to the party for safety's sake.

Morgrym Ironfist |

"Blast! Teleported? Blasted cheater. Apparently it's not stupid 'cause it was gonna die. Alright, Zeriax, let's go check it out."

DM Variel |

Zeriax it is not a bad idea to have it cast as if you guys get separated then you will still be able to see it.
Nasira, you see Irabeth in a guarded stance as she knows better then to let her guard down in the Worldwound. Likewise Anevia has her bow out and knocked.
Morgrym the first of the 3 sarcophagi are empty. Completely empty as if the demons had teleported inside and grabbed remains and teleported out again for some nefarious scheme.

Zeriax |

Zeriax sweeps the area carefully - "What could have been the purpose of that foul creature here?"
Taking 20 on my Perception here, for +38