Variel's Reign of Winter

Game Master Neltji

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Human Fighter14HP97/112 Init+6,Per+14,F13R8W10 AC20T12FF17

HP 57/57
AC 18
Spells in effect:+2 Saves vs. Cold +5 Survival, -2 perception to hear when hatflaps pulled down.,Bless(+1 Hit/save vs. fear)

Lift me up, let's show her the power of teamwork!

Jetro allows himself to be lifted and squints his eye at the witch as his fingers dance along the string once more.

PBS,PS.Bles,RS: 1d20 + 10 ⇒ (19) + 10 = 291d8 + 7 ⇒ (2) + 7 = 9
PBS,PS.Bles,RS: 1d20 + 10 ⇒ (9) + 10 = 191d8 + 7 ⇒ (6) + 7 = 13
PBS,PS.Bles,RS: 1d20 + 5 ⇒ (10) + 5 = 151d8 + 7 ⇒ (4) + 7 = 11


HP: 131/131 || AC: 26 (30 with Mobility)

Greta is immune to cold :P

Though... Variel, Helgash is not correctly positioned on the map - as per my post, he should be at R:14, bottom left. Thus either he is not hit, or Greta and Sheelah are not hit?

Greta just laughs the cold away - "Foolish creatures - taste my AXE!" - sidestepping to flank her immediate enemy with Helgash, and swinging hard.

5' step to R:16, bottom left, and full attacking.

Greataxe attack 1: 1d20 + 11 - 2 + 2 + 1 ⇒ (13) + 11 - 2 + 2 + 1 = 25
Damage if it hits: 1d12 + 7 + 3 + 3 ⇒ (11) + 7 + 3 + 3 = 24

Greataxe attack 2: 1d20 + 6 - 2 + 2 + 1 ⇒ (17) + 6 - 2 + 2 + 1 = 24
Damage if it hits: 1d12 + 7 + 3 + 3 ⇒ (10) + 7 + 3 + 3 = 23


Roll20 / Male half-orc investigator (empiricist) 1/swashbuckler (inspired blade) 1 // Init +3; Senses darkvision 60 ft.; Perception +7 / AC 19, touch 14, flat-footed 15 (+5 armor, +3 Dex, +1 dodge) / hp 22/22 / Fort +5, Ref +10, Will +6

I hope we can retcon some if necessary - Helgash may use a LoH if needed, depending on who will be hit by the cold, and if Life Link kicks in for Sheelah or not. Also, did I manage to cast Protection from Evil on Greta or not?

The paladin takes heed of Venja's words, dropping the bardiche and reaching for the adamantine longsword, as he steps forward - "The goddess' weapon will strike you down!"

Assuming the cold attacks will still be towards Greta and Sheelah - let me know if I should roll any saves nonetheless. 5' stepping from R:14, bottom left to R:14, bottom right.

Adamantine longsword: 1d20 + 11 - 2 + 2 + 1 ⇒ (16) + 11 - 2 + 2 + 1 = 28
Damage if it hits: 1d8 + 12 ⇒ (8) + 12 = 20


Helgash I tried to place yiu as close as possible as the trees were blocking the square you wanted to go to. That is what I meant by having to go around the trees. You will have to make both saves please. Also yes sorry I thought I answered in the previous update but Helgash would have cast protection from evil on Greta.


HP: 41/59 AC: 18 Saves F:7/R:4/W:10 P:+14(17) Hungerseed (Oni-Tiefling) Arctic Druid 8 Sheelah HP: 15/33 AC: 20 (+4) F:6/R:9/W:4 P:+6

1d20 + 9 ⇒ (11) + 9 = 20
1d20 + 9 ⇒ (20) + 9 = 29
half damage: 9 damage

Sheelah growls and simply moves back from the Golem to S:16 and ges defensive, hissing

can I control the flaming sphere from where I'm standing? If so i move it and begin casting SNA3

otherwise i just start casting


You do not have line of sight to know where to send it Beck so no you can not control it right now.


Roll20 / Male half-orc investigator (empiricist) 1/swashbuckler (inspired blade) 1 // Init +3; Senses darkvision 60 ft.; Perception +7 / AC 19, touch 14, flat-footed 15 (+5 armor, +3 Dex, +1 dodge) / hp 22/22 / Fort +5, Ref +10, Will +6

Reflex: 1d20 + 7 ⇒ (10) + 7 = 17
Reflex: 1d20 + 7 ⇒ (6) + 7 = 13

6+3=9 points of damage? +5 from Sheelah (she heals 5)


Duardlara where are you?

From atop the icy wall held in position by Venja Jetro rains down death from his bow. At least it normally has been death but the hair tickled his leg and only the first of the three shots landed scoring any wounds on the winter witch.

Without any visualization of what is going on the other side of the wall Beck starts a casting.

Where things are getting interesting though is up front and brutal as Helgash and Greta unload on the ice golem against them. The golem explodes upon the blows releasing an icy burst of flying shards impaling all around it in 10 feet for 3d6 ⇒ (3, 4, 6) = 13 piercing and 2d6 ⇒ (1, 6) = 7 cold damage reflex 14 for half.

reflex save 1d20 + 6 ⇒ (12) + 6 = 18
reflex save 1d20 + 6 ⇒ (9) + 6 = 15
reflex 1d20 + 1 ⇒ (10) + 1 = 11

The second golem steps up and attacks Helgash under instruction from the winter witch as his attacks bypassed the DR on the golem.

slam 1 1d20 + 9 ⇒ (20) + 9 = 29 for 1d6 + 3 + 1d6 ⇒ (5) + 3 + (2) = 10
threat confirmation 1d20 + 9 ⇒ (12) + 9 = 21 for 1d6 + 3 + 1d6 ⇒ (1) + 3 + (5) = 9
slam 2 1d20 + 9 ⇒ (19) + 9 = 28 for 1d6 + 3 + 1d6 ⇒ (3) + 3 + (5) = 11

Nahzena then directs a floating hand that was behind her to reach out and touch Jetro as Nahzena continues to fly overhead out of reach of Helgash and Greta.

spectral hand touch attack fro Nahzena's vampiric touch spell 1d20 + 5 ⇒ (9) + 5 = 14 for 4d6 + 1d4 ⇒ (3, 3, 2, 2) + (2) = 12 cold damage

Good guys up round 3


F 8 R 11 W 9 | hp 103/103 | Init +7 | Perc +20, +1 vs traps | Effects: Endure elements (vs. cold), Fly, Shield, Greater Darkvision Female Elf Rogue 3/Evoker (Admixture) 3/Arcane Trickster 8 | AC 23, T 14, F 20, CMD 19 |

Sorry about my indecision.

Growling at her uselessness, Duardlara moves so her cone of flame hits the widest possible part of the wall, right in the main path, and she does her best to melt it down.

Burning Hands fire damage: 5d4 + 5 ⇒ (3, 3, 2, 1, 3) + 5 = 17

Any chance that a wall of ice has fire vulnerability? :-P


Sorry Duardlara no it does not have fire vulnerability. You do however make a large dent in the wall that should easily be broken through with another fire attack. Even an alchemist fire should have a decent chance over 2 rounds.


F 8 R 11 W 9 | hp 103/103 | Init +7 | Perc +20, +1 vs traps | Effects: Endure elements (vs. cold), Fly, Shield, Greater Darkvision Female Elf Rogue 3/Evoker (Admixture) 3/Arcane Trickster 8 | AC 23, T 14, F 20, CMD 19 |

I messed up the damage. I thought it was +1 per die, it should be +1 per casting, so the damage was 13. I could not have burned through, anyway. I meant to check that before I posted, sorry.

EDIT: Seeing the wall still standing, next round she will cast elemental touch (fire variant) and start touch-attacking the wall. Just in case my travels take me offline again when it's my turn. First round damage should be 1d6 + 1, following rounds 1d6. Once she can get through the wall, she will tumble in and gang up on whatever ice golem is getting hit currently.


AC 19/11/18 (12/t11/ff11) ; hp 63/63; saves: F 5 R 4 W 9; bab 4, melee 4, ranged 5; CMB 4, CMD 15; speed 30; init +5; aasimar (peri-blooded) Witch (winter)-5/Winter Witch-4
skills:
Acro 2, appr 5, bluff 3, diplo 6, fly 12, heal 5, intim 7, Kn arcane 16(17), know planes 10, know history 10, know nature 10, kn local 9, ling 9, perc 14, sm 3, splcrft 16(17), stealth 1, UMD 11/+2 hut

While still holding up Jetro so he can fire at the witch again, Venja aims a lightning bolt at the left corner of R15, to hit only the golem.

lightning bolt, dc 18 reflex for half dmg: 6d6 ⇒ (3, 2, 3, 4, 4, 2) = 18 well that was pathetically average but should at least slow the thing down a bit


Human Fighter14HP97/112 Init+6,Per+14,F13R8W10 AC20T12FF17

Jetro does the twing-wang once more
PS,Bless,PBS: 1d20 + 10 ⇒ (9) + 10 = 191d8 + 7 ⇒ (3) + 7 = 10
PS,Bless,PBS: 1d20 + 10 ⇒ (19) + 10 = 291d8 + 7 ⇒ (6) + 7 = 13
PS,Bless,PBS: 1d20 + 5 ⇒ (8) + 5 = 131d8 + 7 ⇒ (4) + 7 = 11


HP: 41/59 AC: 18 Saves F:7/R:4/W:10 P:+14(17) Hungerseed (Oni-Tiefling) Arctic Druid 8 Sheelah HP: 15/33 AC: 20 (+4) F:6/R:9/W:4 P:+6

Seeing that the wall does not seem to be particualrly affected by the fire more than most things are, Beck summons
1d3 ⇒ 2 Earth elementals that appear and tear at the wall

slam: 1d20 + 6 ⇒ (6) + 6 = 12
for 1d6 + 4 ⇒ (6) + 4 = 10 Does Earth Mastry apply as both the elemental and the wall are on the ground?

slam: 1d20 + 6 ⇒ (2) + 6 = 8
for 1d6 + 4 ⇒ (4) + 4 = 8

at which point both earthglide to the other side of the wall, regardless of wether or not it breaks.

beck moves to U:16, and ...

not sure if the wall is still there, i'll act once i know, if that's cool


Venja the wall blocks line of sight so you would not be able to target the golem.

Beck which 5ft section of the wall are they going after? They will auto hit the wall but have to go through the hardness where the fire did not.


AC 19/11/18 (12/t11/ff11) ; hp 63/63; saves: F 5 R 4 W 9; bab 4, melee 4, ranged 5; CMB 4, CMD 15; speed 30; init +5; aasimar (peri-blooded) Witch (winter)-5/Winter Witch-4
skills:
Acro 2, appr 5, bluff 3, diplo 6, fly 12, heal 5, intim 7, Kn arcane 16(17), know planes 10, know history 10, know nature 10, kn local 9, ling 9, perc 14, sm 3, splcrft 16(17), stealth 1, UMD 11/+2 hut

I'm flying above the level of the wall, remember?

note this post - she's flying as well as holding up Jetro


Ok I see it sorry I was thinking that you were onthe ground. Good to go then.


Roll20 / Male half-orc investigator (empiricist) 1/swashbuckler (inspired blade) 1 // Init +3; Senses darkvision 60 ft.; Perception +7 / AC 19, touch 14, flat-footed 15 (+5 armor, +3 Dex, +1 dodge) / hp 22/22 / Fort +5, Ref +10, Will +6

Reflex: 1d20 + 7 ⇒ (12) + 7 = 19
Reflex: 1d20 + 7 ⇒ (9) + 7 = 16

Helgash eats 6+3-3 (ice golem explosion, Cold Resistance 5 drops the cold damage to zero?) +10 +11 = 27 points of damage, and goes down to 13hp

The tiefling is badly battered as the golem tears viciously on to him, but still he is undeterred, bleeding body glowing with a golden light that mends his wounds - "We will not be stopped!" - he roars, stepping closer to the other golem, drawing his shield, and attacking again - "Come and face me then!"

Moving to... R:16, bottom right (drawing Heavy Steel Shield as part of the move).
Not sure if that will offer me a flank with any of the Earth Elementals? If it does, add +2 to the hit number below.
Using LoH.
Dropping all Life Links.

LoH: 1d6 + 2 + 2 ⇒ (6) + 2 + 2 = 10

Longsword 1h, Adamantine: 1d20 + 11 - 2 + 1 ⇒ (15) + 11 - 2 + 1 = 25
Damage if it hits: 1d8 + 8 ⇒ (5) + 8 = 13

AC goes to 24. HP updated.


HP: 131/131 || AC: 26 (30 with Mobility)

Greta doesn't even bother to talk, though she gives a second sidelong glance at the wounded Helgash - this does not stop her action, wading straight in toward the golem, and striking as hard as she can.

Charging to S:16, top right.
Using Vital Strike.

Greataxe: 1d20 + 11 - 2 + 2 + 1 ⇒ (20) + 11 - 2 + 2 + 1 = 32
Damage if it hits: 2d12 + 7 + 3 + 3 ⇒ (6, 8) + 7 + 3 + 3 = 27

Crit?: 1d20 + 11 - 2 + 2 + 1 ⇒ (7) + 11 - 2 + 2 + 1 = 19
Additional damage if it crits: 2d12 + 14 + 6 + 6 ⇒ (7, 1) + 14 + 6 + 6 = 34

So, I think if it crits the damage boils down to 3d12 for greataxe crit + d12 for Vital Strike + all the other modifiers x3 (as above) - is that correct?


With a blast of lightning and massive blows from Helgash and a incredibly powerful 1 from Greta the second golem burst apart again in a shower of flying ice shards. 3d6 ⇒ (1, 6, 6) = 13 piercing damage and 2d6 ⇒ (2, 6) = 8 cold damage reflex DC 14 for half.

Helgash it looks like you are correct with your damage assessment and the negation of the cold damage. Correct as well on the vital strike and crit damage by what I can see.

Beck are the elementals attackingthe same portion or different trying to open a wider gap?


HP: 41/59 AC: 18 Saves F:7/R:4/W:10 P:+14(17) Hungerseed (Oni-Tiefling) Arctic Druid 8 Sheelah HP: 15/33 AC: 20 (+4) F:6/R:9/W:4 P:+6

Hitting the same portion, trying to open a path to get through


Human Fighter14HP97/112 Init+6,Per+14,F13R8W10 AC20T12FF17

Well now, are you reconsidering your attitude about now? Jetro addresses the witch.


With the combined effort of the burning hands and the pummeling from the earth elementals (sorry not allowing earth mastery at this time) a 5ft breach in the wall was made. The air was crisp and warned any of trying to pass through it.

Beck you still can take an action but moving along with Nahzena's action as well.

At Jetro, Not at all you little nuisance. I have not yet begun to deliver my arsenal upon you. First though I must take care of your meddlesome mount. Flying above the level that she believes Helgash or Greta could reach even with reach weapons the winter witch focuses her ire on Venja and Jetro. Hoping to target 2 birds with one stone she casts a potent spell aimed at reducing Venja's magical prowress and her ability to hoist Jetro up.

touch attack 1d20 + 6 ⇒ (6) + 6 = 12 touch of idiocy

Thanks to the glowing spectral hand Nahzena is able to bypass Venja's defenses and Venja feels her mind slowly shrivel up as she loses 1d6 ⇒ 4 intelligence and takes 1d4 ⇒ 4 cold damage

The loss of her mental acumen causes the weight of Jetro to become unbearable as Jetro falls to the ground taking 1d6 ⇒ 5 falling damage and ending up prone on the ground.

Good guys up. Jetro prone on the ground. Venja is now at 16 int. Nahzena is at 25ft above the ground.

Venja the duration of the int loss is 80 minutes.
Don't forget the reflex save for the ice golem's death burst!


F 8 R 11 W 9 | hp 103/103 | Init +7 | Perc +20, +1 vs traps | Effects: Endure elements (vs. cold), Fly, Shield, Greater Darkvision Female Elf Rogue 3/Evoker (Admixture) 3/Arcane Trickster 8 | AC 23, T 14, F 20, CMD 19 |

If the earth elementals finished creating a hole in the wall the same round as my burning hands, I won't do the elemental touch described earlier. If that's the case, I will do the following:

Duardlara dives through the gap in the wall fully expecting an attack as she comes through. The piercing cold of the barrier get through her normal natural resistance, though, causing Cold damage: 1d6 + 8 - 5 ⇒ (4) + 8 - 5 = 7 worth of damage.

Moving to the right of the scrum with the ice golem, she targets the witch, hoping to thaw her out a bit.

Scorching Ray touch attack: 1d20 + 7 ⇒ (4) + 7 = 11

Fire damage: 4d6 + 1 ⇒ (6, 2, 2, 3) + 1 = 14

Sigh


Human Fighter14HP97/112 Init+6,Per+14,F13R8W10 AC20T12FF17

Stats
HP 45/57
AC 18
Spells in effect:+2 Saves vs. Cold +5 Survival, -2 perception to hear when hatflaps pulled down.

Jetro stands(moves) and then follows Duardlara through the wall
damage: 1d8 + 5 - 2 ⇒ (5) + 5 - 2 = 8


Roll20 / Male half-orc investigator (empiricist) 1/swashbuckler (inspired blade) 1 // Init +3; Senses darkvision 60 ft.; Perception +7 / AC 19, touch 14, flat-footed 15 (+5 armor, +3 Dex, +1 dodge) / hp 22/22 / Fort +5, Ref +10, Will +6

Reflex: 1d20 + 7 ⇒ (4) + 7 = 11

Is it a single reflex save Variel? If so, Helgash eats another 13 damage (piercing) + 3 damage (cold) = 16, dropping to 7 HP.

Severely wounded, and bleeding from the shards exploding all around him, the paladin drops the shield and takes a moment to tend his wounds, uttering a prayer to Iomedae, and basking in the Goddess's healing light.

Cure Moderate Wounds: 2d8 + 4 + 2 + 2 + 2 ⇒ (7, 1) + 4 + 2 + 2 + 2 = 18

"Venja! Can you get me or Greta flying?!" - he shouts at his companion.


HP: 131/131 || AC: 26 (30 with Mobility)

Reflex: 1d20 + 7 ⇒ (18) + 7 = 25= 6 points of piercing damage

Quickly moving out of the way of the explosion, Greta manages to avoid most of it, but then can do nothing besides simply simply staring up at their enemy, growling - "What are we going to do!?"

Moving away from the others, wanting to avoid some sort of area attack, she focuses her attention on their opponent again - "If you get down here now, you may have a chance to surrender WENCH!"

Moving to S:19, top right.


Only 1 save total Helgash. You have it correct.


Venja, Beck?

Duardlara tries to scorch Nahzena but the blast flies errant lay shrinking a tree overhead. A low moaning sounds occurs upon the impact of the Flames as it seems the trees are aware of the damage done to them.

Helgash and Greta reposition themselves as Jetro runs through the cold wall to get sight if his quarry.


HP: 41/59 AC: 18 Saves F:7/R:4/W:10 P:+14(17) Hungerseed (Oni-Tiefling) Arctic Druid 8 Sheelah HP: 15/33 AC: 20 (+4) F:6/R:9/W:4 P:+6

Sorry, Since she can't do anything, Beck orders Sheelah back around the corner of the house to Q19.

[round 3]
He then moves up 20 draws his sling as a swift action with the aid of his tail and loads up a sling-shot

Current round: 4
Beck pops through the wall taking 1d6 + 8 - 5 ⇒ (3) + 8 - 5 = 6cold

snaps a shot at the flying witch
sl-zing: 1d20 + 6 ⇒ (2) + 6 = 8
for1d4 + 3 ⇒ (4) + 3 = 7

and loads up another shot(swift via tail)


AC 19/11/18 (12/t11/ff11) ; hp 63/63; saves: F 5 R 4 W 9; bab 4, melee 4, ranged 5; CMB 4, CMD 15; speed 30; init +5; aasimar (peri-blooded) Witch (winter)-5/Winter Witch-4
skills:
Acro 2, appr 5, bluff 3, diplo 6, fly 12, heal 5, intim 7, Kn arcane 16(17), know planes 10, know history 10, know nature 10, kn local 9, ling 9, perc 14, sm 3, splcrft 16(17), stealth 1, UMD 11/+2 hut

sorry was away, didn't realize Venja was up...

While up in the air, she loads her crossbow and fires a bolt at the witch.

to hit: 1d20 + 3 ⇒ (20) + 3 = 23
dmg if hits: 1d8 ⇒ 7

to confirm: 1d20 + 3 ⇒ (20) + 3 = 23
addl dmg if crits: 1d8 ⇒ 5

woo hooo!!!


Venja hits Nahzena with the bolt but still no signs of blood can be seen from her wounds. Clearly she had fortified herself once the reality siphon was gone bolstering her health with spells such as false life and the vampiric touch.

Moving away from the icewall to be out of a blast area Nahzena unleashes a potent spell designed to cover the area with hailstones. Everyone but Venja and Sheelah gets hit with the hailstones butonce the pounding is done heavy snow starts to fall limiting the sight and effectiveness of ranged weapons. (-4 perception and -2 to hit with ranged weapons.) The heavy snow makes movement difficult as the area is difficult terrain.

The small earth elementals manage to destroy the last 5ft section of the wall of ice to the east before the hail obliterates them.

hail damage 3d6 ⇒ (1, 2, 4) = 7 bludgeoning and 2d6 ⇒ (4, 3) = 7 cold no save for either.

Party is up!


Human Fighter14HP97/112 Init+6,Per+14,F13R8W10 AC20T12FF17

Stats
HP 23/57
AC 18
Spells in effect:+2 Saves vs. Cold +5 Survival, -2 perception to hear when hatflaps pulled down.

Jetro grits his teeth and takes out two magic arrows to shoot her

+1 arrow,PBS,PS,Bless: 1d20 + 9 ⇒ (12) + 9 = 211d8 + 8 ⇒ (2) + 8 = 10
+1 arrow,PBS,PS,Bless: 1d20 + 4 ⇒ (13) + 4 = 171d8 + 8 ⇒ (6) + 8 = 14


HP: 41/59 AC: 18 Saves F:7/R:4/W:10 P:+14(17) Hungerseed (Oni-Tiefling) Arctic Druid 8 Sheelah HP: 15/33 AC: 20 (+4) F:6/R:9/W:4 P:+6

Beck grumbles as he takes a few hits and strolls over to F:16, unhindered by the ice due ot Icewalk, and launches a shot

sling: 1d20 + 6 ⇒ (17) + 6 = 23
for 1d4 + 3 ⇒ (3) + 3 = 6
loading up another bullet.


Jetro fires a pair of magical arrows and puts the first to good use. The arrow strikes Nahzena past her magically raised defenses as she glares down upon him. The second arrow misses the mark.

Unfazed by the difficult terrain Beck moves up and hurls a sling at Nahzena. This also hits and finally you can see a trickle of blood appear where the stone landed marring her otherwise porcelain white skin.


Roll20 / Male half-orc investigator (empiricist) 1/swashbuckler (inspired blade) 1 // Init +3; Senses darkvision 60 ft.; Perception +7 / AC 19, touch 14, flat-footed 15 (+5 armor, +3 Dex, +1 dodge) / hp 22/22 / Fort +5, Ref +10, Will +6
Beck Tavis wrote:
Sorry, Since she can't do anything, Beck orders Sheelah back around the corner of the house to Q19.

Beck, what about sending Sheelah climbing over the house to pounce at Nahzena? ;)

"Get her!" - Helgash roars, moving away from the witch, as the golden light of Iomedae again heals him. When amidst his companions, he again re-establishes his link with Jetro.

Move to R:17, bottom right. Swift LoH.
Standard: Life Link with Jetro.

LoH: 1d6 + 2 + 2 ⇒ (6) + 2 + 2 = 10


HP: 131/131 || AC: 26 (30 with Mobility)

Greta moves closer to the house, and begins climbing it.

Q:19, bottom left. Climb.

Climb: 1d20 + 4 - 1 ⇒ (2) + 4 - 1 = 5

The surface seems to be slippery however, and she is unable to make any progress.


Needing to open the gate to gain access to the Hut a strange thing happens. The house rises on its chicken legs and starts to stamp the ground menacingly. It then starts to jerk at the shackles holding it in place. The jerking ad quick movents make it almost impossible to try and climb.

2 move actions for Greta, 1 to open the gate and the other to move to the Hut itself.


F 8 R 11 W 9 | hp 103/103 | Init +7 | Perc +20, +1 vs traps | Effects: Endure elements (vs. cold), Fly, Shield, Greater Darkvision Female Elf Rogue 3/Evoker (Admixture) 3/Arcane Trickster 8 | AC 23, T 14, F 20, CMD 19 |

I assume she is still in the air? If so, Duardlara will move more or less directly west, drawing her bow and nocking an arrow as she moves. Not enough actions to attack this round. She should be able to reach 20' past the witch, I think, and not provoke AoO if she's in the air.

Growling herself under her breath, the elf says, "We are making it too easy for her, grouping up together. We need to spread out."

Acrobatics, if necessary: 1d20 + 10 ⇒ (5) + 10 = 15


Roll20 / Male half-orc investigator (empiricist) 1/swashbuckler (inspired blade) 1 // Init +3; Senses darkvision 60 ft.; Perception +7 / AC 19, touch 14, flat-footed 15 (+5 armor, +3 Dex, +1 dodge) / hp 22/22 / Fort +5, Ref +10, Will +6

I was gonna channel next round - all I can do at the moment is keeping the heals going :P


Venja? Will update and bot her tomorrow should she not respond by then.


AC 19/11/18 (12/t11/ff11) ; hp 63/63; saves: F 5 R 4 W 9; bab 4, melee 4, ranged 5; CMB 4, CMD 15; speed 30; init +5; aasimar (peri-blooded) Witch (winter)-5/Winter Witch-4
skills:
Acro 2, appr 5, bluff 3, diplo 6, fly 12, heal 5, intim 7, Kn arcane 16(17), know planes 10, know history 10, know nature 10, kn local 9, ling 9, perc 14, sm 3, splcrft 16(17), stealth 1, UMD 11/+2 hut

Venja fires again, hoping to at least hit again....

to hit: 1d20 + 3 ⇒ (5) + 3 = 8
dmg if hits: 1d8 ⇒ 3

This time the arrow misses by a lot.

sorry, didn't know you were waiting on me


With the difficult terrain caused by the spell Duardlara is only able to make it a little past the Winter Witch. Still, she is in a position to fire upon her easily enough. Venja also unloads on the winter witch again but her luck ran out as the bolt sailed off and almost hit the hut that was dancing around on the chicken feet.

Baba Yaga's Dancing Hut pic

The Hut shakes wildly and what appears to be a beak protrudes from the upper window as the beak comes down aiming for Greta!

bite 1d20 + 38 ⇒ (9) + 38 = 47 for 2d8 + 13 ⇒ (3, 4) + 13 = 20

Nahzena sees the reaction from the Hut and starts to stay clear of the structure as she targets Helgash, Jetro and Beck with a glitterdust spell. The motes settle in the eyes temporarily blinding them as they rapidly blink their eyes trying to see the witch. will save DC 17 negates the blindness and another save at the end of your turn until you are no longer blinded.

Map update, good guys up.


F 8 R 11 W 9 | hp 103/103 | Init +7 | Perc +20, +1 vs traps | Effects: Endure elements (vs. cold), Fly, Shield, Greater Darkvision Female Elf Rogue 3/Evoker (Admixture) 3/Arcane Trickster 8 | AC 23, T 14, F 20, CMD 19 |

Duardlara comes through the unnatural weather and sees the witch casting on her friends once again. Drawing back on her bow, she lets fly.

Attack with longbow: 1d20 + 8 + 1 ⇒ (2) + 8 + 1 = 11 With bonus for bless

Damage: 1d8 ⇒ 1 Sigh


Human Fighter14HP97/112 Init+6,Per+14,F13R8W10 AC20T12FF17

Will: 1d20 + 4 ⇒ (12) + 4 = 16

Jetro really should have listened to his mother and stopped doing that.


AC 19/11/18 (12/t11/ff11) ; hp 63/63; saves: F 5 R 4 W 9; bab 4, melee 4, ranged 5; CMB 4, CMD 15; speed 30; init +5; aasimar (peri-blooded) Witch (winter)-5/Winter Witch-4
skills:
Acro 2, appr 5, bluff 3, diplo 6, fly 12, heal 5, intim 7, Kn arcane 16(17), know planes 10, know history 10, know nature 10, kn local 9, ling 9, perc 14, sm 3, splcrft 16(17), stealth 1, UMD 11/+2 hut

Venja sighs and loads another bolt.

to hit: 1d20 + 3 ⇒ (15) + 3 = 18
dmg if hits: 1d8 ⇒ 1


Both Duardlara and Venja miss the witch. The motes settle in Jetro's eyes making him reminisce about his younger years. He still can have a full turn though and then make a save again.


Human Fighter14HP97/112 Init+6,Per+14,F13R8W10 AC20T12FF17

Jetro really can't do a thing and has to tough it out.


Roll20 / Male half-orc investigator (empiricist) 1/swashbuckler (inspired blade) 1 // Init +3; Senses darkvision 60 ft.; Perception +7 / AC 19, touch 14, flat-footed 15 (+5 armor, +3 Dex, +1 dodge) / hp 22/22 / Fort +5, Ref +10, Will +6

Guys, rolling a Knowledge check is free, as is speaking - anyone can roll anything regarding the Hut?

Jetro, you heal 5 from Life Link.

Will Save: 1d20 + 10 ⇒ (8) + 10 = 18and +1 trait bonus vs. the spells, spell-like abilities, and supernatural abilities of evil arcane spellcasters?

Helgash shakes the magical attack away, and notices the massive attack on Greta, coming from the hut - "Retreat! Come close! I will defend us!"

As he speaks, a burst of healing energy spews forth from the Paladin.

Channel Energy: 2d6 ⇒ (1, 6) = 7

5' step to R:17, bottom left, so the channel also affects Duardlara. Everyone (including Sheelah) heals 7 hp (12 in total for Jetro). Helgash heals 13hp (total gained = 8)

Knowledge (Planes) for the Hut?: 1d20 + 5 ⇒ (7) + 5 = 12


HP: 131/131 || AC: 26 (30 with Mobility)

Greta backs off away the mighty attack from the Hut, going on full retreat- "I should not attack it!" - she roars, bleeding - "What do we do!? Can we soothe it?!"

Full retreat to S:17, top right. Where is the witch on the map?

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