Variel's Reign of Winter

Game Master Neltji

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Male Gnome Rogue-4 (Saves-F+2,R+8,W+1; Perception +9(10 vs traps);HP 21/27)

"They are not gently tapping!" Xanxan gags
Reflex save: 1d20 + 8 ⇒ (18) + 8 = 26 Not sure if Evasion will help
Fort save: 1d20 + 2 ⇒ (4) + 2 = 6


Human Fighter14HP97/112 Init+6,Per+14,F13R8W10 AC20T12FF17

HP 39/39
AC 18
Spells in effect:

Jetro keeps squishing boids

Warhammer: 1d20 + 8 ⇒ (1) + 8 = 91d8 + 3 ⇒ (3) + 3 = 6

Whoops


AC 19/11/18 (12/t11/ff11) ; hp 63/63; saves: F 5 R 4 W 9; bab 4, melee 4, ranged 5; CMB 4, CMD 15; speed 30; init +5; aasimar (peri-blooded) Witch (winter)-5/Winter Witch-4
skills:
Acro 2, appr 5, bluff 3, diplo 6, fly 12, heal 5, intim 7, Kn arcane 16(17), know planes 10, know history 10, know nature 10, kn local 9, ling 9, perc 14, sm 3, splcrft 16(17), stealth 1, UMD 11/+2 hut

Venja again stands at arm's reach and strikes out with her staff.

to hit: 1d20 + 2 ⇒ (3) + 2 = 5
dmg if hits: 1d6 ⇒ 2

le sigh


Reflex for Beck 1d20 + 3 ⇒ (19) + 3 = 22
Fort 1d20 + 6 ⇒ (6) + 6 = 12 failed move action only

Duardlara blind no real action taken.

Helgash attacks swarm 1d20 + 7 ⇒ (3) + 7 = 10 for 1d6 + 4 ⇒ (4) + 4 = 8

Xanxan suffers from the swarms distraction just like Beck does but both keep their eyes from being pecked out. Jetro swings at the swarms but the flying creatures come too close to him and he pulls back to protect himself rather than connecting with the blow. Venja swings with her staff but it is a tentative strike at best which can't keep up with the swirling birds. Sheelah continues to jump into the melee surrounding Beck with tooth and claw to defend her master.

Bite 1d20 + 5 ⇒ (17) + 5 = 22 for 1d6 + 5 ⇒ (4) + 5 = 9
Claw 1d20 + 5 ⇒ (9) + 5 = 14 for 1d4 + 5 ⇒ (4) + 5 = 9
Claw 1d20 + 5 ⇒ (2) + 5 = 7 for 1d4 + 5 ⇒ (4) + 5 = 9

Sheelah does land a bite and claw but the swarm remains fluttering albeit feebly and ready to collapse.

The swarms themselves continue to attack Beck and Xanxan for 1d6 ⇒ 3 damage and fort and reflex saves again please.

Good guys up.


AC 19/11/18 (12/t11/ff11) ; hp 63/63; saves: F 5 R 4 W 9; bab 4, melee 4, ranged 5; CMB 4, CMD 15; speed 30; init +5; aasimar (peri-blooded) Witch (winter)-5/Winter Witch-4
skills:
Acro 2, appr 5, bluff 3, diplo 6, fly 12, heal 5, intim 7, Kn arcane 16(17), know planes 10, know history 10, know nature 10, kn local 9, ling 9, perc 14, sm 3, splcrft 16(17), stealth 1, UMD 11/+2 hut

Venja musters all her strength and takes another swing with her quarterstaff on the feeble swarm Sheelah just attacked.

to hit: 1d20 + 2 ⇒ (12) + 2 = 14
dmg if hits: 1d6 ⇒ 5


Human Fighter14HP97/112 Init+6,Per+14,F13R8W10 AC20T12FF17

Stats
HP 39/39
AC 18
Spells in effect:

Jetro keeps whacking at the birds.

Warhammer: 1d20 + 8 ⇒ (9) + 8 = 171d8 + 3 ⇒ (1) + 3 = 4


Roll20 / Male half-orc investigator (empiricist) 1/swashbuckler (inspired blade) 1 // Init +3; Senses darkvision 60 ft.; Perception +7 / AC 19, touch 14, flat-footed 15 (+5 armor, +3 Dex, +1 dodge) / hp 22/22 / Fort +5, Ref +10, Will +6

Poolside post to say 'free wifi' is definitely an overstatement around these parts, and also that life link will heal people below max hp-5. Now, for a dive ;)


F 8 R 11 W 9 | hp 103/103 | Init +7 | Perc +20, +1 vs traps | Effects: Endure elements (vs. cold), Fly, Shield, Greater Darkvision Female Elf Rogue 3/Evoker (Admixture) 3/Arcane Trickster 8 | AC 23, T 14, F 20, CMD 19 |

Duardlara gets herself a bit together and draws her rapier. "Venja, point me in the right direction, please. Friends, I cannot see you if you approach. Let me know if you come near."

Bloody eyelids firmly closed and grimacing with every move, the elf's rapier flashes and stabs at the sounds of wings before her.

Attack: 1d20 + 3 ⇒ (17) + 3 = 20
Damage: 1d6 ⇒ 5

Miss chance: 1d100 ⇒ 23 01 - 50 misses


Male Gnome Rogue-4 (Saves-F+2,R+8,W+1; Perception +9(10 vs traps);HP 21/27)

Seeing that ducking isn't helping much, Xanxan can't do much but swing wildly at the birds on him, even as he hopes to keep his eyes intact.

Reflex: 1d20 + 8 ⇒ (3) + 8 = 11
Fort 1d20 + 2 ⇒ (10) + 2 = 12
To hit with rapier: 1d20 + 8 ⇒ (13) + 8 = 21
Dmg: 1d4 ⇒ 3


Beck reflex 1d20 + 3 ⇒ (3) + 3 = 6
fort 1d20 + 6 ⇒ (11) + 6 = 17

The birds finally overcome Beck's ability to dodge the beaks and talons and his eyes are badly gouged and scratched until he can no longer see. Sheelah lays into the birds with a vengeance though trying to scatter the swarm in its entirety. 3d20 ⇒ (18, 4, 9) = 31 +5 each for 1d6 + 2d4 ⇒ (1) + (3, 2) = 6 5 damage each

Sheelah does indeed wipe them away as feathers and birds fall to tooth and claw but the damage has been done already to Beck.

On the other side of the fray Xanxan struggles mightily as he is overwhelmed as well as he goes blind and the cawing and flapping disorientate him completely causing him to be nauseated with the effort. Luckily for him Jetro and Venja are there to help as they both hit this time. the flock of birds is starting to thin out as Helgash wades in with his mace. 1d20 + 7 ⇒ (3) + 7 = 10 for 1d8 + 4 ⇒ (5) + 4 = 9 He does nothing but cause the air to swirl around Xanxan cooling the blind gnome.

The last swarm stays on Xanxan dealing 1d6 ⇒ 4 damage and another DC14 fort save or nauseated.

Good guys up with only 1 swarm left at around half hp. 12 hp will scatter them.


Human Fighter14HP97/112 Init+6,Per+14,F13R8W10 AC20T12FF17

Stats
HP 39/39
AC 18
Spells in effect:

Jetro keeps pounding
Warhammer: 1d20 + 8 ⇒ (16) + 8 = 241d8 + 3 ⇒ (8) + 3 = 11


HP: 41/59 AC: 18 Saves F:7/R:4/W:10 P:+14(17) Hungerseed (Oni-Tiefling) Arctic Druid 8 Sheelah HP: 15/33 AC: 20 (+4) F:6/R:9/W:4 P:+6

Beck moves to the sound of cawing and swings
1d20 + 6 ⇒ (12) + 6 = 18 1d100 ⇒ 98 miss low, hits 18ac.
For 1d6 + 3 ⇒ (1) + 3 = 4

And sheelah attacks viciously
Bite: 1d20 + 5 - 1 + 1 + 1 ⇒ (11) + 5 - 1 + 1 + 1 = 17
for 1d6 + 2 + 2 + 1 ⇒ (3) + 2 + 2 + 1 = 8
Claw: 1d20 + 5 - 1 + 1 ⇒ (11) + 5 - 1 + 1 = 16
for 1d4 + 2 + 2 + 1 ⇒ (2) + 2 + 2 + 1 = 7
Claw: 1d20 + 5 - 1 + 1 ⇒ (16) + 5 - 1 + 1 = 21
for 1d4 + 2 + 2 ⇒ (1) + 2 + 2 = 5

That should do it!


AC 19/11/18 (12/t11/ff11) ; hp 63/63; saves: F 5 R 4 W 9; bab 4, melee 4, ranged 5; CMB 4, CMD 15; speed 30; init +5; aasimar (peri-blooded) Witch (winter)-5/Winter Witch-4
skills:
Acro 2, appr 5, bluff 3, diplo 6, fly 12, heal 5, intim 7, Kn arcane 16(17), know planes 10, know history 10, know nature 10, kn local 9, ling 9, perc 14, sm 3, splcrft 16(17), stealth 1, UMD 11/+2 hut

Venja swings her quarterstaff at the dispersing birds anyway.

to hit: 1d20 + 2 ⇒ (4) + 2 = 6
dmg if hits: 1d6 ⇒ 4

Missing any birds completely, she barely avoids hitting Sheelah on the rump.


F 8 R 11 W 9 | hp 103/103 | Init +7 | Perc +20, +1 vs traps | Effects: Endure elements (vs. cold), Fly, Shield, Greater Darkvision Female Elf Rogue 3/Evoker (Admixture) 3/Arcane Trickster 8 | AC 23, T 14, F 20, CMD 19 |

Duardlara maintains her position, rapier flashing out whenever she judges that a bird has come within reach.


With a final flutter the ravens scatter to the four winds leaving the adventurers bleeding, bloody, and blind.

Those that are blinded can have their eyes healed by a successful DC 20 heal check. Failure will require another check 30 minutes later. Otherwise sight will return in 1d4 ⇒ 2 days


F 8 R 11 W 9 | hp 103/103 | Init +7 | Perc +20, +1 vs traps | Effects: Endure elements (vs. cold), Fly, Shield, Greater Darkvision Female Elf Rogue 3/Evoker (Admixture) 3/Arcane Trickster 8 | AC 23, T 14, F 20, CMD 19 |

"Are... are they gone?"


AC 19/11/18 (12/t11/ff11) ; hp 63/63; saves: F 5 R 4 W 9; bab 4, melee 4, ranged 5; CMB 4, CMD 15; speed 30; init +5; aasimar (peri-blooded) Witch (winter)-5/Winter Witch-4
skills:
Acro 2, appr 5, bluff 3, diplo 6, fly 12, heal 5, intim 7, Kn arcane 16(17), know planes 10, know history 10, know nature 10, kn local 9, ling 9, perc 14, sm 3, splcrft 16(17), stealth 1, UMD 11/+2 hut

heal Beck: 1d20 + 5 ⇒ (10) + 5 = 15
heal Xanxan: 1d20 + 5 ⇒ (13) + 5 = 18

anyone who can aid is welcome to chip in with a +2, with enough help we might get Xanxan and maybe Beck too!


HP: 41/59 AC: 18 Saves F:7/R:4/W:10 P:+14(17) Hungerseed (Oni-Tiefling) Arctic Druid 8 Sheelah HP: 15/33 AC: 20 (+4) F:6/R:9/W:4 P:+6

His eyes healed, Beck turns his attentions to the Duardlara and then assists venja with Xanxan and Duardlara.
heal himself: 1d20 + 9 ⇒ (15) + 9 = 24
heal to aid: 1d20 + 9 ⇒ (7) + 9 = 16
heal duardlara: 1d20 + 9 ⇒ (12) + 9 = 21


Human Fighter14HP97/112 Init+6,Per+14,F13R8W10 AC20T12FF17

*Squish* Whoops, sorry Xan, stepped on your eyeball.


Heal checks are successful restoring sight to everyone even though Jetro stepped on what he thought was xanxan's eye. It turned out it was just a clumped up all of snow with some raven entrails on it making it look like an eye.

Beck and Xanxan will each heal 5 from Helgash as he takes the 10 damage upon himself. He then LoH for 2d6 + 4 ⇒ (4, 3) + 4 = 11 bringing him back up to full.

As the ravens were a swarm there is no loot and nothing to gain from them unless someone wants to make a DC 20 survival to gain 2 units of rations by turning the birds into a pie.


Human Fighter14HP97/112 Init+6,Per+14,F13R8W10 AC20T12FF17

Survival: 1d20 + 9 ⇒ (19) + 9 = 28

Jetro finds the required 24 crows for pie.


AC 19/11/18 (12/t11/ff11) ; hp 63/63; saves: F 5 R 4 W 9; bab 4, melee 4, ranged 5; CMB 4, CMD 15; speed 30; init +5; aasimar (peri-blooded) Witch (winter)-5/Winter Witch-4
skills:
Acro 2, appr 5, bluff 3, diplo 6, fly 12, heal 5, intim 7, Kn arcane 16(17), know planes 10, know history 10, know nature 10, kn local 9, ling 9, perc 14, sm 3, splcrft 16(17), stealth 1, UMD 11/+2 hut

ewwww, though in actuality, we could probably use the food, lol, but all that plucking! oh my!


F 8 R 11 W 9 | hp 103/103 | Init +7 | Perc +20, +1 vs traps | Effects: Endure elements (vs. cold), Fly, Shield, Greater Darkvision Female Elf Rogue 3/Evoker (Admixture) 3/Arcane Trickster 8 | AC 23, T 14, F 20, CMD 19 |

A little shaken after the experience, Duardlara pats the arctic druid on the back. "My friend, I would wager you've never looked more beautiful than you did when my eyesight came back." She winks even as she suppresses a shudder from the disappearing adrenalin.

And I think you've come up with my favorite nickname for Miss Frostborn: D'lara


The rest of the day the travel is uninterrupted by weather or creatures. It seems strange that you have not seen anyone but perhaps that is because of the proximity to the Pale Tower that keeps people away.

That night, covered in winter gear and the aid of a fire you manange to stave off the cold without any adverse affects. You realize though that if a cold spell with gusting winds should occur that shelter would need to be found quickly.

As long as everyone has winter weather gear and a fire there is no checks for the cold currently. If something should happen tot he clothes, then they need an endure elements spell each day to avoid making checks.

The second day dawns crisp and clear as the 7 travel through the backways of Irrisen. Xanxan continues to ride on Sheelah as the big cat barely notices the small halfling riding on her.

Perception checks please. If I don't have them I will roll them tonight as I know Helgash is still out.

1d6 ⇒ 5


AC 19/11/18 (12/t11/ff11) ; hp 63/63; saves: F 5 R 4 W 9; bab 4, melee 4, ranged 5; CMB 4, CMD 15; speed 30; init +5; aasimar (peri-blooded) Witch (winter)-5/Winter Witch-4
skills:
Acro 2, appr 5, bluff 3, diplo 6, fly 12, heal 5, intim 7, Kn arcane 16(17), know planes 10, know history 10, know nature 10, kn local 9, ling 9, perc 14, sm 3, splcrft 16(17), stealth 1, UMD 11/+2 hut

perception: 1d20 + 10 ⇒ (7) + 10 = 17


HP: 41/59 AC: 18 Saves F:7/R:4/W:10 P:+14(17) Hungerseed (Oni-Tiefling) Arctic Druid 8 Sheelah HP: 15/33 AC: 20 (+4) F:6/R:9/W:4 P:+6

Beck
perception: 1d20 + 14 ⇒ (5) + 14 = 19

Sheelah
perception: 1d20 + 6 ⇒ (16) + 6 = 22


F 8 R 11 W 9 | hp 103/103 | Init +7 | Perc +20, +1 vs traps | Effects: Endure elements (vs. cold), Fly, Shield, Greater Darkvision Female Elf Rogue 3/Evoker (Admixture) 3/Arcane Trickster 8 | AC 23, T 14, F 20, CMD 19 |

Perception: 1d20 + 10 ⇒ (12) + 10 = 22


Human Fighter14HP97/112 Init+6,Per+14,F13R8W10 AC20T12FF17

Perception: 1d20 + 2 ⇒ (9) + 2 = 11


Male Gnome Rogue-4 (Saves-F+2,R+8,W+1; Perception +9(10 vs traps);HP 21/27)

earlier "it certainly FELT like someone stepped on my eyeball... oh my. I no longer feel any guilt for putting feathers on hats." The gnome says, "And thank you folks for helping restore my sight. A world without color...horrid."
............
On the trip, the gnome seems somewhat subdued, he's been in one of those bouts of quiet that come onto him from time to time.

But that doesn't mean he's not chipping in when it comes to looking about.

Perception: 1d20 + 9 ⇒ (4) + 9 = 13


Helgash perception 1d20 ⇒ 20

stealth check 6d20 ⇒ (13, 9, 16, 17, 5, 6) = 66 +18 each

As the group sets up camp and prepares for the night all is quiet in the glade where you rest for the night. As is customary you all set your watch and take turns doing your share. The fire is prepared from the campfire bead and tents are raised up. It seems like a perfect night as there is no cloud cover and the stars give off that somewhat familiar look considering you are miles from home. The night passes quite peacefully for everyone except Venja who could have sworn she heard something rustling around by a couple of the tents.

Walking around and peering into the gloom she sees nothing at first. On closer inspection though she sees that 2 of the tents have tiny cuts just large enough to allow a tiny creature to crawl through. Moving quietly she looks into the tent but only sees Helgash in his tent and Beck in his through the slits. Waiting there for some time she still notices nothing and leaves the men to sleep assuming that he opening must have happened on some previous trip. Resuming her watch nothing else happens of note and the rest of the evening passes uneventfully.

Helgash and Beck:

I need a will save from both of you please. The DC is 16.


In the morning as you go about starting the day and taking down tents and using the campfire to cook the food you notice that all of the food from the night before has been stolen or is spoiled except for the raven pie that was missed somehow. Beck you are wilderness savvy to know that with the permanent winter conditions that finding food is going to be much harder than normal. (-5 to survival checks to find food.)


Human Fighter14HP97/112 Init+6,Per+14,F13R8W10 AC20T12FF17

Son-of-a! What the blazes happened!


new perception checks DC 23 to find tracks and knowledge nature DC 18:
The tracks look to be made by a creature called a jinkin gremlin. The have a knack for infiltrating areas and playing practical 'jokes' on others. Of course a joke to them is usually something quite serious to others but they don't see it that way.

At will they can use a SLA to cast putrefy food and water and 1/day can cast dimension door.


Human Fighter14HP97/112 Init+6,Per+14,F13R8W10 AC20T12FF17

Can't make that, lol


AC 19/11/18 (12/t11/ff11) ; hp 63/63; saves: F 5 R 4 W 9; bab 4, melee 4, ranged 5; CMB 4, CMD 15; speed 30; init +5; aasimar (peri-blooded) Witch (winter)-5/Winter Witch-4
skills:
Acro 2, appr 5, bluff 3, diplo 6, fly 12, heal 5, intim 7, Kn arcane 16(17), know planes 10, know history 10, know nature 10, kn local 9, ling 9, perc 14, sm 3, splcrft 16(17), stealth 1, UMD 11/+2 hut

perception: 1d20 + 10 ⇒ (4) + 10 = 14
know nature: 1d20 + 9 ⇒ (12) + 9 = 21

Venja lets out a little cry of dismay. "I guess I should have woken someone on my watch. I thought I heard something, but when I checked about there was nothing... though there were a couple of tears in your tents, Helgash and Xan, I peeked through and saw nothing amiss, and attributed it to being nervous and alone on watch. I am SO sorry..."


HP: 41/59 AC: 18 Saves F:7/R:4/W:10 P:+14(17) Hungerseed (Oni-Tiefling) Arctic Druid 8 Sheelah HP: 15/33 AC: 20 (+4) F:6/R:9/W:4 P:+6

will: 1d20 ⇒ 1 fail
perception: 1d20 + 14 ⇒ (15) + 14 = 29
nature: 1d20 + 11 ⇒ (4) + 11 = 15

the heels are these tracks?


Roll20 / Male half-orc investigator (empiricist) 1/swashbuckler (inspired blade) 1 // Init +3; Senses darkvision 60 ft.; Perception +7 / AC 19, touch 14, flat-footed 15 (+5 armor, +3 Dex, +1 dodge) / hp 22/22 / Fort +5, Ref +10, Will +6

Variel:

Will Save: 1d20 + 8 ⇒ (20) + 8 = 28


AC 19/11/18 (12/t11/ff11) ; hp 63/63; saves: F 5 R 4 W 9; bab 4, melee 4, ranged 5; CMB 4, CMD 15; speed 30; init +5; aasimar (peri-blooded) Witch (winter)-5/Winter Witch-4
skills:
Acro 2, appr 5, bluff 3, diplo 6, fly 12, heal 5, intim 7, Kn arcane 16(17), know planes 10, know history 10, know nature 10, kn local 9, ling 9, perc 14, sm 3, splcrft 16(17), stealth 1, UMD 11/+2 hut

oops, my post said Helgash and Xan and it should have been Helgash and Beck... my bad.. sorry


Male Gnome Rogue-4 (Saves-F+2,R+8,W+1; Perception +9(10 vs traps);HP 21/27)

Perception: 1d20 + 9 ⇒ (6) + 9 = 15
"Before starvation sets in, I'd like you all to know... gnomes taste terrible."


Human Fighter14HP97/112 Init+6,Per+14,F13R8W10 AC20T12FF17

Oh come on, you just need to marinate them in ale.


Male Gnome Rogue-4 (Saves-F+2,R+8,W+1; Perception +9(10 vs traps);HP 21/27)

"Ale? Eech," Xanxan shudders,"... at least give me the courtesy of a fine vintage wine." It's not that the gnome doesn't drink ale, but still, if he must be devoured, he has standards.


F 8 R 11 W 9 | hp 103/103 | Init +7 | Perc +20, +1 vs traps | Effects: Endure elements (vs. cold), Fly, Shield, Greater Darkvision Female Elf Rogue 3/Evoker (Admixture) 3/Arcane Trickster 8 | AC 23, T 14, F 20, CMD 19 |

Perception: 1d20 + 10 ⇒ (1) + 10 = 11

Knowledge (Nature): 1d20 + 8 ⇒ (18) + 8 = 26

"No, he's right. Gnome tastes terrible. You will just ruin the ale." She tries to deliver the line with a straight face, but fails completely.


F 8 R 11 W 9 | hp 103/103 | Init +7 | Perc +20, +1 vs traps | Effects: Endure elements (vs. cold), Fly, Shield, Greater Darkvision Female Elf Rogue 3/Evoker (Admixture) 3/Arcane Trickster 8 | AC 23, T 14, F 20, CMD 19 |

"What sort of tracks, Beck?"


AC 19/11/18 (12/t11/ff11) ; hp 63/63; saves: F 5 R 4 W 9; bab 4, melee 4, ranged 5; CMB 4, CMD 15; speed 30; init +5; aasimar (peri-blooded) Witch (winter)-5/Winter Witch-4
skills:
Acro 2, appr 5, bluff 3, diplo 6, fly 12, heal 5, intim 7, Kn arcane 16(17), know planes 10, know history 10, know nature 10, kn local 9, ling 9, perc 14, sm 3, splcrft 16(17), stealth 1, UMD 11/+2 hut

(Besides, he'd barely make an appetizer)


HP: 41/59 AC: 18 Saves F:7/R:4/W:10 P:+14(17) Hungerseed (Oni-Tiefling) Arctic Druid 8 Sheelah HP: 15/33 AC: 20 (+4) F:6/R:9/W:4 P:+6

"I gots no idea?" Beck says, pointing at the tracks. Can Beck show the tracks any get someone else to ID them


Yes you can Beck.

Unfortunately the ale and wine is spoiled as well so Xanxan will probably taste horrible either way.


F 8 R 11 W 9 | hp 103/103 | Init +7 | Perc +20, +1 vs traps | Effects: Endure elements (vs. cold), Fly, Shield, Greater Darkvision Female Elf Rogue 3/Evoker (Admixture) 3/Arcane Trickster 8 | AC 23, T 14, F 20, CMD 19 |

Studying the tracks indicated by Beck, "Could be a jinkin. It's a gremlin that is good at sneaking into a place and playing pranks - like spoiling food. I have heard they can 'step through space', make a step in one spot, but actually end up in another spot much farther away. That's what I have heard - I have never seen one. If they are like some fairies, you can offer them a gift to get them to leave you alone, but some gremlins are just mean - they will take the gift as their due and them play their jokes just the same."


Male Gnome Rogue-4 (Saves-F+2,R+8,W+1; Perception +9(10 vs traps);HP 21/27)

"Well, we gnomes are distantly related to the First World beings... not that means he'll treat me any nicer. Any idea how big this thing might be? I could try to knit him a sweater."


Human Fighter14HP97/112 Init+6,Per+14,F13R8W10 AC20T12FF17

Might be able to track them

Survival: 1d20 + 9 ⇒ (7) + 9 = 16


HP: 41/59 AC: 18 Saves F:7/R:4/W:10 P:+14(17) Hungerseed (Oni-Tiefling) Arctic Druid 8 Sheelah HP: 15/33 AC: 20 (+4) F:6/R:9/W:4 P:+6

"Guess we be doing some gremlin huntin then? " beck days, retiring to pick out the tracks and having sheelah help him

Sheelah's aid: 1d20 + 6 ⇒ (2) + 6 = 8
Beck's survival: 1d20 + 16 ⇒ (15) + 16 = 31

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