Variel's Reign of Winter (Inactive)

Game Master Neltji

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Waiting to know what Manos will do ;)


Human Fighter14HP97/112 Init+6,Per+14,F13R8W10 AC20T12FF17

Beware the Hands of Manos


Male Human Rogue10, Hp 73, Ac 22, Fort + 6, Ref + 14, Will + 5, Perception + 13, Init +5

Ok, map is giving me the fits.

Manos moves over to aid Greta.

Rapier vs Flat footed + Flanking: 1d20 + 13 + 2 ⇒ (9) + 13 + 2 = 24
Damage + SA: 1d6 + 1 + 5d6 ⇒ (6) + 1 + (2, 6, 6, 6, 2) = 29

dagger vs Flat footed + flanking: 1d20 + 13 + 2 ⇒ (18) + 13 + 2 = 33
Damage + SA: 1d4 + 1 + 5d6 ⇒ (4) + 1 + (1, 6, 1, 6, 4) = 23

Picking his spot and driving his blades in deep. 'What the hell am I doing?' He thought with some resignation at his heroic actions.


Jetro takes full advantage of his position to drive an arrow deep into the underbelly of the drake causing it to rear up in pain and stop its attentions on Greta's leg. Manos meanwhile moves up and drives his rapier deep into the back side of the frost drake puncturing a lung in the process. The drakes mouth froths crimson again but this time on its own blood as it collapses in a heap dead.

Baub sees the ballista about ready to break and throws caution to the wind as he steps up and casts a spell. The barbarian sees the caster and tries to interrupt it taking his AOO on Baub.

Moving up and then casting a spell will provoke Baub. The attack itself does not just the casting of it does. Are you wanting to make a concentration check DC 21 to try and prevent the AOO?

AOO attack if failed concentration check:
1d20 + 14 - 3 ⇒ (20) + 14 - 3 = 31 for 1d10 + 5 + 6 ⇒ (4) + 5 + 6 = 15 damage
threat confirm 1d20 + 14 - 3 ⇒ (17) + 14 - 3 = 28 for 1d10 + 5 + 6 ⇒ (4) + 5 + 6 = 15

Liberty's Edge

Male Halfling Arcane Blooded Sorcerer 5 / Evoker 1 | HP 35/35 | AC20 T16 FF16 (+4 to all w/ shield spell) | F+4 R+7 W+9 | CMD15 | Init+4 Percep+9, lowlight vision | Current effects: mage armor
Spells per day:
1st-8/8 2nd-5/5
Wizard Spells:
1st-2/2

3rd level spell DC 21 to cast defensively; concentration equals level 10 + 6 CHA + 4 feat=20

Concentration roll: 1d20 + 20 ⇒ (17) + 20 = 37


The drake is dead, right?

I moved Baub to where I think he should be - let me know if you want to be placed differently ;)

Helgash steps forward, accompanying Baub, and swings his weapon at the Barbarian.

Bardiche, Cold Iron: 1d20 + 12 ⇒ (4) + 12 = 16
Damage if it hits: 1d10 + 15 ⇒ (3) + 15 = 18

Bardiche, Cold Iron: 1d20 + 7 ⇒ (10) + 7 = 17
Damage if it hits: 1d10 + 15 ⇒ (7) + 15 = 22


HP: 131/131 || AC: 26 (30 with Mobility)

Greta snarls as the drake goes down, releasing her from its maw. She steps over its fallen form to attack the barbarian behind it - her wounds mending as she goes.

"Surrender fool!"

Greta heals 5. Helgash takes 5.

Greatsword Vital Strike: 1d20 + 16 ⇒ (20) + 16 = 36
Damage if it hits: 4d6 + 17 ⇒ (3, 2, 6, 1) + 17 = 29

Greatsword Vital Strike is a CRIT?: 1d20 + 16 ⇒ (6) + 16 = 22
Additional damage if it is: 2d6 + 17 ⇒ (6, 6) + 17 = 29

AC: 24 (28 with Mobility)


Baub is able to cast the spell while still keeping the raging barbarian from targeting him. Reaching out he just is able to touch the enemy sucking vitality from him.

Greta moves up and has a chance for a decisive blow that just is turned aside by the barbarians armor. Still the hit left a wound which was more than Helgash could say. Greta eyed her lover mocking him for missing twice. You keep missing like that and you will have to find different sleeping arrangements.

Now that they were engaged in melee the barabarians halted their attacks on the balliastas. The one focused on Greta while the other targeted Baub.

Baub...
Bastard sword primary 1d20 + 14 - 3 ⇒ (20) + 14 - 3 = 31 for 1d10 + 5 + 6 ⇒ (5) + 5 + 6 = 16
Threat confirmation 1d20 + 14 - 3 ⇒ (2) + 14 - 3 = 13 for 1d10 + 5 + 6 ⇒ (10) + 5 + 6 = 21
Secondary 1d20 + 14 - 3 - 5 ⇒ (5) + 14 - 3 - 5 = 11 for 1d10 + 5 + 6 ⇒ (6) + 5 + 6 = 17

Greta...
Bastard sword primary 1d20 + 14 - 3 ⇒ (16) + 14 - 3 = 27 for 1d10 + 5 + 6 ⇒ (3) + 5 + 6 = 14
Secondary 1d20 + 14 - 3 - 5 ⇒ (11) + 14 - 3 - 5 = 17 for 1d10 + 5 + 6 ⇒ (8) + 5 + 6 = 19

Good guys up


F 8 R 11 W 9 | hp 103/103 | Init +7 | Perc +20, +1 vs traps | Effects: Endure elements (vs. cold), Fly, Shield, Greater Darkvision Female Elf Rogue 3/Evoker (Admixture) 3/Arcane Trickster 8 | AC 23, T 14, F 20, CMD 19 |

”Jetro! Fire at Greta’s playmate! Manos, Greta, leave him a firing lane!”

Meanwhile, she moves invisibly over to the barbarian that struck Baub. She casts shocking grasp and reaches out to touch the steel-wielding warrior.

Touch Attack: 1d20 + 8 + 3 ⇒ (3) + 8 + 3 = 14 (includes bonus for steel-wielding target)

Damage: 5d6 + 4d6 + 1 ⇒ (4, 2, 2, 5, 6) + (4, 5, 2, 5) + 1 = 36 (Electrical damage, electrical sneak attack damage, and evoker bonus)


Male Human Rogue10, Hp 73, Ac 22, Fort + 6, Ref + 14, Will + 5, Perception + 13, Init +5

Manos moves behind the Barbarian pestering Baub.

rapier vs FF: 1d20 + 13 ⇒ (9) + 13 = 22
damage + SA: 1d6 + 1 + 5d6 ⇒ (4) + 1 + (3, 6, 6, 6, 6) = 32

As he doesn't speak the language he leaves out the witty quip. :(

Liberty's Edge

Male Halfling Arcane Blooded Sorcerer 5 / Evoker 1 | HP 35/35 | AC20 T16 FF16 (+4 to all w/ shield spell) | F+4 R+7 W+9 | CMD15 | Init+4 Percep+9, lowlight vision | Current effects: mage armor
Spells per day:
1st-8/8 2nd-5/5
Wizard Spells:
1st-2/2

That is why it pays to borrow hit points

Baub takes a step back from the barbarian (5' step), [b]"I thank you for the vitality good, sir. But not the steel. My gift in return."[b] Baub says sending five little magical bolts into the buffoon.

Magic missile: 5d4 + 15 ⇒ (2, 4, 1, 4, 3) + 15 = 29


Human Fighter14HP97/112 Init+6,Per+14,F13R8W10 AC20T12FF17

Jetro shoots the one on Baub

Bow,PS,PBS,DA,Rapid: 1d20 + 14 ⇒ (4) + 14 = 181d8 + 14 ⇒ (8) + 14 = 22
Bow,PS,PBS,DA,Rapid: 1d20 + 14 ⇒ (19) + 14 = 331d8 + 14 ⇒ (1) + 14 = 15
Bow,PS,PBS,DA,Rapid: 1d20 + 9 ⇒ (18) + 9 = 271d8 + 14 ⇒ (6) + 14 = 20
Shock: 1d6 ⇒ 3
Shock: 1d6 ⇒ 6
Shock: 1d6 ⇒ 5


HP: 131/131 || AC: 26 (30 with Mobility)

Greta heals 5.

Baub, you heal 5 points of Damage from Life Link with Helgash.

Helgash takes 10 points of damage.

Greta snarls away at the damage from the barbarian - "You puny... I said surrender!"

Greatsword: 1d20 + 16 ⇒ (9) + 16 = 25
Damage if it hits: 2d6 + 17 ⇒ (6, 1) + 17 = 24

Greatsword: 1d20 + 8 ⇒ (2) + 8 = 10
Damage if it hits: 2d6 + 17 ⇒ (6, 1) + 17 = 24


With a smile at Greta's words, Helgash swings again at the barbarian - "But a momentary lapse in concentration" - he explains.

Bardiche 1, Cold Iron: 1d20 + 12 + 2 ⇒ (11) + 12 + 2 = 25
Damage if it hits: 1d10 + 15 ⇒ (1) + 15 = 16

Bardiche 2, Cold Iron: 1d20 + 7 + 2 ⇒ (1) + 7 + 2 = 10
Damage if it hits: 1d10 + 15 ⇒ (5) + 15 = 20

Liberty's Edge

Male Halfling Arcane Blooded Sorcerer 5 / Evoker 1 | HP 35/35 | AC20 T16 FF16 (+4 to all w/ shield spell) | F+4 R+7 W+9 | CMD15 | Init+4 Percep+9, lowlight vision | Current effects: mage armor
Spells per day:
1st-8/8 2nd-5/5
Wizard Spells:
1st-2/2

I can't heal, I had 31 temp HPs and only took 16.


Between all of you the barbarians are put down and with them their rage ends killing them instantly. With no other threat present on the parapet basic siege engineers run out from the stairwell where you exited and rush forward to begin manning the ballista and trebuchet. 4 vp earned!

Your victory is short lived however as about 12 seconds later (yes you can take actions for 2 rounds) you get an alarming message from the Commander. Immediately head to south wall. A siege tower pushed by 2 hydras escorted by drakes. Take it out now before it reaches the wall!

Map updated with tower and hydras but no other information till you reach the wall and can see what is going on.


F 8 R 11 W 9 | hp 103/103 | Init +7 | Perc +20, +1 vs traps | Effects: Endure elements (vs. cold), Fly, Shield, Greater Darkvision Female Elf Rogue 3/Evoker (Admixture) 3/Arcane Trickster 8 | AC 23, T 14, F 20, CMD 19 |

So I'm thinking we used three rounds of greater invisibility by the end of the fight and two more before we got our next set of marching orders. About right?

The second tower on the south wall is near where the invaders are headed. It appears to be 180' from our current location. How many can you d-door, Baub? Wait, that should be IC.

"Baub, how many can you teleport at a time? Even with flight, it's going to take too long to get there before they reach the walls."

I am not thinking of anything to do with the extra two rounds.


Right on timing Duardlara. If you wanted to be at the base of the tower you could as you do not see any threats from where you are currently.


Human Fighter14HP97/112 Init+6,Per+14,F13R8W10 AC20T12FF17

Jetro gets his butt in gear and starts heading tot he south wall.

Liberty's Edge

Male Halfling Arcane Blooded Sorcerer 5 / Evoker 1 | HP 35/35 | AC20 T16 FF16 (+4 to all w/ shield spell) | F+4 R+7 W+9 | CMD15 | Init+4 Percep+9, lowlight vision | Current effects: mage armor
Spells per day:
1st-8/8 2nd-5/5
Wizard Spells:
1st-2/2

Baub brings a spectral hand into existence. Then he casts a haste spell including all of the humans (I count me and 4 others) and several of the men at arms (up to 5 more; if Cynehelm is with us up to 4 more).

”I can take three others and drop us on top or on the base. I can do a return trip as well. Who’s first? Top or bottom?”


F 8 R 11 W 9 | hp 103/103 | Init +7 | Perc +20, +1 vs traps | Effects: Endure elements (vs. cold), Fly, Shield, Greater Darkvision Female Elf Rogue 3/Evoker (Admixture) 3/Arcane Trickster 8 | AC 23, T 14, F 20, CMD 19 |

”Take Cynehelm with Helgash and Greta to protect him. His spells can be very potent, but the drakes would be a concern without some melee protection. No doubt your spells are not to be discounted, either.”

Hasted, the others might be able to get there soon enough running around the parapet. I would save your spell slots to attack the invaders rather than taxiing everyone. My $0.02.


Male Human Rogue10, Hp 73, Ac 22, Fort + 6, Ref + 14, Will + 5, Perception + 13, Init +5

I've got a 40' move, with haste that goes to 50', so running the parapet will go quickly.


"Agreed, take us please Baub to the top of the wall" - Helgash nods in agreement with Duardlara.

I am assuming the fireballs can reach the hydras from the top of the wall. They are 30' high Variel?

Liberty's Edge

Male Halfling Arcane Blooded Sorcerer 5 / Evoker 1 | HP 35/35 | AC20 T16 FF16 (+4 to all w/ shield spell) | F+4 R+7 W+9 | CMD15 | Init+4 Percep+9, lowlight vision | Current effects: mage armor
Spells per day:
1st-8/8 2nd-5/5
Wizard Spells:
1st-2/2

Haste adds 30' to the base move, so that should be 70.

"Ladies and gentlemen, let us depart." Baub says and then casts his dimension door to place his passengers on the top of the wall. While the others prepare to attack or blow something up, Baub opts to raise a shield for when combat arrives.

Baub targets the same hydra Cynehelm targets, if he is able to hit both targets then Baub will target the nearest Hydra.

"I need a bucket or two of oil!" Baub yells out to the defenders on he wall knowing they have hot oil to repel attacks but not sure where it is.

empowered magic missile: 7d4 + 1d2 + 22 ⇒ (3, 4, 3, 3, 4, 2, 1) + (2) + 22 = 44


Bot Cynehelm drops an empowered fireball that overlaps both of the hydras and the side of the tower facing away from the walls.

Empowered Fireball: 15d6 + 30 ⇒ (1, 4, 3, 1, 6, 4, 4, 4, 3, 1, 1, 5, 4, 3, 1) + 30 = 75

Fire damage; Reflex DC 18 for half


init:

Cynehelm 1d20 + 1 ⇒ (17) + 1 = 18
Helgash 1d20 + 2 ⇒ (9) + 2 = 11
Jetro 1d20 + 6 ⇒ (10) + 6 = 16
Duardlara 1d20 + 8 ⇒ (9) + 8 = 17
Baub 1d20 + 2 ⇒ (14) + 2 = 16

Hydra 1d20 + 3 ⇒ (19) + 3 = 22
Frost drakes 1d20 + 5 ⇒ (6) + 5 = 11


hydra, Cynehelm, Duardlara, Jetro, Baub, Drake’s, Helgash/Greta

Baub casts haste on the party as they wait for,the next instructions. Receiving them he d-doors some of the party over to the southern wall. Once there they are able to see the seige tower being pushed by 2 war hydras. The hydras slowly inch forward 10 feet closer to the wall. At this rate you think it will t1ke another 5 rounds before they get to you. Cynehelm drops a fireball behind the tower covering the hydras.

Reflex save 2d20 ⇒ (9, 19) = 28 +10 each.

The hydras evade the majority of the fireball but still take heavy damage from the empowered blast. Baub sends forth a mighty magic missile further damaging a hydra but it remains alive and pushing the tower.

Jetro and Duardlara up.


F 8 R 11 W 9 | hp 103/103 | Init +7 | Perc +20, +1 vs traps | Effects: Endure elements (vs. cold), Fly, Shield, Greater Darkvision Female Elf Rogue 3/Evoker (Admixture) 3/Arcane Trickster 8 | AC 23, T 14, F 20, CMD 19 |

Duardlara is running as fast as haste allows along the walls of the keep to join in the fun. I believe Jetro had the same plan.


Human Fighter14HP97/112 Init+6,Per+14,F13R8W10 AC20T12FF17

Yep. Run run run


F 8 R 11 W 9 | hp 103/103 | Init +7 | Perc +20, +1 vs traps | Effects: Endure elements (vs. cold), Fly, Shield, Greater Darkvision Female Elf Rogue 3/Evoker (Admixture) 3/Arcane Trickster 8 | AC 23, T 14, F 20, CMD 19 |

I've taken the liberty of attempting to move everyone to the action, or one round's worth. I couldn't find a good way to measure the runners' distance, but the next tower seemed reasonable for hasted double moves. If we are allowed to all-out 4x run, we are easily on the tower with Baub's teleported group.


The map looks good Duardlara.

Jetro and Duardlara haul tot he southern tower to get a line of sight upon the siege tower that is slowly moving towards the wall.

The drakes see the activity on the tower and move over to breathe upon it. Using their dragon heritage they put on a burst of speed to arrive at the crenellations and each spit a ball of liquid that bursts into a cloud of freezing mist.

freezing mist breath 7d6 ⇒ (4, 4, 1, 3, 3, 2, 1) = 18 cold damage reflex 18 for half (the crenallations give you cover adding +4 to your reflex saves.)

freezing mist breath 7d6 ⇒ (2, 6, 4, 3, 2, 6, 1) = 24 cold damage reflex 18 for half (the crenallations give you cover adding +4 to your reflex saves.)

The top of the tower is now coated in a rime of ice making everything difficult terrain.

Helgash and Greta up


Human Fighter14HP97/112 Init+6,Per+14,F13R8W10 AC20T12FF17

Jetro rushes into the tower and starts moving up the stairs.


F 8 R 11 W 9 | hp 103/103 | Init +7 | Perc +20, +1 vs traps | Effects: Endure elements (vs. cold), Fly, Shield, Greater Darkvision Female Elf Rogue 3/Evoker (Admixture) 3/Arcane Trickster 8 | AC 23, T 14, F 20, CMD 19 |

@Jetro: I assumed we were running along the top of the wall between the towers. Subject to the visibility issues mentioned earlier - if they are still in effect, when it's Jetro's turn, I think he can full-attack from here. But I don't think it's our turn yet.


Correct. Helgash and Greta. You are on top of the walls moving to the other tower. Full round attacks next round if you would like! If nothing from Helgash and Greta tomorrow I will bot them.


In two rounds, Greta heals 10 points of damage, and Helgash takes 10. This round, Greta heals another 5, which means Helgash takes a total of 15 points of damage.

Rest of the guys - I am assuming your hp are up to date, which means no one has taken any damage :D

Helgash moves to the side as he tries to avoid the blast.

Reflex: 1d20 + 11 ⇒ (3) + 11 = 14
Reflex: 1d20 + 11 ⇒ (8) + 11 = 19

He is unable to avoid the first blast, but evades the second - his fiendish heritage however allows him to resist some of the damage.

Total damage due to Resist Cold 5 is 25 points of damage.

Without a second thought, the light of Iomedae already healing him, he casts a spell to further protect Greta, and moves away - "Spread out" - he instructs his companions.

Swift LoH: 3d6 + 2 + 2 + 2 + 6 ⇒ (3, 6, 6) + 2 + 2 + 2 + 6 = 27

Casting Protection From Evil on Greta.

HP Math: 25 + 15 - 27 = 13


HP: 131/131 || AC: 26 (30 with Mobility)

Greta ignores the cold attacks, as the icy mist harmlessly rolls off her.

Greta is immune to cold :D

"Stay close to me" - she growls at Baub, Cynehelm and Jetro - "Though if they don't come close, I won't be able to do much"

Readied attack if one comes close... Greta hits at +16 for 2d6+17 damage.

Liberty's Edge

Male Halfling Arcane Blooded Sorcerer 5 / Evoker 1 | HP 35/35 | AC20 T16 FF16 (+4 to all w/ shield spell) | F+4 R+7 W+9 | CMD15 | Init+4 Percep+9, lowlight vision | Current effects: mage armor
Spells per day:
1st-8/8 2nd-5/5
Wizard Spells:
1st-2/2

REF save 18: 1d20 + 5 ⇒ (8) + 5 = 13

REF save 24: 1d20 + 5 ⇒ (9) + 5 = 14

Liberty's Edge

Male Halfling Arcane Blooded Sorcerer 5 / Evoker 1 | HP 35/35 | AC20 T16 FF16 (+4 to all w/ shield spell) | F+4 R+7 W+9 | CMD15 | Init+4 Percep+9, lowlight vision | Current effects: mage armor
Spells per day:
1st-8/8 2nd-5/5
Wizard Spells:
1st-2/2

woohoo, made the second one, that's better.

When he next acts, Baub dimension doors to the top of the siege tower.


Baub are you taking Helgash or Greta with you?

Greta laughs at the cold icy blast but Helgash takes the freezing breath with a shiver as the cold bypasses his limited resistances. Still Helgash was able to heal himself and the winter wolf as they prepared for the onslaught.

the war hydras continue their slow march pushing the siege tower ever closer! 40 more feet till it reached the top of the fortress wall.

Cynehelm, Duardlara, Manos and Baub


F 8 R 11 W 9 | hp 103/103 | Init +7 | Perc +20, +1 vs traps | Effects: Endure elements (vs. cold), Fly, Shield, Greater Darkvision Female Elf Rogue 3/Evoker (Admixture) 3/Arcane Trickster 8 | AC 23, T 14, F 20, CMD 19 |

It will be tomorrow after work before I have time to post for D’lara or Cynehelm, sorry.

Liberty's Edge

Male Halfling Arcane Blooded Sorcerer 5 / Evoker 1 | HP 35/35 | AC20 T16 FF16 (+4 to all w/ shield spell) | F+4 R+7 W+9 | CMD15 | Init+4 Percep+9, lowlight vision | Current effects: mage armor
Spells per day:
1st-8/8 2nd-5/5
Wizard Spells:
1st-2/2

I wasn't intending to take anyone else but I may need to.

Grabbing Helgash by the elbow Baub says, "Let our warrior woman kill the lizards, we have a tower to stop." With that, he bounces to the top of the assault tower.


"The lizards are flying" - Helgash points out - "Greta can do nothing against them"

What assault tower Baub? The one where we are in? Or the 'siege' tower? :D

Don't forget I am the main group healer, and that depends on me being kinda close to the others. Life Link has a range of 140' (not that bad actually :D), and the channels are 30' only.

Liberty's Edge

Male Halfling Arcane Blooded Sorcerer 5 / Evoker 1 | HP 35/35 | AC20 T16 FF16 (+4 to all w/ shield spell) | F+4 R+7 W+9 | CMD15 | Init+4 Percep+9, lowlight vision | Current effects: mage armor
Spells per day:
1st-8/8 2nd-5/5
Wizard Spells:
1st-2/2

Siege tower. I can take you back. If you pull your arm away I will engage it on my own. No worries, I'll be right back.


F 8 R 11 W 9 | hp 103/103 | Init +7 | Perc +20, +1 vs traps | Effects: Endure elements (vs. cold), Fly, Shield, Greater Darkvision Female Elf Rogue 3/Evoker (Admixture) 3/Arcane Trickster 8 | AC 23, T 14, F 20, CMD 19 |

Duardlara hustles toward the battle (60' hasted move action) and uses her last round of invisibility to fire at the nearest drake (leftmost as I type this) with a scorching ray.

Arcane spell failure 10%, high is good: 1d100 ⇒ 18 (Whew, closer than necessary)

Ranged touch attack: 1d20 + 8 ⇒ (12) + 8 = 20

Scorching Ray, fire damage + Sneak Attack: 4d6 + 4d6 ⇒ (3, 1, 3, 5) + (4, 4, 1, 3) = 24

Ranged touch attack: 1d20 + 8 ⇒ (9) + 8 = 17

Scorching Ray, fire damage + Sneak Attack: 4d6 + 4d6 ⇒ (6, 4, 3, 3) + (2, 1, 2, 6) = 27

If I'm not mistaken, this is the last round of invisibility for her and for Manos. I noted we would be invisible until round 11, but I'm not sure what round we are actually in.


Bot

Reflex DC 18: 1d20 + 5 ⇒ (4) + 5 = 9 18 points of cold damage

Reflex DC 18: 1d20 + 5 ⇒ (19) + 5 = 24 12 points of cold damage

Cynehelm drops another empowered fireball on the hydras.

Empowered Fireball: 15d6 + 30 ⇒ (5, 1, 2, 5, 2, 5, 6, 6, 1, 3, 4, 2, 1, 3, 2) + 30 = 78

Fire damage; Reflex DC 18 for half

To avoid another direct hit from the drakes, he moves a few steps down the stairs toward Helgash.

Helgash: D'lara is at full hp and Cynehelm is now down 30.


Male Human Rogue10, Hp 73, Ac 22, Fort + 6, Ref + 14, Will + 5, Perception + 13, Init +5

Like Duardlara Manos gets as close as he can with the invisibility and uses his crossbow to save on pistol ammunition.

Crossbow: 1d20 + 13 ⇒ (17) + 13 = 30

damage + SA?: 1d8 + 5d6 ⇒ (7) + (2, 2, 5, 3, 4) = 23


Duardlara and Manos take opportunity of being invisible as they launch bolts of fire and a crossbow bolt into the closest drake. With the extra punch that taking the drake unawares and hitting a vital spot along with the drake being susceptible to fire the drake plummets to the ground dead.

Cynehelm drops another empowered fireball upon the war hydras.

reflex 2d20 ⇒ (19, 18) = 37 +10 each

The resolute war hydras avoid the majority of the flames again and keep on trucking. However they are quite badly singed and can not take the pounding like that again.

Baub grabs Helgash and ?Greta? and dimensionally transports them to the top of the siege tower hoping to do damage to it from the top down.

The last remaining drake sees Ceynehelm as the biggest threat with his fireballs and uses his draconic heritage to make a burst of speed to close within melee range. Once there it unleashes a full round of attacks on the cleric of Sarenrae.

power attack bite 1d20 + 10 + 1 ⇒ (5) + 10 + 1 = 16 for 2d6 + 6 + 9 ⇒ (4, 6) + 6 + 9 = 25 plus 1d6 ⇒ 6 cold
tail slap 1d20 + 5 + 1 ⇒ (17) + 5 + 1 = 23 for 1d8 + 6 ⇒ (6) + 6 = 12

Helgash and Greta up


Just to be sure - the drake can more more than 5' and take a full attack? My intention after the fireball was to move Cynehelm a few steps down the stairs from the top of the tower.


Yes it can 60ft move and still attack


Cynehelm's AC is noted as a 24, so

The drake's bite is off-target after the creature's rush to attack, but its tail slap is far more accurate. Fortunately for Cynehelm, his armor deflects the blow.


Sorry guys, as you know my vacations are in full force, so spotty posting ;)

Greta goes with Baub - Helgash stays behind.

The paladin casts a protective spell on Cynehelm - "Do not relent my friend - take them down!"

Casting Shield Other.

Greta snarls as soon as she arrives at the siege tower, then descends down on the hydra as hard as she can.

Variel, can Greta attack on the same round?

She also heals for another 5hp, and Helgash takes 5.

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