Valley of the Shrines (Inactive)

Game Master Grimmy

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Female Halfling Rogue 2 |HP:24 |Percpt:+10(+11 traps) |Init:+9 |AC:15 Tch:15 Flf:10| F:+2 R:+6W:+3|CMD:13

"Well that was fun" She walks over and retrieves her dagger and bullets. She looks at the others and shakes her head.

"What was up with the inability to move? Didn't you guys see the whole shamblely doom bringers that were upon us." She says as she shakes her head."I swear you tallies do weird things"


Male Dwarf Barbarian 3 | HP 31/42 | Init +1 | Perc +7 | AC 16, Touch 11, Flat-Footed 15 | Fort +6, Ref +1, Will +2 | CMD 16

I don't know. It felt like my limbs were tied down by heavy weights. I've never felt anything like that before.


Female Halfling Rogue 2 |HP:24 |Percpt:+10(+11 traps) |Init:+9 |AC:15 Tch:15 Flf:10| F:+2 R:+6W:+3|CMD:13

"Thats not good Tar," She looks at him and his wounds."You know if you were a halfling like me those big guys wouldn't consider you a threat and than when they least expect it, you spring on them and strike! Hopefully you can run away afterwards. I know you big guys consider it cowardly but hey when your ass high what other choice is there?"


The rest of the night passes quietly. Everyone gets enough rest. Lucia has enough time to prepare her spells while Ares is praying in the morning. By 9 AM it's time to continue on.


DM Screen:

9AM: 1d10 ⇒ 2
Noon: 1d10 ⇒ 7
3PM: 1d10 ⇒ 9
6PM: 1d10 ⇒ 8
9PM: 1d10 ⇒ 10

1d6 + 2 ⇒ (2) + 2 = 4

Perception: 1d20 + 6 ⇒ (3) + 6 = 9
Perception: 1d20 + 2 ⇒ (1) + 2 = 3
Perception: 1d20 + 2 ⇒ (20) + 2 = 22

Stealth: 1d20 - 4 ⇒ (15) - 4 = 11
Stealth: 1d20 - 7 ⇒ (3) - 7 = -4
Stealth: 1d20 - 7 ⇒ (4) - 7 = -3


OK guys give me the run down on healing and stuff.

What healing do you perform before going back to bed.

What kind of shape are you in come morning, and what spells does Lucia prep and Ares pray for in the morning?


Male Human Inquisitor of Muir 3 Init +3 | Per +8 | HP 25/29 | AC 16 FF 15 T 11 | F +5 R +2 W +5 | CMD 17

Andrek heals his brother and himself:

clw for Ares: 1d8 + 2 ⇒ (5) + 2 = 7

clw for himself: 1d8 + 2 ⇒ (6) + 2 = 8

One for Tarvelin (missed his damage)

clw for Tarvelin: 1d8 + 2 ⇒ (3) + 2 = 5

Status 18/22 hps before resting (will gain +2 more from rest)


I think Tarv took at least 14. Jeb's ministats say he took 1hp?


Female CN Tiefling(Grimspawn) Unchained Rogue(Chameleon) 1 | HP: 10/10 | AC: 20 (16 Tch, 15 Fl) | CMB: -1, CMD: 14 | F: +2, R: +7, W: +2 | Init: +7 | Perc: +4, SM: +0 | Speed 30ft | Sneak Attack 1d6 | Death Knell SLA 1/1 | Active conditions: None.

Lucia will prep Vanish and Snowball again.


Male Archer 2 / Falconer 1| 35/35 | Init +3 | Perc +9 | AC:16 Tch:13 FF:13 | Fort +7 Ref +5 Will +3 | CMD:18
Arrows:
Large Quiver: 70 Hip Quiver: 7 blunt

Jeb should heal back up to full with the night's rest. Do I heal any of the Strength damage with a night's rest? Or do I need to wait for Ares to level to 3 for lesser restoration?


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Male Dwarf Barbarian 3 | HP 31/42 | Init +1 | Perc +7 | AC 16, Touch 11, Flat-Footed 15 | Fort +6, Ref +1, Will +2 | CMD 16

Yeah. I'm at -9.
I should be fine for the day.


Oh I thought you ment literally you were at negative nine hp. lol. Who healed you Tarv? I had you at 14 damage, for a current 12HP

Jeb and Andrek still have watches to do after the fight so neither recovers any HP naturally.

No one recovers any ability damage.

Andrek does get enough sleep to recover spells.


9AM Campsite at the foot of the Ancient Path

Perception:
Jeb: 1d20 + 5 ⇒ (10) + 5 = 15
Andrek: 1d20 + 7 ⇒ (10) + 7 = 17
Lucia: 1d20 + 3 ⇒ (11) + 3 = 14
Priscilla: 1d20 + 10 ⇒ (16) + 10 = 26
Ares: 1d20 + 4 ⇒ (1) + 4 = 5
Tarvelin: 1d20 + 7 ⇒ (5) + 7 = 12


Male Dwarf Barbarian 3 | HP 31/42 | Init +1 | Perc +7 | AC 16, Touch 11, Flat-Footed 15 | Fort +6, Ref +1, Will +2 | CMD 16

Andrek healed me for 5.


OK cool, sorry I forgot.


Priscilla thinks someone is watching the camp.


Male Dwarf Barbarian 3 | HP 31/42 | Init +1 | Perc +7 | AC 16, Touch 11, Flat-Footed 15 | Fort +6, Ref +1, Will +2 | CMD 16

Could I try another Perception check?

Perception: 1d20 + 7 ⇒ (1) + 7 = 8

I don't see anything.


Yeah. Priscilla first hears a noise at 300 feet. Much too far for anyone to see anything specific through the woods, that goes for them too.

Then at 160 feet, which should be about the edge of the Ancient Path, on the opposite side of where you camped, Priscilla hears a whisper in common say "You're too loud you idiots! Wait here!"

It takes almost one minute for them to close from 300 feet, where Priscilla first heard something, to 160 feet, where she heard the speech. More then ten feet closer and she will probably actually be able to see who is coming, so yes people can roll another perception at that point, but it will be DC 25 (-1 to DC for every ten feet closer they get).


Male Aasimar Cleric-3 | HP: 27/27 | AC: 15(17 w/shield) T:12 FF:13(15) | Fort:+5 Ref:+3 Will:+6 | Cmb:+4 CMD: 15 | Perception:+4

As his brother fells the last Ghoul, the aasimar lets out a breath of relief. "Good fight you all. Muir would be proud of your bravery." With that he lets out a couple of healing bursts.

Channel energy (twice):2d6 ⇒ (1, 2) = 3
Just Changed out Shield of Faith for Protection from evil.

After his morning prayer to our Great Lady Muir, he moves to sharpen the blade that felled many of those vile creatures. His focus on the chore leads him to ignore movements of Priss.


Female Halfling Rogue 2 |HP:24 |Percpt:+10(+11 traps) |Init:+9 |AC:15 Tch:15 Flf:10| F:+2 R:+6W:+3|CMD:13

Hearing some movement and than the lovely words of some idiots she giggled and looked about. Seeing a few completely ignoring her, she gets up and slaps Ares on his butt and than begins to write in the dirt.

-Hey we are being watched , mention to the others we need to ready for any potential attack-


Also, there is almost a full minute between when Priscilla hears the first noise, and when she can actually hear speech.

So people can do whatever they want with that minute.


Male Aasimar Cleric-3 | HP: 27/27 | AC: 15(17 w/shield) T:12 FF:13(15) | Fort:+5 Ref:+3 Will:+6 | Cmb:+4 CMD: 15 | Perception:+4

Startled by the halflings actions, Ares face flushes a little bit and gets ready to say something about manners to her he sees her writing something in the dirt. He nods to the message and writes Where?.

Then readies his shield but he keeps his sword low just incase diplomacy is a option.


Male Archer 2 / Falconer 1| 35/35 | Init +3 | Perc +9 | AC:16 Tch:13 FF:13 | Fort +7 Ref +5 Will +3 | CMD:18
Arrows:
Large Quiver: 70 Hip Quiver: 7 blunt

Jeb is tending the fire when Priss smacks the warrior priest. He raises an eyebrow at first, then smirks at their feisty little companion. She sure knew how to entertain herself.

As she begins writing in the dirt, he looks to the fire, getting low. That was fine, since they would be leaving soon. But when he looks back and reads what she scribbles, he stands. "I could use a bit more rest. I'll go gather some more firewood. " Jeb walks to the edge of the camp and looks out, as if searching for a spot with more fallen twigs and branches.

Perception: 1d20 + 5 ⇒ (5) + 5 = 10

-Posted with Wayfinder


Male Human Inquisitor of Muir 3 Init +3 | Per +8 | HP 25/29 | AC 16 FF 15 T 11 | F +5 R +2 W +5 | CMD 17

Sense Motive: 1d20 + 8 ⇒ (8) + 8 = 16

Andrek senses something odd and walks over to check the dirt. He offers to 'help' Jeb, "Might as well make one trip of it, wait up for me and I'll stack the wood into your arms.


Female CN Tiefling(Grimspawn) Unchained Rogue(Chameleon) 1 | HP: 10/10 | AC: 20 (16 Tch, 15 Fl) | CMB: -1, CMD: 14 | F: +2, R: +7, W: +2 | Init: +7 | Perc: +4, SM: +0 | Speed 30ft | Sneak Attack 1d6 | Death Knell SLA 1/1 | Active conditions: None.

Seeing the group stirring a bit, Lucia sits and wait for more to take place, keeping her bow within reach.


Jeb and Andrek give me bluff checks, one of you can assist the other if you want.


I will give you surprise round on them if you beat their sense motive.


Male Archer 2 / Falconer 1| 35/35 | Init +3 | Perc +9 | AC:16 Tch:13 FF:13 | Fort +7 Ref +5 Will +3 | CMD:18
Arrows:
Large Quiver: 70 Hip Quiver: 7 blunt

I'll try to assist since my charisma is so low.

Bluff, to assist: 1d20 - 1 ⇒ (1) - 1 = 0

-Posted with Wayfinder


Male Human Inquisitor of Muir 3 Init +3 | Per +8 | HP 25/29 | AC 16 FF 15 T 11 | F +5 R +2 W +5 | CMD 17

bluff: 1d20 - 1 ⇒ (17) - 1 = 16

Andrek pretends to wander aimlessly looking for firewood when actually angling towards the others


Sense Motive: 1d20 + 3 ⇒ (18) + 3 = 21


Male Aasimar Cleric-3 | HP: 27/27 | AC: 15(17 w/shield) T:12 FF:13(15) | Fort:+5 Ref:+3 Will:+6 | Cmb:+4 CMD: 15 | Perception:+4

Bluff: 1d20 + 2 ⇒ (19) + 2 = 21

Ares moves toward his brother and Jeb, he helps them with there ruse. "Let me help you guys, your missing some prime kindling."


Init:
Priscila: 1d20 + 9 ⇒ (17) + 9 = 26
Tarvelin: 1d20 + 1 ⇒ (12) + 1 = 13
Andrek: 1d20 + 3 ⇒ (1) + 3 = 4
Lucia: 1d20 + 9 ⇒ (4) + 9 = 13
Jeb: 1d20 + 3 ⇒ (9) + 3 = 12
Ares: 1d20 + 1 ⇒ (14) + 1 = 15

DM Screen:

1d20 + 2 ⇒ (15) + 2 = 17
1d20 - 1 ⇒ (5) - 1 = 4


Perception DC 18:
"The tracks go this way, not a day old... The raveners never returned from their feeding. The glyphs are intact. They may have camped nearby. You mongrels stay back, you are making too much noise. If I intone the Master's Name, rush in!"


Perception DC 15:
Someone is coming towards the campsite, through the woods, alone. 50' out and closing.


Female CN Tiefling(Grimspawn) Unchained Rogue(Chameleon) 1 | HP: 10/10 | AC: 20 (16 Tch, 15 Fl) | CMB: -1, CMD: 14 | F: +2, R: +7, W: +2 | Init: +7 | Perc: +4, SM: +0 | Speed 30ft | Sneak Attack 1d6 | Death Knell SLA 1/1 | Active conditions: None.

Perception: 1d20 + 3 ⇒ (4) + 3 = 7
Hey look, a rock!


Perception DC 10:
"Nestarlum agnifius draenor de Orcus!!" Sounds like a spell being cast. "Three of their number are gathering wood beyond a campsite, circle them and catch them unawares!"


Surprise Round Go

Everyone


Female Halfling Rogue 2 |HP:24 |Percpt:+10(+11 traps) |Init:+9 |AC:15 Tch:15 Flf:10| F:+2 R:+6W:+3|CMD:13

Loads sling and spins."Ahoy"

Launches Bullet at the loud Orcus caller.
attack: 1d20 + 5 ⇒ (15) + 5 = 20
damage: 1d4 ⇒ 3

"Oops did i do that"


Miss!

Priscilla's sling bullet sails into the wood where her keen eye had spotted an armored priest approaching the brothers and Jeb.

clink!

Priscilla knows that her allies are playing dumb, pretending to gather firewood, but they are aware of the enemy, ready to attack when her opening shot signals that the trap is sprung. Their weapons are slung low as they skulk through the wood, waiting for the opportune moment to spring the trap and turn the tables on their stalkers.

The sling bullet erupting through the branches like a startled quail signals them to spring into action.

Beside Priscilla at the camp site, Lucia's bow is held lightly and Tarvelin's fingers graze the handle of his axe.


Female CN Tiefling(Grimspawn) Unchained Rogue(Chameleon) 1 | HP: 10/10 | AC: 20 (16 Tch, 15 Fl) | CMB: -1, CMD: 14 | F: +2, R: +7, W: +2 | Init: +7 | Perc: +4, SM: +0 | Speed 30ft | Sneak Attack 1d6 | Death Knell SLA 1/1 | Active conditions: None.

Not sure which is soft cover and which isn't, I assume the rocks towards the bottom are hard cover right?

Lucia will take a shot at her most exposed opponent.

Shortbow w/ Sneak Attack: 1d20 + 3 ⇒ (13) + 3 = 162d6 ⇒ (6, 6) = 12

This is going to get messy guys, hopefully the dice gods are on our side.


Male Archer 2 / Falconer 1| 35/35 | Init +3 | Perc +9 | AC:16 Tch:13 FF:13 | Fort +7 Ref +5 Will +3 | CMD:18
Arrows:
Large Quiver: 70 Hip Quiver: 7 blunt

Jeb waits for the right time to make his first strike and spring the trap. And then the girls attack. Jeb lines up his first strike and looses an arrow at the enemy standing before him.

1d20 + 6 ⇒ (5) + 6 = 111d8 + 3 ⇒ (4) + 3 = 7

Well poopy!


Male Dwarf Barbarian 3 | HP 31/42 | Init +1 | Perc +7 | AC 16, Touch 11, Flat-Footed 15 | Fort +6, Ref +1, Will +2 | CMD 16

Surprise Round
I target the cultist exactly 30ft down from me with my Antagonize feat.
Intimidate check: 1d20 + 3 ⇒ (12) + 3 = 15
Get out of the shadows cowards! Fight me in person! Tarvelin roars at the hiding ambushers. Trying to drive them into his kind of battle.
The target number I need to beat is 10 + the target's HD + the target's Wis modifier. If I succeed, they have to attack me in some way: melee attack, ranged attack, spell, etc.


Male Human Inquisitor of Muir 3 Init +3 | Per +8 | HP 25/29 | AC 16 FF 15 T 11 | F +5 R +2 W +5 | CMD 17

Andrek will close on the scariest looking one, drawing his weapon as he closes. All I can do in the surprise round, scariest looking=unique icon


Lucia Moonshadow wrote:

Not sure which is soft cover and which isn't, I assume the rocks towards the bottom are hard cover right?

All the yellow bordered squares are at least what they call "Partial Cover" (+2 AC and +1 Reflex Saves). This partial cover against ranged attacks is provided to creatures occupying those squares.

These yellow bordered squares are also difficult terrain (no 5' steps, no charging, movement costs double).

Those rocky ledges in the artwork provide normal "Cover" (+4 AC and +2 Reflex Saves) if they are between a ranged attacker and her target.
These squares not only cost double movement, but also require a climb or acrobatics check to move through or into. A creature occupying one of these squares has "Higher Ground" (+1 to attack rolls) against creatures not occupying such squares.

Also note, you can attempt stealth checks to move from cover to cover undetected, and if you need to get to cover to attempt a stealth check, you can use a bluff check to "create a diversion" allowing you to attempt the stealth check despite originating your movement from a location without cover where you are being observed. (That goes for partial cover too, all those yellow bordered squares are good for hiding).

"Soft Cover" is something else altogether, it refers to cover provided by creatures, including allies, between you and your target. It grants the full +4 AC like normal "Cover" but it doesn't help with reflex saves or provide opportunities for stealth.


Seeing that the acolytes are less heavily armored then the priest who leads them, Lucia selects one of them who is near enough for her to carefully place a shot where it will inflict a deadly wound.

Her aim is true, and her arrow is sure to pierce his throat, until a chipmunk leaps from the branch of a hemlock sapling. Relieved of the weight of the woodland creature, the bowed branch springs taught, swatting the arrow harmlessly away from it's target.


Jeb raises his bow, but before he let's his arrow fly his eyes meet those of the priest for a brief moment and he see's something in them that disarms him despite his steely nerves. Jeb has met men before who were said to be mad, but these blue eyes hold something else. Another kind of madness, calmer and more purposeful than the most poised of sane men.

Unsettled by what he has seen, Jeb fires a shot far more errant than any he has loosed during target practice in years. The arrow lodges in a tree. The armored priest never so much as blinks.


Female Halfling Rogue 2 |HP:24 |Percpt:+10(+11 traps) |Init:+9 |AC:15 Tch:15 Flf:10| F:+2 R:+6W:+3|CMD:13

Priscilla stealth moves to the nearest cover The square I moved her too As she does so she draws her daggers.

Stealth: 1d20 + 12 ⇒ (7) + 12 = 19


@Priscilla: You need a bluff check with that since you started from a location without cover or concealment where you were being observed.


Tarvelin's taunting words echo through the woods, daring one of the young cultists to action.

The lead priest with the horned helm speaks a cold command.

"Hold your positions. Do not close on the camp until we have thinned their numbers."

Sense Motive DC 10:
The face of the acolyte Tarvelin insulted betrays a rage that will likely drive him to disobey his superior's command.


Surprise Round:
Priscila: 26
Ares: 15 <<<<
Lucia: 13
Tarvelin: 13
Jeb: 12
Andrek: 4

Round 1:
Priscila: 26
Ares: 15 <<<<
Lucia: 13 <<<<
Tarvelin: 13 <<<<
Jeb: 12 <<<<
Andrek: 4 <<<<
Cultists of Orcus: 4

All "<<<<" can go.

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