Dwarven Rager

Tarvelin's page

104 posts. Alias of Matt Adams 259.


Full Name

Tarvelin

Race

Dwarf

Classes/Levels

Barbarian 3 | HP 31/42 | Init +1 | Perc +7 | AC 16, Touch 11, Flat-Footed 15 | Fort +6, Ref +1, Will +2 | CMD 16

Gender

Male

Size

Medium

Age

60

Special Abilities

Slow and Steady, Darkvision, Defensive Training, Greed, Hatred, Hardy, Stability, Stonecunning, Weapon Familiarity, Fast Movement, Rage, Lesser Beast Totem, Uncanny Dodge, Trap Sense +1

Alignment

Neutral

Deity

None

Location

Homeland: Arkhen-an underground dwarven city, Current Location: Bard's Gate

Languages

Common, Dwarven

Occupation

wanderer, adventurer, hunter, monster slayer

Strength 16
Dexterity 13
Constitution 17
Intelligence 9
Wisdom 14
Charisma 7

About Tarvelin

Tarvelin
Dwarf Barbarian 3
Medium Humanoid (dwarf)
Init +1, Senses Darkvision, Perception +7

Defense
AC 16 (+5 Armor, +1 Dex), Touch 11, Flat Footed 15
HP 42
Fort +6, Ref +1, Will +2
Defensive Abilities-Defensive Training, Hardy, Stability, Uncanny Dodge

Offense
Speed 30ft
Melee Greataxe +5 (1d12+4/x3 crit)
Melee 2 Claws +5 (1d6+3)
Ranged Heavy Crossbow +3 (1d10 19-20/x2crit)
Special Attacks-Hatred, Rage, Lesser Beast Totem

Statistics
Str 16, Dex 13, Con 17, Int 9, Wis 14, Cha 7
Base Attack +2, CMB +5, CMD 16
Feats Antagonize, Power Attack, Toughness
Skills Survival (3 ranks) +7, Perception (3 ranks) +7, Intimidate (3 ranks) +3, Climb (2 rank) +8, Acrobatics (1 rank) +5

Languages Common, Dwarven
Special Qualities-Slow and Steady, Darkvision, Greed, Stonecunning, Weapon Familiarity, Fast Movement

Breakdown of Special Abilities:

Slow and Steady-20ft base speed, speed is never modified by encumbrance or armor

Darkvision-60 feet

Defense Training-+4 Dodge against Giants

Greed-+2 Appraise on nonmagical precious metals and gemstones

Hatred-+1 Attack against Orcs and Goblinoids

Hardy-+2 Saves against Poison, Spells, and Spell-like Abilities

Stability-+4 CMD against Bull Rushes when both are on solid ground

Stonecunning-+2 Perception to notice unusual stonework, automatically checks when within 10ft of unusual stonework

Weapon Familiarity-proficient with Battleaxes and Warhammers, Dwarven Urgosh and Dwarven Waraxe are martial

Fast Movement-base speed increased by 10ft

Rage-9 rounds per day, +4 Str and Con, +2 Will, -2 AC, after Rage, fatigued for a number of rounds equal to twice that spent in Rage, cannot Rage when Fatigued

Lesser Beast Totem-gains 2 primary claw attacks in rage that deal 1d6 plus str damage

Uncanny Dodge-cannot be caught flat footed except by a character that has 4 more Rogue levels than Tarvelin has Barbarian levels

Trap Sense-+1 bonus to Reflex saves and AC against attacks made by traps.

Gear:

20gp, 3 sp
Greataxe
Heavy Crossbow
20 bolts
Scalemail Armor
Backpack
Waterskin
Bedroll
Sack
Flint and Steel
7 days of trail rations

Total Weight 70.5lbs.


Backstory
One of the chief, unspoken rules of dwarf society is: Never leave a comrade to die. Doing so is considered dishonorable and cause for being shunned from meaningful interaction among other dwarves.

Before the tragic day that he dishonored himself, Tarvelin was a masterful student of war. Fast on his feet and strong of arm, he was a swift hammer against the many enemies lurking in the dark tunnels preferred by his race. Proud to have been accepted into the ranks of the city guard of Arkhen, he kept his appearance pristine and his beard combed and braided. He had enlisted at just fourty years of age and never looked back.

Tarvelin found in training that he was well suited to being a warrior. After just a few months, he was prepared for real combat. Once he tasted the thrill of victory, righteous bloodlust. After that, nothing pleasured him more than fighting the enemies of the dwarves, in the name of protection of course. at least until the day he fled.

He was fighting a group of undead that had entered dwarven territory. It wasn't a terribly difficult fight. Mindless undead were a silver piece a dozen. By that reckoning, he had cleared almost a full silver of undead by himself today alone, but something unexpected happened. A roar and an explosion later, his squad was thrown into the air. Many had been killed on impact. Beora, one of the few females in the group, gasped and choked as she was pulled into the air by a tall, robed figure. The young maiden called for help, and Tarvelin gripped his axe, ready to fight. However, he saw the gleam of red eyes beneath the hood, and something lurked within the crimson stare. They promised death. He got to his feet. Then, he ran. He only ran faster when Beora screamed and choked.

Upon returning alone to Arkhen, Tarvelin told his superiors the whole story. Taken aback, they said he was a disgrace. He was discharged and thrown out of the barracks, allowed to keep only his personal affects. Out of a job and drowning in pity, Tarvelin drank his savings away in a night. The next day, he shaved his beard almost clean off. He packed his gear and left his home to seek the death he should have faced beneath that hood.

That was fifteen years ago. Now, he roams from place to place, a pale shadow. His once elegant beard has regrown, but he no longer keeps it neat. It billows around his in battle, a whirlwind of red hair. His skin is scarred and filthy, his gear dirty and worn. His nails have grown out into tiny claws. His eyes tell the story of despair and toil he has let his life become and hint at a madness growing within him. He now wanderes, battling monsters, hoping that one of them may strike true and end his life, for he cannot do it himself.