Valley of the Shrines (Inactive)

Game Master Grimmy

Battle Map

Adventure Map | Campaign Wiki


851 to 900 of 1,293 << first < prev | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | next > last >>

Male Dwarf Barbarian 3 | HP 31/42 | Init +1 | Perc +7 | AC 16, Touch 11, Flat-Footed 15 | Fort +6, Ref +1, Will +2 | CMD 16

Tarvelin is going to use his last hero point to assist Lucia and get her that +4 she needs to succeed.


Epic battle!!!


1 person marked this as a favorite.
Male Archer 2 / Falconer 1| 35/35 | Init +3 | Perc +9 | AC:16 Tch:13 FF:13 | Fort +7 Ref +5 Will +3 | CMD:18
Arrows:
Large Quiver: 70 Hip Quiver: 7 blunt

As his final arrow plunges into the remaining acolyte's head, Jeb sees the light of life flicker out. As the man who was once a maddened evil cultist falls in a heap, Jeb stows his bow and draws his longsword, turning toward the body of the enemy leader. Lifting his blade high, he looks to the crumpled corpse and brings his weapon down across its neck.

Kicking the disembodied head away, Jeb simply says in a soft tone, "Couldn't take any chances. Who knows what other unnatural powers that man had. Well, I bet Ares or Andrek would, but they can't help us yet and I wasn't going to wait."

Jeb wipes his blade clean on his cloak and sheathes it. Dropping down to his knees, he looks over the brothers to determine the extent of their injuries. "I'm no healer, but I can tell they are in a bad way. I think we should stay here at this campsite tonight. Let them recover and watch over them. Tarv, find Priss and get her near the fire. We'll dress our friends' wounds and then figure out what to do. Lucia, help me with them. It'll take both of us to move either one. Just remember to lift with your legs."

Standing, Jeb starts to reach under Andrek's arms...

With the others' help, he'll move their unconscious friends' back to the campsite. More to follow after everyone's next response.


Priss, Ares and Andrek can make their 10AM check to wake up. DC 10 Con.


Male Human Inquisitor of Muir 3 Init +3 | Per +8 | HP 25/29 | AC 16 FF 15 T 11 | F +5 R +2 W +5 | CMD 17

Wake up - DC 10: 1d20 + 2 - 13 ⇒ (5) + 2 - 13 = -6 Without healing there isn't much chance of me waking


2 people marked this as a favorite.
Female CN Tiefling(Grimspawn) Unchained Rogue(Chameleon) 1 | HP: 10/10 | AC: 20 (16 Tch, 15 Fl) | CMB: -1, CMD: 14 | F: +2, R: +7, W: +2 | Init: +7 | Perc: +4, SM: +0 | Speed 30ft | Sneak Attack 1d6 | Death Knell SLA 1/1 | Active conditions: None.

With the last enemy slain and the heat of battle fading, Lucia's head rushes to the question that have been brewing in her mind.

Who were these acolytes, and what made them so hostile?

How will we recuperate out in the wilderness after such an intense battle?

Will we be able to defeat more of these men in the future, or was this a stroke of luck?

Her head clears as she hears a voice call for her assistance, she runs to Jeb and assists him in moving the unlucky members of the party. What have I gotten these men into, and sweet little Pris, is this really worth the money? She thinks to herself with a worried look on her face as she tends to the broken members of her ragtag group of adventurers.


Male Aasimar Cleric-3 | HP: 27/27 | AC: 15(17 w/shield) T:12 FF:13(15) | Fort:+5 Ref:+3 Will:+6 | Cmb:+4 CMD: 15 | Perception:+4

Con Check:: 1d20 + 1 - 7 ⇒ (13) + 1 - 7 = 7


Male Dwarf Barbarian 3 | HP 31/42 | Init +1 | Perc +7 | AC 16, Touch 11, Flat-Footed 15 | Fort +6, Ref +1, Will +2 | CMD 16

Tarvelin puts Priscilla near the fire. He's going to do what he can to tend the wounds, which isn't much. Lucia, Jeb, get some rest, I'll watch over these guys, he says. Of course, it would be the healers to get nearly murdered. Not the coward who ran from a hard fight, he thinks to himself. Heal check: 1d20 + 2 ⇒ (6) + 2 = 8


Female Halfling Rogue 2 |HP:24 |Percpt:+10(+11 traps) |Init:+9 |AC:15 Tch:15 Flf:10| F:+2 R:+6W:+3|CMD:13

Wake up check: 1d20 + 1 ⇒ (10) + 1 = 11


Male Archer 2 / Falconer 1| 35/35 | Init +3 | Perc +9 | AC:16 Tch:13 FF:13 | Fort +7 Ref +5 Will +3 | CMD:18
Arrows:
Large Quiver: 70 Hip Quiver: 7 blunt

Jeb removes the brothers' armour and washes their wounds. Ripping his cloak for bandages, he does his best to dress their wounds.

Heal, Ares: 1d20 + 2 ⇒ (3) + 2 = 5
Heal, Andrek: 1d20 + 2 ⇒ (12) + 2 = 14

He then gets then near the fire and covers them and Priscilla with the wolf pelts he and Andrek collected two days earlier.

-Posted with Wayfinder


Male Archer 2 / Falconer 1| 35/35 | Init +3 | Perc +9 | AC:16 Tch:13 FF:13 | Fort +7 Ref +5 Will +3 | CMD:18
Arrows:
Large Quiver: 70 Hip Quiver: 7 blunt

After that, Jeb goes and cuts the other cultists' heads off and smashes them with a large rock. He gathers their belongings and buries the bodies a distance from the campsite. Carrying the heads back to camp, he burns them.

"What we do with these things? I found..."

cue DM Grimmy...

-Posted with Wayfinder


1 person marked this as a favorite.
Female Halfling Rogue 2 |HP:24 |Percpt:+10(+11 traps) |Init:+9 |AC:15 Tch:15 Flf:10| F:+2 R:+6W:+3|CMD:13

Priscilla coughs and blinks."Owe did someone get the name of that horse that hit me" She groans as she slowly sits up.


The priest and acolytes are eerily sparsely equipped, Jeb. Not a coin, not a waterskin, not a loaf of bread or hard-tack. One of the three acolytes has a flask of oil, and flint and steel, but beyond that there are no possessions on their persons.

The suits of armor are emblazoned with abyssal symbols and cruel embellishments, but the armor belonging to the lesser priest is of masterwork quality.

Most noteworthy is the obviously magical but unholy mace which had brought down the two brothers.

Spellcraft DC 21:
+1 Unholy Morningstar


1 person marked this as a favorite.
Male Archer 2 / Falconer 1| 35/35 | Init +3 | Perc +9 | AC:16 Tch:13 FF:13 | Fort +7 Ref +5 Will +3 | CMD:18
Arrows:
Large Quiver: 70 Hip Quiver: 7 blunt

Before any of the others wake up:

As they are finishing getting the others set near the fire and dressing wounds, Jeb looks to the others. "We need to look for a campsite nearby but also more defensible. We took this one in a pinch because we were all tired. I'm worried there may be more of these men close to our position. We can't move far because of our companions' condition. I would say we press on to the shrine, but really that's too far and we don't know what waits for us there. Tarvelin, I'll look after these three with Lucia, but we need you to do some quick scouting of the area to find a better campsite. Nothing farther than the others can travel to within an hour once they wake up."

As Priscilla is stirring:

Sitting near the fire but further away than the more seriously injured of their party, Jeb is doing some preliminary whittling for some replacement arrows. As Priscilla starts to sit, without looking up he starts to speak.

"Don't move too much. None of us are too good with dressing wounds and you're hurt pretty bad. Ares is still unconscious, so our medic is unavailable. Our would-be ambushers are all dead. They didn't have much on them which worries me more than I'd like to admit. Means they must be based reasonably nearby. And with you all as bad as you are, I don't think we can move camp. Not far, at least. Stay under the pelts. Rest until everyone is awake and we can decide what to do then."

Knowing that one of his new friends is awake and out of the worst trouble sets is mind a little easier. He sets down his busy work and gets his bow in hand, moving to a sentry position to watch out for more trouble.


Male Human Inquisitor of Muir 3 Init +3 | Per +8 | HP 25/29 | AC 16 FF 15 T 11 | F +5 R +2 W +5 | CMD 17

Andrek wakes up and feels awful. Feeling dizzy and ready pass out again, he manages a spell before falling unconscious again.

cure light wounds: 1d8 + 2 ⇒ (7) + 2 = 9

Will take me to -4. A little better and easier to wake up next time

Next Hour Wake Up DC 10: 1d20 + 2 - 4 ⇒ (14) + 2 - 4 = 12

Andrek awakens an hour later feeling a little better, he casts once again. This time some color comes to his cheeks and he remains upright.

cure light wounds: 1d8 + 2 ⇒ (8) + 2 = 10 That puts me at +6

If Ares doesn't make it awake yet. He immediate sees his brother in pain and moves to help him

cure light wounds on Ares: 1d8 + 2 ⇒ (6) + 2 = 8

And that is that for my spells


Female CN Tiefling(Grimspawn) Unchained Rogue(Chameleon) 1 | HP: 10/10 | AC: 20 (16 Tch, 15 Fl) | CMB: -1, CMD: 14 | F: +2, R: +7, W: +2 | Init: +7 | Perc: +4, SM: +0 | Speed 30ft | Sneak Attack 1d6 | Death Knell SLA 1/1 | Active conditions: None.

Spellcraft: 1d20 + 8 ⇒ (1) + 8 = 9

Lucia attempts to analyze the Mace but is far too worked up from the battle to do so. "I'm not quite sure what magic this item holds at the moment, we should keep it stored securely until I get the chance to better look at it.


Male Archer 2 / Falconer 1| 35/35 | Init +3 | Perc +9 | AC:16 Tch:13 FF:13 | Fort +7 Ref +5 Will +3 | CMD:18
Arrows:
Large Quiver: 70 Hip Quiver: 7 blunt

If my math is right, Andrek will have healed Ares around noon.

While the others are recovering, Jeb remembers the potion that Barahil gave him back in Bard's Gate. Quaffing the potion, he can feel it's magic begin to work quickly.

Potion of Lesser Restoration: 1d4 ⇒ 3 Sweet! My strength is back to full and I'm not fatigued if I had been.

He walks back toward the center of camp, he moves over near Lucia. Warriors and the like were used to seeing the hardship and aftermath of battle. Most others weren't, and he wonders if that was the extent of her worries.

"I haven't asked; how are you doing?"


Female CN Tiefling(Grimspawn) Unchained Rogue(Chameleon) 1 | HP: 10/10 | AC: 20 (16 Tch, 15 Fl) | CMB: -1, CMD: 14 | F: +2, R: +7, W: +2 | Init: +7 | Perc: +4, SM: +0 | Speed 30ft | Sneak Attack 1d6 | Death Knell SLA 1/1 | Active conditions: None.

"I'm fine, just worried about the others. I'm hoping we can find out who those men were." Lucia says, looking at the resting party.


Male Archer 2 / Falconer 1| 35/35 | Init +3 | Perc +9 | AC:16 Tch:13 FF:13 | Fort +7 Ref +5 Will +3 | CMD:18
Arrows:
Large Quiver: 70 Hip Quiver: 7 blunt

"Don't worry yourself too much. Their breathing is better and their wounds seem to be clotting. It's a good sign. What we need is a safer place to rest. I'll bet those men had friends that will come looking for them. It's up to the three of us to keep watch. Get some rest yourself. You're no good to us tired."

Jeb heads back to keeping watch, used to the stillness one employed whilst hunting.


Female Halfling Rogue 2 |HP:24 |Percpt:+10(+11 traps) |Init:+9 |AC:15 Tch:15 Flf:10| F:+2 R:+6W:+3|CMD:13

"Come on Jeb can't I get some water, please" She says still under the covers all weak and tiny


Male Archer 2 / Falconer 1| 35/35 | Init +3 | Perc +9 | AC:16 Tch:13 FF:13 | Fort +7 Ref +5 Will +3 | CMD:18
Arrows:
Large Quiver: 70 Hip Quiver: 7 blunt

Calling back over his shoulder, Jeb lets out, "Do what you want, pipsqueak. Just don't blame me if your wounds open up and you start bleeding out again."

He smirks and returns his attention to watching the woods.


12 Noon
Near the start of the Ancient Path...

How far does Tarv want to scout for shelter?

Rolls:

Random: 1d20 ⇒ 10
Weather: 1d6 ⇒ 1
Terrain: 1d6 ⇒ 3
Cave: 1d100 ⇒ 32
Distance: 1d6 ⇒ 3
Direction: 1d6 ⇒ 3


Male Aasimar Cleric-3 | HP: 27/27 | AC: 15(17 w/shield) T:12 FF:13(15) | Fort:+5 Ref:+3 Will:+6 | Cmb:+4 CMD: 15 | Perception:+4

Light pierces the darkness as Ares awakes from near death, his vision clears and a smile comes over his face as he see's his brother is alive. With a strained voice, "I'm guessing we won? Hehe, Good battle and I'm happy your still with us." He looks around seeing his comrades are all alive and his smile grows even more. He then says a blessing to Muir to grant healing to his brave friends. Ares finishes the prayer tell in the group, "I'm proud of all you."

Heal channels:3d6 ⇒ (1, 2, 4) = 7
Everybody is healed 7 and I still have two cure light wounds.


Female CN Tiefling(Grimspawn) Unchained Rogue(Chameleon) 1 | HP: 10/10 | AC: 20 (16 Tch, 15 Fl) | CMB: -1, CMD: 14 | F: +2, R: +7, W: +2 | Init: +7 | Perc: +4, SM: +0 | Speed 30ft | Sneak Attack 1d6 | Death Knell SLA 1/1 | Active conditions: None.

"Just what we needed Ares, thank you."


Male Aasimar Cleric-3 | HP: 27/27 | AC: 15(17 w/shield) T:12 FF:13(15) | Fort:+5 Ref:+3 Will:+6 | Cmb:+4 CMD: 15 | Perception:+4

The humble Aasimar bows his head to Lucia, "Your welcome, but it should be me thanking all of you for keeping my brother and I safe. For that I am in all of your debts." He then stands up looking over his team trying to see who needs his last few blessings.

Is everybody's hp tables updated?


Male Human Inquisitor of Muir 3 Init +3 | Per +8 | HP 25/29 | AC 16 FF 15 T 11 | F +5 R +2 W +5 | CMD 17

Andrek is relieved when his brother's eye re-open. Still a little shaky he plops down next to him, "Yeah, I guess this is what victory feels like, but I always imagined it with less pain."

After some more attention from his brother's channeling positive energy, Andrek began to feel more like himself again, "Truely I am in your debt as well. I know I would not be alive now if not for everyone else here."

Ares, I don't think Priscilla's is acurate, but otherwise maybe one heal to her and one to yourself?


Just after noon, a light rain begins to fall. It is not too distressing under a canopy of trees, but if it gets any heavier it will make resting very uncomfortable outdoors on an already chilly autumn day.


DM Screen:

Tarv: 1d100 ⇒ 89
9-10: 1d10 ⇒ 8
10-11: 1d10 ⇒ 1
11-12: 1d10 ⇒ 6
Random+Foothill: 1d6 + 1 ⇒ (2) + 1 = 3
Direction: 1d6 ⇒ 1


Male Dwarf Barbarian 3 | HP 31/42 | Init +1 | Perc +7 | AC 16, Touch 11, Flat-Footed 15 | Fort +6, Ref +1, Will +2 | CMD 16

Tarvelin headed out to scout around before the brothers woke up. I'm sure Ares would've waited to heal everyone until I got back. What did I find on my trek out?


By ten o'clock Tarvelin has ventured a mile west into the foothills without finding shelter, but he remembers Jeb's suggestion that he only search within an hours hike of the camp.

Taking an indirect path back towards the camp to cover more area still searching for shelter, Tarvelin comes to a fresh babbling stream that leads to a small pond about 25’ in diameter within a clearing.

Perception DC 18:
The surface of the water glitters like a wishing well, suggesting the presence of coins and gems beneath the surface.


Male Aasimar Cleric-3 | HP: 27/27 | AC: 15(17 w/shield) T:12 FF:13(15) | Fort:+5 Ref:+3 Will:+6 | Cmb:+4 CMD: 15 | Perception:+4

Ares says another short prayer and healing energy goes over the Halfling. After that he heals himself since no one needed any further.

Cure light wounds on Priss:1d8 + 2 ⇒ (6) + 2 = 8
Cure light wounds on myself:1d8 + 2 ⇒ (7) + 2 = 9
Can change it from Priss to someone else if needed.

The cleric then takes a long chug of his waterskin and then the power of his lady fills the waterskin back up. [b]"Ah, much better. Does anyone need me to refill there waterskins?" [b] Ares asks the group.


Male Dwarf Barbarian 3 | HP 31/42 | Init +1 | Perc +7 | AC 16, Touch 11, Flat-Footed 15 | Fort +6, Ref +1, Will +2 | CMD 16

Perception: 1d20 + 7 ⇒ (12) + 7 = 19

Tarvelin heads back to his party. I found a nice wooded area with a cool stream by the riverside. It seems like a nice place to relax for the day.


Tarv gets back safely with no encounters.


Female Halfling Rogue 2 |HP:24 |Percpt:+10(+11 traps) |Init:+9 |AC:15 Tch:15 Flf:10| F:+2 R:+6W:+3|CMD:13

Fully healed, 7+8 cured me at 15


Noon
Campsite near the base of the Ancient Path

The drizzle turns into rain just after Tarvellin returns.

DM Screen:

3: 1d10 ⇒ 4
weather: 1d10 ⇒ 1
random: 1d20 ⇒ 15
1d100 ⇒ 95


Male Human Inquisitor of Muir 3 Init +3 | Per +8 | HP 25/29 | AC 16 FF 15 T 11 | F +5 R +2 W +5 | CMD 17

"Let's get moving to this new location before the rain come down any harder"


Male Dwarf Barbarian 3 | HP 31/42 | Init +1 | Perc +7 | AC 16, Touch 11, Flat-Footed 15 | Fort +6, Ref +1, Will +2 | CMD 16

Agreed. Though, a river suddenly doesn't seem like a good place to set up camp. Not that we have a choice.


Male Aasimar Cleric-3 | HP: 27/27 | AC: 15(17 w/shield) T:12 FF:13(15) | Fort:+5 Ref:+3 Will:+6 | Cmb:+4 CMD: 15 | Perception:+4

"Good work Sir Tarvelin, lead the way." Ares says as he readies his shield for another ambush.


Male Archer 2 / Falconer 1| 35/35 | Init +3 | Perc +9 | AC:16 Tch:13 FF:13 | Fort +7 Ref +5 Will +3 | CMD:18
Arrows:
Large Quiver: 70 Hip Quiver: 7 blunt

Jeb smothers the campfire with dirt and attempts to cover the signs of a camp having been here.

Survival: 1d20 + 7 ⇒ (9) + 7 = 16

Picking up his pack he starts moving in the direction Tarvelin returned from. "Indeed. Let's be off," Jeb says, keeping his bow ready in his left hand.


Female CN Tiefling(Grimspawn) Unchained Rogue(Chameleon) 1 | HP: 10/10 | AC: 20 (16 Tch, 15 Fl) | CMB: -1, CMD: 14 | F: +2, R: +7, W: +2 | Init: +7 | Perc: +4, SM: +0 | Speed 30ft | Sneak Attack 1d6 | Death Knell SLA 1/1 | Active conditions: None.

"Indeed, let's get there quickly." Lucia says, shivering in the rain.


1PM
Tarvelin leads the party to the pond he found.

DM Screen:

1d10 ⇒ 1
1d6 ⇒ 3


Female Halfling Rogue 2 |HP:24 |Percpt:+10(+11 traps) |Init:+9 |AC:15 Tch:15 Flf:10| F:+2 R:+6W:+3|CMD:13

Before they leave Pris restocks her daggers and than still wrapped in the pelt walks behind and slightly unneath one of the tallies


Male Dwarf Barbarian 3 | HP 31/42 | Init +1 | Perc +7 | AC 16, Touch 11, Flat-Footed 15 | Fort +6, Ref +1, Will +2 | CMD 16

Here we are. Pondview Inn. Tarvelin tries setting his bedroll up beneath a patch of ground that is the least rained on.


Time: 1:30 PM
Location: 20' pond in a 40' clearing
1 Mile West of the Ancient Path
Weather: Light Rain

As Tarvelin unfurls his bedroll, he notices a lithe young girl bathing nude at the edge of the pond, with a white shawl draped over her head and shoulders. Her ears are slightly pointed, and her emerald green eyes sparkle like gemstones.

She is splashing playfully, seeming to enjoy the rain.


Female Halfling Rogue 2 |HP:24 |Percpt:+10(+11 traps) |Init:+9 |AC:15 Tch:15 Flf:10| F:+2 R:+6W:+3|CMD:13

" I am tired, and hungry"She shuffles up and tosses down her bed roll and sighs. "Food....need food" She says zombie like as she sinks into the ground and reaches out as if an invalid.


The otherworldly girl giggles.

"My friends were hungry too. The weather has been so dry. I'll bring you food, then we can play."

She plants her hands palms down on the bank and straightens her arms at shoulders length apart, arches her back and faces the sky, smiling as rain-drops pelt her face. Then she vaults out of the water and dances away from the pond, the white shawl tracing circles in the rain.

DM Screen:

Jeb: 1d20 + 3 ⇒ (19) + 3 = 22
Ares: 1d20 + 6 ⇒ (16) + 6 = 22
Andrek: 1d20 + 5 ⇒ (15) + 5 = 20

Ares, Andrek and Jeb are lost in quiet contemplation. All cares and concerns melt away like so many wax candles. She lights in each of them the flame of tender memory and imagination. To their ears her playful laugh is full of mirth and innocence, but Tarvelin and Lucia sense an unearthly capriciousness that fills them with ominous foreboding.

She stops short, mid-pirouette, noticing them staring. Suddenly modest she reflexively pulls the white shawl close to cover her body and dashes away into the trees.


Male Human Inquisitor of Muir 3 Init +3 | Per +8 | HP 25/29 | AC 16 FF 15 T 11 | F +5 R +2 W +5 | CMD 17

"Brother don't look, I'm sure this will break some code of yours" Andrek jokes. Then seeing it may not be something to joke about, Andrek tries to figure out what it is, but cannot focus well enough with his wounds to come up with anything.

Knowledge Check: 1d20 + 5 ⇒ (2) + 5 = 7 This is for Nature or planes, +1 more if knowledge religion applies

Andrek will detect evil when he can, alerting everyone if it is. Then he will follow up with detect chaos if it is not evil, again alerting everyone if it is.


The thought of using his ability to detect the nature of beings nags at the back of Andreks mind, but is pushed unceremoniously aside by his preoccupation with this lovely creature.


Female CN Tiefling(Grimspawn) Unchained Rogue(Chameleon) 1 | HP: 10/10 | AC: 20 (16 Tch, 15 Fl) | CMB: -1, CMD: 14 | F: +2, R: +7, W: +2 | Init: +7 | Perc: +4, SM: +0 | Speed 30ft | Sneak Attack 1d6 | Death Knell SLA 1/1 | Active conditions: None.

Knowledge Arcane?: 1d20 + 9 ⇒ (3) + 9 = 12

Lucia moves to Tarvelin with a worried look on her face. "Who was that girl, and why do the others seem so awestruck by her?" she whispers, "We best be on our toes."


Ares, Andrek, and Jeb just stare off in the direction she left. Occasionally they turn to look back at the pond, eyes lingering there for awhile before retracing her course across the clearing.

851 to 900 of 1,293 << first < prev | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Valley of the Shrines - Gameplay All Messageboards

Want to post a reply? Sign in.