Jeb Hardthorne's page

254 posts. Alias of Tange Free.

Full Name

Jebbah Hardthorne


Archer 2 / Falconer 1| 35/35 | Init +3 | Perc +9 | AC:16 Tch:13 FF:13 | Fort +7 Ref +5 Will +3 | CMD:18


Large Quiver: 70 Hip Quiver: 7 blunt











Strength 14
Dexterity 17
Constitution 14
Intelligence 10
Wisdom 14
Charisma 8

About Jeb Hardthorne

Jeb Hardthorne
Male Human Fighter (Archer) 2/Ranger (Falconer, Skirmisher) 1
CG Medium humanoid (human)
Hero Points 1
Init +3; Senses Perception +9
AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)
hp 35 (3d10+6)
Fort +7, Ref +5, Will +3
Speed 20 ft.
Melee longsword +5 (1d8+2/19-20)
Ranged longbow +5/+5 (1d8+3/×3)
Str 14, Dex 17, Con 14, Int 10, Wis 14, Cha 8
Base Atk +3; CMB +5; CMD 18
Feats Combat Reflexes, Deadly Aim, Point-Blank Shot, Precise Shot, Rapid Shot, Weapon Focus (longbow)
Traits anatomist, indomitable faith
Skills Climb +3, Craft (bows) +5, Handle Animal +3, Knowledge (geography) +4, Knowledge (nature) +4, Perception +9, Stealth +6, Survival +8 (+9 to track)
Languages Common
SQ hero points, track
Combat Gear oil of magic weapon, greater +1; Other Gear studded leather, arrows (79), longbow, longsword, artisan's tools, backpack, bedroll, belt pouch, belt pouch, fishhook, flint and steel, grappling arrow, large quiver, silk rope, string or twine, waterskin, 10.95 gp, 3 sp, 4 cp
Special Abilities
Anatomist +1 to confirm critical hits.
Animal Companion Link (Ex) You have a link with your Animal Companion.
Combat Reflexes (4 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Track +1 Add the listed bonus to survival checks made to track.


N Small animal
Init +2; Senses low-light vision; Perception +6
AC 14, touch 13, flat-footed 12 (+2 Dex, +1 size, +1 natural)
hp 6 (+2)
Fort +4, Ref +5, Will +4
Speed 10 ft., fly 80 ft. (average)
Melee bite +2 (1d4) and
2 talons +2 (1d4)
Str 10, Dex 15, Con 12, Int 2, Wis 14, Cha 6
Base Atk +1; CMB +0; CMD 12
Feats Iron Will
Tricks Attack, Come, Distract, Down, Fetch, Roam, Seek
Skills Fly +8, Perception +6
SQ attack, come, distract, down, fetch, hero points, roam, seek
Special Abilities
Attack [Trick] The animal will attack on command.
Come [Trick] The animal will come to you on command.
Distract [Trick] The animal companion flutters wildly around any enemy it would normally attack with the attack trick. It makes an attack roll against that enemy. On a hit, the enemy is shaken.
Down [Trick] The animal will break off combat on command.
Fetch [Trick] The animal will get a specific object.
Flight (80 feet, Average) You can fly!
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Roam [Trick] The falconer can let his animal companion loose to roam and forage. He must let it roam for no more than a week. When the falconer lets it roam, it agrees to return to the place he let it loose within the time period he designates.
Seek [Trick] The animal moves into an area and looks around for anything that is obviously alive or animate.

Experience Log:

Total XP: 735
200: Intro RP award
535: Wolves attack camp on first night of travel to the twin shrines

Jeb was born in the city of Bard's Gate to a young tavern wench named Renny. She couldn't keep herself and her young son housed or well-fed, so she signed up with a trade caravan and settled in a forest homestead. Upon his mother's passing from pnumonia, Jeb decided to head back to the city of his birth and learn what her life had been like before she headed out to the wilderness.