Valley of the Shrines (Inactive)

Game Master Grimmy

Battle Map

Adventure Map | Campaign Wiki


451 to 500 of 677 << first < prev | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | next > last >>

Male Human Inquisitor of Muir 3 Init +3 | Per +8 | HP 25/29 | AC 16 FF 15 T 11 | F +5 R +2 W +5 | CMD 17

Once Ares and I are on our feet, they should be good to go find shelter.


Jeb asked Tarv to go scouting at 9AM, the brothers revived at noon.

I just need to know if Tarv was out there scouting for those three hours or not.

I don't want to decide for him what would be in character, you know what I mean?


Male Archer 2 / Falconer 1| 35/35 | Init +3 | Perc +9 | AC:16 Tch:13 FF:13 | Fort +7 Ref +5 Will +3 | CMD:18
Arrows:
Large Quiver: 70 Hip Quiver: 7 blunt

Personally I like the idea of him having gone while you guys were still unconscious, but I'll leave it up to DM Grimmy. I'd really like to find a place and then pass the night unless we get hit with another encounter.


Male Human Inquisitor of Muir 3 Init +3 | Per +8 | HP 25/29 | AC 16 FF 15 T 11 | F +5 R +2 W +5 | CMD 17

Ah I missed that. I think if it was was me instead of Tarv I would have been hesitant on leaving everyone but it does make sense to find shelter.


Hmm, Tarv has PM's disabled. I'll give him the afternoon to respond and then coin toss it.


Male Dwarf Barbarian 3 | HP 31/42 | Init +1 | Perc +7 | AC 16, Touch 11, Flat-Footed 15 | Fort +6, Ref +1, Will +2 | CMD 16

Yeah, I'll go scouting. Just to make sure nothing else is going to kill us.


k


Male Archer 2 / Falconer 1| 35/35 | Init +3 | Perc +9 | AC:16 Tch:13 FF:13 | Fort +7 Ref +5 Will +3 | CMD:18
Arrows:
Large Quiver: 70 Hip Quiver: 7 blunt

Nice CLW roll, Ares!

-Posted with Wayfinder


Male Aasimar Cleric-3 | HP: 27/27 | AC: 15(17 w/shield) T:12 FF:13(15) | Fort:+5 Ref:+3 Will:+6 | Cmb:+4 CMD: 15 | Perception:+4

Thanks, hehe.


How did Tarv's HP change from 3 to 10 overnight last night?


Male Human Inquisitor of Muir 3 Init +3 | Per +8 | HP 25/29 | AC 16 FF 15 T 11 | F +5 R +2 W +5 | CMD 17

Probably the 7 points of channeling Ares did when he woke up


ok I see, it wasn't clear to me that he waited for tarv's return to channel.

no problem.


Male Archer 2 / Falconer 1| 35/35 | Init +3 | Perc +9 | AC:16 Tch:13 FF:13 | Fort +7 Ref +5 Will +3 | CMD:18
Arrows:
Large Quiver: 70 Hip Quiver: 7 blunt

We just can't seem to catch a break!


Male Dwarf Barbarian 3 | HP 31/42 | Init +1 | Perc +7 | AC 16, Touch 11, Flat-Footed 15 | Fort +6, Ref +1, Will +2 | CMD 16

Grimmy said this campaign is lethal.


Male Archer 2 / Falconer 1| 35/35 | Init +3 | Perc +9 | AC:16 Tch:13 FF:13 | Fort +7 Ref +5 Will +3 | CMD:18
Arrows:
Large Quiver: 70 Hip Quiver: 7 blunt

Hey Grimmy, I just realized that Craft(Weapons) and Craft(Bows) are different skills. My intention was to be able to make my own arrows and newer bows. Would you be okay with me switching the skills out?


Male Archer 2 / Falconer 1| 35/35 | Init +3 | Perc +9 | AC:16 Tch:13 FF:13 | Fort +7 Ref +5 Will +3 | CMD:18
Arrows:
Large Quiver: 70 Hip Quiver: 7 blunt

Are we still Fascinated? I'm a bit confused about what Jeb can do right now.


Oh yeah I didn't catch that, yeah switch it to bows.

Yeah the three guys are fascinated, Lucia has the skinny on how it works from her spellcraft check.


Should I roll Tarv's other dice he forgot?


Male Archer 2 / Falconer 1| 35/35 | Init +3 | Perc +9 | AC:16 Tch:13 FF:13 | Fort +7 Ref +5 Will +3 | CMD:18
Arrows:
Large Quiver: 70 Hip Quiver: 7 blunt

I'd say yes.


I moved Andrek over to the pond so his melee attack makes sense.


Please use a header when you post your turn.

One header per PC per turn.

Formatted like so:

"Round X:

So and so does such and such..."


Yeah, I have a feeling my arrows won't be very helpful for this encounter. Wish I had packed a bucket or something.


Female CN Tiefling(Grimspawn) Unchained Rogue(Chameleon) 1 | HP: 10/10 | AC: 20 (16 Tch, 15 Fl) | CMB: -1, CMD: 14 | F: +2, R: +7, W: +2 | Init: +7 | Perc: +4, SM: +0 | Speed 30ft | Sneak Attack 1d6 | Death Knell SLA 1/1 | Active conditions: None.

And Lucia is fresh out of spells. I think her best option is to flank with Pris, is the square between her and the enemy the stream? If so are there any checks involved to stand there?


Male Archer 2 / Falconer 1| 35/35 | Init +3 | Perc +9 | AC:16 Tch:13 FF:13 | Fort +7 Ref +5 Will +3 | CMD:18
Arrows:
Large Quiver: 70 Hip Quiver: 7 blunt

Erm, sorry about using the wrong avatar. It was pretty uncommon for me to be awake that late last night. I sometimes miss things.


Wrong avatar in discussion doesn't mess anything up for me.

Wrong avatar in gameplay gets added to the roster and clogs the character tab causing me a number of headaches.


Lucia no check to stand in that square but the weird gets +1 attack and damage.


Andrek Valorn wrote:

Round 2 - AoO

As the creature withdraws away, Andrek follows a few steps and attacks it. I'm thinking I could enter the first 5' of water with 10' of movement if it counts as difficult terrain, then I get an AoO with the creature's movement after the first 5'.

"You help Priscella, I have this one brother."

[dice=AoO Bastard Sword (2-Handed)]1d20+5
[dice=Damage]1d10+6

Sorry this has me all confused. Do you have a feat or ability or something that let's you move out of turn when a creature withdraws?


Male Human Inquisitor of Muir 3 Init +3 | Per +8 | HP 25/29 | AC 16 FF 15 T 11 | F +5 R +2 W +5 | CMD 17

Step up and following step Feats.

Withdraw prevents aoo for only the first 5' of movement allowing me an app on the next 5'.


Ok cool, gotcha. That will explode him then. Think I will do a 50% miss chance though because this thing is invisible in water.


Sorry to shut down your first use of those feats. They are pretty cool though.


Male Human Inquisitor of Muir 3 Init +3 | Per +8 | HP 25/29 | AC 16 FF 15 T 11 | F +5 R +2 W +5 | CMD 17

Boo! :)


Check it out I'm working on the map. hex map wip

You guys are in 1009.


Female CN Tiefling(Grimspawn) Unchained Rogue(Chameleon) 1 | HP: 10/10 | AC: 20 (16 Tch, 15 Fl) | CMB: -1, CMD: 14 | F: +2, R: +7, W: +2 | Init: +7 | Perc: +4, SM: +0 | Speed 30ft | Sneak Attack 1d6 | Death Knell SLA 1/1 | Active conditions: None.

Looking good so far!


Male Archer 2 / Falconer 1| 35/35 | Init +3 | Perc +9 | AC:16 Tch:13 FF:13 | Fort +7 Ref +5 Will +3 | CMD:18
Arrows:
Large Quiver: 70 Hip Quiver: 7 blunt

Sorry guys. I'm on a double-back at work. Won't be able to post until this evening. If you want to bot me to keep combat going, go ahead. Just make sure to remember that with what he's seen, Jeb will stay at least 5 feet away from the pond or steam. Unless it's dire; then all bets are off.

-Posted with Wayfinder


Male Archer 2 / Falconer 1| 35/35 | Init +3 | Perc +9 | AC:16 Tch:13 FF:13 | Fort +7 Ref +5 Will +3 | CMD:18
Arrows:
Large Quiver: 70 Hip Quiver: 7 blunt

Not critting makes Jeb a sad panda. : (

Also, damn this sucks! This is tough without you all having spells.

-Posted with Wayfinder


Soft cover from allies shut you down, better pick up that feat improved precise shot!


Female CN Tiefling(Grimspawn) Unchained Rogue(Chameleon) 1 | HP: 10/10 | AC: 20 (16 Tch, 15 Fl) | CMB: -1, CMD: 14 | F: +2, R: +7, W: +2 | Init: +7 | Perc: +4, SM: +0 | Speed 30ft | Sneak Attack 1d6 | Death Knell SLA 1/1 | Active conditions: None.

Oh I'm sure he will pick it up, at level 11! lol


Or ranger dip!


Male Archer 2 / Falconer 1| 35/35 | Init +3 | Perc +9 | AC:16 Tch:13 FF:13 | Fort +7 Ref +5 Will +3 | CMD:18
Arrows:
Large Quiver: 70 Hip Quiver: 7 blunt

Grimmy, couple of questions for you.

I know I asked something similar a while ago, but I don't think I asked this question and it will be pertinent soon (at level 4 specifically). Where do you stand on retraining feats? The reason I ask is because I just realized that I have just about every feat that the Ranger gives for Archery style at level 2.

Also, I just checked on the allowed Archetype list and didn't see Falconer for the Ranger. Not that it's super important to the development of Jeb, but I was looking at that Archetype as a cool link for Jeb to his goddess Freya. I think him caring for an animal that is Her symbol would do good things for his soul. What do you think of it? Either way you come down on it is fine, and Jeb will be taking Ranger for a couple levels at least anyway.

Sorry to hassle you with these things. I didn't do much planning when I first came up with Jeb, just knew he was going to be cool. And I'm loving playing him.

P.S.
Just wait until level 11! Jeb will be pretty gross with his bow by that point, magic or not!

P.P.S.
12 will be even worse/awesomer!


No problem. Falconer is fine and btw boon companion is ok too.

As for retraining I think I do it as normal for fighters? If there's some new retraining rules in ultimate campaign I haven't read them yet.


Male Archer 2 / Falconer 1| 35/35 | Init +3 | Perc +9 | AC:16 Tch:13 FF:13 | Fort +7 Ref +5 Will +3 | CMD:18
Arrows:
Large Quiver: 70 Hip Quiver: 7 blunt

Yeah, I know they're in there, and I haven't read it much. A friend was telling me about doing it in his game and I was like, "wait, what? you can do that?" But I'll read up on it soon, so I can get a good idea. I might as well get to it soon so that when 4th level comes I won't be losing a class feature to already having the feat.

And awesome! Jeb's going to love his new pet...Provided we don't die first.


No sign of Ares since Tues, did he say anything??


We need Ares, he's always good for the super epic flavor narration.


You guys seem a little quiet lately or is it just because half of you are unconscious or fascinated? Anyway time to level up. Priscilla made friends with Rhoswen so this place is safe for the night.


Male Human Inquisitor of Muir 3 Init +3 | Per +8 | HP 25/29 | AC 16 FF 15 T 11 | F +5 R +2 W +5 | CMD 17

Partially fascinated and partially due to the Holliday weekend. Hopefully work week settles down this week. Well get to leveling.


Male Archer 2 / Falconer 1| 35/35 | Init +3 | Perc +9 | AC:16 Tch:13 FF:13 | Fort +7 Ref +5 Will +3 | CMD:18
Arrows:
Large Quiver: 70 Hip Quiver: 7 blunt

Level will be updated momentarily. Also, just letting you know, Saturday I'll be at my cousin's wedding and Sunday is my little brother's grade school graduation. So it's a busy weekend. But I'll try and post here and there. At the very least, I'll keep reading any posts and there's always the plane ride home Sunday night to post. (I love planes with Wi-Fi now!)


Male Archer 2 / Falconer 1| 35/35 | Init +3 | Perc +9 | AC:16 Tch:13 FF:13 | Fort +7 Ref +5 Will +3 | CMD:18
Arrows:
Large Quiver: 70 Hip Quiver: 7 blunt

Hey, I forgot how we handled HP past first. Does anyone remember? Is it half+1 or roll?


Male Human Inquisitor of Muir 3 Init +3 | Per +8 | HP 25/29 | AC 16 FF 15 T 11 | F +5 R +2 W +5 | CMD 17

I believe it is rolling


Female CN Tiefling(Grimspawn) Unchained Rogue(Chameleon) 1 | HP: 10/10 | AC: 20 (16 Tch, 15 Fl) | CMB: -1, CMD: 14 | F: +2, R: +7, W: +2 | Init: +7 | Perc: +4, SM: +0 | Speed 30ft | Sneak Attack 1d6 | Death Knell SLA 1/1 | Active conditions: None.

Yeah sorry I'm pretty unconscious at the moment, still here though I promise! I've been refreshing at least once an hour checking for updates.


Male Archer 2 / Falconer 1| 35/35 | Init +3 | Perc +9 | AC:16 Tch:13 FF:13 | Fort +7 Ref +5 Will +3 | CMD:18
Arrows:
Large Quiver: 70 Hip Quiver: 7 blunt

I can't spend time looking back right now. I'll just wait for word from Grimmy.

-Posted with Wayfinder

451 to 500 of 677 << first < prev | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Valley of the Shrines Discussion All Messageboards

Want to post a reply? Sign in.