Doug's Strength of Thousands Campaign

Game Master Doug Hahn

SoT (Semester 1-4 Year 4): Map & Reference, Handouts, Macros | Loot | Hero Points


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"Kiri" | They/Them | N automaton rogue 13 | hp 138/138 | Hero Points 0/3 | AC 34 (35 w/shield); F+19 (resilience) R+27 (evasion) W+19 (↺Resist Magic) | Resist acid 5 | Speed 30ft (35ft when hands free) | Prepared Spells: 1st force barrage, heal, 2nd invisibility, revealing light, 3rd heal (3rd), time jump, 4th mercurial stride | Perception +22M; darkvision; 1/hour see invis: available | Focus Points: 1/1 | Restorative Familiar 6d8: 0/1 | Current conditions: | ◆◇↺

Kiri darts after the graveknight, sliding into place and slashing at it while its attention is focused on Wisps.

claw (+2 striking, ghost touch, grievous) vs. off-guard: 1d20 + 26 ⇒ (14) + 26 = 40
Slashing: 2d4 + 7 ⇒ (1, 3) + 7 = 11
Sneak Attack: 3d6 ⇒ (3, 3, 4) = 10

claw (+2 striking, ghost touch, grievous) vs. off-guard, agile 2nd: 1d20 + 26 - 4 ⇒ (5) + 26 - 4 = 27
Slashing: 2d4 + 7 ⇒ (2, 1) + 7 = 10
Sneak Attack: 3d6 ⇒ (4, 6, 6) = 16

1 hit: enfeebled 1
2 hits: enfeebled 1 and stupified 1
Crit: DC 32 Fort vs. slowed 1


N female anadi (polychromatic anadi) bard 13 | HP 151/151 | AC 33 | F +19 R +21 W +23 | Perc +23 (spiritsight) | Stealth +4 | Speed:30 ft | Active Conditions: ---

Wisps backs away, carefully.

"We will prove our worth."

She fires an arrow.

Shortbow: 1d20 + 22 + 1 ⇒ (20) + 22 + 1 = 43
ouch!: 2d6 + 2 + 1 ⇒ (3, 2) + 2 + 1 = 8
deadly, if a crit: 1d10 ⇒ 5

Step, Inspire, Strike


NG male Human (Lirgeni) Inventor 13 | HP 80/164 | AC 36 (38) | F +22 R +19 W +22 (S>CS) (resist acid 9 (11), electricity 9 (11), fire 8* (10*), cold 6 (8), Piercing 3 | Perc +19 (darkvision) | Stealth +14 | 30 ft | Hero 0/3 | 1st: 2 2nd: 1 3rd: 1 4th: 1 | Halcyon 1 | Astrology 3/3 | ◆ | ◇ | ↺ | sHP: 91/104 | Active Conditions: diehard, see invisible, blindness counter (L7, DC 31), *Walkena's blessing (1 yr)

Wouldn't destroy it, but it would break it.

Chimwemwe hisses through his teeth as the pick tears through the scales on his breastplate. The deep gouge pours far too much blood. He quickly grabs a vial of herbs and crystal dust from his belt and applies it to the wound.

Then the arcanist speaks the eldritch arithmetic that weakens the visual barrier between then and now, if and when. Three more Chimwemwes appear and mimic his movements if each a slightly different variation and position.

◆ Battle Medicine (manipulate) vs. DC 20: 1d20 + 19 ⇒ (3) + 19 = 22
Healing: 2d8 + 10 ⇒ (3, 7) + 10 = 20
◆◆ Cast: mirror image

AC 36
HP 80/164
Mirrors: 3


SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

Akoril's arrow clatters against the far wall.

Kiri's claws find their way through the armor while Wisps lands a stroing shot with her arrow.

Chim heals himself and then casts a defensive spell.

Umandayo spins around, twirling the pick that suddenly flares to life with living embers, driving it into Kiri's chest. Channel magic: Scorching ray level 6 1-action

Steike, E1: 1d20 + 31 - 1 ⇒ (18) + 31 - 1 = 48
P, Fatal: 3d12 + 16 - 1 ⇒ (10, 12, 4) + 16 - 1 = 41 Doubled to 82
Fire: 1d6 ⇒ 3 doubled to 6
Scorching Ray level 6: 6d6 ⇒ (5, 1, 2, 6, 2, 4) = 20 doubled to 40

GM screen:
Channel magic recharge: 1d4 ⇒ 3

☀☀☀
Sanctum Round 3

Battlemap

──────────
BOLD IS UP!:
──────────
Umandayo (-79 HP) │ Enf. 1
➤ Wisps (116/140 HP)
➤ Kiri (10/138 HP)
➤ Akoril (164/164 HP)
➤ Chimwemwe (85/164 HP) │ Shield -17, 3 mirror images


NG male Human (Lirgeni) Inventor 13 | HP 80/164 | AC 36 (38) | F +22 R +19 W +22 (S>CS) (resist acid 9 (11), electricity 9 (11), fire 8* (10*), cold 6 (8), Piercing 3 | Perc +19 (darkvision) | Stealth +14 | 30 ft | Hero 0/3 | 1st: 2 2nd: 1 3rd: 1 4th: 1 | Halcyon 1 | Astrology 3/3 | ◆ | ◇ | ↺ | sHP: 91/104 | Active Conditions: diehard, see invisible, blindness counter (L7, DC 31), *Walkena's blessing (1 yr)

"Kiri!" the three Chimwemwe shout. They trace an inverse pattern of tattoos on their arms. Channels within their armor glow, and their skin steams as the currents sear the wound in their sides closed.

After recovering from that process, they traces the voltaic equation in the air. An arc of electricity jumps from each of their hands toward the deathknight.

◆ Searing Restoration: 7d10 ⇒ (3, 6, 8, 5, 3, 1, 7) = 33
Unstable (DC 17): 1d20 ⇒ 14
◆◆ Electric Arc (Basic Reflex DC 31), electricity, evocation, arcane: 7d4 + 4 ⇒ (2, 3, 1, 4, 2, 3, 1) + 4 = 20

HP: 118/164
AC: 36
Images: 3


M Gnoll Magus 13 | HP 164/164| AC 33 | F +22 R +21 W +19(S>CS) | Perception +16, Low Light Vision, Scent(30) | Bonekeeper's Bane Will DC 31

Akoril fires off a set of force fangs.

inspired force: 4d4 + 1 ⇒ (4, 1, 3, 4) + 1 = 13

And uses the focus from that for a telekinetic spellstrike.

inspired arrow: 1d20 + 25 + 1 ⇒ (2) + 25 + 1 = 28
hero of the point: 1d20 + 26 ⇒ (11) + 26 = 37
piercing+piercing: 3d8 + 4 + 1d6 + 1 + 8d6 + 1 ⇒ (7, 3, 3) + 4 + (5) + 1 + (6, 4, 2, 4, 4, 5, 4, 5) + 1 = 58


N female anadi (polychromatic anadi) bard 13 | HP 151/151 | AC 33 | F +19 R +21 W +23 | Perc +23 (spiritsight) | Stealth +4 | Speed:30 ft | Active Conditions: ---

Wisps grits her teeth at seeing Kiri take such a big hit.

She decides to go for a little guaranteed damage.

"We've still got this!"

Inspire, 2 action magic missile

pew pew: 2d4 + 2 + 1 ⇒ (1, 3) + 2 + 1 = 7


"Kiri" | They/Them | N automaton rogue 13 | hp 138/138 | Hero Points 0/3 | AC 34 (35 w/shield); F+19 (resilience) R+27 (evasion) W+19 (↺Resist Magic) | Resist acid 5 | Speed 30ft (35ft when hands free) | Prepared Spells: 1st force barrage, heal, 2nd invisibility, revealing light, 3rd heal (3rd), time jump, 4th mercurial stride | Perception +22M; darkvision; 1/hour see invis: available | Focus Points: 1/1 | Restorative Familiar 6d8: 0/1 | Current conditions: | ◆◇↺

Kiri's eyes flicker, the light nearly extinguishing as they stagger under the force of the graveknight's blow. They slash once, not taking the time to find a weak point before carefully stepping away and then dashing into the hallway. As they run, the sigil on their chest flashes, healing light suffusing into their body.

◆Skirmish Strike (Strike, then Step), ◆Stride, ◆Command Familiar (◆◆Restorative Familiar)

claw (+2 striking, ghost touch, grievous), IC/CA: 1d20 + 26 + 1 ⇒ (14) + 26 + 1 = 41
Slashing, IC/CA: 2d4 + 7 + 1 ⇒ (2, 3) + 7 + 1 = 13
No way to get sneak on this one, I think.

Restorative Familar healing: 6d8 ⇒ (4, 8, 4, 2, 4, 1) = 23


SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

Chim sends flames that cauterize Kiri's wouldsl their energy core flickers back to life.

ref: 1d20 ⇒ 18 Crit success

The arc is absorbed by the knight's shifting armor.

Akoril's force fang blasts off ancient iron plate, but the arrow misses by a hair.

Wisps also sends some force damage the knight's way… every bit helps!

Kiri lands a blow, enf 1, skitters about before healing themselves.

---

If you believe yourselves worthy, why do you hide among shadows and figments? Have faith: the unquenchable light will reveal the truth in all things.

Umandayo gives the greatpick an underhand twirl, sending a cone of fire away at Chim and Akoril:

Devastating blast, fire, DC 36 basic reflex: 8d12 ⇒ (4, 3, 4, 5, 4, 12, 12, 7) = 51

GM screen:
1d4 ⇒ 1

☀☀☀
Sanctum Round 4

Battlemap

──────────
BEFORE YOUR TURN:
──────────
Kiri: DC 36 basic ref v 51 fire
Chimwemwe: DC 36 basic ref v 51 fire
──────────
BOLD IS UP!:
──────────
Umandayo (-135 HP) │ Enf. 1
➤ Wisps (116/140 HP)
➤ Kiri (43/138 HP)
➤ Akoril (164/164 HP)
➤ Chimwemwe (85/164 HP) │ Shield -17, 3 mirror images


M Gnoll Magus 13 | HP 164/164| AC 33 | F +22 R +21 W +19(S>CS) | Perception +16, Low Light Vision, Scent(30) | Bonekeeper's Bane Will DC 31

Reflex: 1d20 + 21 ⇒ (6) + 21 = 27

Akoril almost dodges into the fire, at least his efforts don't make things worse.

Akoril digs deep and rapidly recharges his spellstrike, allowing him a true target, and a spellstrike.

arrow: 1d20 + 25 + 1 ⇒ (3) + 25 + 1 = 29
true strike: 1d20 + 26 ⇒ (10) + 26 = 36
piercing+piercing: 3d8 + 4 + 1 + 1d6 + 8d6 + 1 ⇒ (2, 1, 6) + 4 + 1 + (3) + (6, 3, 4, 3, 1, 5, 3, 2) + 1 = 45

Recharge Spellstrike for free with Rapid Recharge
Cast True Target (True Strike for all of us).
Spellstrike(Telekinetic projectile)


"Kiri" | They/Them | N automaton rogue 13 | hp 138/138 | Hero Points 0/3 | AC 34 (35 w/shield); F+19 (resilience) R+27 (evasion) W+19 (↺Resist Magic) | Resist acid 5 | Speed 30ft (35ft when hands free) | Prepared Spells: 1st force barrage, heal, 2nd invisibility, revealing light, 3rd heal (3rd), time jump, 4th mercurial stride | Perception +22M; darkvision; 1/hour see invis: available | Focus Points: 1/1 | Restorative Familiar 6d8: 0/1 | Current conditions: | ◆◇↺

I think Kiri should be at 66hp prior to that blast (10 remaining after pick crit + 33 from Chim + 23 from self)

Reflex vs. fire: 1d20 + 27 ⇒ (12) + 27 = 39

Kiri nimbly dances out of the path of the fiery blast, hurling a stream of rubble at the graveknight followed quickly by a bolt of force.

Cast scatter scree, Cast force bolt

Bludgeoning: 4d8 ⇒ (5, 6, 2, 5) = 18
DC 31 basic Reflex, marked squares are difficult terrain.

Force damage: 4d4 + 4 ⇒ (3, 3, 3, 2) + 4 = 15

"A worthy foe does not waste their life by refusing to give their best effort. Take my movement as a sign of respect."


SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

1d20 ⇒ 7 S

The graveknight slips away from the arrow, and the brunt of the rubble.

He nods at Kiri.

☀☀☀
Sanctum Round 4

Party Conditions: True Target, inspired
Battlemap

──────────
BEFORE YOUR TURN:
──────────
Chimwemwe: DC 36 basic ref v 51 fire
──────────
BOLD IS UP!:
──────────
Umandayo (-159 HP) │ Enf. 1
➤ Wisps (116/140 HP)
Kiri (66/138 HP)
Akoril (164/164 HP)
➤ Chimwemwe (85/164 HP) │ Shield -17, 3 mirror images


N female anadi (polychromatic anadi) bard 13 | HP 151/151 | AC 33 | F +19 R +21 W +23 | Perc +23 (spiritsight) | Stealth +4 | Speed:30 ft | Active Conditions: ---

"We will use every tool available to us."

Wisps moves a little further away and takes advantage of Akoril's spell.

Stride, Inspire, Strike

Shortbow, true target: 1d20 + 22 + 1 ⇒ (1) + 22 + 1 = 24
Shortbow, true target: 1d20 + 22 + 1 ⇒ (15) + 22 + 1 = 38
ouch!: 2d6 + 2 + 1 ⇒ (3, 1) + 2 + 1 = 7
deadly, if a crit: 1d10 ⇒ 7

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