Doug's Strength of Thousands Campaign

Game Master Doug Hahn

SoT (Semester 1-4 Year 4): Map & Reference, Handouts, Macros | Loot | Hero Points


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M Gnoll Magus 13 | HP 21/164| AC 33 | F +22 R +21 W +19(S>CS) | Perception +16, Low Light Vision, Scent(30) | Bonekeeper's Bane Will DC 31

Fort: 1d20 + 22 ⇒ (10) + 22 = 32

Akoril gets clawed and partially blinded by the bright light.

Hoping to end this quickly Akoril pulls the ley lines together in his head that eminate and pass through the Sunburst and lays them out straight to his allies.

Casting True Target on the 4 of us, designating #2.

The first time each target makes an attack roll against that creature during true target's duration, the attacker rolls twice and uses the better result. The attacker also ignores circumstance penalties to the attack roll and any flat check required due to the designated creature being concealed or hidden.

Akoril then fires another spellstrike, this time at point blank range.

Inspired Volley: 1d20 + 25 + 1 - 2 ⇒ (12) + 25 + 1 - 2 = 36
True Strike: 1d20 + 25 + 1 - 2 ⇒ (5) + 25 + 1 - 2 = 29

piercing+piercing: 3d8 + 4 + 1 + 8d6 + 1 ⇒ (3, 1, 6) + 4 + 1 + (1, 5, 1, 2, 2, 3, 4, 3) + 1 = 37


NG male Human (Lirgeni) Inventor 13 | HP 86/164 | AC 36 (38) | F +22 R +19 W +22 (S>CS) (resist acid 9 (11), electricity 9 (11), fire 8* (10*), cold 6 (8), Piercing 3 | Perc +19 (darkvision) | Stealth +14 | 30 ft | Hero 0/3 | 1st: 2 2nd: 2 3rd: 1 4th: 1 | Halcyon 1 | Astrology 3/3 | ◆ | ◇ | ↺ | sHP: 104/104 | Active Conditions: diehard, see invisible, blindness counter (L7, DC 31), *Walkena's blessing (1 yr)

Chimwemwe traces his invisible tattoos, illuminating as his armor's stored energy flows back into his body. Akoril's magic lays out myriad possible subsequent moments in a single moment. He chooses a better one and aligns his reality to follow.

Then he raises his shield to defend himself.

◆ Overdrive (manipulate) vs. DC 31: 1d20 + 25 ⇒ (15) + 25 = 40

◆ Strike @ #2, True Strike: +2 Striking, Merciful, Ghost Touch Shield Boss (M): 1d20 + 25 ⇒ (1) + 25 = 26 vs. flanked target
◆ Strike @ #2, True Strike: +2 Striking, Merciful, Ghost Touch Shield Boss (M): 1d20 + 25 ⇒ (14) + 25 = 39 vs. flanked target

Magic, Bludgeoning, Merciful, Ghost Touch, Overdrive, Weapon Specialization: 2d6 + 4 + 4 + 2 ⇒ (4, 3) + 4 + 4 + 2 = 17 + Fire: 1d6 ⇒ 2
◆ Raise a Shield

AC 38
↺ Shield Block 13

Dark Archive

Kiri 2nd true strike: 1d20 ⇒ 3


SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

After Akoril buffs the group and lances an arrow into the corpse Kiri strikes, ignoring the creatures' natural concealment. Chim sends his gear into overdrive before clobbering the corpse as well!

#1 rushes in and attacks the gnoll, who's buffing and dishing out lots of damage.

Claw: 1d20 + 29 ⇒ (13) + 29 = 42
S: 3d6 + 13 ⇒ (2, 4, 5) + 13 = 24
Fire: 2d8 ⇒ (4, 8) = 12 Ignoring the rider since True strike is active

Grab: 1d20 + 23 ⇒ (9) + 23 = 32

Grabbing ahold of the gnoll, it then squeezes hi neck.

DC 34 fort: 2d6 + 6 ⇒ (5, 2) + 6 = 13 and fire: 2d8 ⇒ (7, 3) = 10

☀☀☀
Sanctum Round 2

Party Conditions: Inspired
Battlemap

──────────
BEFORE YOUR TURN:
──────────
Akoril: DC 24 vs 13 B, 10 fire
──────────
BOLD IS UP!:
──────────
Akoril (95/164 HP) │ Grabbed
Chimwemwe (164/164 HP)
Kiri (96/138 HP)
Shining Corpse 1 (-18 HP)
➤ Wisps (140/140 HP)
Shining Corpse 2 (-133 HP)


N female anadi (polychromatic anadi) bard 13 | HP 151/151 | AC 33 | F +19 R +21 W +23 | Perc +23 (spiritsight) | Stealth +4 | Speed:30 ft | Active Conditions: ---

"Never fear, friends!"

Wisps tries to spread electrical sparks between them.

flat check 1: 1d20 ⇒ 3
flat check 2: 1d20 ⇒ 9

bzzt!: 8d4 ⇒ (2, 1, 1, 4, 2, 2, 3, 1) = 16, DC 31 basic Reflex

Inspire, Electric Arc


SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

2d20 ⇒ (4, 7) = 11 F, f

The undead roils with energy, getting brighter and brighter until itt explodes in a supernova of flame —

Fire,DC 34 basic Fort: 12d8 ⇒ (2, 6, 5, 3, 1, 3, 5, 3, 5, 7, 4, 7) = 51 20' emanation

GM Screen:
1d4 ⇒ 1

☀☀☀
Sanctum Round 3

Party Conditions: Inspired
Battlemap

──────────
BEFORE YOUR TURN:
──────────
Akoril: DC 24 vs 13 B, 10 fire, then DC 34 fort vs 51 fire
Chimwemwe: DC 34 fort vs 51 fire
Kiri: DC 34 fort vs 51 fire
Wisps: DC 34 fort vs 51 fire
──────────
BOLD IS UP!:
──────────
➤ Akoril (95/164 HP) │ Grabbed
➤ Chimwemwe (164/164 HP)
➤ Kiri (96/138 HP)
Shining Corpse 1 (-34 HP)
Wisps (140/140 HP)
Shining Corpse 2 (-149 HP)


M Gnoll Magus 13 | HP 21/164| AC 33 | F +22 R +21 W +19(S>CS) | Perception +16, Low Light Vision, Scent(30) | Bonekeeper's Bane Will DC 31

fort vs the smooshining: 1d20 + 22 ⇒ (8) + 22 = 30

Fort vs much fire: 1d20 + 22 ⇒ (10) + 22 = 32

Akoril gets smoosed and exploded.

-74 = 21 Ow!

Will get turn in later


M Gnoll Magus 13 | HP 21/164| AC 33 | F +22 R +21 W +19(S>CS) | Perception +16, Low Light Vision, Scent(30) | Bonekeeper's Bane Will DC 31

Akoril does his best to squirm free.

Unarmed Attack to escape: 1d20 + 23 ⇒ (10) + 23 = 33

Based on the +23 to grab I'll guess success, if not will redo turn later

Pretty battered Akoril strides back to relative safety and fires a bit of starlight at #2 to try and finish them off.

Shooting Star+inspire-volley-MA: 1d20 + 25 + 1 - 2 - 5 ⇒ (9) + 25 + 1 - 2 - 5 = 28
Hero Point if that's a miss: 1d20 + 19 ⇒ (10) + 19 = 29
piercing: 2d8 + 4 + 1 ⇒ (7, 5) + 4 + 1 = 17

You let loose a projectile that flies true and leaves the blazing trail of a meteor behind it. Make a ranged Strike, ignoring the target's concealment and reducing the target's cover by one degree for this Strike only (greater to standard, standard to lesser, and lesser to none). If the Strike hits, the meteor trail hangs in the air. This gives the benefits of concealment negation and cover reduction to any attacks made against the creature (by anyone) until the start of your next turn.

As a Conflux spell it also refreshs Akoril's Spellstrike.


SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

Save for Bonekeeper: 1d20 ⇒ 7 S

Akoril slips free, but is wobbly from the flames and his meteor soars over the creature's shoulder. Both missed

☀☀☀
Sanctum Round 3

Party Conditions: Inspired
Battlemap

──────────
BEFORE YOUR TURN:
──────────
Chimwemwe: DC 34 fort vs 51 fire
Kiri: DC 34 fort vs 51 fire
Wisps: DC 34 fort vs 51 fire
──────────
BOLD IS UP!:
──────────
Akoril (21/164 HP)
➤ Chimwemwe (164/164 HP)
➤ Kiri (96/138 HP)
Shining Corpse 1 (-34 HP)
Wisps (140/140 HP)
Shining Corpse 2 (-149 HP)


"Kiri" | They/Them | N automaton rogue 13 | hp 138/138 | Hero Points 0/3 | AC 34 (35 w/shield); F+19 (resilience) R+27 (evasion) W+19 (↺Resist Magic) | Resist acid 5 | Speed 30ft (35ft when hands free) | Prepared Spells: 1st force barrage, heal, 2nd invisibility, revealing light, 3rd heal (3rd), time jump, 4th mercurial stride | Perception +22M; darkvision; 1/hour see invis: available | Focus Points: 1/1 | Restorative Familiar 6d8: 0/1 | Current conditions: | ◆◇↺

Fort vs. fire: 1d20 + 19 ⇒ (11) + 19 = 30

Badly burned by the blast, Kiri slashes twice at the creature pinned between themself and Chim, then nimbly steps away and focuses for a moment on the crystal at their chest. It begins to glow with an arcane light, which then suffuses through their body, healing some of their wounds.

◆Strike, ◆Skirmish Strike (Strike then Step), ◆Command Familiar (◆◆Restorative Familiar).

claw vs. flanked #2 (+2 striking, ghost touch, grievous), IC/CA: 1d20 + 26 + 1 ⇒ (7) + 26 + 1 = 34
Slashing, IC/CA: 2d4 + 7 + 1 ⇒ (3, 1) + 7 + 1 = 12
Sneak Attack: 3d6 ⇒ (1, 3, 3) = 7

claw vs. flanked #2 (+2 striking, ghost touch, grievous), IC/CA, agile 2nd: 1d20 + 26 + 1 - 4 ⇒ (20) + 26 + 1 - 4 = 43
Slashing, IC/CA: 2d4 + 7 + 1 ⇒ (2, 1) + 7 + 1 = 11
Sneak Attack: 3d6 ⇒ (5, 6, 5) = 16

Redirect to #1 if #2 goes down. Enfeebled 1 on hit, enfeebled 1 + -10ft speed on two hits, DC 32 Fort vs. slowed 1 on crit.

------

Restorative Familiar healing: 6d8 ⇒ (5, 3, 8, 3, 6, 1) = 26


NG male Human (Lirgeni) Inventor 13 | HP 86/164 | AC 36 (38) | F +22 R +19 W +22 (S>CS) (resist acid 9 (11), electricity 9 (11), fire 8* (10*), cold 6 (8), Piercing 3 | Perc +19 (darkvision) | Stealth +14 | 30 ft | Hero 0/3 | 1st: 2 2nd: 2 3rd: 1 4th: 1 | Halcyon 1 | Astrology 3/3 | ◆ | ◇ | ↺ | sHP: 104/104 | Active Conditions: diehard, see invisible, blindness counter (L7, DC 31), *Walkena's blessing (1 yr)

1d20 ⇒ 1 (...well)
102 Fire = 12 resistance = 90 damage

Chimwemwe glances at the other shining corpse and misses the signs of danger when the one beside him releases its pent-up energy. The runes on his armor flare and spark as they try--and fail--to absorb the sudden excess heat.

He grabs a small sachet from his bandolier and applies the contents to his burns. Then Chimwemwe turns his attention to the sun-cursed dead and attempts to recalculate their thermal output.

◆ Battle Medicine (manipulate) vs. DC 20: 1d20 + 19 ⇒ (6) + 19 = 25
Healing: 2d8 + 10 ⇒ (8, 1) + 10 = 19
◆◆ Cast: ray of frost @ #2 (or #1): 1d20 + 21 ⇒ (20) + 21 = 41
Cold: 8d4 ⇒ (4, 4, 1, 3, 4, 1, 3, 2) = 22

Flat (if #1 is target): 1d20 ⇒ 12

AC 36
HP 93/164


"Kiri" | They/Them | N automaton rogue 13 | hp 138/138 | Hero Points 0/3 | AC 34 (35 w/shield); F+19 (resilience) R+27 (evasion) W+19 (↺Resist Magic) | Resist acid 5 | Speed 30ft (35ft when hands free) | Prepared Spells: 1st force barrage, heal, 2nd invisibility, revealing light, 3rd heal (3rd), time jump, 4th mercurial stride | Perception +22M; darkvision; 1/hour see invis: available | Focus Points: 1/1 | Restorative Familiar 6d8: 0/1 | Current conditions: | ◆◇↺

flat vs concealment strike 1: 1d20 ⇒ 1
flat vs concealment strike 2: 1d20 ⇒ 16


SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

Wisps: 1d20 + 19 ⇒ (6) + 19 = 25

Kiri, Chim, and Akoril barely manage to take down the screaming undead, but Wisps too suffers in the inferno.

#2 flings Sunfire at Akoril:

Sunfire, increment 1: 1d20 + 25 ⇒ (18) + 25 = 43
Fire: 7d6 ⇒ (2, 4, 3, 5, 1, 3, 4) = 22

Downing the gnoll, it it Steps over to Kiri…

Claw: 1d20 + 25 - 4 ⇒ (11) + 25 - 4 = 32

but the claw only catches air…

☀☀☀
Sanctum Round 4

Party Conditions: Inspired
Battlemap

──────────
BOLD IS UP!:
──────────
➤ Chimwemwe (93/164 HP)
➤ Kiri (71/138 HP)
Shining Corpse 1 (-34 HP)
Akoril (21/164 HP) │ Dying 2
➤ Wisps (89/140 HP)


N female anadi (polychromatic anadi) bard 13 | HP 151/151 | AC 33 | F +19 R +21 W +23 | Perc +23 (spiritsight) | Stealth +4 | Speed:30 ft | Active Conditions: ---

Wisps heals Akoril, then moves further away from the remaining enemy.

6th level soothe: 6d10 + 24 ⇒ (6, 8, 5, 7, 5, 2) + 24 = 57


"Kiri" | They/Them | N automaton rogue 13 | hp 138/138 | Hero Points 0/3 | AC 34 (35 w/shield); F+19 (resilience) R+27 (evasion) W+19 (↺Resist Magic) | Resist acid 5 | Speed 30ft (35ft when hands free) | Prepared Spells: 1st force barrage, heal, 2nd invisibility, revealing light, 3rd heal (3rd), time jump, 4th mercurial stride | Perception +22M; darkvision; 1/hour see invis: available | Focus Points: 1/1 | Restorative Familiar 6d8: 0/1 | Current conditions: | ◆◇↺

Kiri focuses inward, causing a blast of positive energy to wash out from the crystal embedded in their chest!

◆◆◆Cast heal (3rd).

Healing for everyone/damage for corpse: 3d8 ⇒ (6, 7, 5) = 18
DC 31 basic Fort save for corpse (assuming it takes damage from healing energy).


NG male Human (Lirgeni) Inventor 13 | HP 86/164 | AC 36 (38) | F +22 R +19 W +22 (S>CS) (resist acid 9 (11), electricity 9 (11), fire 8* (10*), cold 6 (8), Piercing 3 | Perc +19 (darkvision) | Stealth +14 | 30 ft | Hero 0/3 | 1st: 2 2nd: 2 3rd: 1 4th: 1 | Halcyon 1 | Astrology 3/3 | ◆ | ◇ | ↺ | sHP: 104/104 | Active Conditions: diehard, see invisible, blindness counter (L7, DC 31), *Walkena's blessing (1 yr)

Chimwemwe steps toward the gleaming corpse. His eyes water as he slams his shield toward the enemy and then reaches out to hold it in place for his companions.

◆ Step
◆ Strike: +2 Striking, Merciful, Ghost Touch Shield Boss (M): 1d20 + 25 ⇒ (6) + 25 = 31
Magic, Bludgeoning, Merciful, Ghost Touch, Overdrive, Weapon Specialization: 2d6 + 4 + 4 + 2 ⇒ (2, 1) + 4 + 4 + 2 = 13 (+ Fire: 1d6 ⇒ 6)
Flat vs. DC 5: 1d20 ⇒ 14
◆ Grapple: Athletics (M), Armbands of Athleticism vs. Fort DC: 1d20 + 23 + 2 - 5 ⇒ (5) + 23 + 2 - 5 = 25
Flat vs. DC 5: 1d20 ⇒ 4

AC 36

Dark Archive

Akoril, soothed by his bard friend, snaps up his bow and scoots away, leery of another explosion.


SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

Fort vs Heal: 1d20 ⇒ 3 Success

The dead councilmember creature takes some damage from the positive energy that washes over it, but it resists some of it and, to boot, doesn't see weak.

Chim, flanking, misses. When he tries to grab it the light dazzles his eyes and the creature grapples him back! crit miss

It claws at the inventor:

Claw vs FF: 1d20 + 29 ⇒ (5) + 29 = 34
S: 3d6 + 13 ⇒ (1, 4, 6) + 13 = 24
F, resist: 2d8 - 8 ⇒ (1, 7) - 8 = 0

Claw vs FF: 1d20 + 29 ⇒ (10) + 29 = 39
S: 3d6 + 13 ⇒ (5, 2, 6) + 13 = 26
F, resist: 2d8 - 8 ⇒ (5, 1) - 8 = -2

Constrict, B, DC 34 fort: 2d6 + 6 ⇒ (4, 2) + 6 = 12
Constrict, F, same DC 34 fort: 2d8 ⇒ (6, 7) = 13

☀☀☀
Sanctum Round 5

Party Conditions: Inspired
Battlemap

──────────
BEFORE YOUR TURN:
──────────
Chimwemwe: DC 34 foirt vsd 12B+13F (before resist)
──────────
BOLD IS UP!:
──────────
➤ Chimwemwe (43/164 HP) │ Grabbed
➤ Kiri (71/138 HP)
Shining Corpse 1 (-43 HP)
➤ Akoril (57/164 HP) │ Wounded 1
➤ Wisps (89/140 HP)


"Kiri" | They/Them | N automaton rogue 13 | hp 138/138 | Hero Points 0/3 | AC 34 (35 w/shield); F+19 (resilience) R+27 (evasion) W+19 (↺Resist Magic) | Resist acid 5 | Speed 30ft (35ft when hands free) | Prepared Spells: 1st force barrage, heal, 2nd invisibility, revealing light, 3rd heal (3rd), time jump, 4th mercurial stride | Perception +22M; darkvision; 1/hour see invis: available | Focus Points: 1/1 | Restorative Familiar 6d8: 0/1 | Current conditions: | ◆◇↺

Seeing the disappointing effect of their spell, Kiri goes back to tearing at the undead creature with their claws.

◆Strike, ◆Strike, ◆Cast shield

claw (+2 striking, ghost touch, grievous) vs. flank: 1d20 + 26 ⇒ (15) + 26 = 41
Slashing: 2d4 + 7 ⇒ (1, 1) + 7 = 9
Sneak Attack: 3d6 ⇒ (2, 2, 2) = 6

claw (+2 striking, ghost touch, grievous) vs. flank, agile 2nd: 1d20 + 26 - 4 ⇒ (15) + 26 - 4 = 37
Slashing: 2d4 + 7 ⇒ (1, 4) + 7 = 12
Sneak Attack: 3d6 ⇒ (1, 6, 1) = 8

1 hit: Enfeebled 1; 2 hits: also Stupified 1; Crit: Fort save vs. Slowed 1


M Gnoll Magus 13 | HP 21/164| AC 33 | F +22 R +21 W +19(S>CS) | Perception +16, Low Light Vision, Scent(30) | Bonekeeper's Bane Will DC 31

Akoril moves up to the end of the hall, casts true strike and fires off another arrow.

Inspired Volley: 1d20 + 25 + 1 - 2 ⇒ (7) + 25 + 1 - 2 = 31
True Strike: 1d20 + 24 ⇒ (16) + 24 = 40
Ignoring concealment
piercing: 3d8 + 4 + 1 ⇒ (4, 5, 6) + 4 + 1 = 20
Deadly?: 2d10 ⇒ (7, 10) = 17


N female anadi (polychromatic anadi) bard 13 | HP 151/151 | AC 33 | F +19 R +21 W +23 | Perc +23 (spiritsight) | Stealth +4 | Speed:30 ft | Active Conditions: ---

Seeing Chimwemwe in trouble, Wisps sends the most powerful healing that she can.

7th level Soothe: 7d10 + 28 ⇒ (5, 5, 2, 10, 8, 6, 3) + 28 = 67

"We can do it!"

Soothe, Inspire


NG male Human (Lirgeni) Inventor 13 | HP 86/164 | AC 36 (38) | F +22 R +19 W +22 (S>CS) (resist acid 9 (11), electricity 9 (11), fire 8* (10*), cold 6 (8), Piercing 3 | Perc +19 (darkvision) | Stealth +14 | 30 ft | Hero 0/3 | 1st: 2 2nd: 2 3rd: 1 4th: 1 | Halcyon 1 | Astrology 3/3 | ◆ | ◇ | ↺ | sHP: 104/104 | Active Conditions: diehard, see invisible, blindness counter (L7, DC 31), *Walkena's blessing (1 yr)

Fortitude (E) vs. DC 34: 1d20 + 22 ⇒ (13) + 22 = 35

Chimwemwe's armor continues to absorb the heat but does little to mitigate the raw strength of the undead priest. However, his regimen of exercise and eating in moderation learned from Mafika in his freshmen years help him to endure.

As the revitalizing energy from Curling-Wisps-of-Smoke's magic erases many of his bruises, he hammers at the blinding zombie with his shield arm. Then, he tries to break free of the creature's grip.

+2 Striking, Merciful, Ghost Touch Shield Boss (M): 1d20 + 25 ⇒ (18) + 25 = 43
Magic, Bludgeoning, Merciful, Ghost Touch, Overdrive, Weapon Specialization: 2d6 + 4 + 4 + 2 ⇒ (5, 4) + 4 + 4 + 2 = 19 + Fire: 1d6 ⇒ 6

Flat vs. DC 5: 1d20 ⇒ 4
◆ Escape vs. Athletics DC: Athletics (M), Armbands of Athleticism: 1d20 + 23 + 2 - 5 ⇒ (8) + 23 + 2 - 5 = 28 (that seems unlikely)
◆ Escape vs. Athletics DC: Athletics (M), Armbands of Athleticism: 1d20 + 23 + 2 - 10 ⇒ (7) + 23 + 2 - 10 = 22

AC 36-2=34 while grabbed/off-guard

Dark Archive

Kiri flats: 2d20 ⇒ (6, 17) = 23


SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

Kiri slashes the creature twice, shredding a little less than they normally do against the thousands-of-year-old undead hide. Akoril's arrow sinks into the creature's shoulder.

Failing to escape, through watery eyes Chim feels the dead Councilperson's claws slip from his arm… the creature grins, chanting evil words in ancient Mzunu… growing brighter and brigher with the light of the sun…

BOOM!: 12d8 ⇒ (3, 5, 6, 8, 7, 2, 2, 5, 1, 7, 4, 6) = 56

GM screen:
1d4 ⇒ 2

☀☀☀
Sanctum Round 6

Party Conditions: Inspired
Battlemap

──────────
BEFORE YOUR TURN:
──────────
Chimwemwe: DC 34 basic fort vs 56 fire
Kiri: DC 34 basic fort vs 56 fire
Akoril: DC 34 basic fort vs 56 fire
──────────
BOLD IS UP!:
──────────
➤ Chimwemwe (104/164 HP)
➤ Kiri (71/138 HP)
Shining Corpse 1 (-98 HP)
➤ Akoril (57/164 HP) │ Wounded 1
➤ Wisps (89/140 HP)


NG male Human (Lirgeni) Inventor 13 | HP 86/164 | AC 36 (38) | F +22 R +19 W +22 (S>CS) (resist acid 9 (11), electricity 9 (11), fire 8* (10*), cold 6 (8), Piercing 3 | Perc +19 (darkvision) | Stealth +14 | 30 ft | Hero 0/3 | 1st: 2 2nd: 2 3rd: 1 4th: 1 | Halcyon 1 | Astrology 3/3 | ◆ | ◇ | ↺ | sHP: 104/104 | Active Conditions: diehard, see invisible, blindness counter (L7, DC 31), *Walkena's blessing (1 yr)

Fortitude (E) vs. DC 34: 1d20 + 22 ⇒ (18) + 22 = 40

Chimwemwe throws up his shield and braces himself as the risen dead falls away from him. Lines in his armor glows as it absorbs as much of the heat as it can.

28 Fire - 10 resist = 18 damage


M Gnoll Magus 13 | HP 21/164| AC 33 | F +22 R +21 W +19(S>CS) | Perception +16, Low Light Vision, Scent(30) | Bonekeeper's Bane Will DC 31

fort vs Fire: 1d20 + 22 ⇒ (6) + 22 = 28

Fail = 1 hp remaining

Akoril gathers up pointy debris and fires a spell strike before retreating down the hall again.

spellstrike+inspire-volley: 1d20 + 25 + 1 - 2 ⇒ (6) + 25 + 1 - 2 = 30
piercing+piercing: 3d8 + 4 + 1 + 8d6 + 1 ⇒ (8, 2, 6) + 4 + 1 + (5, 4, 2, 3, 3, 3, 2, 4) + 1 = 48


"Kiri" | They/Them | N automaton rogue 13 | hp 138/138 | Hero Points 0/3 | AC 34 (35 w/shield); F+19 (resilience) R+27 (evasion) W+19 (↺Resist Magic) | Resist acid 5 | Speed 30ft (35ft when hands free) | Prepared Spells: 1st force barrage, heal, 2nd invisibility, revealing light, 3rd heal (3rd), time jump, 4th mercurial stride | Perception +22M; darkvision; 1/hour see invis: available | Focus Points: 1/1 | Restorative Familiar 6d8: 0/1 | Current conditions: | ◆◇↺

Dang it, I knew I would forget the concealment again....

Fort DC 34: 1d20 + 19 ⇒ (16) + 19 = 35 Success -> Crit Success via Rogue's Resilience

Kiri somehow manages to dodge the blast, darting back in even before the glare has faded to continue their assault.

◆Strike, ◆Strike, ◆Cast shield

claw (+2 striking, ghost touch, grievous) vs. flank, IC/CA: 1d20 + 26 + 1 ⇒ (1) + 26 + 1 = 28
Flat check: 1d20 ⇒ 13
Slashing, IC/CA: 2d4 + 7 + 1 ⇒ (4, 1) + 7 + 1 = 13
Sneak Attack: 3d6 ⇒ (5, 2, 1) = 8

claw (+2 striking, ghost touch, grievous) vs. flank, IC/CA, agile 2nd: 1d20 + 26 + 1 - 4 ⇒ (1) + 26 + 1 - 4 = 24
Flat check: 1d20 ⇒ 8
Slashing, IC/CA: 2d4 + 7 + 1 ⇒ (3, 1) + 7 + 1 = 12
Sneak Attack: 3d6 ⇒ (5, 1, 1) = 7

1 hit: Enfeebled 1; 2 hits: also Stupified 1; Crit: Fort save vs. Slowed 1


NG male Human (Lirgeni) Inventor 13 | HP 86/164 | AC 36 (38) | F +22 R +19 W +22 (S>CS) (resist acid 9 (11), electricity 9 (11), fire 8* (10*), cold 6 (8), Piercing 3 | Perc +19 (darkvision) | Stealth +14 | 30 ft | Hero 0/3 | 1st: 2 2nd: 2 3rd: 1 4th: 1 | Halcyon 1 | Astrology 3/3 | ◆ | ◇ | ↺ | sHP: 104/104 | Active Conditions: diehard, see invisible, blindness counter (L7, DC 31), *Walkena's blessing (1 yr)

While still keeping his body behind his shield, Chimwemwe repeatedly slams the iridescent teardrop toward the shining zombie while Alrinkiri keeps its attention.

◆ +2 Striking, Merciful, Ghost Touch Shield Boss (M): 1d20 + 25 ⇒ (14) + 25 = 39 (vs. flanked target)
Magic, Bludgeoning, Merciful, Ghost Touch, Overdrive, Weapon Specialization: 2d6 + 4 + 4 + 2 ⇒ (4, 6) + 4 + 4 + 2 = 20 + Fire: 1d6 ⇒ 3
Flat vs. DC 5: 1d20 ⇒ 18

◆ +2 Striking, Merciful, Ghost Touch Shield Boss (M): 1d20 + 25 - 5 ⇒ (20) + 25 - 5 = 40 (vs. flanked target) (Natural 20)
Magic, Bludgeoning, Merciful, Ghost Touch, Overdrive, Weapon Specialization: 2d6 + 4 + 4 + 2 ⇒ (4, 5) + 4 + 4 + 2 = 19 + Fire: 1d6 ⇒ 2
Flat vs. DC 5: 1d20 ⇒ 11

◆ Raise a Shield


N female anadi (polychromatic anadi) bard 13 | HP 151/151 | AC 33 | F +19 R +21 W +23 | Perc +23 (spiritsight) | Stealth +4 | Speed:30 ft | Active Conditions: ---

With Akoril safely down the hall, Wisps sends healing energy toward Kiri.

"We can do this!"

4th level Soothe, mask ability: 4d10 + 16 ⇒ (4, 10, 1, 2) + 16 = 33
4th level Soothe, mask ability: 4d10 + 16 ⇒ (8, 6, 1, 10) + 16 = 41

Soothe, Inspire


SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

The undead rushes Wisps — the healer! Believe the mask 1x/day ability was used earlier!

Claw: 1d20 + 29 ⇒ (12) + 29 = 41
S: 3d6 + 13 ⇒ (4, 5, 5) + 13 = 27
F: 2d8 - 7 ⇒ (5, 7) - 7 = 5

Grab: 1d20 + 23 ⇒ (7) + 23 = 30

Constrict, DC 34 fort: 2d6 + 6 ⇒ (1, 4) + 6 = 11
Fire: 2d8 ⇒ (3, 2) = 5

☀☀☀
Sanctum Round 7

Party Conditions: Inspired
Battlemap

──────────
BEFORE YOUR TURN:
──────────
Wisps: DC 34 firt vs constrict
──────────
BOLD IS UP!:
──────────
➤ Chimwemwe (86/164 HP)
➤ Kiri (71/138 HP)
Shining Corpse 1 (-136 HP)
➤ Akoril (34/164 HP) │ Wounded 1
➤ Wisps (57/140 HP)


M Gnoll Magus 13 | HP 21/164| AC 33 | F +22 R +21 W +19(S>CS) | Perception +16, Low Light Vision, Scent(30) | Bonekeeper's Bane Will DC 31

Akoril gets a little closer, refreshes his spell strike and unleashes an arrow.

concealment: 1d20 ⇒ 8
Inspired bow: 1d20 + 25 + 1 ⇒ (16) + 25 + 1 = 42
piercing: 3d8 + 4 + 1 ⇒ (2, 1, 2) + 4 + 1 = 10


NG male Human (Lirgeni) Inventor 13 | HP 86/164 | AC 36 (38) | F +22 R +19 W +22 (S>CS) (resist acid 9 (11), electricity 9 (11), fire 8* (10*), cold 6 (8), Piercing 3 | Perc +19 (darkvision) | Stealth +14 | 30 ft | Hero 0/3 | 1st: 2 2nd: 2 3rd: 1 4th: 1 | Halcyon 1 | Astrology 3/3 | ◆ | ◇ | ↺ | sHP: 104/104 | Active Conditions: diehard, see invisible, blindness counter (L7, DC 31), *Walkena's blessing (1 yr)

"Wisps!" Chimwemwe shouts as he charges after the blazing zombie. He slams his shield into the creature's back while it is busy with their anadi friend.

◆ Stride
◆ +2 Striking, Merciful, Ghost Touch Shield Boss (M): 1d20 + 25 ⇒ (12) + 25 = 37 vs. flanked
Magic, Bludgeoning, Merciful, Ghost Touch, Overdrive, Weapon Specialization: 2d6 + 4 + 4 + 2 ⇒ (2, 5) + 4 + 4 + 2 = 17 + Fire: 1d6 ⇒ 6
Flat vs. DC 5: 1d20 ⇒ 14
◆ +2 Striking, Merciful, Ghost Touch Shield Boss (M): 1d20 + 25 - 5 ⇒ (13) + 25 - 5 = 33 vs. flanked
Magic, Bludgeoning, Merciful, Ghost Touch, Overdrive, Weapon Specialization: 2d6 + 4 + 4 + 2 ⇒ (4, 1) + 4 + 4 + 2 = 15 + Fire: 1d6 ⇒ 4
Flat vs. DC 5: 1d20 ⇒ 17


N female anadi (polychromatic anadi) bard 13 | HP 151/151 | AC 33 | F +19 R +21 W +23 | Perc +23 (spiritsight) | Stealth +4 | Speed:30 ft | Active Conditions: ---

Fort: 1d20 + 19 ⇒ (5) + 19 = 24

Hero Point!

Fort: 1d20 + 19 ⇒ (15) + 19 = 34

Hooray!

Wisps does have fire resistance 6.

Wisps tries to wiggle out.

Escape: 1d20 + 19 ⇒ (6) + 19 = 25

I imagine that's a failure.

Wisps tries to heal herself.

flat: 1d20 ⇒ 17

5th level soothe: 5d10 + 20 ⇒ (10, 6, 8, 9, 1) + 20 = 54


"Kiri" | They/Them | N automaton rogue 13 | hp 138/138 | Hero Points 0/3 | AC 34 (35 w/shield); F+19 (resilience) R+27 (evasion) W+19 (↺Resist Magic) | Resist acid 5 | Speed 30ft (35ft when hands free) | Prepared Spells: 1st force barrage, heal, 2nd invisibility, revealing light, 3rd heal (3rd), time jump, 4th mercurial stride | Perception +22M; darkvision; 1/hour see invis: available | Focus Points: 1/1 | Restorative Familiar 6d8: 0/1 | Current conditions: | ◆◇↺

Kiri darts toward Wisps, slashing a the monster holding her.

claw (+2 striking, ghost touch, grievous): 1d20 + 26 ⇒ (16) + 26 = 42
Slashing: 2d4 + 7 ⇒ (3, 2) + 7 = 12
Sneak Attack: 3d6 ⇒ (5, 3, 6) = 14

claw (+2 striking, ghost touch, grievous), agile 2nd: 1d20 + 26 - 4 ⇒ (5) + 26 - 4 = 27
Slashing: 2d4 + 7 ⇒ (1, 2) + 7 = 10
Sneak Attack: 3d6 ⇒ (4, 3, 4) = 11

1 hit: enfeebled 1; 2 hits: also Stupified 1. Crit: Fort vs. Slowed 1.


SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

The creature takes a beating but still lives. Fail indeed on escape, 1 hit from akoril, immune to fire

It begins to glow again brighter with that inner burst of fire, but it's not lit yet!

Instead it tears at Wisps.

Claw vs FF, E1: 1d20 + 29 - 1 ⇒ (15) + 29 - 1 = 43 Crit
S: 3d6 + 13 ⇒ (6, 2, 5) + 13 = 26
F: 2d8 ⇒ (3, 8) = 11 22-6=17

Claw vs FF, E1: 1d20 + 29 - 4 - 1 ⇒ (1) + 29 - 4 - 1 = 25

Claw vs FF, E1: 1d20 + 29 - 8 - 1 ⇒ (15) + 29 - 8 - 1 = 35
S: 3d6 + 13 ⇒ (5, 1, 3) + 13 = 22
F: 2d8 - 6 ⇒ (4, 2) - 6 = 0

Grab, E1: 1d20 + 23 - 8 - 1 ⇒ (20) + 23 - 8 - 1 = 34 Restrained

☀☀☀
Sanctum Round 8

Party Conditions: Inspired
Battlemap

──────────
BOLD IS UP!:
──────────
➤ Chimwemwe (86/164 HP)
➤ Kiri (71/138 HP)
Shining Corpse 1 (-204 HP)
➤ Akoril (34/164 HP) │ Wounded 1
➤ Wisps (14/140 HP) │ Restrained


"Kiri" | They/Them | N automaton rogue 13 | hp 138/138 | Hero Points 0/3 | AC 34 (35 w/shield); F+19 (resilience) R+27 (evasion) W+19 (↺Resist Magic) | Resist acid 5 | Speed 30ft (35ft when hands free) | Prepared Spells: 1st force barrage, heal, 2nd invisibility, revealing light, 3rd heal (3rd), time jump, 4th mercurial stride | Perception +22M; darkvision; 1/hour see invis: available | Focus Points: 1/1 | Restorative Familiar 6d8: 0/1 | Current conditions: | ◆◇↺

"Wisps! Hold on!" Kiri, worried about Wisps but not seeing any other way out but through, slashes again at the creature. As they do, they do their best to keep the pathway in their mind to what little healing magic at the ready, hoping they'll have a chance to use it on Wisps after the creature falls.

◆Strike, ◆Skirmish Strike (Strike, then Step), ◆Cast force bolt focus spell (if it's still up).

claw (+2 striking, ghost touch, grievous) vs. off-guard: 1d20 + 26 ⇒ (11) + 26 = 37
Slashing: 2d4 + 7 ⇒ (1, 3) + 7 = 11
Sneak Attack: 3d6 ⇒ (5, 6, 4) = 15

claw (+2 striking, ghost touch, grievous) vs. off-guard, agile 2nd: 1d20 + 26 - 4 ⇒ (5) + 26 - 4 = 27
Slashing: 2d4 + 7 ⇒ (3, 3) + 7 = 13
Sneak Attack: 3d6 ⇒ (6, 2, 5) = 13

Automatic force damage: 4d4 + 4 ⇒ (4, 4, 4, 2) + 4 = 18


M Gnoll Magus 13 | HP 21/164| AC 33 | F +22 R +21 W +19(S>CS) | Perception +16, Low Light Vision, Scent(30) | Bonekeeper's Bane Will DC 31

Akoril closes his eyes, calls upon his final True Strike and unsleashes a spellstrike.

Inspired Arrow: 1d20 + 25 + 1 ⇒ (12) + 25 + 1 = 38
True Strike: 1d20 + 26 ⇒ (1) + 26 = 27
Ignoring Concleament

piercing: 2d8 + 4 + 8d6 + 1 ⇒ (5, 4) + 4 + (4, 5, 4, 5, 2, 1, 1, 1) + 1 = 37

True Strike, Spellstrike(Telekenetic Projectile)


SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

Kiri's furious assault leaves gouts of undead flesh sizzling on the floor, but Akoril taps deep into his reserves to finally drop the awful burning thing. It howls as its inner fire is snuffed out, and the room is quiet.


SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

About the undead

As you heal you inspect the powerful corpses. They wear ancient symbols of office of the Council of Mwanyisa; these creatures were once some of the region's most powerful individuals after the group took thousands of years ago, before the Walkena's return.

Whatever was happening in this secret shrine threatened the Council's very rule — something potent enough for them to deal with it personally and with powerful forces like iron golems.

--

Ahead is a sun-keyed door, but the light from Chimweme's prisms is growing weak from distance and refractions, and opening more than one more door in this direction might be impossible without the assistance of a spell or magical item that produces more direct sunlight.

1 door forward, or go back to the other doors, or down the stairs


SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

You head back and rest for the night without incident.

Binji has the room much cleaner than before and has been using her magic to clean the old sheets. Her Akoril, Wisps, Chimwemwe, and Alrinkiri dolls are neatly propped on a pillow; the satchel of potions “borrowed” from Koride’s office sits on the floor. The water is fresh and clean; the food from the magical cabinets is fresh.

The evening passes without incident.

Where to next?


"Kiri" | They/Them | N automaton rogue 13 | hp 138/138 | Hero Points 0/3 | AC 34 (35 w/shield); F+19 (resilience) R+27 (evasion) W+19 (↺Resist Magic) | Resist acid 5 | Speed 30ft (35ft when hands free) | Prepared Spells: 1st force barrage, heal, 2nd invisibility, revealing light, 3rd heal (3rd), time jump, 4th mercurial stride | Perception +22M; darkvision; 1/hour see invis: available | Focus Points: 1/1 | Restorative Familiar 6d8: 0/1 | Current conditions: | ◆◇↺

"Shall we continue on the way we were going? May as well check that last door."


M Gnoll Magus 13 | HP 21/164| AC 33 | F +22 R +21 W +19(S>CS) | Perception +16, Low Light Vision, Scent(30) | Bonekeeper's Bane Will DC 31

"Well done Binji, I'm impressed, in fact we're all impressed. I hate to ask for more, but if you happen to come across some extra unbroken mirrors that remain unbroken it might be helpful in our exploration."

Akoril is honestly proud of Binji.


SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

Binji is happy Akoril is proud of her, but then a little sad because she doesn't have any mirrors.

She sets her Immovable Broom of Wonder against the door as you continue on in the morning.

Down the hallway, past the golems and the collapsed room with the undead Council of Mwanyisa members, you shoot a beam of weak sunlight at the last door. It opens into a long hallway with another dun-keyed door at the end, but this one doesn't respond to the light, which is weakened and diffused.

Overview map updated.


N female anadi (polychromatic anadi) bard 13 | HP 151/151 | AC 33 | F +19 R +21 W +23 | Perc +23 (spiritsight) | Stealth +4 | Speed:30 ft | Active Conditions: ---

"Unless one of you has a way to make sunlight, we may be out of luck."

Wisps tries a little produce flame to strengthen the sunlight, just in case that helps.


SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

Produce flame makes the light brighter, but it's keyed to sunlight, not firelight!

You know from your studies that temples such as this may contain keys or artifacts that can be used as keys by their faithful. There are open stairs going down in the first room beore the the room where you fought the iron golems, and you might also be able to open up the other, closer, sun-keyed doors with refraction.


N female anadi (polychromatic anadi) bard 13 | HP 151/151 | AC 33 | F +19 R +21 W +23 | Perc +23 (spiritsight) | Stealth +4 | Speed:30 ft | Active Conditions: ---

"Shall we go back a couple of rooms?"

Moved the Akoril token to my suggested door we tackle next.


SoT (Year 4, Sem. 1): Maps & Slides, Handouts, Macros

You use the prisms to open the door.

A squat stone oven is built into the northern wall of this spacious but malodorous kitchen. Several stone shelves line the wall to the south and a hefty stone preparation table stands in the center of the room. A pair of doors in the western wall lead into this room, and an open archway connects with a smaller room to the east — a pantry that might have once held dried meat, spices, and fruit that long since rotted away.

Detecting magic, you note that the oven is magical, and would give no smoke were it to be lighted again. Whoever used this temple was trying to stay hidden.

Left on a hook here is a magical cloak.

DC 31 identify magic:
Greater cloak of elvenkind

In the pantry is a misplaced healer's kit, which contains two greater healer's gels.


N female anadi (polychromatic anadi) bard 13 | HP 151/151 | AC 33 | F +19 R +21 W +23 | Perc +23 (spiritsight) | Stealth +4 | Speed:30 ft | Active Conditions: ---

Nature: 1d20 + 21 ⇒ (15) + 21 = 36

"That's handy: a greater cloak of elvenkind."


M Gnoll Magus 13 | HP 21/164| AC 33 | F +22 R +21 W +19(S>CS) | Perception +16, Low Light Vision, Scent(30) | Bonekeeper's Bane Will DC 31

Akoil pokes at the oven and wonders how the lack of smoke would affect the flavor of things cooked in it.

Happy to wear the cloak, but not high priority.


"Kiri" | They/Them | N automaton rogue 13 | hp 138/138 | Hero Points 0/3 | AC 34 (35 w/shield); F+19 (resilience) R+27 (evasion) W+19 (↺Resist Magic) | Resist acid 5 | Speed 30ft (35ft when hands free) | Prepared Spells: 1st force barrage, heal, 2nd invisibility, revealing light, 3rd heal (3rd), time jump, 4th mercurial stride | Perception +22M; darkvision; 1/hour see invis: available | Focus Points: 1/1 | Restorative Familiar 6d8: 0/1 | Current conditions: | ◆◇↺

No objection from me.

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