Valgrymr's Homebrew.

Game Master Valegrim

Lost in the Winter wild with hordes of ghouls, gnolls and Giant Kin on a rampage joined by other agents of chaos. Band of Northmen freedom fighters seek to survive and save their clans.


801 to 850 of 1,259 << first < prev | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | next > last >>

Male Half-Orc 9th lvl Cleric, 4th lvl Ninja, 1st lvl Black Flame Zealot

So what class were you thinking of playing?
Cleric Of Bast

Okay cool. Not sure if Bast has male clerics. Background into on how to roll a character is in the discussion thread. I will try and answer what questions I can for you. I know Val's world fairly well. I am sure he will post tomarrow. I know he needs 10 d100 rolls. Not in order. Thats for background/history for you. Hope to see you in game soon.

Llv

Dark Archive

The 1d100 rolls

1 d 100=7, 1 d 100=58, 1 d 100=9, 1 d 100=41, 1 d 100=55, 1 d 100=82, 1 d 100=1, 1 d 100=1, 1 d 100=72, 1 d 100=88

In case doubles are re rolled

1 d 100=36


That would be interesting. looking forward to you in the game.


Heh, cool! Welcome cleric of Bast!
Especially funny since Bast is currently dead in this world. ;P
But my character is laboring under the suspicion that he is supposed to be able to do something about that! :)

BTW, busy at work the next couple of days, no posting till afternoon/evenings. Thx.

AND will update asap, I swear! (LOng weekend, don't ask!)

Welcome to the other guys! See you soon!

The Exchange

Me - male; my characters - usually female Depends which day it is 20th Level Metalhead
Valegrim wrote:

This is correct; if the party puts points in learning a group combat language; you would all get a strategy bonus to action during combat and manuvers and stuff.

Balfic-graa wrote:

Okay talked with Val. He said using these free skill points for Langs, is fine for your background. Only one we are not allowed to take as a background lang is, combat lang. It is the hand singals and code words. Its what my character was teaching. It is a trained skill for warriors.

Found I count as 6th lvl, so picking 2 more feats. One of which will be track.

Llv

So, although Balfic indicated that we aren't allowed to take the combat language he is teaching us as one of the freebie background skills, am I to understand we can put our regular level advancement skill points to it, since Llvenoc is teaching it to us right now?

Also, given what we discussed early on in Nam's character development about how she came upon her katana, and the trade between her culture and Japan, would it make sense for her to know Japanese as a background language (and is it likely to come in handy at some point)? For the background points, I'm thinking of maybe adding Japanese and Greek to her known languages (Japanese from her upbringing, Greek from the time she's been in this land from 1st level to now), and Perform Dance as a social skill.

The Exchange

Me - male; my characters - usually female Depends which day it is 20th Level Metalhead

By the way, for the purposes of choosing new feats, powers, spells, etc., are you allowing the Pathfinder Beta as a sourcebook?


Male Efreeti, advanced manthing 45HD

yes; you may put regular points into the groups combat language

Yes; you may learn Japanese, Indonese and Chinese if you like; the cultures trade heavily.

Any particular dance; your culture or Greek; Greeks dance a lot, or some other?

Nightwish wrote:
Valegrim wrote:

This is correct; if the party puts points in learning a group combat language; you would all get a strategy bonus to action during combat and manuvers and stuff.

Balfic-graa wrote:

Okay talked with Val. He said using these free skill points for Langs, is fine for your background. Only one we are not allowed to take as a background lang is, combat lang. It is the hand singals and code words. Its what my character was teaching. It is a trained skill for warriors.

Found I count as 6th lvl, so picking 2 more feats. One of which will be track.

Llv

So, although Balfic indicated that we aren't allowed to take the combat language he is teaching us as one of the freebie background skills, am I to understand we can put our regular level advancement skill points to it, since Llvenoc is teaching it to us right now?

Also, given what we discussed early on in Nam's character development about how she came upon her katana, and the trade between her culture and Japan, would it make sense for her to know Japanese as a background language (and is it likely to come in handy at some point)? For the background points, I'm thinking of maybe adding Japanese and Greek to her known languages (Japanese from her upbringing, Greek from the time she's been in this land from 1st level to now), and Perform Dance as a social skill.


Male Efreeti, advanced manthing 45HD

No; only books I own.

Nightwish wrote:
By the way, for the purposes of choosing new feats, powers, spells, etc., are you allowing the Pathfinder Beta as a sourcebook?


Male Efreeti, advanced manthing 45HD

There is no problem with doubles. Have you chosen Cleric of Set? if so then Eygpt is a likely place for you to start; but there is a couple other places; need 4 individual d6 rolls for location.

Kevin Mack wrote:

The 1d100 rolls

1 d 100=7, 1 d 100=58, 1 d 100=9, 1 d 100=41, 1 d 100=55, 1 d 100=82, 1 d 100=1, 1 d 100=1, 1 d 100=72, 1 d 100=88

In case doubles are re rolled

1 d 100=36

Dark Archive

Cleric of bast I was going for

The 4 d6's

1 d 6=5, 1 d 6=3, 1 d 6=4, 1 d 6=6


Male Efreeti, advanced manthing 45HD

ok; she is dead in my world; but other Egyptian dieties are covering her clerics call for spells. As you are now in the Greek region; your spells will be covered by ally dieties; who in this case is Demeter; who incidently; is who the party is trying to save. Some call for spells may and will be granted by Pluto as well.


Male Efreeti, advanced manthing 45HD

That makes you from the city of Thebes; a great Metropolis in Eygpt or some sizable village nearby or on the outskirts; your choice.

hmm; Join in the discussion and playing now; even as your working out yiour character; i want to bring you in with the Fey guy who is joining

Basically; here is a quick backgroud for you; the Eyptians sent aid to their allies the Greeks and Romans who are fighting a war agaisnt the Undead; but you have been tracking some evidence Ophidians and other snakes who seem to be in collusion with the undead. You seek proof and of course want to fight these evil snakes. You had been working with other Eyptians in this regard; you followed two snakemen here; but were ambushed and your party was killed; you only lived as this little fey guy entered the frey and fought with beserk rage swinging a sword three times his size with incredible strength.

Afterward; he shrugged; pointed to you; said come; and walked surprizingly quickly for a couple miles to a burned out building; you saw a adventure party go by that has Eyptians; Greeks, and several elves; one was even of your race; the fey motions to say nothing; then the party enters a hole inthe ground; the Fey motions to follow; then waits outside the door. You can enter after him.


Male Efreeti, advanced manthing 45HD

Grymbol; you just entered pbp.


Female Catfolk Cleric 7 catfolk 1

Okay what I have so far not much. Not really sure how to have invisible castle do stat rolls or is it okay to do home roles?

Dark Archive

Never mind finally figured it out

4d6.takeHighest(3).minroll(2)=10, 4d6.takeHighest(3).minroll(2)=14, 4d6.takeHighest(3).minroll(2)=12, 4d6.takeHighest(3).minroll(2)=12, 4d6.takeHighest(3).minroll(2)=11, 4d6.takeHighest(3).minroll(2)=11

4d6.takeHighest(3).minroll(2)=15, 4d6.takeHighest(3).minroll(2)=13, 4d6.takeHighest(3).minroll(2)=10, 4d6.takeHighest(3).minroll(2)=13, 4d6.takeHighest(3).minroll(2)=10, 4d6.takeHighest(3).minroll(2)=17

Do I just use the standard catfolk racial alterations?


Male Half-Orc 9th lvl Cleric, 4th lvl Ninja, 1st lvl Black Flame Zealot

Look at Kemnebi's character. He already put the racial adjustments on it so you can copy it.

Home rolls are fine. Thats what I do.


Male Efreeti, advanced manthing 45HD

These arent as good as I expected; did you reroll any 1's? yes home rolls are ok. You are welcome to reroll a completely new set.

Kevin Mack wrote:

Never mind finally figured it out

4d6.takeHighest(3).minroll(2)=10, 4d6.takeHighest(3).minroll(2)=14, 4d6.takeHighest(3).minroll(2)=12, 4d6.takeHighest(3).minroll(2)=12, 4d6.takeHighest(3).minroll(2)=11, 4d6.takeHighest(3).minroll(2)=11

4d6.takeHighest(3).minroll(2)=15, 4d6.takeHighest(3).minroll(2)=13, 4d6.takeHighest(3).minroll(2)=10, 4d6.takeHighest(3).minroll(2)=13, 4d6.takeHighest(3).minroll(2)=10, 4d6.takeHighest(3).minroll(2)=17

Do I just use the standard catfolk racial alterations?


Male Efreeti, advanced manthing 45HD

on that; up to you and Kenembi how closely related you are; i figure your people are probably not that common and basicall you all live in the same 200 mile area; so lets say you have prides (tribes) of about 40 members; and there are 9 total tribes; and you cannot mate within your tribe and thre are probably lots of culural rules; so you guys are probably at least 3rd cousins; up to you though


Male Efreeti, advanced manthing 45HD

give yourself some gear, outfit pretty much with normal stuff and some masterworks stuff as you like; will determine your magical or special stuff if you ahve any when your done.

The Exchange

Me - male; my characters - usually female Depends which day it is 20th Level Metalhead
Valegrim wrote:
Any particular dance; your culture or Greek; Greeks dance a lot, or some other?

I was thinking probably my culture. I kind of envision it as being a cross between artsy-yet-erotic Arabian dances, like the Dance of the Seven Veils, and Japanese styles - very fluid and sensual. Sort of a Tai Chi mixed with striptease sort of thing, but not vulgar.


Male Efreeti, advanced manthing 45HD

sounds good.

Dark Archive

Well here is my home roles

5+5+4= 14
5+5+3= 13
5+4+3= 12
5+3+3= 11
6+3+3= 12
6+5+4= 15

6+4+4 =14
5+5+4= 14
6+5+4= 15
4+4+3= 11
6+6+6= 18
6+6+2= 14


Male Human Sorceror (Stormborn) 18

Hey guys just letting you know my Superstar round 2 entry is open to voting now, so take a look and post your thoughts and a vote if you're so inclined.

RPG Superstar 2009 Top 16

Vulcan Stormwrath wrote:

Hey guys just letting you know my Superstar round 2 entry is open to voting now, so take a look and post your thoughts and a vote if you're so inclined.

Ith's the Diamond Dragon under my name of course.


Male Half-Orc 9th lvl Cleric, 4th lvl Ninja, 1st lvl Black Flame Zealot

Cool. Hope you win.


Female Catfolk Cleric 7 catfolk 1

Was thinking of taking the war domain for my cleric but it says my deities favoured weapon is tiger claws which I don't have the rules for does anyone happen to know them?


Male Catfolk Shade (magically altered human) Monk-8, Mage-16

tiger claws: 1d4 damage, 20/x2, piercing

Dark Archive

Lorm Dragonheart wrote:
tiger claws: 1d4 damage, 20/x2, piercing

Cheers. Are they light weapons?


Male Catfolk Shade (magically altered human) Monk-8, Mage-16

they are light


Male Efreeti, advanced manthing 45HD

add +2 to one stat, +1 to another, and +1 to another; dont exceed your race starting max; should bring you up to a more heroic stature. Those are some of the most average rolls I have seen in a while. 14, 14, 15, 11, 18, 15; not horrible; but after your racials shouldnt be to bad.

Kevin Mack wrote:

Well here is my home roles

5+5+4= 14
5+5+3= 13
5+4+3= 12
5+3+3= 11
6+3+3= 12
6+5+4= 15

6+4+4 =14
5+5+4= 14
6+5+4= 15
4+4+3= 11
6+6+6= 18
6+6+2= 14


Male Efreeti, advanced manthing 45HD

also on the claws; with a hit with both claws; you may option to do an additional rake for 2d8 damage which is adding hinde claw damage. Rake requires a roll to hit as well. It requires an acrobatic or tumbling roll not to fall down afterward.

this is off course with your natural claws; not for a hand weapon; you may opt to use your own claws a armed attack for this domain choice.

Dark Archive

Valegrim wrote:

add +2 to one stat, +1 to another, and +1 to another; dont exceed your race starting max; should bring you up to a more heroic stature. Those are some of the most average rolls I have seen in a while. 14, 14, 15, 11, 18, 15; not horrible; but after your racials shouldnt be to bad.

Kevin Mack wrote:

Well here is my home roles

5+5+4= 14
5+5+3= 13
5+4+3= 12
5+3+3= 11
6+3+3= 12
6+5+4= 15

6+4+4 =14
5+5+4= 14
6+5+4= 15
4+4+3= 11
6+6+6= 18
6+6+2= 14

Lol well I'm beginning to remember why my regular group decided to just move to point buy (Complete inability to roll anything but average or below)

Dark Archive

Valegrim wrote:

also on the claws; with a hit with both claws; you may option to do an additional rake for 2d8 damage which is adding hinde claw damage. Rake requires a roll to hit as well. It requires an acrobatic or tumbling roll not to fall down afterward.

this is off course with your natural claws; not for a hand weapon; you may opt to use your own claws a armed attack for this domain choice.

I could be wrong but are Tiger claws not a type of weapon from a source book?


Female Catfolk Cleric 7 catfolk 1
Valegrim wrote:
on that; up to you and Kenembi how closely related you are; i figure your people are probably not that common and basicall you all live in the same 200 mile area; so lets say you have prides (tribes) of about 40 members; and there are 9 total tribes; and you cannot mate within your tribe and thre are probably lots of culural rules; so you guys are probably at least 3rd cousins; up to you though

Thats fine by me. I imagine Kenembi would know Nebibit better than she knows him though. Also I think ive finished her stats and gear let me know if ive missed anything.


Male Efreeti, advanced manthing 45HD

yep they are; mostly a ninja type weapon of the mid east; but you can use your own claws if you wish as the diety weapon; Bast uses her own; its only the humans that need to make a weapon like a claw to mimic her.


Hey 'Nebbit'! ;)
Hmmm,... pride/tribes. 3rd cousins or so. Very cool.
As Kemnebi was mostly raised in the Temple, (Yes, with a capital 'T'), instead of his parents, (who were apparently very proud of him according to the rolls so Val says), he didn't get out much to meet the extended family.
BUT, as he was raised in the Temple, he probably met you there! We probably had all the same religion teachers and all.


OK, leveled up, added 'social' skills/feat, etc.

Ultimate Magus is VERY confusing, leveling up two different classes at the same time basically, but I figured it out!

With the Ultimate Magus class ability, and Practiced Caster feat, even though he now KNOWS spells as a 2nd lvl Sor, he CASTS that spell at CL7!

At 1st lvl UM, his Wiz side didn't change any.

In short, all done and ready to rumble!

The Exchange

Me - male; my characters - usually female Depends which day it is 20th Level Metalhead
Kevin Mack wrote:
Valegrim wrote:

also on the claws; with a hit with both claws; you may option to do an additional rake for 2d8 damage which is adding hinde claw damage. Rake requires a roll to hit as well. It requires an acrobatic or tumbling roll not to fall down afterward.

this is off course with your natural claws; not for a hand weapon; you may opt to use your own claws a armed attack for this domain choice.

I could be wrong but are Tiger claws not a type of weapon from a source book?

I think I remember seeing them somewhere. "Frostburn," maybe? I think that book has a lot of really primitive weapons like that. If not, I'm sure they're in the Arms & Armor guide. However, they are generally a type of glove that is fabricated either with actual tiger claws or with wood or metal made to mimic them. I would guess that if you have them naturally, you wouldn't need the fabricated version.


Female Catfolk Cleric 7 catfolk 1

Okay Im just about done everything except spells prepared (Waiting to see if Velgrim says I have them all or not) and background (Impression I'm getting from other profiles is I roll for aspects of it?)


Male Half-Orc 9th lvl Cleric, 4th lvl Ninja, 1st lvl Black Flame Zealot

You will get all your spells. Val's view is Gods don't limit there faithful. As far as background. Val will tell you your history based on the percentile rolls you rolled.

The Exchange

Me - male; my characters - usually female Depends which day it is 20th Level Metalhead

Okay, I finally got Namaste all leveled up (I think). It got a bit confusing, because in addition to the regular level-up, I also had to calculate the +1 character level that she gets from being within a mile of Falco, so I had to level her up one level and two levels at the same time, while still keeping them separate.

Here are the most relevant changes I made:

Additional hit points: +6
Increased BAB and Saves as applicable

Powers added:

Level 1 - Mindlink (previously only usable 1/day as psi-like ability)
Level 3 - Time Hop
Level 3 - Empathic Feedback (only usable when within one mile of Falco, due to +1 character level)
Level 4 - Psychic Reformation (only usable when within one mile of Falco, due to +1 character level)

Feats added:

Disciple of Darkness (from Dark Pact)
Dark Speech (free non-combat feat)

Skills added:

Perform (Dance)
Speak Language: Japanese, Greek
Increased Diplomacy, Survival and Swim

*I did not put skill points into combat language, since my Mindlink ability will accomplish the same task just as well.

Note, the new Power "Psychic Reformation" allows anyone in the group to rechoose their skill point distributions and feat choices from previous levels, which could come in very handy if we find ourselves needing a feat that nobody has yet chosen. It's costly - it costs 50 XP per level back from the current level (split evenly between Namaste and whoever she's using it on), so if you're 6th level and wanted to rechoose your 5th level feat, it would only cost 50 XP (25 to you, 25 to Namaste), but it would cost 100 to redo skills or feats from 4th level, and so on. It also takes 10 minutes to manifest, so it's not something we could do if you need the skill or feat next round, but it could still be very beneficial as long as we have a few minutes foresight into what we'll need.

Anyhoo, I've got to get going to my Wednesday night real-world game, but I'll get an in character post up when I get back. I need to get caught up!


Female Catfolk Cleric 7 catfolk 1

Okay that's my spells all done as well.


Male Efreeti, advanced manthing 45HD

Wow; interesting rolls

you parents were unmarried; you do not know who your father is; but your mother always assured you she knew and was a powerful figure of great influence. Though you do not no it; your father loathes and despized you; hates you; and has arranged to have you killed several time through catspaws who were usually caught and quickly executed by Eyptian justice very quickly; so there are a few harrowing incidences in your childhood and betrayals of trusted guards and things of that nature; by your mother was a mid to low level Priestess of Isis, and as her kind so; open to all comers for a negotiated donation to the temple. You are third borne in your birth litter of 5; the two younger males and one younger female died over the years in very mysterious circumstances. Your mother has been pushing for you to leave the Eyptian empire for some time; for you own safety if nothing else. As a son of a low priestess; your social standing is very low; middle lower class; you probably had a job doing chores for that or other temples until you came of age and were seen at your naming day to have the blessing of one of Bast's chosen. A early job as rat catcher and snake hunter; rodents and stuff; to keep the area of the temple and that around it clear is appropriate; get bounties paid on such creatures. You grew up in care of the Temple with no direct parents; raised by a retired chosen of Horus; he did his best for you and your get but, was just old and that is not a crime
he pledged his soul to avenge your murdered kin and you believe it as the old man was more than a little scarey when aroused. He didnt particularly show he loved you more than any of his other charges; but he was honest and fair and taught you strong values. Wow; your inheritance roll all suck with all those 1's; you had lot of people who really hated you; temple guards; priests; merchants; all probably because of your father's influence, but you dont know any of that; only that people have always been harsh to you and not to others.

From the old mentor; he gave you two silvered +1 javelins; and a breastplate of the three lesser gods; Horus, Bast, and I have to look up the third one.

more later

Valegrim wrote:

There is no problem with doubles. Have you chosen Cleric of Set? if so then Eygpt is a likely place for you to start; but there is a couple other places; need 4 individual d6 rolls for location.

Kevin Mack wrote:

The 1d100 rolls

1 d 100=7, 1 d 100=58, 1 d 100=9, 1 d 100=41, 1 d 100=55, 1 d 100=82, 1 d 100=1, 1 d 100=1, 1 d 100=72, 1 d 100=88

In case doubles are re rolled

1 d 100=36


Male Efreeti, advanced manthing 45HD

Ok; the Third Diety is Nephthys; This is a +3 breastplate and has the ghosttouch ability to be used against spirit attacks; one other known power is +1 semirapid heal; heal 1 pt per turn to full, but cannot heal serious or critical injuries; meaning those givin by a critical roll have to be healed some other way.

From Bast's essense in the world and your belief; you gan +1 to strike damage and save when fighting snakes of any kind.

the breastplate is a relic; though nobody knows why other than it is very old; it has along the bottom and entire back a very non Eyptian working; some scholars thing the two pieces were merged in the past; but nobody knows why or what it does; it story defies explaination; Priests are told by their dieties not to look into it; mages wont as they follow the priests in Egypt. The old man said Horus said to give it to you right before he and Bast were killed. The Pharoah once had you come so he could view the armor; it has pictures of avian life; some wielding flaming swords; most atribute it to Horus, but none of it is metal; is worked wood or something and is fairly indestructable; so wood not wood.

over the time you have worn the armor; and even before that; you have sometimes been aided by the momentary apperance of a 7ft tall human maiden with bird like wings and a very sharp cold radiating sword; she has cut down your enemies and frozen some solid; she never talks and isnt seen by anyone else as she only appears in your most desparate times against overwhelming evil. Also; no bird will attack you; you attribute this to Horus; but you have doubts and are unsure.

Your short spear is a +1 Silvered spear; it is a gift of the Temple of Horus begrudgenly given because of your old mentors influence, and that you have that armor; the spear will nullify any 1st level spell directed soley at you that would do you harm. It does an eagles piercing shriek when this happens.


Female Catfolk Cleric 7 catfolk 1
Valegrim wrote:

Wow; interesting rolls

I'll say. (Not sure if its just directly off the charts but it says son when my character is female) I've updated my sheet for all the stuff. A question though do you think these background roles would affect the way my char would interact with Kemnebi?

Dark Archive

Also since Kemnebi and Nebibit know each other I think it might be a good idea to discuss how we know each other and how well.


Good thinking.
I've only had time to mull it over a little.
We were both in the temple, but Nebibit was basically treated like a servant while Ibenbast led a life of almost luxury in comparison. This could have led to being enemies, or at least not friends. BUT Kemnebi is basically a soft heart. HE probably noticed that you were being treated unfairly by the others, but would never stoop to doing so himself. He may have helped you out from time to time, studies permitting. Or perhaps we were in some of the same classes, and became friends that way.
Your outlook on life is probably a little more realistic than his. And I am trying to play him as an energetic, enthusiastic, maybe a little hot-headed, youth who hasn't quite caught on yet that the 'real world' isn't always that great!
While no one knows about your attempted assassinations, He is diabolically clever, and may have suspected or investigated the odd circumstances of your continuos 'accidents'. I'll let the DM decide if any of those investigations ever turned up anything.

I played him as being very happy to see you, not only because you were a familiar face, but presumably because he actually likes Nebibit. But if you want to play it different that's ok as well. (3rd or 4th cousins is not a crime in some cultures. He may have had a crush on her at one time?) He is independent enough in his thinking that he may have first made friends with you because others were so determined that he shouldn't.

Let me know what you think, and we can take it from there!

The Exchange

Me - male; my characters - usually female Depends which day it is 20th Level Metalhead

I think I may have been doing my Spot and Listen rolls incorrectly prior to now. I created the character using HeroForge, and it looks like a program glitch applied a +1 bonus to Spot and Listen rolls for the "Focused" trait, instead of the -1 penalty it is supposed to have, so I'd been rolling those at +4 when I should have been rolling them at +2. Sorry about that, I didn't notice it until just now. Unless there's something else that gives her a +2 bonus to those rolls that the HeroForge program knows about but I don't. They work off Wisdom, not Intelligence, so she would only get a +3, then a -1 for the Trait. As far as I know, there's no racial bonus to those skills for Kalashtar.

Dark Archive

Ragadolf wrote:

Good thinking.

I've only had time to mull it over a little.
We were both in the temple, but Nebibit was basically treated like a servant while Ibenbast led a life of almost luxury in comparison. This could have led to being enemies, or at least not friends. BUT Kemnebi is basically a soft heart. HE probably noticed that you were being treated unfairly by the others, but would never stoop to doing so himself. He may have helped you out from time to time, studies permitting. Or perhaps we were in some of the same classes, and became friends that way.
Your outlook on life is probably a little more realistic than his. And I am trying to play him as an energetic, enthusiastic, maybe a little hot-headed, youth who hasn't quite caught on yet that the 'real world' isn't always that great!
While no one knows about your attempted assassinations, He is diabolically clever, and may have suspected or investigated the odd circumstances of your continuos 'accidents'. I'll let the DM decide if any of those investigations ever turned up anything.

I played him as being very happy to see you, not only because you were a familiar face, but presumably because he actually likes Nebibit. But if you want to play it different that's ok as well. (3rd or 4th cousins is not a crime in some cultures. He may have had a crush on her at one time?) He is independent enough in his thinking that he may have first made friends with you because others were so determined that he shouldn't.

Let me know what you think, and we can take it from there!

It all seems good to me. I would say that if Ibenbast did have a small crush on her it would be very much one sided not because she dislikes Ibenbast but because she would see him as well above her station.


Kevin Mack wrote:


It all seems good to me. I would say that if Ibenbast did have a small crush on her it would be very much one sided not because she dislikes Ibenbast but because she would see him as well above her station.

That's all good. I'm just trying to remember all the things that made my teenage years fun/interesting/tolerable/unbearable and cram them all back into Ibenbast. Unrequited love was definitely in there! :)

As far as the friendship goes, I suppose that Egypt is/was a very class-structured society, but that probably wouldn't have meant as much to Kemnebi as 1) He didn't get out to mingle much,... and 2) Since he was more 'privileged', he was allowed to flaunt the rules more easily than the 'less-privileged'. And your friendship would probably have been the closest thing to an outright rebellion that he would have done.

So, in short, we are friends, (never anything more), KEmnebi noticed your string of 'bad luck' and less-than-deserving treatment, and came close to outright rebellion against those who wold have him break off his friendship with Nebibit. He never mentioned his suspicions to you (or anyone else) because he was too busy proving how clever he was to himself trying to figure out what was going on with all of your 'close calls'.
So I would guess we know each other well enough to know basic likes/dislikes, probably chatted about our individual future plans (hopes/dreams) a few times, and know each others basic abilities and personalities. But probably not each others deep-seated fears, or goals, etc.

If that;s ok with you? I think that covers the basics, anything else you think we should/shouldn't work into it?

801 to 850 of 1,259 << first < prev | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Valgrymr's Homebrew All Messageboards

Want to post a reply? Sign in.