Ustalav introduction campaign (Inactive)

Game Master Browman

Life in neither easy or fair in Ustalav, will the players attempt to ease the suffering of many or join the ranks of those exploiting the masses for their own gain?

Spreadsheet

See Campaign Info for quick summary


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Grand Lodge

Male Half Orc Barbarian (Unchained) 2
Rage Stats 8/9:
AC 13, touch 9, flat-footed 12 HP: 29 Will +3
[21/25hp] [AC: 15 T: 11 FF: 14] [Perc +6] [F+6/R+1/W+1] [CMB +4] [CMD 15] [SP 40FT] [INIT +2]

"I think that detect undead would be a bit of a given just about now, Hailey. I think that the best course would be to send the stealthiest people forward with the rest lurking back far enough to not be noticed, but close enough to help should there be problems"


Female Human Cleric (Desna) 1 || HP 9/9 | AC 16 | T 12 | FF 14 | Fort +3 | Ref +2 | Will +6 | CMD 12 | Init +2 | Per +4 | Sense Motive +8

"Until it moves," Calistria points out, "It is just a skeleton someone put there to warn away visitors. And won't you feel silly attacking it then?""

Dark Archive

F Gnome Cleric/1 Wizard/1 (Necromancer)

"Quite so, to both of you. Though I'd like to wait until I'm a bit closer because the spell only lasts for a minute."

It lasts one minute per level and she's level 1. Should she cast it now or wait a little longer?


Calistria the Courier wrote:
"Until it moves," Calistria points out, "It is just a skeleton someone put there to warn away visitors. And won't you feel silly attacking it then?""

You are fairly certain that a skeleton couldn't stay in its current position without support.

Dark Archive

F Gnome Cleric/1 Wizard/1 (Necromancer)

Hailey will prepare her crossbow with a bolt, since she can shoot at eighty feet, just in case . . .


Male Human Monk 2 || HP 15/15 | AC: 16 - T: 16 - FF: 13 ||
Other:
T 16 | FF 13 | Fort +4 | Ref +5 | Will +6 | Init +2 | CMD 17
Skills:
Acro +3 | Diplo +1 | Heal +4 | Perc +8 |
Ki 0/0

"I would volunteer myself as a scout!"


NG Human Rogue 1 || hp 10/10
Defences:
AC 17 | Touch 13 | FF 14 || Saves +1/+4/+1 || CMD 16
Other:
Init +2 || Per +5 | SM +5 || AoOs 3/rnd || Reach 10ft

"I can escort Hailey to the skeleton to get a closer look."

aka...we both stealth and I aid another to increase your rolls. Wen we get within 60ft, you can cast your spell.

Grand Lodge

Male Half Orc Barbarian (Unchained) 2
Rage Stats 8/9:
AC 13, touch 9, flat-footed 12 HP: 29 Will +3
[21/25hp] [AC: 15 T: 11 FF: 14] [Perc +6] [F+6/R+1/W+1] [CMB +4] [CMD 15] [SP 40FT] [INIT +2]

"Yes, it may just be a skeleton placed there, but this is Ustalav, and we are chasing a necromancer. So... no. I would not feel silly if I am proven wrong.
I just reread my last post.. and it sounded really harsh. I apologize, that was not anywhere near what I meant


I should probably explain the map. The blue is the lake. The grey is the stones surrounding the cave entrance, which is the lighter grey squares.

Dark Archive

F Gnome Cleric/1 Wizard/1 (Necromancer)

"Thank you, Mr. Grave."

Appreciated, since she moves at about fifteen feet.
And Garekk, I didn't see your post as harsh at all. No worries.


Female Human Cleric (Desna) 1 || HP 9/9 | AC 16 | T 12 | FF 14 | Fort +3 | Ref +2 | Will +6 | CMD 12 | Init +2 | Per +4 | Sense Motive +8

Yes, but wire does the trick just as well as magic.


Male Half-Elf Barbarian 1 || HP:13/13 AC:15 (T: 10/FF: 15)| Fort+3 Ref+0 Will+0 | Init:+0 Perception:+4 Rage Rounds Spent: 0/5
Raging:
HP+2, AC-2, Fort +2, Will +2

"Kervrekvils... Hey, that's obviously not just a skeleton... We are dealing with a warlock... Full skeletons aren't just found like that in the wilds anyways... At least not in my mountains..."

Vorelloex draws his flail, and begins to slowly approach the bear, with the scouts.

Perception Check: 1d20 + 4 ⇒ (11) + 4 = 15


Those attempting to scout ahead, roll your stealth checks.


Male Human Monk 2 || HP 15/15 | AC: 16 - T: 16 - FF: 13 ||
Other:
T 16 | FF 13 | Fort +4 | Ref +5 | Will +6 | Init +2 | CMD 17
Skills:
Acro +3 | Diplo +1 | Heal +4 | Perc +8 |
Ki 0/0

Stealth: 1d20 + 2 ⇒ (20) + 2 = 22


Female Human Cleric (Desna) 1 || HP 9/9 | AC 16 | T 12 | FF 14 | Fort +3 | Ref +2 | Will +6 | CMD 12 | Init +2 | Per +4 | Sense Motive +8

"It could be articulated as a decor... oh, never mind." Calistria sighs but draws her starknife, ready to move forward should the scouts need her help.


Male Half-Elf Barbarian 1 || HP:13/13 AC:15 (T: 10/FF: 15)| Fort+3 Ref+0 Will+0 | Init:+0 Perception:+4 Rage Rounds Spent: 0/5
Raging:
HP+2, AC-2, Fort +2, Will +2

THE STEALTH OF A DRAGON: 1d20 - 4 ⇒ (5) - 4 = 1

Dark Archive

F Gnome Cleric/1 Wizard/1 (Necromancer)

Hailey will move slowly, going at seven feet unless someone is helping her.

She attempts to be stealthy, hoping she can manage it.

Stealth: 1d20 + 6 ⇒ (10) + 6 = 16


Female Human Cleric (Desna) 1 || HP 9/9 | AC 16 | T 12 | FF 14 | Fort +3 | Ref +2 | Will +6 | CMD 12 | Init +2 | Per +4 | Sense Motive +8

So the scouts are Vore, Swift and Sir Grave and Hailey? Why are we sending so many?

Dark Archive

1 person marked this as a favorite.
F Gnome Cleric/1 Wizard/1 (Necromancer)

Sorry about your bad roll, Vorelloex. It's the kind of roll I expected Hailey to get, not you. Maybe next time you'll get natural 20. :)
Hailey wants to be at a much closer range to cast her spell, so that's why she's tagging along. Normally, she won't. But I can't speak for any of the others.


Male Half-Elf Barbarian 1 || HP:13/13 AC:15 (T: 10/FF: 15)| Fort+3 Ref+0 Will+0 | Init:+0 Perception:+4 Rage Rounds Spent: 0/5
Raging:
HP+2, AC-2, Fort +2, Will +2

Thanks Hailey. It's okay, I like it when things go wrong sometimes. Makes it more interesting.

Vorelloex is following them, because he knows that thing isn't just a motif, and thinks it's silly that it's just them approaching it. He's following them so he can smite it as it animates. Hunter's instinct and experience and all that. Also he just really wants to hit something...


Female Human Cleric (Desna) 1 || HP 9/9 | AC 16 | T 12 | FF 14 | Fort +3 | Ref +2 | Will +6 | CMD 12 | Init +2 | Per +4 | Sense Motive +8

We're gonna have to have a talk about following the plan, Vore... :)


Male Half-Elf Barbarian 1 || HP:13/13 AC:15 (T: 10/FF: 15)| Fort+3 Ref+0 Will+0 | Init:+0 Perception:+4 Rage Rounds Spent: 0/5
Raging:
HP+2, AC-2, Fort +2, Will +2

Dewit! Vorelloex is a bullheaded dunce many an occasion, and needs some good steering in his life.

Silver Crusade

1 person marked this as a favorite.

Smite it? Hailey won't like that at all. "Apologize at once! And yes, I meant it!" Lol.


Perception 1d20 + 1 ⇒ (1) + 1 = 2

each square on the map is 5 ft all every time unless I say otherwise.


Since the bear rolled a natural 1, it somehow didn't notice Vorel's song and dance routine with armour accompaniment and snapping twigs as the base.


Male Half-Elf Barbarian 1 || HP:13/13 AC:15 (T: 10/FF: 15)| Fort+3 Ref+0 Will+0 | Init:+0 Perception:+4 Rage Rounds Spent: 0/5
Raging:
HP+2, AC-2, Fort +2, Will +2

LULZZZZZZZZZZZZZZZZZZ


NG Human Rogue 1 || hp 10/10
Defences:
AC 17 | Touch 13 | FF 14 || Saves +1/+4/+1 || CMD 16
Other:
Init +2 || Per +5 | SM +5 || AoOs 3/rnd || Reach 10ft

Rois shakes his head at Vorel and continues to sneak forward. He shows Hailey which patches of ground to avoid.

stealth: 1d20 + 4 ⇒ (7) + 4 = 11
aid stealth: 1d20 + 4 ⇒ (7) + 4 = 11 +2 aid


Male Human Monk 2 || HP 15/15 | AC: 16 - T: 16 - FF: 13 ||
Other:
T 16 | FF 13 | Fort +4 | Ref +5 | Will +6 | Init +2 | CMD 17
Skills:
Acro +3 | Diplo +1 | Heal +4 | Perc +8 |
Ki 0/0

We have strength in numbers. I did not want others to be hurt in my stead so I joined the scouting party.


Male Human Monk 2 || HP 15/15 | AC: 16 - T: 16 - FF: 13 ||
Other:
T 16 | FF 13 | Fort +4 | Ref +5 | Will +6 | Init +2 | CMD 17
Skills:
Acro +3 | Diplo +1 | Heal +4 | Perc +8 |
Ki 0/0

Swift follows Rois.

Stealth: 1d20 + 2 ⇒ (12) + 2 = 14


Female Human Cleric (Desna) 1 || HP 9/9 | AC 16 | T 12 | FF 14 | Fort +3 | Ref +2 | Will +6 | CMD 12 | Init +2 | Per +4 | Sense Motive +8

"A silver says, if that is an undead skeleton bear, it either notices them and we need to charge in or they trigger some sort of warning before." Calistria leans in and whispers to Garekk as she watches the others "sneak" forward.

Grand Lodge

Male Half Orc Barbarian (Unchained) 2
Rage Stats 8/9:
AC 13, touch 9, flat-footed 12 HP: 29 Will +3
[21/25hp] [AC: 15 T: 11 FF: 14] [Perc +6] [F+6/R+1/W+1] [CMB +4] [CMD 15] [SP 40FT] [INIT +2]

Gare chuckles at Calista's offer. "Although I have faith that we will prevail, I believe that would be a foolish wager for me and easy money for you.. should we move up to join them?"


Male Human Monk 2 || HP 15/15 | AC: 16 - T: 16 - FF: 13 ||
Other:
T 16 | FF 13 | Fort +4 | Ref +5 | Will +6 | Init +2 | CMD 17
Skills:
Acro +3 | Diplo +1 | Heal +4 | Perc +8 |
Ki 0/0

Swift looks back to see Garrek and Calistria whispering. He motions for them to join the rest of the party.

"No sense in splitting up. We have strength in numbers. I believe we have the strength to defeat this monstrosity.", he says in a hushed voice.


Female Human Cleric (Desna) 1 || HP 9/9 | AC 16 | T 12 | FF 14 | Fort +3 | Ref +2 | Will +6 | CMD 12 | Init +2 | Per +4 | Sense Motive +8

"I suppose we should." Calistria follows along behind Garekk. His bulk might protect her and, after all what use is travel if one cannot also enjoy the view?

Stealth check!: 1d20 + 2 ⇒ (19) + 2 = 21

For now, I'll stay one square behind Garekk unless her charges. I'm on my iPad so the spreadsheet isn't working for me. If need be, I'll move myself later when I get to my laptop.


NG Human Rogue 1 || hp 10/10
Defences:
AC 17 | Touch 13 | FF 14 || Saves +1/+4/+1 || CMD 16
Other:
Init +2 || Per +5 | SM +5 || AoOs 3/rnd || Reach 10ft

Rois whispers to Hailey, "I believe we are within the range of your spell. What does your magic tell you?"

Grand Lodge

Male Half Orc Barbarian (Unchained) 2
Rage Stats 8/9:
AC 13, touch 9, flat-footed 12 HP: 29 Will +3
[21/25hp] [AC: 15 T: 11 FF: 14] [Perc +6] [F+6/R+1/W+1] [CMB +4] [CMD 15] [SP 40FT] [INIT +2]

Garekk goes ahead and moves forward to join everyone else.
Stealth: 1d20 + 1 ⇒ (4) + 1 = 5


NG Human Rogue 1 || hp 10/10
Defences:
AC 17 | Touch 13 | FF 14 || Saves +1/+4/+1 || CMD 16
Other:
Init +2 || Per +5 | SM +5 || AoOs 3/rnd || Reach 10ft
Garekk wrote:

Garekk goes ahead and moves forward to join everyone else.

[Dice=Stealth] 1d20+1

Can I have that silver now? lol.


Female Human Cleric (Desna) 1 || HP 9/9 | AC 16 | T 12 | FF 14 | Fort +3 | Ref +2 | Will +6 | CMD 12 | Init +2 | Per +4 | Sense Motive +8

Why is Calistria so good at being stealthy? Because she uses big, noisy people for cover! Everyone sees/hears them so she isn't noticed! :) More seriously, sorry Garekk. I really should have used my luck domain power on you for this.


perception 1d20 + 1 ⇒ (19) + 1 = 20

As people continue trying to sneak forward the bear finally notices that someone is coming.

Initiative:

Calistria 1d20 + 2 ⇒ (13) + 2 = 15
Garekk 1d20 + 3 ⇒ (5) + 3 = 8
Hailey 1d20 + 3 ⇒ (18) + 3 = 21
Sir Rois 1d20 + 2 ⇒ (7) + 2 = 9
Swift Palm 1d20 + 2 ⇒ (11) + 2 = 13
Vorel 1d20 + 0 ⇒ (11) + 0 = 11
Voryn 1d20 + 3 ⇒ (12) + 3 = 15
Bad Guy 1d20 + 7 ⇒ (11) + 7 = 18

Initiative order
Hailey
Bad guy
Voryn
Calistria
Swift Palm
Sir Rois
Vorel
Garekk

Hailey can act before the skeletal bear.


Female Human Cleric (Desna) 1 || HP 9/9 | AC 16 | T 12 | FF 14 | Fort +3 | Ref +2 | Will +6 | CMD 12 | Init +2 | Per +4 | Sense Motive +8

Setting this up in advance. Assuming the skeleton bear isn't destroyed by the time Calistria's turn comes around, she'll cast Guidance on Garekk to give him a +1 competence bonus on any single attack roll, saving throw or skill check of his choice during the next minute (6 rounds)

Calistria speaks softly, praying to her divine patron as she places her hand firmly on Garekk's back. A sparkle of illusory butterflies, like tiny shaped, purple and pink lights spiral around her arm and sink into Garekk to give him Desna's blessing.

"Goddess Desna, please bless my friend so he may destroy that which brings fear to a night that should be full of wonder."

Dark Archive

F Gnome Cleric/1 Wizard/1 (Necromancer)

Hailey decides to do what she set out to do, and casts "Detect Undead" in the 60 ft. cone pointed directly at the cave and, if she can, any area behind it.

The spell lasts for one minute at her level, and over the next period of rounds, reveals to her:

1: Presence or absence of the undead.

2: Number of the undead, and the strength of the strongest one present.

3: The strength and location of every undead. She can discern directions but not exact locations.

So, at the very least, Hailey will be able to tell you approximately how many undead you're going to be dealing with here.


Hailey determines that there is at least one undead within 60ft.

The bear charges Swift Palm, and attempts to bite him.

math:

1d20 + 8 ⇒ (16) + 8 = 24
1d4 + 3 ⇒ (3) + 3 = 6

The Skeleton's jaws close around Swift Palm's left arm, drawing blood and dealing 6 points of damage to him.

Everyone else can act before the bear goes again.

Dark Archive

F Gnome Cleric/1 Wizard/1 (Necromancer)

Because the spell requires concentration over a period of rounds, Hailey will continue to concentrate.


NG Human Rogue 1 || hp 10/10
Defences:
AC 17 | Touch 13 | FF 14 || Saves +1/+4/+1 || CMD 16
Other:
Init +2 || Per +5 | SM +5 || AoOs 3/rnd || Reach 10ft

Rois moves around the bear to flank with Swift Assuming he is still conscious. He silently jabs his spear into the area that use to hold the bear's heart.

Attack: 1d20 + 3 + 2 ⇒ (1) + 3 + 2 = 6 Spear Damage: 1d8 + 3 ⇒ (6) + 3 = 9 Sneak Attack: 1d6 ⇒ 3

And fail...like a typical 1st level rogue...


Sir Rois Grave wrote:

Rois moves around the bear to flank with Swift Assuming he is still conscious. He silently jabs his spear into the area that use to hold the bear's heart.

[dice=Attack]1d20+3+2 [dice=Spear Damage]1d8+3 [dice=Sneak Attack]1d6

And fail...like a typical 1st level rogue...

he only took 6 damage why would he be unconscious?


NG Human Rogue 1 || hp 10/10
Defences:
AC 17 | Touch 13 | FF 14 || Saves +1/+4/+1 || CMD 16
Other:
Init +2 || Per +5 | SM +5 || AoOs 3/rnd || Reach 10ft
Browman wrote:
Sir Rois Grave wrote:

Rois moves around the bear to flank with Swift Assuming he is still conscious. He silently jabs his spear into the area that use to hold the bear's heart.

[dice=Attack]1d20+3+2 [dice=Spear Damage]1d8+3 [dice=Sneak Attack]1d6

And fail...like a typical 1st level rogue...

he only took 6 damage why would he be unconscious?

Oh ya. Duh...

Dark Archive

F Gnome Cleric/1 Wizard/1 (Necromancer)

Do the undead have resistance to piercing and slashing weapons in this game like they do in 3.0 and 3.5? I thought only blunt and magical weapons really worked against them.


Male Human Monk 2 || HP 15/15 | AC: 16 - T: 16 - FF: 13 ||
Other:
T 16 | FF 13 | Fort +4 | Ref +5 | Will +6 | Init +2 | CMD 17
Skills:
Acro +3 | Diplo +1 | Heal +4 | Perc +8 |
Ki 0/0

Swift gasps in pain as he is bitten by the undead beast.

"You shall not harm anyone!" Swift vows.

He punches the bear with a flurry of his fists.

Punch #1: 1d20 + 2 ⇒ (11) + 2 = 13

Punch #2: 1d20 + 2 ⇒ (11) + 2 = 13

I'm assuming I don't hit...


NG Human Rogue 1 || hp 10/10
Defences:
AC 17 | Touch 13 | FF 14 || Saves +1/+4/+1 || CMD 16
Other:
Init +2 || Per +5 | SM +5 || AoOs 3/rnd || Reach 10ft

Undead no longer get DR against piercing and slashing weapons in Pathfinder. Also, precision damage (sneak attacks) also work against undead now. However, this is a new monster so it may have some special abilities that alter the norm...

Dark Archive

F Gnome Cleric/1 Wizard/1 (Necromancer)

Thanks for clearing that up. This is my first experience with Pathfinder undead. Since I normally play druids, I'd have handled the matter either with cure spells as weapons, with Shillelagh cast on my quarterstaff.


Sir Rois Grave wrote:
Undead no longer get DR against piercing and slashing weapons in Pathfinder. Also, precision damage (sneak attacks) also work against undead now. However, this is a new monster so it may have some special abilities that alter the norm...

Skeletons Have DR/ bludgeoning still. Though a magic weapon will also ignore that, at least for relatively basic skeletons.

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