Ustalav introduction campaign (Inactive)

Game Master Browman

Life in neither easy or fair in Ustalav, will the players attempt to ease the suffering of many or join the ranks of those exploiting the masses for their own gain?

Spreadsheet

See Campaign Info for quick summary


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A place to talk about things relating to the introductory campaign I am running in Ustalav.


Male Human Monk 2 || HP 15/15 | AC: 16 - T: 16 - FF: 13 ||
Other:
T 16 | FF 13 | Fort +4 | Ref +5 | Will +6 | Init +2 | CMD 17
Skills:
Acro +3 | Diplo +1 | Heal +4 | Perc +8 |
Ki 0/0

Orodhen here, singing in with my alias.


Male Human Ranger 1 || HP 13/13 | AC 19 | T 13 | FF 16 | Fort +4 | Ref +5 | Will +1 | Init +3 | Per +5 | CMB +4 | CMD 17

Here and ready to begin.


Male Human Monk 2 || HP 15/15 | AC: 16 - T: 16 - FF: 13 ||
Other:
T 16 | FF 13 | Fort +4 | Ref +5 | Will +6 | Init +2 | CMD 17
Skills:
Acro +3 | Diplo +1 | Heal +4 | Perc +8 |
Ki 0/0

I was looking over my sheet, and I was thinking of swapping my Str and my Dex (making my Str 15 and Dex 14, so no stat changes), and swapping out Scorpion Style for Power Attack.


Swift-Palm wrote:
I was looking over my sheet, and I was thinking of swapping my Str and my Dex (making my Str 15 and Dex 14, so no stat changes), and swapping out Scorpion Style for Power Attack.

Doesn't matter to me, but once things get started you can't go back and change things.


Male Human Monk 2 || HP 15/15 | AC: 16 - T: 16 - FF: 13 ||
Other:
T 16 | FF 13 | Fort +4 | Ref +5 | Will +6 | Init +2 | CMD 17
Skills:
Acro +3 | Diplo +1 | Heal +4 | Perc +8 |
Ki 0/0
Browman wrote:
Swift-Palm wrote:
I was looking over my sheet, and I was thinking of swapping my Str and my Dex (making my Str 15 and Dex 14, so no stat changes), and swapping out Scorpion Style for Power Attack.
Doesn't matter to me, but once things get started you can't go back and change things.

Yes I agree, once things are underway I won't make any modifications. I just figured I should let you know.

Also, are we assuming some of us know each other? I'm sure our characters have crossed paths at some point. Voryn seems like the kind of person Swift would enjoy being around :P Since Swift isn't a judgmental person, I think they would get along swimmingly XD


Swift-Palm wrote:
Browman wrote:
Swift-Palm wrote:
I was looking over my sheet, and I was thinking of swapping my Str and my Dex (making my Str 15 and Dex 14, so no stat changes), and swapping out Scorpion Style for Power Attack.
Doesn't matter to me, but once things get started you can't go back and change things.

Yes I agree, once things are underway I won't make any modifications. I just figured I should let you know.

Also, are we assuming some of us know each other? I'm sure our characters have crossed paths at some point. Voryn seems like the kind of person Swift would enjoy being around :P Since Swift isn't a judgmental person, I think they would get along swimmingly XD

It is possible some of your characters have meet before. Likely any characters that have been in the village for more than a couple days know each other.


Male Human Ranger 1 || HP 13/13 | AC 19 | T 13 | FF 16 | Fort +4 | Ref +5 | Will +1 | Init +3 | Per +5 | CMB +4 | CMD 17
Swift-Palm wrote:
Browman wrote:
Swift-Palm wrote:
I was looking over my sheet, and I was thinking of swapping my Str and my Dex (making my Str 15 and Dex 14, so no stat changes), and swapping out Scorpion Style for Power Attack.
Doesn't matter to me, but once things get started you can't go back and change things.

Yes I agree, once things are underway I won't make any modifications. I just figured I should let you know.

Also, are we assuming some of us know each other? I'm sure our characters have crossed paths at some point. Voryn seems like the kind of person Swift would enjoy being around :P Since Swift isn't a judgmental person, I think they would get along swimmingly XD

Perhaps Swift met Voryn in the wilderness on his way to Silvam. Maybe one or the other helped the other in a fight..


Male Human Monk 2 || HP 15/15 | AC: 16 - T: 16 - FF: 13 ||
Other:
T 16 | FF 13 | Fort +4 | Ref +5 | Will +6 | Init +2 | CMD 17
Skills:
Acro +3 | Diplo +1 | Heal +4 | Perc +8 |
Ki 0/0
Voryn Chaldov wrote:
Perhaps Swift met Voryn in the wilderness on his way to Silvam. Maybe one or the other helped the other in a fight..

Sounds good to me! I'm not saying they are best buds, but they have met and get along well. Since Swift travels a lot they haven't exactly had much time to chill :P


Male Human Ranger 1 || HP 13/13 | AC 19 | T 13 | FF 16 | Fort +4 | Ref +5 | Will +1 | Init +3 | Per +5 | CMB +4 | CMD 17

Maybe Voryn was out hunting, and on a road some bandits ambushed him. The bandits had him surrounded, looking to rob him of his breastplate and sword, taunting him, calling him a freak, and Swift overheard and joined the ensuing fight on Voryn's side, earning the gratitude of Voryn, who in turn suggested to guide Swift on a shortcut through the woods to Silvam.


They didn't kill the bandits. They just fought them off. Explaining why they don't have loot. :)


Male Human Ranger 1 || HP 13/13 | AC 19 | T 13 | FF 16 | Fort +4 | Ref +5 | Will +1 | Init +3 | Per +5 | CMB +4 | CMD 17

@Browman Where does Voryn usually sell his pelts and such? Can he be friends with Orn'Tos and Antal and Yamira?

Grand Lodge

Female Elf Wizard/5 HP: 11/27 | AC: 14 T: 12 FF: 12 {+4 for Mage Armor} | CMD: 15 | CMB: +3 | Fort: +3 | Ref: +5 | Will: +8 | Ini: +4 | Perc: +9|

Dotting here. When I get the new character finished and up, I will dot using that alias and get things squared away.


Voryn Chaldov wrote:
@Browman Where does Voryn usually sell his pelts and such? Can he be friends with Orn'Tos and Antal and Yamira?

The town has a tanner, other stuff would probably be sold to traveling merchants. People in the town would be used to seeing you, most are probably slightly suspicious of someone who can survive on their own outside of the village. So most people in the village won't invite you over for dinner, but they aren't grabbing their pitchforks either.


Okay :)


Female Human Cleric (Desna) 1 || HP 9/9 | AC 16 | T 12 | FF 14 | Fort +3 | Ref +2 | Will +6 | CMD 12 | Init +2 | Per +4 | Sense Motive +8

Calistria the Courier is ready to deliver mail and spread the joy of Desna to the world! Also, to battle evil. How do I do that neat "these are my stats" thing everyone has at the top of their posts?


Male Human Ranger 1 || HP 13/13 | AC 19 | T 13 | FF 16 | Fort +4 | Ref +5 | Will +1 | Init +3 | Per +5 | CMB +4 | CMD 17

You need to set up a profile on your Calistria the Courier alias page. There will be a field called Classes/Levels. What you put in that field will show up as what you call the "these are my stats" thing at the top of your posts.


Female Human Cleric (Desna) 1 || HP 9/9 | AC 16 | T 12 | FF 14 | Fort +3 | Ref +2 | Will +6 | CMD 12 | Init +2 | Per +4 | Sense Motive +8

Aha! Got it. Thanks!


Male Human Ranger 1 || HP 13/13 | AC 19 | T 13 | FF 16 | Fort +4 | Ref +5 | Will +1 | Init +3 | Per +5 | CMB +4 | CMD 17

NP you're welcome :)


Male Half-Elf Barbarian 1 || HP:13/13 AC:15 (T: 10/FF: 15)| Fort+3 Ref+0 Will+0 | Init:+0 Perception:+4 Rage Rounds Spent: 0/5
Raging:
HP+2, AC-2, Fort +2, Will +2

Greetings, Ustalavlings.


Hi Elf ;)


I would appreciate it if everyone who hasn't already done so could put their full character in the profile. Use the text box for the info dump.


Male Human Monk 2 || HP 15/15 | AC: 16 - T: 16 - FF: 13 ||
Other:
T 16 | FF 13 | Fort +4 | Ref +5 | Will +6 | Init +2 | CMD 17
Skills:
Acro +3 | Diplo +1 | Heal +4 | Perc +8 |
Ki 0/0
Browman wrote:
I would appreciate it if everyone who hasn't already done so could put their full character in the profile. Use the text box for the info dump.

Done! Let me know if I'm missing anything.


Male Half-Elf Barbarian 1 || HP:13/13 AC:15 (T: 10/FF: 15)| Fort+3 Ref+0 Will+0 | Init:+0 Perception:+4 Rage Rounds Spent: 0/5
Raging:
HP+2, AC-2, Fort +2, Will +2

Can I still edit my character? I want to change his feat from Toughness to Iron Will.

Grand Lodge

Female Elf Wizard/5 HP: 11/27 | AC: 14 T: 12 FF: 12 {+4 for Mage Armor} | CMD: 15 | CMB: +3 | Fort: +3 | Ref: +5 | Will: +8 | Ini: +4 | Perc: +9|

Rolled out and put together a half orc barbarian.. I will get it entered asap but paizo is blocked at work and 12 hour days suck. I can update from my phone, as I am now, but character building is a bit more than my phone can handle

Grand Lodge

Female Elf Wizard/5 HP: 11/27 | AC: 14 T: 12 FF: 12 {+4 for Mage Armor} | CMD: 15 | CMB: +3 | Fort: +3 | Ref: +5 | Will: +8 | Ini: +4 | Perc: +9|

Just to start, my beginning of a back story is that he was sent out from his tribe on a spirit quest to learn the about the natures of good and evil and his place amongst them.. and so ended up in one of the most evil places he could find.


Vorelloex Vaecaesin wrote:
Can I still edit my character? I want to change his feat from Toughness to Iron Will.

You can make changes until things get started then you are locked in with whatever you have at that point.


Male? I'm actually a half-turtle. Antipaladin 8/Paladin 12

Thanks Browman.


NG Human Rogue 1 || hp 10/10
Defences:
AC 17 | Touch 13 | FF 14 || Saves +1/+4/+1 || CMD 16
Other:
Init +2 || Per +5 | SM +5 || AoOs 3/rnd || Reach 10ft

Library reporting in.

Probably going to mix a few levels of rogue with fighter towards the path of Shadowdancer.


Male? I'm actually a half-turtle. Antipaladin 8/Paladin 12

That sounds like fun!


NG Human Rogue 1 || hp 10/10
Defences:
AC 17 | Touch 13 | FF 14 || Saves +1/+4/+1 || CMD 16
Other:
Init +2 || Per +5 | SM +5 || AoOs 3/rnd || Reach 10ft

Ya. I'm excited to play an Iomedae-worshiping shadow dancer. *evil grin*


Female Human Cleric (Desna) 1 || HP 9/9 | AC 16 | T 12 | FF 14 | Fort +3 | Ref +2 | Will +6 | CMD 12 | Init +2 | Per +4 | Sense Motive +8
Browman wrote:
I would appreciate it if everyone who hasn't already done so could put their full character in the profile. Use the text box for the info dump.

Done!


Male Human Ranger 1 || HP 13/13 | AC 19 | T 13 | FF 16 | Fort +4 | Ref +5 | Will +1 | Init +3 | Per +5 | CMB +4 | CMD 17

Let's get started. The others can just jump in whey they're ready :P


NG Human Rogue 1 || hp 10/10
Defences:
AC 17 | Touch 13 | FF 14 || Saves +1/+4/+1 || CMD 16
Other:
Init +2 || Per +5 | SM +5 || AoOs 3/rnd || Reach 10ft

Changed profile pic (obviously) and added a bit of background to get Rois into southern Ustalav.

EDIT: @Browman - what stat info do you want below our avatar name?


Sir Rois Grave wrote:

Changed profile pic (obviously) and added a bit of background to get Rois into southern Ustalav.

EDIT: @Browman - what stat info do you want below our avatar name?

Excellent question, at a minimum AC including touch/ flat footed, saves, HP, Initiative bonus. I don't need or want a breakdown there of how you get to those numbers and that should be in the alias. It doesn't matter if it is spoilered or not as long as everything is clear. Anything else that is important can be added there as well. the barbarians might want to have a second set of numbers in a spoiler for when they are raging for example


NG Human Rogue 1 || hp 10/10
Defences:
AC 17 | Touch 13 | FF 14 || Saves +1/+4/+1 || CMD 16
Other:
Init +2 || Per +5 | SM +5 || AoOs 3/rnd || Reach 10ft

Cools.

Since I'm a Longspear AoO build, I added the # of AoOs per riybs and my reach with the Longspear - because that will come up very frequently.


I am planning on posting the main updates daily around 1800-2000 eastern standard time. I will be able to post shorter updates at various times during the day as and if needed. I expect people to post daily, though I realize real life sometimes gets in the way. If you face a real life random encounter please take the couple minutes to post something saying so. Even a very quick "super busy with life, hope to have everything sorted by the weekend" post is better than nothing, I will always attempt to do the same.

Once the gameplay thread is up please try as much as possible to keep that thread in character. Use this thread for everything else.

If at any point in time things are unclear let me know either here or by PM.

I will be populating the campaign info tab later today with stuff.

I will be setting up a Google spreadsheet after work for keeping track of stuff. I plan to use that for maps, tracking XP and loot and anything else that needs to be tracked long term. A link will be provided in the campaign description just underneath the campaign title.

When combat starts I will roll initiative for everyone. I will keep the things I manage in groups to reduce initiative clutter. If several PCs have initiative before the next group I run then I don't care what order those players post in.

If things seem to be stalled waiting for someone to act; Post something, even saying "I look to Ser Rois for direction" will likely help things move. Similarly if you interact with an NPC or PC make it clear you are doing so.

Sorry if this post is a bit rambling, I am just trying to make things clear for everyone before things get rolling.


Sir Rois Grave wrote:

Cools.

Since I'm a Longspear AoO build, I added the # of AoOs per riybs and my reach with the Longspear - because that will come up very frequently.

Looks good. I missed CMD in my list, good catch on that. And the AoO/ reach stuff is another good example of other important information to put there.

What does SM+5 represent?


NG Human Rogue 1 || hp 10/10
Defences:
AC 17 | Touch 13 | FF 14 || Saves +1/+4/+1 || CMD 16
Other:
Init +2 || Per +5 | SM +5 || AoOs 3/rnd || Reach 10ft
Browman wrote:
What does SM+5 represent?

Sense Motive +5


Female Human Cleric (Desna) 1 || HP 9/9 | AC 16 | T 12 | FF 14 | Fort +3 | Ref +2 | Will +6 | CMD 12 | Init +2 | Per +4 | Sense Motive +8
Sir Rois Grave wrote:
Browman wrote:
What does SM+5 represent?
Sense Motive +5

I can type it out if you like. :)


NG Human Rogue 1 || hp 10/10
Defences:
AC 17 | Touch 13 | FF 14 || Saves +1/+4/+1 || CMD 16
Other:
Init +2 || Per +5 | SM +5 || AoOs 3/rnd || Reach 10ft

How will in-combat character movement be handled? Will there be an up-to-date map to check regularly? Or, will combat be more descriptive?


Sir Rois Grave wrote:
How will in-combat character movement be handled? Will there be an up-to-date map to check regularly? Or, will combat be more descriptive?

One tab of the Google spreadsheet will be a map that anyone can edit. I have found it works fairly easily even on mobile in campaigns I have participated in. It will linked once I have set it up. Particularly when someone has an AoO build or other things like sneak attack that very much depend on positioning it saves a lot of confusion to use a map.


Male Human Monk 2 || HP 15/15 | AC: 16 - T: 16 - FF: 13 ||
Other:
T 16 | FF 13 | Fort +4 | Ref +5 | Will +6 | Init +2 | CMD 17
Skills:
Acro +3 | Diplo +1 | Heal +4 | Perc +8 |
Ki 0/0

Sounds good to me. Since this is my first PBP, I'm hoping to pick it up quickly.


NG Human Rogue 1 || hp 10/10
Defences:
AC 17 | Touch 13 | FF 14 || Saves +1/+4/+1 || CMD 16
Other:
Init +2 || Per +5 | SM +5 || AoOs 3/rnd || Reach 10ft

Yes. That was my concern. I've played a dwarf cleave build on an online game that did not use an editable map and it was a nightmare. Thank you.


NG Human Rogue 1 || hp 10/10
Defences:
AC 17 | Touch 13 | FF 14 || Saves +1/+4/+1 || CMD 16
Other:
Init +2 || Per +5 | SM +5 || AoOs 3/rnd || Reach 10ft
Swift-Palm wrote:
Sounds good to me. Since this is my first PBP, I'm hoping to pick it up quickly.

It's not too tough. Be as descriptive as you like and stay in character. Use [.ooc]say what you want (minus the .)[/ooc] to speak out of character. Also, the format text options are easy to remember once you have used them once or twice.

Another thing I have seen players use is that they write their dice rolls in their character profile so they can just copy/paste everything they need when they need it. Saves loads of time with upper level builds.


Sir Rois Grave wrote:
Swift-Palm wrote:
Sounds good to me. Since this is my first PBP, I'm hoping to pick it up quickly.

It's not too tough. Be as descriptive as you like and stay in character. Use [.ooc]say what you want (minus the .)[/ooc] to speak out of character. Also, the format text options are easy to remember once you have used them once or twice.

Another thing I have seen players use is that they write their dice rolls in their character profile so they can just copy/paste everything they need when they need it. Saves loads of time with upper level builds.

Little things can make a big difference, I always use bold for when my character is speaking and italics when he is thinking something relevant to the story.

Some of the stuff I posted about in my rambling post are things I have picked up over time that make things go smoother. The biggest danger to any play by post is stagnation, so when in doubt post.


Female Human Cleric (Desna) 1 || HP 9/9 | AC 16 | T 12 | FF 14 | Fort +3 | Ref +2 | Will +6 | CMD 12 | Init +2 | Per +4 | Sense Motive +8

In the few PbPs I've been in, it was common for each character to have a color their IC speak appeared in.


NG Human Rogue 1 || hp 10/10
Defences:
AC 17 | Touch 13 | FF 14 || Saves +1/+4/+1 || CMD 16
Other:
Init +2 || Per +5 | SM +5 || AoOs 3/rnd || Reach 10ft

This is a very good guide to play-by-post games. It helped me when I got started playing pbp.

Dark Archive

F Gnome Cleric/1 Wizard/1 (Necromancer)

I'm here. And now that it was mentioned, I like the Mystic Theurge idea. But maybe I'm getting ahead of myself. Let's just see if Hailey (and the others) can survive to reach second level before we worry too much about whether she'd want to summon skeletons or simply monkey around with the life force of those who oppose her (and the rest of the party, of course.)

Sorry, everyone. I'm not leaving. It's just that I have to go where the wifi access is. I'm playing by laptop, so if you don't hear from me, it's only because I'm unable to get to one. I'm still around.


I think the only thing we are waiting on then is Amelia Rose to finish her character.

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